Build Order
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Build Order
In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to chess openings, in that a player will have a specific order of play in mind, however the amount the build order, the strategy around which the build order is built or even which build order is then used varies on the skill, ability and other factors such as how aggressive or defensive each player is. Often, the name of a build order usually reflects two key aspects therein: * The desired goal of the entire build order. * The key management decisions involved in the build order. Evidence of this can be found in the following examples: * Six-Pool Rush (''StarCraft'') – Six-Pool being the management decision (build a Spawning Pool immediately after reaching supply level 6), rush implying production of zerglings quickly. * 4 Warp Gate Push (''StarCraft ...
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Strategy Computer Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Turn-based Strategy
A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when playing. This is distinguished from Real-time strategy, real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, Draughts, checkers, Hare games, and Go (game), Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include ''Fire Emblem'', ''The Battle for Wesnoth'', ''Poxnora'', ''Silent Storm'', ''Steel Panthers, Steel Pan ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Chess Opening
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smaller t ...
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StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the cr ...
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StarCraft II
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft. ''StarCraft II'' single-player campaign is split into three installments, each of which focuses on one of the three races: '' StarCraft II: Wings of Liberty'' (released 2010), ''Heart of the Swarm'' (2013) and ''Legacy of the Void'' (2015). A final campaign pack called '' StarCraft II: Nova Covert Ops'' was released in 2016. ''StarCraft II'' multi-player gameplay spawned a separate e-sports competition that later drew interest from companies other than Blizzard, and attracted attention in South Korea and elsewhere, similar to the original ''StarCraft'' e-sports. Since 2017, ''StarCraft II'' multi-player mode, co-op mode and the first single-player campaign have been free-to-play. Story ...
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Warp Gate
Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a DC Comics supervillain * ''Warp'' (magazine), formerly the magazine and official organ of the New Zealand National Association for Science Music * Warp (record label), an independent UK record label ** Warp Films, a side project of Warp Records ** Warp 10: Influences, Classics, Remixes, a series of compilation albums issued by Warp Records in 1999 Albums * ''Warp'' (album), 1982 album by New Musik * ''Warp'', 2001 album by the Japanese band Judy and Mary * '' W.A.R.P.E.D.'', a 2005 album by Savatage guitarist Chris Caffery Songs * "Warp", 2009 single by The Bloody Beetroots * "Warped" (song), a song by the Red Hot Chili Peppers from their 1995 album ''One Hot Minute'' * "Warped", a song by Blackfoot from the 1980 album ''Tomcattin'' ...
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Dawn Of War
''Warhammer 40,000: Dawn of War'' is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame ''Warhammer 40,000''. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Three expansion packs have been released: ''Winter Assault'' in 2005, ''Dark Crusade'' in 2006, and '' Soulstorm'' in 2008. Its first sequel, ''Dawn of War II'' was released in February 2009. Another sequel, ''Dawn of War III'', was released in April 2017. As a series, ''Warhammer 40,000: Dawn of War'' has sold more than 7 million copies worldwide as of January 2013. Gameplay Gameplay is initially focused on capturing and holding strategic locations on the battlefield. These control points are captured by infantry squads and provide resources to construct additional units and buildings or unlock certain units in an army's tech tree. Battles are won either by holding a certain number of control po ...
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The Titans
Titan most often refers to: * Titan (moon), the largest moon of Saturn * Titans, a race of deities in Greek mythology Titan or Titans may also refer to: Arts and entertainment Fictional entities Fictional locations * Titan in fiction, fictionalized depictions of the moon of Saturn * Titan (Marvel Comics location), a moon ** Titan (Marvel Cinematic Universe), its Marvel Cinematic Universe counterpart * Titan, a moon in the list of locations of the DC Universe * Titan, a ''Fighting Fantasy'' gamebooks world Fictional characters * Titan (Dark Horse Comics), a superhero * Titan (Imperial Guard), a Marvel Comics superhero * Titan (New Gods), from DC Comics' ''Darkseid's Elite'' * Titan, in the Infershia Pantheon * Titan, in ''Megamind'' * Titan, in ''Sym-Bionic Titan'' * King Titan, on ''Stingray'' (1964 TV series) Fictional species and groups * Titan (''Dune'') * Titan (''Dungeons & Dragons'') * Teen Titans, a DC superhero team * Titan Legions, units in the tabletop game ''Epi ...
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Company Of Heroes
''Company of Heroes'' is a real-time strategy video game series developed by Relic Entertainment. The series is set during World War II. Games ''Company of Heroes'' The first game in the series was released on September 12, 2006 in North America, and September 29, 2006 in Europe. It was ported to iOS and released for iPad on February 13, 2020. ''Company of Heroes: Opposing Fronts'' The first stand-alone expansion pack to ''Company of Heroes'', it was released September 25, 2007 in the US and September 28 in Europe. ''Company of Heroes: Tales of Valor'' The second stand-alone expansion pack to ''Company of Heroes'', it was released on April 9, 2009. ''Company of Heroes Online'' ''Company of Heroes Online'' was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31st 2011. The game has no link with the original ''C ...
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Tech Tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acyclic, they can more accurately be described as a technology directed acyclic graph. The diagram is tree-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another. Each level is called a ''tier'' and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, and will only have a few options for technologies to research. Each technology that a player researches will open up one or more new options, but may or may not, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player can take, up to the culmi ...
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Rush (computer Gaming)
In video games, rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It is also known as a zerg or zerg rush, a term which originated in the video game ''StarCraft'' to describe a common strategy for players of the Zerg race. Strategy games and tactical games In the real-time strategy game ''StarCraft'', a ''Zerg rush'' is a strategy where a player using the Zerg race tries to overwhelm the opponent through large numbers of smaller units before the enemy is fully prepared for battle. In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of weak units (or some very rare and potent early game units) early on in the game with the hopes of swarming the opponents ...
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