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Civilization (1980 Board Game)
''Civilization'' is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the United States in 1981 by Avalon Hill. The ''Civilization'' brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is considered the first game ever to incorporate a technology tree (or "tech tree"), a common feature in subsequent board and video games, which allows players to gain certain items and abilities only after particular other items are obtained. Overview The ''Civilization'' board depicts areas around the Mediterranean Sea. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the ...
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Civilization Box Cover
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). Civilizations are intimately associated with additional characteristics such as centralization, the domestication of plant and animal species (including humans), specialization of labour, culturally-ingrained ideologies of progress, monumental architecture, taxation, societal dependence upon farming, and expansionism. Historically, a civilization has often been understood as a larger and "more advanced" culture, in implied contrast to smaller, supposedly less advanced cultures. In this broad sense, a civilization contrasts with non-centralized tribal societies, including the cultures of nomadic pastoralists, Neolithic societies or hunter-gatherers; however, sometimes it also contrasts with the cultures found within civilizations themselves ...
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Agriculture
Agriculture or farming is the practice of cultivating plants and livestock. Agriculture was the key development in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that enabled people to live in cities. The history of agriculture began thousands of years ago. After gathering wild grains beginning at least 105,000 years ago, nascent farmers began to plant them around 11,500 years ago. Sheep, goats, pigs and cattle were domesticated over 10,000 years ago. Plants were independently cultivated in at least 11 regions of the world. Industrial agriculture based on large-scale monoculture in the twentieth century came to dominate agricultural output, though about 2 billion people still depended on subsistence agriculture. The major agricultural products can be broadly grouped into foods, fibers, fuels, and raw materials (such as rubber). Food classes include cereals (grains), vegetables, fruits, cooking oils, meat, milk, ...
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Steven Savile
Steven Savile (born 12 October 1969) is a British fantasy, horror and thriller writer and editor living in Sweden. His published work includes novels and numerous short stories in magazines and anthologies. Career Steven Savile started out writing and reviewing play-by-mail games in the UK in the late 1980s, then launched his own company, Games (intentionally misspelled), before working for Games Workshop. He has written several novels, including ''Inheritance'', ''Dominion'', and ''Retribution'', all set in the Warhammer world, as well as fiction connected to ''Slaine'', ''Dr. Who'', and ''Torchwood''. Savile has primarily made his name working in established franchises such as ''Star Wars'', ''Stargate'', '' Jurassic Park: The Lost World'', '' Fireborn'', '' Risen'', ''Warhammer'' and ''Pathfinder''. He's also written a number of Top Trumps facts books for kids including Dinosaurs, Creatures of the Deep, and Predators among others. He has also written a number of origina ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, it was ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Age Of Renaissance
''Age of Renaissance'' is a board game designed by Don Greenwood and Jared Scarborough and published by Avalon Hill in 1996. The game is for 3-6 players and the box claims that the game should take 2-6 hours to play, though as with any serious multiplayer strategy game, this can entirely depend on the players. ''Age of Renaissance'' is set in the European Renaissance historical era and is somewhat of a sequel to ''Civilization''. In 1997, ''Age of Renaissance'' won the Origins Award for ''Best Pre-20th Century Board Game of 1996''. Game play In ''Age of Renaissance'', each player takes the role of one of six commercial capitals of Europe: Venice, Genoa, Barcelona, London, Paris, and Hamburg. Initially each player controls one city, their capital. As the game progresses, each player's financial empire grows to a larger number of cities which provide income each turn. Each region where a city can be established also produces one of a number of different commodities: stone, w ...
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Avalon Hill's Advanced Civilization
''Avalon Hill's Advanced Civilization'' is a computer edition of the ''Advanced Civilization'' board game (the ''Civilization'' board game including the expansion to that game called ''Advanced Civilization''). Both the board and computer game portray the same basic concept: the players manage ancient Mediterranean civilizations in an effort to move them from the early Bronze Age to beyond the Iron Age. It was published in 1995, shortly before Avalon Hill was bought out by Hasbro in 1998. Gameplay The game play involves a map of the Mediterranean Sea and surrounding lands, where each player controls one civilization chosen from a set of nine: Africa, Asia, Assyria, Babylon, Crete, Egypt, Illyria, Italy (also named Iberia) and Thrace. Players move population units across the board, taking over territories and competing with their opponents for the most sought after land. Once your population reaches a sufficient size, you can congregate the units into cities. These cities can late ...
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Incunabula (video Game)
''Incunabula'' is a video game designed by Steve Estvanik and released by Avalon Hill for IBM PC compatibles in 1984. It is the original computerized version of Avalon Hill's ''Civilization'' board game, preceding Sid Meier's ''Civilization'' which was published in 1991. Gameplay The gameplay loosely follows the rules of Avalon Hill's ''Civilization'' board game. It consists of three type of "scenarios", Incunabula, Imperium, and Traders. Incunabula resembles the board game most. One to three players can play and the computer players can be randomly assigned basis of law and "personality". The personalities determine how likely a computer opponent is to attack you. Personalities are: *Choleric *Phlematic *Melancholic *Sanguine The choices for basis of law are: *Theocracy *Oligarchy *Utopia *Khanate Combat follows Civilization rules with a one for one unit loss. There are no technologies to obtain but each player's progress is tracked through phases such as clan and tribe. ...
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Trade
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exchange of goods and services for other goods and services, i.e. trading things without the use of money. Modern traders generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. The invention of money (and letter of credit, paper money, and non-physical money) greatly simplified and promoted trade. Trade between two traders is called bilateral trade, while trade involving more than two traders is called multilateral trade. In one modern view, trade exists due to specialization and the division of labour, a predominant form of economic activity in which individuals and groups concentrate on a small aspect of production, but use their output in trades for other products ...
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