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''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phi ...
. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between
mining Mining is the extraction of valuable minerals or other geological materials from the Earth, usually from an ore body, lode, vein, seam, reef, or placer deposit. The exploitation of these deposits for raw material is based on the economic ...
, ship-to-ship combat, and
alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures. The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a
sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
. It led to the development of a sequel, '' Starflight 2: Trade Routes of the Cloud Nebula'', and influenced the design of numerous other games for decades after its release.


Gameplay

The player begins inside a space station called Starport orbiting the planet Arth. Here they buy and sell minerals, Endurium (fuel), and artifacts, recruit and train crew members, and upgrade parts of the ship. The player hires a crew from five species to man the ship's six posts: navigator, science officer, engineer, communications officer, doctor, and captain. A crewman's proficiency is determined by the relevant
skill A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
: a science officer with a high science skill can determine more of a planet's properties and detect aliens at a greater range, for example. Skills are increased through training, which must be purchased. One crewman can man multiple posts, but different species have different maximum skill levels. The ship is initially equipped only with engines and a limited supply of Endurium, a type of crystal used as fuel. The ship can be modified and upgraded through the purchase of weapons, armor, and shields. The goals of the game include exploration, collection of lifeforms and minerals, and finding habitable colony worlds. Eventually, a larger goal of finding out why stars in the region are flaring dangerously and stopping the process, if possible, comes to the forefront. The main sources of income are selling minerals, artifacts, and lifeforms and recommending planets for colonization. The ship is equipped with a Terrain Vehicle that the crew can use to look for minerals and life-forms. The most lucrative source of income is finding planets suitable for human life. If the science officer's analysis shows a planet to be within acceptable parameters, the player can have the captain log a planet for colonization. ''Starflight'' has 270 star systems, each containing from zero to eight planets for a total of 800. All star systems can be entered and all planets landed on, though this destroys the ship if the gravity is greater than 8.0 g. The science officer can scan and analyze the planet for information about it, including its temperature, gravity, and chemical composition. When a landing is ordered, a Mercator projection map shows the topography of each planet, as well as a cursor to select a landing point. Once the ship lands, a Terrain Vehicle can be deployed to drive across the terrain, which is periodically scanned for new information, in search of minerals, lifeforms, and alien ruins. As is the case in outer space, a
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
monitors the Terrain Vehicle's status. Space is also crisscrossed with ''continuum fluxes'', coordinate pairs that allow instantaneous travel between them without consuming fuel. Travel via fluxes cuts down significantly on fuel costs and travel time, though it causes all but the most accomplished navigators to lose their bearings. Aliens may be cautious, friendly, or hostile, and all have distinctive speech patterns; the player can influence alien reactions by arming weapons and shields or hailing the aliens with varying communication styles. Alien ships can be also scanned for information. Combat involves maneuvering the ship and firing weapons, either instantly damaging short range lasers or avoidable, but more powerful long range missiles. The weapon used depends on how far away enemy ships are and what the player's ship is armed with. The player's ship has
ablative armor Ablative armor is armor which prevents damage through the process of ablation, the removal of material from the surface of an object by vaporization, chipping, or other erosive processes. In contemporary spacecraft, ablative plating is most fre ...
and regenerative shields, and can take damage to its hull and individual components.


Story


Setting

The galaxy is composed of eight space-faring races, five of which can be hired as part of the player's crew. Humans only exist on Arth and are not found among the stars. Other species include Veloxi, large insects who demand bribes from ships that violate their space; Mechan,
androids An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot techno ...
left over from the days of the Old Empire; Elowan, a pacifistic race of sentient plants; Thrynn, reptile creatures who are primarily interested in money; Spemin, gelatinous blobs who are known for their cowardice; Gazurtoid, octopus-like religious
zealot The Zealots were a political movement in 1st-century Second Temple Judaism which sought to incite the people of Judea Province to rebel against the Roman Empire and expel it from the Holy Land by force of arms, most notably during the First Je ...
s who regard all "air-breathers" as infidels; and Uhlek, a destructive fleet of ships with a hive mind. Humor also plays a role within ''Starflight''.


