Saga (2008 Video Game)
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''Saga'' is a
massively multiplayer online real-time strategy game Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one ...
. ''Saga'' is touted as the world's first collectible online real-time strategy game. ''Saga'' was released on March 4, 2008 after a brief open Beta which began February 26, 2008. Developed by American studios
Wahoo Studios Wahoo Studios is a computer and video game development company based in Orem, Utah. Founded in 2001, the company largely serves as consultants or on a contract basis working with larger gaming companies such as Electronic Arts and Microsoft. Hi ...
and
Silverlode Interactive Rohan is a fictional kingdom of Men in J. R. R. Tolkien's fantasy setting of Middle-earth. Known for its horsemen, the Rohirrim, Rohan provides its ally Gondor with cavalry. Its territory is mainly grassland. The Rohirrim call their land the M ...
, the game ran a closed Beta starting July 5, 2007. The title has no subscription fees, instead being supported by the release of booster or expansion packs. It is possible to play a free version of the game, with certain features locked, at the Saga official site. ''Saga'' launched into hobby stores around the United States and Canada following GAMA 2008. SAGA has partnered with
Alliance Game Distributors Diamond Comic Distributors, Inc. (often called Diamond Comics, DCD, or casually Diamond) is an American comic book distributor serving retailers in North America and worldwide. They transport comic books and graphic novels, as well as other pop ...
,
GTS Distribution GTS may refer to: Education * General Theological Seminary, in New York City * Grace Theological Seminary, in Winona Lake, Indiana * Great Torrington School, in Devon, England Computing *Giga-Texel Shader, a line of GPUs marketed by Nvidia Or ...
,
Diamond Comics Diamond Comics is an Indian comic books publisher and distribution company, headquartered in Delhi. It is the largest comic book distributor and publisher in India. Diamond Comics created several original Indian comic characters like Chacha C ...
and ACD Distribution, with an emphasis to focus on game and card stores to sell the booster packs.


Plot

Saga is set in a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
world where an age-old strife exists between five competing Gods. Each God heads up a
faction Faction or factionalism may refer to: Politics * Political faction, a group of people with a common political purpose * Free and Independent Faction, a Romanian political party * Faction (''Planescape''), a political faction in the game ''Planes ...
with unique races and abilities. The factions are Magic (Dark Elves), Machines (Dwarves), Nature (Elves), War (Orcs and Ogres), Undead (Undead) and Light (Giants and Humans). Each faction is diametrically opposed to two other factions. For example, Machines hates Magic (they are naturally opposite, technology vs. mysticism), and Machines also hates Nature (machines vs. living things). Nature also despises War, for their tendency to destroy nature. Light faction are champions of order and justice, while Magic faction delve deep into the black arts, and the circle completes itself. Each faction has an ethos and a strategic quality that sets it apart, giving players a spectrum of play styles to identify with. The system is designed to create a balanced tension between the factions, giving each faction two archenemies and two neutrals to war with or form alliances with. The result is a world where endless war is inevitable. However, the Machine (Dwarf) and Nature (Elf) factions have put aside their differences to join the Order (Machine, Nature, Light), and the remaining factions have joined the Brotherhood (War, Magic, Undead). The Undead faction is a recent (2008) addition and not part of the original five races.


Gameplay

Saga combines the
trading card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
(TCG) sensibilities of
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
, the MMO persistency of RPGs, and the kingdom management and mass battles of
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
titles such as Rome: Total War. Gameplay in Saga is best described in two states: kingdom management and battle.


Kingdom Management

In keeping with the
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
genre, gameplay in Saga revolves around managing a persistent, online kingdom. Each player is given a plot of land by their faction God, which they must develop and improve. These improvements include building defensive walls and towers, researching new technology at the university, and harvesting the available resources. Players, at the time of nation creation, choose which layout their nation will have. Then, as their resources grow (by questing or by peasant workforce) they can build buildings. Building spots are chosen by a system called "Free Build". Free build lets the user place buildings wherever they want, although there is a limit to how many of each building a player can build. Resources can be played on colored squares (brown = wood, gray = stone, gold = gold, purple = mana). There are an excess of these squares though, so one is not limited. Additionally, players maintain a population of peasants, which rises and falls depending on the popularity of the player as a leader. Unpopular leaders can suffer riots, leading to extensive damage to structures and mass desertions by peasants. A player will gain peasants by capturing houses in quests or in PvP. At 74 happiness one's peasants will riot and at 90 one gains production bonuses. Any happiness above this is excess and should be used to tax the peasants. Normally, if your happiness is above 74 you gain 4 peasants a day. However, after the happiness system was patched in 2008, peasant happiness is no longer displayed as a numerical value. Happiness is gained by winning battles (PvP or quests), bribery and by having sufficient food and housing. Generally, having happiness in 'jubilant' is considered ideal.


Battle


Troops

Saga employs a booster pack system to amass troops. Each player receives an initial starter pack, as one would with a TCG, featuring a collection of various individual troops. These troops must be placed into like units to create an army. When more troops are needed, players buy "booster packs", which are a random selection of 10 troops ranging from common to rare. These troops can then be drafted into existing units, or traded off to other players. Through the trading system, players can customize their armies and trade for exactly what they are looking for. Trading takes place in the market, which also allows for resources to be traded, and troops to be bought and sold. There are also third party sites that sell individual cards. Units grow in experience, increasing their base efficacy. Additionally, units can be further upgraded through collecting special armor and weapons. Each unit can equip one armor and one weapon. This gear is obtained through Questing against computer-controlled opponents. Armor and weapons are subdivided into numerous types. For example, dragons use wards and charms, while mechanical (sometimes called 'machine', not to be confused with Machine faction) units mostly use siege gears and plates.


Combat

Combat in Saga is
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
, in keeping with the
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
genre, and consists of maneuvering units around the field to fight and gain an advantage over the enemy. Spells, special abilities and reinforcements add to the various strategies that can be employed to gain an advantage. Battles can be fought against computer-controlled opponents through the Quest system, or against other players in PvP battles. While quests largely take place on neutral battlefields across the world of Saga, PvP battles are city-to-city conflicts between the competing players. PvP battles can be fought between two or four players, either on teams or as a free-for-all. In PvP combat, the two (or four) players have their kingdoms stitched together so that battles take place upon their lands. Being a persistent world, damage inflicted during PvP battles in 'hardcore' mode carries over, including the pillaging and destruction of opponent's buildings, and the death of troops. Dead troops can be resurrected in temples using God-favor, a combat-based resource. PvP battles can be fought in "scrimmage" mode, which allows for players to compete without any permanent damage being done to their kingdoms or troops; no experience or resource rewards are accumulated through "scrimmage" games. Battles fought in 'normal' mode will result in death of troops but building damage will not carry over. However, rewards are less than in 'hardcore' mode. It is common practice among friendly matches to have an agreement not to excessively damage buildings during a 'hardcore' battle. Therefore, both parties receive battle rewards as in 'hardcore' mode while damage inflicted is kept to a minimum.


SAGA Online in Europe

On 8 October 2009, Deep Silver announced SAGA Online for Europe and set up the pre-registration for the closed beta test in December 2009. The closed beta test started on 16 March 201
16 March 2010
and official Website of SAGA Online E
official Website of SAGA Online EU
launched one week after the closed beta start.


References

{{reflist, 2


External links


Official Website EUOfficial WebsiteSaga Interview by Destructoid.com
Windows games Windows-only games 2008 video games Massively multiplayer online real-time strategy games Video games developed in the United States Wahoo Studios games