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Shooter video games or shooters are a subgenre of
action video game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are
firearm A firearm is any type of gun designed to be readily carried and used by an individual. The term is legally defined further in different countries (see Legal definitions). The first firearms originated in 10th-century China, when bamboo tubes ...
s or some other long-range weapons, and can be used in combination with other tools such as
grenade A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade genera ...
s for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is
ammunition Ammunition (informally ammo) is the material fired, scattered, dropped, or detonated from any weapon or weapon system. Ammunition is both expendable weapons (e.g., bombs, missiles, grenades, land mines) and the component parts of other weap ...
, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players.


Subgenres


Shoot 'em up

Shoot 'em ups (also known as shmups) are a subgenre of shooters wherein the player may move, up, down, left or right around the screen, typically firing straight forward. Shoot 'em ups share common gameplay, but are often categorized by viewpoint. This includes fixed shooters on fixed screens, such as '' Space Invaders'' and '' Galaxian''; scrolling shooters that mainly
scroll A scroll (from the Old French ''escroe'' or ''escroue''), also known as a roll, is a roll of papyrus, parchment, or paper containing writing. Structure A scroll is usually partitioned into pages, which are sometimes separate sheets of papyrus ...
in a single direction, such as '' Xevious'' and ''
Darius Darius may refer to: Persian royalty ;Kings of the Achaemenid Empire * Darius I (the Great, 550 to 487 BC) * Darius II (423 to 404 BC) * Darius III (Codomannus, 380 to 330 BC) ;Crown princes * Darius (son of Xerxes I), crown prince of Persia, ma ...
''; top-down shooters (sometimes referred to as twin-stick shooters) where the levels are controlled from an overhead viewpoint, such as '' Bosconian'' and '' Time Pilot''; rail shooters where player movement is automatically guided down a fixed forward-scrolling "rail", such as '' Buck Rogers: Planet of Zoom'' and '' Space Harrier''; and isometric shooters which use an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
perspective, such as '' Zaxxon'' and ''
Viewpoint Viewpoint may refer to: * Scenic viewpoint, a high place where people can gather to view scenery In computing * Viewpoint model, a computer science technique for making complex systems more comprehensible to human engineers * Viewpoint Corporat ...
''.


Run-and-gun shooter

Run-and-gun shooters are 2D scrolling action games in which the protagonists fight on foot, often with the ability to jump. Run-and-gun games may use side-scrolling, vertical scrolling or isometric viewpoints and may feature multidirectional movement.Provo, Frank
Bloody Wolf
, GameSpot, July 7, 2007. Accessed June 17, 2008
Dunham, Jeremy

, ''IGN'', July 27, 2004. Accessed June 17, 2008
Bielby, Matt
"The YS Complete Guide To Shoot-'em-ups Part II"
''Your Sinclair,'' August 1990 (issue 56), p. 19
Top-down run-and-gun games are characterized by an on-screen overhead in a camera angle that shows players and the areas around them from above. Notable games in this category include '' Commando'', '' Ikari Warriors'', ''
Shock Troopers is a run and gun arcade game developed by Saurus and published by SNK in 1997 for the Neo-Geo arcade and home platform. Gameplay involves taking command of one or three soldiers in an eight-way shooter. A second game in the series, '' Shock T ...
'' and '' Shock Troopers: 2nd Squad''. Side-scrolling run-and-gun games combine elements of both shoot 'em up and platform games, while the player characters move and jump around shooting with various guns and other long-range weapons. These games emphasize greater maneuvering or even jumping, such as '' Green Beret'', ''
Thexder is a run-and-gun platform game from Game Arts, originally released for the NEC PC-8801 in 1985. It was subsequently ported to many other systems, including the Famicom. Gameplay In ''Thexder'', the player controls a fighter robot that is a ...
'', '' Contra'' and '' Metal Slug''.