Plot

The story begins on the planet Arth, a haven for the survivors of the Old Empire. Due to heavy radiation, the inhabitants have been forced to live beneath the planet's crust for centuries. In recent times, the radiation has finally dissipated from the surface, allowing the population to unearth long-lost technology belonging to Arth's original settlers. The inhabitants of Arth have recently discovered two things: first, that they were once a colony world of Earth; and second, Endurium, a crystalline mineral that fuels interstellar flight. An independent company called Interstel is dispatching ships to mine for resources, particularly Endurium. In addition, Interstel employees are instructed to seek information about Arth's history, alien artifacts, and planets with optimum environments for colonization. Early in the game, Arth scientists discover that stars throughout the local region of the galaxy are flaring, and the home planet of Arth is in danger. By following clues given in Interstel announcements and through contact with alien races in space, the crew discovers an Old Empire starship adrift in space. An endlessly repeating distress call has been transmitting from the ship for over a thousand years. Before the fall of the Old Empire, a scientific expedition known as the ''Noah 9'' left Earth in search of Heaven, a paradise world to which humans could immigrate. The expedition never arrived, leaving a fleet of Mechan ships forever waiting for their arrival. Once their coded questions are answered correctly, the Mechans assume that the crew is, in fact, the long-awaited ''Noah 9''. Further investigation leads the crew to Earth, the home world of the Old Empire. The planet lies in ruins and is devoid of all life, but contains information about the history of Old Empire and its fate. Additional clues are found in the Four Seedlings, a quadrilaterally
symmetrical Symmetry (from grc, συμμετρία "agreement in dimensions, due proportion, arrangement") in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, "symmetry" has a more precise definiti ...
system made up of four suns. Centuries ago, the leaders of the Old Empire realized something was causing hostile aliens to flee from the center of the galaxy. The greatest minds from each of the races gathered at this location, where they discovered that the Crystal Planet was slowly eradicating all life. In a last act, they sent a human named Commander McConnell to end it, but he failed. At the start of the game, the Crystal Planet is slowly moving through the galaxy. The planet causes nearby stars to flare up and destroy all life in the system. The player must explore solar systems, gather clues, and find special artifacts that grant access to the Crystal Planet, ultimately destroying it before the player's home system flares. Commander McConnell's last journal entry can be found on the surface of the Crystal Planet; in it, he shares his discovery that Endurium is actually a race of living, sentient beings who are being burned up as fuel for
interstellar travel Interstellar travel is the hypothetical travel of spacecraft from one star system, solitary star, or planetary system to another. Interstellar travel is expected to prove much more difficult than interplanetary spaceflight due to the vast diffe ...
. Because their metabolism is extremely slow due to their crystalline makeup, they are not even aware of outside life and have come to view other races as a virus. The game is won after the player successfully plants an artifact on the Crystal Planet's surface and retreats back into space, causing the planet to explode, though the game can still be played after the Crystal Planet is destroyed.


Development

''Starflight'' was developed by Binary Systems, a five-man team consisting of Rod McConnell, Greg Johnson (lead designer), Alec Kercso (programming), Tim C. Lee (graphics and programming), and Bob Gonsalves (sound). Then-vice president of Electronic Arts Joe Ybarra was also closely involved as producer. The original idea for making a video game was conceived by McConnell and Ybarra in 1983. McConnell hired colleague Dave Boulton, who had an idea for using
fractals In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illus ...
to generate an endless virtual universe, along with Kercso, Gonsalves, Lee, and Johnson, all of whom were first time game designers. Boulton quit the project early on in development, saying it was too ambitious, with Lee replacing him. The team coded the game mostly in Forth (unusual language, even for its time) with a few key routines written in x86 assembler. Forth was chosen since it is easier to use than assembler and more compact. This was important because the game had to fit into 128 KB of RAM. It took "fifteen man-years" and three actual years to develop the game. In a 2006 interview, lead designer Johnson said, "I had never really designed a game before ... It's funny looking back on it now—just by happenstance I ended up creating a very open ended system where players could go anywhere and do whatever and a story sort of unfolded." Ybarra stated that the game was almost cancelled more than once, and came out about a year behind schedule. Johnson was guided by his friend and office-mate
Paul Reiche III Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was ...
, the designer of '' Archon'', during a period where Reiche was "supposed to be working on '' Mail Order Monsters''". Reiche advised Johnson to draft a "story network" that would highlight all the most important points of the story and list the in-game objects necessary to advance from one to the next. The designers rewrote the script multiple times. The group designed what they called a " fractal generator", which took six man-years to develop and allowed them to increase the number of planets in the game from 50 to 800. The game was one of the earliest to use procedurally-generated content for planets and everything on them. The techniques used created a type of ''
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
'' environment on each planet, with the contents randomly distributed. The story network was also one of the earliest examples of a
sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
design. They created a separate
ecosystem An ecosystem (or ecological system) consists of all the organisms and the physical environment with which they interact. These biotic and abiotic components are linked together through nutrient cycles and energy flows. Energy enters the syste ...
generator over the course of two man-years of work. The alien names were created by randomly combining syllables until they had names they liked, and their code for simulating communications was rewritten four times before completion. ''Starflight'' was released for PC on August 15, 1986. Originally available only on IBM, Tandy, and compatible PCs, it was released for the Amiga and Commodore 64 in 1989 and the Atari ST and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
in 1990, and a Sega Genesis version was published in 1991. The Genesis version has new graphics, modifications to the ship, and upgrades for the Terrain Vehicle, including equipment to allow amphibious mining.


