Mario Kart Wii
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Mario Kart Wii
is a kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the ''Mario Kart'' series, and was released in April 2008. Like its previous installments, ''Mario Kart Wii'' incorporates player character, playable characters from the Mario (franchise), ''Mario'' series, who participate in races on over 30 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player video game, single-player and multiplayer video game, multiplayer game modes including two to four person Split screen (video games), split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. ''Mario Kart Wii'' uses the Wii Remote Motion controller, motion-controls to provide intuitive and conventional steering controls. Each copy of the game was Product bundling, bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel. The game ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Steering
Steering is a system of components, linkages, and other parts that allows a driver to control the direction of the vehicle. Introduction The most conventional steering arrangement allows a driver to turn the front wheels of a vehicle using a hand–operated steering wheel positioned in front of the driver. The steering wheel is attached to a steering column A column or pillar in architecture and structural engineering is a structural element that transmits, through compression, the weight of the structure above to other structural elements below. In other words, a column is a compression member. ..., which is linked to rods, pivots and gears that allow the driver to change the direction of the front wheels. Other arrangements are sometimes found on different types of vehicles; for example, a tiller or rear-wheel steering. Tracked vehicles such as bulldozers and tanks usually employ differential steering, where the tracks are made to move at different speeds or even in ...
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Item (game Terminology)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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GameCube Controller
The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002. Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered analog stic ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Characters In The Mario Franchise
The ''Mario'' franchise is a video game series by Nintendo. While Nintendo is usually the developer and publisher of games in the franchise, various series are developed by third-party companies, such as Hudson Soft and Intelligent Systems. Games in the ''Mario'' franchise primarily revolve around the protagonist Mario and often involve the trope of Bowser as the antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary from series to series; for example, the ''Luigi's Mansion'' games focus on Luigi ridding a haunted building of ghosts, while Wario stars in games that center around his greed and desire for money and treasure. Character roots begin with ''Donkey Kong'' where Mario, Donkey Kong, and Pauline originate. Designed by Japanese video game designer Shigeru Miyamoto; they were built off the base of characters from Popeye. Unable to obtain licensing rights for the characters, Miyamoto made later changes to t ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Kart Racing
Kart racing or karting is a road racing variant of motorsport with open-wheel, four-wheeled vehicles known as go-karts or shifter karts. They are usually raced on kart circuit, scaled-down circuits, although some professional kart races are also held on full-size motorsport circuits. Karting is commonly perceived as the stepping stone to the higher ranks of motorsports, with most of Formula One champions including Sebastian Vettel, Nico Rosberg, Ayrton Senna, Max Verstappen, Lewis Hamilton, Michael Schumacher, Kimi Räikkönen, and Fernando Alonso having begun their careers in karting. Karts vary widely in speed and some (known as superkarts) can reach speeds exceeding , while recreational go-karts intended for the general public may be limited to lower speeds. History American Art Ingels is generally accepted to be the father of karting. A veteran hot rodder and a race car builder at Kurtis Kraft, he built the first kart in Southern California in 1956. Early karting events ...
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Mario Kart Wii Screenshot
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi. Mario first appeared as the player character of ''Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after the sett ...
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List Of Best-selling Video Games
This is a list of video games that have sold the highest number of software units worldwide. The best-selling video game to date is ''Minecraft'', a sandbox game released by Mojang in May 2009 for a wide range of PC, mobile and console platforms, selling more than 238 million copies across all platforms. ''Grand Theft Auto V'' and EA's ''Tetris'' are the only other known video games to have sold over 100 million copies. The best-selling game on a single platform is ''Wii Sports'', with nearly 83 million sales for the Wii console. Among the top 50 best-selling video games on this list, over half were developed or published by Nintendo, including four of the top ten; four Nintendo titles were published with their affiliate, The Pokémon Company. Other publishers with multiple entries in the top 50 include Activision and Rockstar Games with five games each, Electronic Arts with three games, and Namco Bandai with two games. Nintendo EAD is the developer with the mo ...
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Mario Kart 8 Deluxe
is a 2014 kart racing game developed and published by Nintendo for the Wii U. It features the ''Mario Kart'' series' game mechanics, in which players drive go-karts using ''Mario (franchise), Mario'' franchise characters in various kart racing, race formats. Item (gaming), Items placed along the course may be used to hinder opponents or gain advantages in the race. ''Mario Kart 8'' introduces anti-gravity driving on walls or ceilings, and allows players to bump into each other for a short boost. It features Single-player video game, single-player and Multiplayer video game, multiplayer gameplay, as well as online multiplayer. The game was a critical success. Critics praised its new additions and courses, as well as its graphics and soundtrack. However, they criticized its limited battle mode. Since its release on May 29, 2014, ''Mario Kart 8'' has sold over 8 million units, and is the List of best-selling Wii U video games, best-selling Wii U game. Post-release, ''Mario Kart 8'' ...
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