A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of
digitally stored information about the progress of a
player
Player may refer to:
Role or adjective
* Player (game), a participant in a game or sport
** Gamer, a player in video and tabletop games
** Athlete, a player in sports
** Player character, a character in a video game or role playing game who ...
in a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
.
From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "
game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh".
Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on regretting a choice, continue from an earlier point on.
Although the feature of save games often allows for gameplay to resume after a game over, a notable exception is in games where save games are deleted when it is game over. Several names are used to describe this feature, including "
permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
", "iron man", and "hardcore", and the feature has developed over the years from being the only kind of save system per game to the more modern 'suspend game' feature among regular save points. For online games, the game's progress is maintained on the remote server. In some games, upon resuming the game from a save game, the software locks or marks the save game. Early examples include ''
Moria'' and ''
Diablo II
''Diablo II'' is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror the ...
'' "hardcore" mode where the character save game is managed by the server. The use of saved games is very common in modern video games, particularly in
role-playing video games, which are usually much too long to finish in a single session.
Overview and history
In early
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, there was no need for saving games, since these games usually had no actual plot to develop and were generally very short in length.
Classic
arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s from the
golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
did not save the player's progress towards completing the game, but rather
high score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
s, custom settings, and other features. The first game to save the player's score was
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's seminal 1978
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
title ''
Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
''.
The relative complexity and inconvenience of storing game state information on early
home computers (and the fact that early
video game consoles had no
non-volatile data storage) meant that initially game saves were represented as "
passwords
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of ...
" (often strings of characters that encoded the game state) that players could write down and later input into the game when resuming.
''
BYTE
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' magazine stated in 1981, regarding the computer
text adventure
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
''
Zork I
''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expande ...
''s save game feature, that "While some cowards use it to retain their hard-earned position in the game before making some dangerous move", it was intended to let players play over many weeks.
''
InfoWorld
''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its siste ...
'' disagreed that year, stating that save games "allow users to experiment with different approaches to the same situation".
Home computers in the early 1980s had the advantage of using external media for saving, with
compact cassettes and
floppy disks, before finally using internal
hard drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magne ...
s.
For later
cartridge
Cartridge may refer to:
Objects
* Cartridge (firearms), a type of modern ammunition
* ROM cartridge, a removable component in an electronic device
* Cartridge (respirator), a type of filter used in respirators
Other uses
* Cartridge (surname), a ...
-based
console games
A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
, such as ''
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' and ''
Kirby's Adventure
''Kirby's Adventure'' is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the '' Kirby'' series after '' Kirby's Dream Land'' (1992) on the Gam ...
'', saved games were stored in battery-backed
RAM
Ram, ram, or RAM may refer to:
Animals
* A male sheep
* Ram cichlid, a freshwater tropical fish
People
* Ram (given name)
* Ram (surname)
* Ram (director) (Ramsubramaniam), an Indian Tamil film director
* RAM (musician) (born 1974), Dutch
* ...
on the game cartridge itself. ''Pop and Chips'' (1985) for the
Super Cassette Vision was the first ever game to allow saving game progress on a video game console, using
AA battery on the game cassette.
Later game cartridges, such as , a
role-playing video game released for the
Famicom
The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
in June 1987 and the
Nintendo Entertainment System (NES) version of ''The Legend of Zelda'' released in August 1987, would use a
Button cell
A button cell, watch battery, or coin battery is a small single-cell battery shaped as a squat cylinder typically in diameter and high — resembling a button. Stainless steel usually forms the bottom body and positive terminal of the cell; i ...
battery.
In modern consoles, which use
disc-based media for storing games, saved games are stored in other ways, such as by use of
memory card
A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s or internal
hard drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magne ...
s on the game machine itself. The use of memory cards for saving game data dates back to
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's cartridge-based
Neo Geo
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES.
The Neo Geo MVS was ...
arcade system and home console in 1990.
Depending on the game, a player will have the ability to save the game either at any arbitrary point (usually when the game has been paused), after a specific task has been completed (such as at the end of a level), or at designated areas within the game known as save points.
The available ways to save a game affect gameplay, and can represent a practice of players or an explicit decision by designers to give the game a particular feel or alter its difficulty.
Time and location of saving
A video game may allow the user to save at any point of the game at any time. There are also modified versions of this. For example, in the
GameCube game ''
Eternal Darkness'', the player can save at almost any time, but only if no enemies are in the room. To make gaming more engaging, some video games may impose a limit on the number of times a player saves the game. For instance, ''
IGI 2'' allows only a handful of saves in each mission; ''
Max Payne 2
''Max Payne 2: The Fall of Max Payne'' is a 2003 third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. It is the sequel to 2001's ''Max Payne (video game), Max Payne'' and the second game in the ''Ma ...
'' imposes this restriction on the highest level of difficulty.