Reception

By December 1987 ''Starflight'' sold over 100,000 copies, and it eventually went on to sell over a million copies. Critical response to ''Starflight'' upon its release was extremely positive. Hartley and Patricia Lesser complimented the game in their "The Role of Computers" column in the December 1986 issue of '' Dragon'', calling it "stunning in its presentation and play". In 1986 and 1987, '' Computer Gaming World'' declared it "the best space exploration game in years" and "the best science fiction game available on computer". The magazine named ''Starflight'' its Adventure Game of the Year for 1987, and in August 1988, it joined the magazine's Hall of Fame for games highly rated over time by readers, with the third-highest rating for action/adventure games on the list, and the fourth-highest overall. A 1994 survey of strategic space games set in the year 2000 and later gave the game four stars out of five, stating that "Such rich NPCs offered additional suspension of belief". Science fiction writer
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
named ''Starflight'' his game of the month for January 1987, stating that it was "as much a career as a game" and "fascinating". Fellow writer
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. He is the first and (as of 2022) only person to win both a Hugo Award and a Nebula Award in consecutive years, winning both awards for both ...
wrote, "Starflight is the first science fiction computer game that actually gives you something of the experience of roaming through the galaxy. ... I have found this game obsessively fascinating—and the graphics and player interface are superb". He called it the "'' Star Wars'' of science fiction games. Brilliantly designed and programmed ... the standard against which all other space-exploration games must be measured". ''
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'' listed it in May 1988 as one of "Our Favorite Games", stating that "''Starflight'' captures the feel of a certain type of science fiction ... the game can take hundreds of hours to play fully, yet those hours are anything but boring". In the June 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (Issue 15), John Harrington patiently endured the first stage of ship building, but said that after the ship launched, "the game comes into its own ..The sense of playing a small part in a grand story is very strong." He did point out some minor drawbacks, but concluded by giving the game an above average rating of 8 out of 10, saying, "It incorporates ..a depth and quality of imagination one has not come to expect from an undustry obsessed with rehashing alien zapping shott-em-ups." In 1996, ''Computer Gaming World'' declared ''Starflight'' the 55th-best computer game ever released. Ybarra said in 1987 that the game had created a "beachhead in the arena of sci-fi" for Electronic Arts. Lee said in 2010, "I knew it was a classic while we were building it". Erin Hoffman of '' The Escapist'' in 2010 called it "one of the great breakthroughs in gaming". In 2012, Lee Hutchinson of Ars Technica called the game "a thing of awe and reverence" and said it "defined the genre of space exploration games". In 1998, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' declared it the 36th-best computer game ever released, and the editors called it "the most authentic Star Trek experience you could have on a PC - and it wasn't even a Trek game".


Legacy

''Starflight'' had a 1989 sequel, '' Starflight 2: Trade Routes of the Cloud Nebula''. Reiche was inspired by the game to create '' Star Control'', with Johnson coding three of the alien species in the game; ''Computer Gaming World'' called ''
Star Control II ''Star Control II: The Ur-Quan Masters'' is a 1992 video game, the sequel to '' Star Control''. It was developed by Toys for Bob ( Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. This game features exoplan ...
'' a spiritual successor to ''Starflight''. ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' director
Casey Hudson Casey Hudson is a Canadian video game developer, known for his work on several of BioWare's video games, and mainly the ''Mass Effect'' trilogy as game director. Biography After obtaining a degree in mechanical engineering, Hudson began his car ...
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in 2011 that "''Starflight'' was a key inspiration for the ''ME'' series." ''Starflight'' is often cited along with '' Elite'', which appeared two years earlier with similar gameplay, as early open world space exploration games. '' Dwarf Fortress's'' forgotten beasts were inspired by the procedurally generated lifeforms within ''Starflight''. Starflight was mentioned among GameSpot's list of ten games that should be remade."Ten Games That Should Be Remade - Starflight" from Gamespot
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Footnotes


References

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External links

* * {{Authority control 1986 video games Adventure games set in space Amiga games Atari ST games Cancelled Atari 8-bit family games Classic Mac OS games Commodore 64 games DOS games Electronic Arts games Games commercially released with DOSBox Open-world video games Science fiction video games Sega Genesis games Space opera video games Space trading and combat simulators Video games about extraterrestrial life Video games developed in the United States