Shooting gallery

Shooting gallery games (also known as "target shooting" games) are a sub-genre of shooters where the player aims at moving targets on a stationary screen. They are distinguished from rail shooters, which move the player through levels on a fixed path, and first-person shooters, which allow player-guided navigation through a three-dimensional space. Shooting gallery games can be light gun games and rail-shooters, although many can also be played using a regular joypad and an on-screen cursor to signify where the bullets are being aimed. When these debuted, they were typically played from a first-person perspective, with enemy fire that occurred anywhere on the screen damaging or killing the player. As they evolved away from the use of light guns, the player came to be represented by an on-screen avatar, usually someone on the bottom of the screen, who could move and avoid enemy attacks while returning fire. These sorts of shooters almost always utilize horizontal scrolling to the right to indicate level progression, with enemies appearing in waves from predestined locations in the background or from the sides. One of the earliest examples is the 1985 arcade game '' Shootout'' produced by Data East. As light gun games and rail shooters became more prevalent and started to make use of scrolling backgrounds, such as ''
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems. The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Go ...
'', or fully 3D backgrounds, such as the '' Time Crisis'' or '' House of the Dead'' series, these sorts of games fell out of popular production, but many like ''Blood Bros.'' still have their fanbase today. Other notable games of this category include '' Cabal'' and '' Wild Guns''.


Light gun shooter

Light gun shooters are shooters designed for use with a gun-shaped controller, typically a light gun in
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
; similar control methods include a positional gun, motion controller, pointing device or analog stick. The first light guns appeared in the 1930s, following the development of light-sensing vacuum tubes. It was not long before the technology began appearing in mechanical shooting
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
, dating back to the Seeburg Ray-O-Lite in 1936. These early mechanical gun games evolved into shooting electro-mechanical games around the mid-20th century, and in turn evolved into light gun shooter video games in the 1970s. Early mechanical light gun games used small targets (usually moving) onto which a light-sensing tube was mounted; the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. If the beam struck the target, a "hit" was scored. Modern screen-based video game light guns work on the opposite principle—the sensor is built into the gun itself, and the on-screen target(s) emit light rather than the gun. The first light gun of this type was used on the MIT Whirlwind computer, which used a similar light pen. Like rail shooters, movement is typically limited in light-gun games. Notable games of this category include the 1974 and 1984 versions of '' Wild Gunman'', '' Duck Hunt'' for the NES, ''
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems. The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Go ...
'', ''
Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year an ...
'', the '' Virtua Cop'' series, '' Time Crisis'' series, '' The House of the Dead'' series, and '' Resident Evil: The Umbrella Chronicles'' & '' Darkside Chronicles''.


First-person shooter (FPS)

First-person shooters are characterized by an on-screen representation of the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's perspective within a three-dimensional space, with the player having control and agency over the character's movement and action within that space. While many rail shooters and light-gun shooters also use a first-person perspective, they are generally not included in this category, as the player generally lacks agency to move their character within the game world. Notable examples of the genre include '' Doom'', '' Quake'', '' Half-Life'', '' Counter-Strike'', '' GoldenEye 007'', '' Battlefield'', ''Medal of Honor'', '' Unreal'', ''
Call of Duty ''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
'', '' Killzone'', '' TimeSplitters'', '' Team Fortress 2'' and '' Halo''.


Boomer shooter

A boomer shooter is a term used to describe newer FPS games (2010s and later) that are purposely designed to emulate the style of the original FPS games like ''Doom'' and ''Quake'', moving away from realism and story and instead emphasizing fast gameplay and over-the-top combat. The term originated following the release of '' Dusk'' (2018), with fans of that game quickly coining the term; it has a double meaning in that it references the idea of "boomsticks" (powerful shotguns) that frequently were part of these games' arsenals, and refers to games that were popular from the baby boomer generation. Newer triple-A games like '' Doom'' (2016) and '' Wolfenstein: The New Order'' (2016) helped to repopularize these styles of shooters in the mid-2010s, and indie developers further contributed to the field, including ''
Amid Evil ''Amid Evil'' is a first-person shooter video game developed by Indefatigable and published by New Blood Interactive. The game's dark fantasy theme, action-oriented gameplay, and retro-inspired visual elements have earned it frequent descriptio ...
'', ''
Ultrakill ''Ultrakill'' (stylized in all caps as ULTRAKILL) is a first-person shooter platformer video game developed by Arsi "Hakita" Patala and published by New Blood Interactive. It was released through Early Access on Steam for Microsoft Windows on S ...
'' and '' Ion Fury''.


