Mail Order Monsters
   HOME
*





Mail Order Monsters
''Mail Order Monsters'' is an action-strategy computer game created by Paul Reiche III, Evan Robinson, and Nicky Robinson. It was published by Electronic Arts (Ariolasoft in Europe) for the Commodore 64 in 1985, then released for Atari 8-bit family in 1986. Players create monsters which they can use to battle multiplayer or against computer-controlled opponents. Gameplay The players create a variety of monsters and equip them with futuristic and modern weapons to do battle. Monsters can be further customized through buying special abilities, such as adding tentacles to use advanced weaponry. Two players can fight against each other, play capture the flag, or compete for a high score against a computer-controlled horde. In single-player mode, the computer controls an opponent to fight. Battles take place on various different maps that can have tactical effects, such as mountains for agile monsters to hide behind during combat. Monsters can be stored on diskette and can b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Paul Reiche III
Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was a childhood friend of artist Erol Otus, before either of them worked in the role-playing game industry. He and Otus played role-playing games together and released a few small games in the genre. After Otus joined TSR, the then-publisher of ''Dungeons & Dragons'' (''D&D''), Reiche was able to eventually find employment there as a writer. They made contributions to the evolving game and other games by TSR—Otus with artwork, Reiche with game design (primarily on ''D&D'' and ''Gamma World''). Reiche's credits as developer include ''Isle of Dread'', ''Slave Pits of the Undercity'' and ''Assault on the Aerie of the Slave Lords'', and ''The Ghost Tower of Inverness'', and he also contributed to Gary Gygax's ''Legion of Gold'' for ''Gamma Wo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Archon (computer Game)
''Archon: The Light and the Dark'' is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares; however, instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color. ''Archon'' was originally written for the Atari 8-bit family and then porting, ported to the Apple II series, Apple II, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, IBM Personal Computer, IBM PC (as a self-booting disk), Mac (computer), Mac, NEC PC-8801, PC-88, and Nintendo Entertainment System, NES. It was designed by Paul Reiche III (who also created the graphics for the game) and Jon Freeman (game designer), Jon Freeman and programmed by Anne Westfall ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Electronic Arts Games
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its ''Skate or Die!'', it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are listed. Sections * List of Electronic Arts games: 1983–1999 * List of Electronic Arts games: 2000–2009 * List of Electronic Arts games: 2010–2019 * List of Electronic Arts games: 2020–present External links Official portal of EA GamesList of Electronic Arts gamesfrom MobyGames {{DEFAULTSORT:List Of Electronic Arts Games Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games About Dinosaurs
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Atari 8-bit Family Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Ariolasoft Games
Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. From 1985-1988 Stephen Molyneux, formerly Head of Software at Atari International GmbH in Hamburg, held the position of Head of Software with responsibility for international negotiations and licensing of software at its headquarters in Munich. Ariolasoft also had a British subsidiary, Ariolasoft UK, which was run by Ashley Gray (later replaced by Willie Carminke) and Frank Brunger. The company released games for the ZX Spectrum, Commodore 64, MS-DOS, Atari 8-bit, Atari ST and Amiga systems. It was also the German publisher for Activision games developed for the Atari 2600, and the European publisher for Electronic Arts and Broderbund games, before those companies set up their own European offices. Ariolasoft also developed the cassette po ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Pokémon
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "List of Pokémon, P ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The magazine was published monthly by Ion International and was headquartered in New York City. It published many games in BASIC and machine language, occasionally also printing assembly language source code. ''Ahoy!'' published a checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ... program called ''Flankspeed'' for entering machine language listings. ''Ahoy!'s AmigaUser'' was a related but separate publication dedicated to the Amiga. It was spun off from a series of columns in ''Ahoy!'' with the same title, and the first two issu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]