Some video games only allow the game to be saved at predetermined points in the game, called save points. (Not to be confused with "
checkpoints".) Save points are employed either because the game is too complex to allow saving at any given point or to attempt to make the game more engaging by forcing the player to rely on skills instead of on the ability to retry indefinitely. Save points are also far easier to program, so when a game developer has to rush a game, save points are attractive to develop.
Some games use a hybrid system where both save anywhere and save points are used. For example, ''
Final Fantasy VII'' permits saving anywhere when the player is traveling on the world map, but once the player enters a location (e.g. town, cavern or forest), saving is only possible at save points.
Savescumming
Overusing saved games may be seen as unfair and in such a context is referred to as savescumming. Savescumming makes losing a game impossible because whenever the player loses or is about to lose, a savegame is loaded, effectively turning back time to the situation before the loss. In a video game, this could for example be done when the player loses a battle/race, misses the best performance grading for a level (such as an S-rank) or runs into an
unwinnable
A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lea ...
situation by losing anyone or anything needed to continue and win. For example, in a game that features a casino, the player could save the game and then bet all their in-game money on black at a roulette table. If the outcome is black, their money is doubled and the player saves the game again. If the outcome is red (or green), the player disregards this outcome by reloading their last savegame. This allows for an indefinite winning streak.
Game programmers may defend against savescumming by various means, such as checking timestamps. For example, on multiuser Unix systems, ''
NetHack
''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1982 game ''Hack'', itself inspired by the 1980 game ''Rogue''. The player takes the role as ...
'' uses
setgid
The Unix access rights flags setuid and setgid (short for ''set user identity'' and ''set group identity'') allow users to run an executable with the file system permissions of the executable's owner or group respectively and to change behaviour ...
to prevent users from copying save files into the necessary directory.
Types of saved games
Autosave
Game saving does not need to be manual. Some video games save the game in progress automatically, such as after the pass of a fixed amount of time, at certain predetermined points in the game as an extension to the save point concept, or when the player exits.
Some games only permit suspend saves in which the game is automatically saved upon exiting and reloaded upon restarting. The aim of a suspend save is only to allow the gameplay to be temporarily interrupted; as such, suspend saves are erased when the player resumes the game. This concept was popularized by ''
Rogue'' and
the namesake genre, which are known for employing the mechanic such that if the player were to die in the game, their save file is destroyed and the game must be restarted. The term "perma-death" would come to refer to the concept used for that purpose. It is possible to cheat the system by copying and reusing suspend save files in an act of what is considered to be a form of savescumming.
[
]
Checkpoints
Checkpoints are locations in a video game where a player character respawns
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game w ...
after death. Characters generally respawn at the last checkpoint that they have reached. A respawn is most often due to the death of the in-game character, but it can also be caused by the failure to meet an objective required to advance in the game. Checkpoints might be temporary, as they stop working when the player loses their last life, completes or quits the level, especially in platform games. Most modern games, however, save the game to memory at these points, known as auto-saving.
Checkpoints might be visible or invisible to the player. Visible checkpoints might give a player a sense of security when activated, but in turn sacrifice some immersion
Immersion may refer to:
The arts
* "Immersion", a 2012 story by Aliette de Bodard
* ''Immersion'', a French comic book series by Léo Quievreux#Immersion, Léo Quievreux
* Immersion (album), ''Immersion'' (album), the third album by Australian gro ...
, as checkpoints are intrinsically "gamey" and might even need an explanation of how they work. Invisible checkpoints do not break immersion but make players unsure of where they will respawn. Usually, if a player does get a game over, then their progress will be lost, and the player would lose all of their checkpoints.
Quick saving
Quick saving and quick loading allow the player to save or load the game with a single keystroke. These terms are used to differentiate between the traditional saving mechanism where the player is required to invoke a menu or dialog box, issue save the order, specify a title for the game being saved and, if applicable, confirm whether an old saved game file with the same title should be overwritten. The term "quick save" may be used in video games that lack the traditional saving mechanism altogether.
The advantage of quick saving is its low burden: The player only has to press a button and, if applicable, wait a few seconds. The disadvantage is the automatic loss of the previous quick-saved game. Games that only offer quick saving may be impossible to play by two different players (or more) unless there is a mechanism to distinguish players, such as user accounts
A user is a person who utilizes a computer or network service.
A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), accoun ...
. Leaving the decision of when to save up to the player increases the likelihood that a save will be made during a less than favourable game state. A quicksave shortly before an event which kills the player creates what is known as a death loop.
Password
Passwords are a form of saved game not stored on non-volatile memory
Non-volatile memory (NVM) or non-volatile storage is a type of computer memory that can retain stored information even after power is removed. In contrast, volatile memory needs constant power in order to retain data.
Non-volatile memory typi ...
. Instead, everything needed to reconstruct the game state is encoded in and displayed on-screen as a string of text, usually comprising random alphanumeric characters, and the player can then record or memorize it. The player may later resume play from that point by entering the same password. Passwords were widely used by home console games before the advent of non-volatile memory and later internal and external storage.