Third-person shooter (TPS)

Third-person shooters are characterized by a third-person camera view that fully displays the player character in his/her surroundings. Notable examples of the genre include the '' Tomb Raider'' series, several entries in the '' Resident Evil'' and '' Metal Gear Solid'' franchises, '' Syphon Filter'', ''
Max Payne ''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York Ci ...
'', '' SOCOM'', '' Star Wars: Battlefront'', ''
Gears of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter vide ...
'', and '' Splatoon''. Third person shooter mechanics are often incorporated into open-world adventure and sandbox games, including the '' Elder Scrolls'' series and the '' Grand Theft Auto'' franchise.


FPS/TPS variations


Arena shooter

Arena shooters are multiplayer games that feature fast paced gameplay that emphasize quick speed and agile movement, and played out on levels or maps of limited size (the "arena"). Many of these are presented as first-person shooters, and thus "arena FPS" may also be used to describe a subset of these games. Examples of these include the '' Quake'' and '' Unreal'' series, more specifically '' Quake III Arena'' and '' Unreal Tournament'' which first pioneered the genre. Arena shooters can also be played from other perspectives, such as via a top-down view in games like '' Robotron 2084'' and ''
Geometry Wars ''Geometry Wars'' is a series of top-down multi-directional shooter video games developed by Bizarre Creations, and, later, Lucid Games. Originally published by Microsoft Games Studios, the first title was included as a minigame in '' Project Got ...
''. Arena shooters frequently emphasize multiplayer modes with few or no single-player modes outside of practice matches with computer-controlled opponents. The genre hit its peak in popularity in the late 90s and early 2000s.


Hero shooter

Hero shooters are a variation of multiplayer first- or third-person shooters, where players form into two or more teams and select from pre-designed "hero" characters, with each possessing distinctive abilities and/or weapons that are specific to them. Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match. Outside of a match, players have the ability to customize the appearance of these characters, but these changes are usually cosmetic only and do not alter the game's balance or the behavior of the "hero". Hero shooters take many of their design elements from older class-based shooter, multiplayer online battle arena and fighting games. The class-based shooter '' Team Fortress 2'' is considered to be the codifier of the hero shooter genre. Popular hero shooters include '' Overwatch'', '' Paladins,'' '' Apex Legends'', and '' Valorant''. Hero shooters have been considered to have strong potential as
esports Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
games as a large degree of skill and coordination arises from the importance of teamwork.


Tactical shooter

Tactical shooters are shooters that generally simulate realistic
squad In military terminology, a squad is among the smallest of military organizations and is led by a non-commissioned officer. NATO and US doctrine define a squad as an organization "larger than a team, but smaller than a section." while US Army do ...
-based or man-to-man skirmishes. Notable examples of the genre include Ubisoft's '' Tom Clancy's Rainbow Six'' and ''
Ghost Recon ''Tom Clancy's Ghost Recon'' is a series of military tactical shooter video games published by Ubisoft. In the series, the player is in charge of a fictional, newly conceived squad of U.S. Army Special Forces soldiers from Company (military unit ...
'' series and Bohemia Software's '' Operation Flashpoint''. A common feature of tactical shooters that is not present in many other shooters is the ability for the player character to lean out of cover, increasing the granularity of a player's movement and stance options to enhance the realism of the game. Tactical shooters also commonly feature more extensive equipment management, more complex healing systems, and greater depth of simulation compared to other shooters. As a result of this, many tactical shooters are commonly played from the first person perspective. Tactical shooters may combine elements from other shooter genres, such as '' Rainbow Six Siege'', '' Valorant'', and
Squad In military terminology, a squad is among the smallest of military organizations and is led by a non-commissioned officer. NATO and US doctrine define a squad as an organization "larger than a team, but smaller than a section." while US Army do ...
, which combine the traditional tactical shooter style with the class-based gameplay of hero shooters.


