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Autosave
Autosave is a saving function in many computer applications and video games which automatically saves the current changes or progress in the program or game, intending to prevent data loss should the user be otherwise prevented from doing so manually by a crash, freeze or user error. Autosaving is typically done either in predetermined intervals or before, during, and after a complex editing task is begun. Application software It has traditionally been seen as a feature to protect documents in an application or system failure (crash), and autosave backups are often purged whenever the user finishes their work. An alternative paradigm is to have all changes saved continuously (as with pen and paper) and all versions of a document available for review. This would remove the need for saving documents entirely. There are challenges to implementation at the file, application and operating system levels. For example, in Microsoft Office, this option is called ''AutoRecover'' and, by ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Versus Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Persistent State
In computer science, persistent memory is any method or apparatus for efficiently storing data structures such that they can continue to be accessed using memory instructions or memory APIs even after the end of the process that created or last modified them. Often confused with non-volatile random-access memory (NVRAM), persistent memory is instead more closely linked to the concept of persistence in its emphasis on program state that exists outside the fault zone of the process that created it. (A process is a program under execution. The fault zone of a process is that subset of program state which could be corrupted by the process continuing to execute after incurring a fault, for instance due to an unreliable component used in the computer executing the program.) Efficient, memory-like access is the defining characteristic of persistent memory. It can be provided using microprocessor memory instructions, such as load and store. It can also be provided using APIs that implem ...
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Unwinnable
A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lead to death; the condemned is in a no-win situation. In game theory In game theory, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: * Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures. * ''Zugzwang'', as in chess, when any move a player chooses makes them worse off than before such as losing a piece or being checkmated. * A situation in which the player has to accomplish two mutually dependent tasks each of which must be completed before the other or that are mutually exclusive (a Catch-22). * Ignorance of other players' action ...
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. T ...
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Multiple Ending
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * '' Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy'' * ''Life's Lottery'' * ''The French Lieutenant's Woman'' Theater *Ayn Rand's 1934 play ''Night of January 16th'' allowed the audience to affect the ending by acting as the "jury" and voting the defendant "innocent" or "guilty". *The 1985 musical ''The Mystery of Edwin Drood''. *Dario Fo's 1970 play, ''Accidental Death of an Anarchist''. *The long-running play '' Shear Madness'' has multiple, audience-selected endings Films DVDs and Blu-ray discs may include an alternate ending as a special feature. These are usually not considered canon. Movies which include multiple endings within the main cut of the film: *'' Clue'' *''Wayne's World'' and its sequel, ''Wayne's World 2'' *'' Scarface'' *'' Sliding Doors'' *''Run Lola Run'' *'' Hari ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Data Corruption
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. ...
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Mega Man Battle Network
is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the ''Mega Man'' series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics. There is a total of six mainline games, alongside several spin-offs. Created amidst the success of Nintendo's and Game Freak's ''Pokémon'' series, alongside the rise of collectable card games, ''Mega Man Battle Network'' has players control MegaMan.EXE, a NetNavi operated by Lan Hikari as they attempt to stop the schemes of a net-crime organization called WWW (called "World Three"), headed by the universe's interpretation of Dr. Wily. Players battle enemies on a 6x3 grid, selecting "Battle Chips" which allow for more powerful attacks. The series has been met with positive reviews from critics, although later games, particularly ...
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Computer Application
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Elvis (text Editor)
Elvis is an enhanced clone of the vi text editor, first released in January 1990. It introduced several new features, including syntax highlighting and built-in support for viewing nroff and HTML documents. Elvis is written by Steve Kirkendall and is distributed under the Artistic License, Clarified Artistic License (ClArtistic) which is used by Perl and is a GPL-compatible free software license. Elvis is the version of vi that comes with Slackware, Frugalware, and KateOS. Comments Elvis was the pioneering vi clone, widely admired in the 1990s for its conciseness, and many features. It influenced the development of Vim (text editor), Vim until about 1997. It was the first to provide color syntax highlighting (and to generalize syntax highlighting to multiple file types), first to provide highlighted selections via keyboard. Elvis's built-in nroff (early) and (later) HTML displays gave it unusual WYSIWYG features. Elvis recognizes binary files, as well and provides a split scr ...
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