Save states
A save state is a form of a saved game in emulator
In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
s. A save state is generated when the emulator stores the contents of random-access memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the ...
of an emulated program to disk. Save states enable players to save their games even when the emulated game or system does not support the feature. For instance, save states may be used to circumvent saving restrictions or as a savescumming technique. An associated concept is save state hacking, the practice of which uses a hex editor
A hex editor (or ''binary file editor'' or ''byte editor'') is a computer program that allows for manipulation of the fundamental binary data that constitutes a computer file. The name 'hex' comes from 'hexadecimal', a standard numerical format f ...
to modify the save states to alter gameplay conditions, usually in favor of the player. Save states are comparable to snapshots of a computer system's state or hibernation in computing, with save states being a limited form of snapshots.[
Save states have started to receive mainstream usage in the early 2010s with Nintendo's Virtual Console. Some Wii U and 3DS Virtual Console titles allow players to save a restore point, which is like a quick save but has no restrictions on reloading. Although likely derived from quick saves, restore points are functionally identical to save states, and can be used for many of the same purposes.
]
Presentation
Game designers often attempt to integrate the save points into the style of the game using skeuomorphism. ''Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' represents save points with old fashioned typewriter
A typewriter is a mechanical or electromechanical machine for typing characters. Typically, a typewriter has an array of keys, and each one causes a different single character to be produced on paper by striking an inked ribbon selectivel ...
s (which require an ink ribbon item for each save), the ''Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' series used representations appropriate to the era of the setting: cassette tapes for the mid-1980s ('' Grand Theft Auto: Vice City''), 3½-inch disks for the early-1990s ('' Grand Theft Auto: San Andreas''), and compact disc
The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in Oc ...
s for the late-1990s ('' Grand Theft Auto: Liberty City Stories'').
Although save points are typically seen as boons, some games have traps which use this tendency to fool the player. In ''Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', attempting to use a fake save point in Magus's castle can actually bring the party into battle.
Some games employ limits to saving in order to prevent players from using them as a primary means of succeeding in the game. In ''Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'' save points are consumed upon use, '' Donkey Kong Country 2: Diddy's Kong Quest'' charges two banana coins to use a save point more than once, and in ''Resident Evil'' the player must find and expend an ink ribbon for each save.
Another way saved games interact with each other is through passing along data to sequels. A famous example of this is the first three installments of the ''Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' series. To play the second and third installments, players needed to import the characters they'd used in the previous installment, which retained all experience and equipment gained in that installment. Later versions of the games made this feature optional, as do franchises such as the ''Fire Emblem
is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. ...
'', ''Shenmue
is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' and ''.hack
''.hack'' (pronounced "Dot Hack") is a Japanese multimedia franchise that encompasses two projects: Project .hack and .hack Conglomerate. They were primarily created and developed by CyberConnect2, and published by Bandai Namco Entertainment. ...
'' series. Video games may also take the saved games of other video games into account; for example, the character Rosalina becomes available on ''Mario Kart Wii
is a kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the ''Mario Kart'' series, and was released in April 2008. Like its previous installments, ''Mario Kart Wii'' incorporates playable characters ...
'' if there is a ''Super Mario Galaxy
is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the ''Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 1 ...
'' save on the console. The save game of Midnight Club 3: DUB Edition can be imported to the Remix version of the game.
Save sharing
For many years, sharing game saves among friends has been very common. From trading passwords to swapping memory cards, gamers have always been able to help each other out to unlock features in a game. With the growing popularity of the Internet, many people upload their game saves to help out their online friends. However, with the inclusion of a progress meter or "gamerscore" that tracks player progress in games for the Xbox 360, many players are beginning to view those who load other people's files onto their systems as "cheaters". Some games such as ''Grand Theft Auto IV
''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the e ...
'' attempt to prevent the use of saved games made by other users. In contrast, '' The Legend of Zelda: Oracle of Seasons and Oracle of Ages'' actively encourages players that have completed the game to share their progress with others via a password swapping side quest that is available after finishing the main story.
Arcade games
Saved games have generally been rare at arcades, but have found some use, notably in the Konami e-Amusement
e-Amusement, stylized as e-amusement, is an online service operated by Konami, used primarily for online functionality on its arcade video games. The system is used primarily to save progress and unlockable content between games, participate in ...
system, or by the use of PlayStation cards, as in ''Dance Dance Revolution
(''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
.'' These generally use either a magnetic card to store the data, or network (internet) connection, or some combination thereof. Similarly, passwords have generally been rare at arcades, with occasional exceptions, such as ''Gauntlet Legends
''Gauntlet Legends'' is an arcade game released in 1998 by Atari Games and Midway Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular '' Gauntlet'' and 1986's '' Gauntlet II'' and marks the fin ...
.''
See also
*Core dump
In computing, a core dump, memory dump, crash dump, storage dump, system dump, or ABEND dump consists of the recorded state of the working memory of a computer program at a specific time, generally when the program has crashed or otherwise termina ...
*Password (video games)
In many video games of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all ...
References
{{video game gameplay
Video game gameplay
Video game terminology