Looter shooter

Looter shooters are shooter games where the player's overarching goal is the accumulation of
loot Loot may refer to: Film *''Loot'' (1919 film), a film by William C. Dowlan * ''Loot'' (1970 film), a British film by Silvio Narizzano * ''Loot'' (2008 film), a documentary * ''Loot'' (2011 film), an Indian film * ''Loot'' (2012 film), a Nepali fil ...
: weapons, equipment, armor, accessories and resources. To achieve this players complete tasks framed as quests, missions or campaigns and are rewarded with better weapons, gear and accessories as a result, with the qualities, attributes and perks of such gear generated randomly following certain rarity scales (also known as loot tables). The better gear allows players to take on more difficult missions with potentially more powerful rewards, forming the game's compulsion loop. Loot shooters are inspired by similar loot-based
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s like '' Diablo''. Examples of loot shooters include the '' Borderlands'' franchise, '' Warframe'', '' Destiny'' and its sequel, '' Tom Clancy's The Division'' and its sequel, and ''
Anthem An anthem is a musical composition of celebration, usually used as a symbol for a distinct group, particularly the national anthems of countries. Originally, and in music theory and religious contexts, it also refers more particularly to short ...
''.


Artillery game

Artillery games have been described as a type of "shooting game", though they are more frequently classified as a type of strategy game.


Battle royale

Battle royale games are a subgenre of action games that combine last-man-standing gameplay with survival game elements, and frequently includes shooter elements. It is almost exclusively multiplayer in nature, and eschews the complex crafting and resource gathering mechanics of survival games for a faster-paced confrontation game more typical of shooters. The genre is named after the Japanese film '' Battle Royale'' (2000) which itself was based on the 1999 novel of the same name.


History

The concept of shooting games existed before video games, dating back to shooting gallery carnival games in the late 19th century, as well as target sports such as
shooting sports Shooting sports is a group of competitive sport, competitive and recreational sporting activities involving proficiency tests of accuracy, precision and speed in shooting — the art of using ranged weapons, mainly small arms (firearms and airgun ...
, bowling, cue sports,
archery Archery is the sport, practice, or skill of using a bow to shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting and combat. In m ...
and darts. Mechanical gun games first appeared in England's
amusement arcades An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
around the turn of the 20th century, before appearing in America by the 1920s. The British cinematic shooting gallery game ''Life Targets'' (1912) was a mechanical interactive film game where players shot at a cinema screen displaying film footage of targets. The first light guns appeared in the 1930s, with the Seeburg Ray-O-Lite. Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors. Shooting gallery games eventually evolved into more sophisticated shooting electro-mechanical games (EM games) such as
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's influential '' Periscope'' (1965). Contemporary shooting video games have roots in older EM shooting games. Another influential Sega EM shooting game was ''Gun Fight'' (1969), where two players control
cowboy A cowboy is an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks. The historic American cowboy of the late 19th century arose from the '' vaquer ...
figurines on opposing sides of a playfield full of obstacles, with each player attempting to shoot the opponent's cowboy. It had a Western theme and was one of the first games to feature competitive head-to-head shooting between two players, inspiring several early Western-themed shooter video games.


