Saga (2008 Video Game)
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Saga (2008 Video Game)
''Saga'' is a massively multiplayer online real-time strategy game. ''Saga'' is touted as the world's first collectible online real-time strategy game. ''Saga'' was released on March 4, 2008 after a brief open Beta which began February 26, 2008. Developed by American studios Wahoo Studios and Silverlode Interactive, the game ran a closed Beta starting July 5, 2007. The title has no subscription fees, instead being supported by the release of booster or expansion packs. It is possible to play a free version of the game, with certain features locked, at the Saga official site. ''Saga'' launched into hobby stores around the United States and Canada following GAMA 2008. SAGA has partnered with Alliance Game Distributors, GTS Distribution, Diamond Comics and ACD Distribution, with an emphasis to focus on game and card stores to sell the booster packs. Plot Saga is set in a fantasy world where an age-old strife exists between five competing Gods. Each God heads up a faction with ...
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Silverlode Interactive
Rohan is a fictional kingdom of Men in J. R. R. Tolkien's fantasy setting of Middle-earth. Known for its horsemen, the Rohirrim, Rohan provides its ally Gondor with cavalry. Its territory is mainly grassland. The Rohirrim call their land the Mark or the Riddermark, names recalling that of the historical kingdom of Mercia, the region of Western England where Tolkien lived. Tolkien grounded Rohan in elements inspired by Anglo-Saxon tradition, poetry, and linguistics, specifically in its Mercian dialect, in everything but its use of horses. Tolkien used Old English for the kingdom's language and names, pretending that this was in translation of Rohirric. Meduseld, the hall of King Théoden, is modelled on Heorot, the great hall in ''Beowulf''. Within the plot of ''The Lord of the Rings'', Rohan plays a critical role in the action—first against the wizard Saruman in the Battle of the Hornburg, then in the climactic Battle of the Pelennor Fields. There, Théoden leads the Rohirri ...
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Political Faction
A political faction is a group of individuals that share a common political purpose but differs in some respect to the rest of the entity. A faction within a group or political party may include fragmented sub-factions, "parties within a party," which may be referred to as power blocs, or voting blocs. Members of factions band together as a way of achieving these goals and advancing their agenda and position within an organisation. Faction acts as dissenters that emerge from one big organisation. In politics, these political factions may deflect into other political parties, that support their dissentive ideology and are more favourable towards them. This, for some countries may be considered unstable and fluctuating but counter-intuitively might help promote interests of diverse groups. Factions are not limited to political parties; they can and frequently do form within any group that has some sort of political aim or purpose. History The Latin word ''factio'' denoted original ...
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Massively Multiplayer Online Real-time Strategy Games
Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline. Economics Many MMORTSs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed (using data logged by the game) and has value in economic research; more sig ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Footnotes
A note is a string of text placed at the bottom of a page in a book or document or at the end of a chapter, volume, or the whole text. The note can provide an author's comments on the main text or citations of a reference work in support of the text. Footnotes are notes at the foot of the page while endnotes are collected under a separate heading at the end of a chapter, volume, or entire work. Unlike footnotes, endnotes have the advantage of not affecting the layout of the main text, but may cause inconvenience to readers who have to move back and forth between the main text and the endnotes. In some editions of the Bible, notes are placed in a narrow column in the middle of each page between two columns of biblical text. Numbering and symbols In English, a footnote or endnote is normally flagged by a superscripted number immediately following that portion of the text the note references, each such footnote being numbered sequentially. Occasionally, a number between brack ...
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Real-time Game
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Total War
Total war refers to a military conflict of unlimited scope. Total War may also refer to: * ''Total War'' (video game series), a video game series developed by The Creative Assembly and now published by Sega *'' Total War: 2006'', a 1999 book by Simon Pearson *''M.A.R.S. Patrol Total War'', a comic book series initially published as ''Total War'' *Total War speech The ''Sportpalast'' speech (german: link=no, Sportpalastrede) or Total War speech was a speech delivered by German Propaganda Minister Joseph Goebbels at the Berlin Sportpalast to a large, carefully selected audience on 18 February 1943, as t ..., a 1943 speech by Joseph Goebbels * ''Total War'' (novel), a novel in '' The Survivalist'' series by Jerry Ahern See also * '' Spartan: Total Warrior'', a 2006 videogame * * {{disambiguation ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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