1960s to mid-1970s

''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' (1962), recognized as one of the first video games, was also the first shooter video game; it featured two players controlling spacecraft trying to fire onto the other player. ''Spacewar!'' was the basis for the first arcade video games, ''
Computer Space ''Computer Space'' is a space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Comput ...
'' and '' Galaxy Game'', in 1971. In the 1970s, EM gun games evolved into light gun shooter video games. The first home video game console, the Magnavox Odyssey, shipped with a light gun for a shooting gallery game in 1972. In 1974, '' Tank'' by Kee Games adapted the concept of ''Computer Space'' into a more grounded tank combat game with simplified physics and maze game elements, becoming a hit in arcades. In 1975, Taito's
Tomohiro Nishikado is a Japanese people, Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game ''Space Invaders'', released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginn ...
adapted the concept of Sega's EM game ''Gun Fight'' into a video game, '' Western Gun'' (1975), with the cowboys represented as character sprites and both players able to maneuver across a landscape while shooting each other, making it a milestone for depicting human shooting targets. ''Western Gun'' became an arcade hit, which, along with ''Tank'', popularized a subgenre of one-on-one dueling video games. Midway's North American localization of ''Western Gun'', called ''Gun Fight'', also introduced the use of a microprocessor. In 1976, Midway had another hit shooting video game, '' Sea Wolf'' (1976), which was adapted from another Sega EM game, ''Periscope''.


Late 1970s to 1980s

The genre gained major attraction in popular culture with the release of Taito's '' Space Invaders'' arcade video game in 1978. It established the basis of the shoot 'em up subgenre, and became a cultural phenomenon that led into a golden age of arcade video games that lasted until around 1983. In contrast to earlier shooting games, ''Space Invaders'' has targets that fire back at the player, who in turn has multiple lives. Designed by Tomohiro Nishikado, who combined elements from his earlier ''Western Gun'' (such as
destructible environment In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment, including terrain, buildings an ...
al objects) with elements of
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
's '' Breakout'' (1976) and science fiction media, ''Space Invaders'' established a formula of "shoot or be shot" against numerous enemies. Space shooters subsequently became the dominant genre in arcades from the late 1970s up until the early 1980s. Most of these shooting games were presented from a 2D top-down-style perspective, with either a fixed or scrolling field. Games like '' Space Wars'' (1977) by
Cinematronics Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and A ...
and '' Tempest'' (1981) by Atari used vector graphics displays rather than
raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
, while Sega's '' Zaxxon'' (1981) was the first video game to use an isometric playfield. In the early 1980s, Japanese arcade developers began moving away from space shooters towards character
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
. On the other hand, American arcade developers continued to focus on space shooters during the early 1980s. According to Eugene Jarvis, American arcade developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own '' Defender'' (1981) and ''
Robotron: 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'' (1982) as well as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
's '' Asteroids'' (1979). Nevertheless, Japanese developers occasionally released defining space shooters in the early 1980s, such as Sega's
isometric shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
''Zaxxon'' and pseudo-3D rail shooter '' Buck Rogers: Planet of Zoom'' (1982) demonstrating the potential of 3D shoot 'em up gameplay. Shooter games diversified by the mid-1980s, with first-person light gun shooting gallery games such as
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's '' Duck Hunt'' (1984), pseudo-3D third-person rail shooters such as Sega's '' Space Harrier'' (1985) and '' After Burner'' (1987), and military-themed scrolling run-and-gun shooters such as
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's '' Commando'' (1985), Konami's '' Green Beret'' (1985) and SNK's '' Ikari Warriors'' (1986). In the late 1980s, Taito's ''
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems. The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Go ...
'' (1987) popularized military-themed first-person light gun rail shooters.


1990s to present

'' Doom'' (1993) by id Software is considered the first major popular first-person shooter (FPS), and it was a major leap forward for three-dimensional environments in shooter games as well as action games in general. While the earlier games '' Spasim'' (1974) and '' Maze War'' (1974) for mainframe computers were effectively first-person shooters, they featured wireframe graphics and lacked the fidelity of texture that ''Doom'' brought. And while first-person perspectives had been used by rail shooter and shooting gallery games, they lacked player-guided navigation through a three-dimensional space, a defining feature of FPS games. The use of texture-mapped 3D polygon graphics in shooter games dates back to Sega AM2's light gun rail shooter '' Virtua Cop'' (1994), followed by Sega's
mech simulation Vehicle simulation games are a video game genre, genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, milita ...
shooter ''
Metal Head is a first-person shooter mech simulation video game developed and published by Sega, and released in 1995 for the Sega Genesis, Genesis/Mega Drive's Sega 32X, 32X add-on, allowing for fully Texture mapping, texture-mapped 3D computer graphics, ...
'' (1995) and Parallax Software's FPS game '' Descent'' (1995). '' GoldenEye 007'' (1997) for the Nintendo 64 later combined the FPS sub-genre with light gun rail shooter elements from ''Virtua Cop'', popularizing FPS games on consoles. In the late 1990s, FPS games became increasingly popular while rail shooters declined in popularity, as FPS games were generally able to offer more variety, depth and sophistication than rail shooters. One of the last mainstream light gun rail shooter franchises was '' The House of the Dead'' horror game series in the late 1990s, which along with '' Resident Evil'' had a significant cultural impact on zombie media including zombie films by the 2000s.


Controversy

Due to its violent nature, some consider the shooter game genre to be a representation of real world violence. Debate regarding video games causing violence were exasperated by the 1999
Columbine High School massacre On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and one teacher. ...
, whose perpetrators, Eric Harris and Dylan Klebold, were fans of the game ''Doom.'' Similarly, in Germany, school shootings such as those at
Erfurt Erfurt () is the capital and largest city in the Central German state of Thuringia. It is located in the wide valley of the Gera river (progression: ), in the southern part of the Thuringian Basin, north of the Thuringian Forest. It sits in ...
, Emsdetten and Winnenden, resulted in conservative politicians accusing violent shooter games, most notably '' Counter Strike'', of inciting young gamers to run amok. Several attempts were made to ban the "Killerspiele" (killing games) in Germany and the European Union. Shooter games were further criticized when
Anders Behring Breivik Fjotolf Hansen (born 13 February 1979), better known by his birth name Anders Behring Breivik () and by his pseudonym Andrew Berwick, is a Norwegian far-right domestic terrorist, known for committing the 2011 Norway attacks on 22 July 2011. On ...
, perpetrator of the
2011 Norway attacks The 2011 Norway attacks, referred to in Norway as 22 July ( no, 22. juli) or as 22/7, were two domestic terrorist attacks by neo-Nazi Anders Behring Breivik against the government, the civilian population, and a Workers' Youth League (AUF) ...
, claimed that he developed target acquisition skills by playing '' Call of Duty: Modern Warfare 2''. This has led to a plethora of experimental research to determine the true effects. Experimental Research, focusing on the short term effects, found that playing violent games can increase the player's aggression. In a 2011 Supreme Court case involving a California law, Justice Antonio Scalia stated that there was some correlation between violent video games and increased aggression, but very little real-world effects. An experiment by C.A. Anderson and K.E. Dill, in which they had undergraduates randomly play either a violent or non-violent game, determined that the students who played the violent game were more susceptible to primed aggressive thoughts. Further studies have shown that there are some limitations with the research. Many research studies have not taken into account that violent video games tend to be more competitive, have a higher playing difficulty, and are more fast paced than non-violent games. Past research also shows that the way aggression was measured in the studies could be compared to the way competitiveness is measured, leaving the question of whether or not the effects of violent video games are forms of aggression or competitiveness.


See also

* Combat flight simulation games, many of which contain shooter game elements. *
Walking simulator An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
, adventure games played from a first-person perspective


References

{{Video game genre Video game genres Violence in video games Video game terminology id:Shoot'em up