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Super Cassette Vision
The is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 line in Japan. History Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 at a cost of ¥14,800 yen, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the Yeno branding. At least 16 games were brought over from Japan for a European release. A version of the system targeted the young female ...
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Paddle (game Controller)
A paddle is a game controller with a round ''wheel'' and one or more ''fire buttons'', where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc (usually about 330 degrees); it has a stop at each end. Design The paddle wheel is usually mechanically coupled to a potentiometer, so as to generate an output voltage level varying with the wheel's angle relative to a fixed reference position. A paddle is thus an absolute position controller. That is, without any previous knowledge, the sensor can be read and the result directly indicates the position of the paddle knob. This is in contrast to a rotary encoder-based device or "spinner". Where employed Paddles first appeared in video arcade games with Atari Inc.'s ''Pong'' in 1972, while the first console to use paddles was Magnavox's Odyssey that same year. The Apple II shipped with paddles until 1980. The Atari 2600 used paddles for ...
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Products Introduced In 1983
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * ...
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Pole Position II
is the sequel to racing simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ... game ''Pole Position'', released by Namco for Arcade game, arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution. Atari Corporation released a port as the pack-in game for its Atari 7800 ProSystem console launch in 1986. ''Pole Position'' arcade machines can be converted to ''Pole Position II'' by swapping several chips. The gameplay is the same as in the original ''Pole Position'' with three additional tracks to choose from. Like its predecessor, ''Pole Position II'' was a major commercial success in arcades, becoming the highest-grossing 1984 in video games, arcade game of 1984 in the United States, and remaining among the annual ...
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Sky Kid
is a horizontally scrolling shooter arcade video game released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in ''Dragon Buster''. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom (brought to the American Nintendo Entertainment System by Sunsoft), and both this version for the Wii, Nintendo 3DS, and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service, and for the Nintendo Switch and PlayStation 4 as part of Hamster's Arcade Archives line of digital releases. The NES version was also ported to arcades for the Nintendo VS. System as VS. Super Sky Kid, but promotional materials and the cabinet for this version just use the name VS. Sky Kid. A sequel named ''Sky Kid Deluxe'' was released in 1986. It introduced several new enemies and missions, and was the first game to run on Namco's then-new Namco Syste ...
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Mappy
is an arcade game by Namco, introduced in 1983 and distributed in the United States by Bally Midway. A side-scrolling platform game featuring a mouse protagonist and cat antagonists, it runs on Namco Super Pac-Man hardware modified to support horizontal scrolling. The name "Mappy" is likely derived from , a slightly pejorative Japanese slang term for policeman. The game has been re-released in several Namco arcade compilations. It spawned a handful of sequels and a 2013 animated web series developed by cartoonists Scott Kurtz and Kris Straub. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Meowkies (Mewkies in Japan) to retrieve stolen goods, such as the Mona Lisa or a TV. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways (four or five in some other versions) in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on tram ...
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List Of Dragon Ball Video Games
The ''Dragon Ball'' video games are based on the manga series of the same name created by Akira Toriyama. From 1990, these games were released under the '' Dragon Ball Z'' banner, after the second anime television series. The games are of various genres, most prominently fighting games, role-playing games, and platform games, all featuring a varying roster of characters as depicted in the original series. Toriyama himself personally designed some of the video game original characters, such as Android 21 for ''Dragon Ball FighterZ'', Mira and Towa for ''Dragon Ball Online'', and Bonyū for '' Dragon Ball Z: Kakarot''. ''Dragon Ball'' games have been primarily released in Japan since 1986, with the majority of them being produced by Bandai. Games from the 16-bit and 32-bit eras were localized and released in France, Spain, Portugal, and other European countries due of the strong following the series already had in those countries. Up until 1994, with the exception of ''Dragon B ...
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Dragon Slayer (video Game)
is an action role-playing game, developed by Nihon Falcom and designed by Yoshio Kiya. Reprinted from It was originally released in 1984 for the PC-8801, PC-9801, X1 and FM-7, and became a major success in Japan. It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square), a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name . A version for PC-6001mkII was in development but was never released. A remake of ''Dragon Slayer'' is included in the ''Falcom Classics'' collection for the Sega Saturn. ''Dragon Slayer'' began the ''Dragon Slayer'' series, a banner which encompasses a number of popular Falcom titles, such as '' Dragon Slayer II: Xanadu'', ''Sorcerian'', and ''Legacy of the Wizard''. Gameplay ''Dragon Slayer'' is an early example of the action role-playing game genre, which it laid the foundations for.Kamada Shigeakiレトロゲーム配信サイトと配 ...
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List Of Doraemon Video Games
Many ''Doraemon'' video games were released for most video game systems in Japan. Other platforms Many LCD handhelds, such as Dokodemo Dorayaki Doraemon, were also released. Super Cassette Vision *''Doraemon Nobita's Time Machine the Great Adventure'' Virtual Boy *''Doraemon: Nobita no Doki Doki! Obake Land'' ( cancelled) Arcade *''Doraemon no Eawase Montage'' (cancelled) *''Doraemon's Anywhere Door / Doraemon no Dokodemodoa'' and more... Game Boy Advance *'' Doraemon Board Game'' Wii *''Doraemon Wii'' Wii U *''Fujiko F. Fujio Characters Daishuugou! SF Dotabata Party!!'' Sega Mega Drive *''Doraemon Yume Dorobou to 7 Nin No Gozans'' Sega Saturn *''Doraemon: Nobita to Fukkatsu no Hoshi'' Dreamcast *''Boku, Doraemon'' Game Gear *''Doraemon: Wakuwaku Pocket Paradise'' *''GG Doraemon: Nora no Suke no Yabou'' PlayStation *'' Doraemon 2: SOS! Otogi no Kuni'' *''Doraemon 3: Makai no Dungeon'' *''Doraemon: Nobitaito Fukkatsu no Hoshi'' *''Kids Station: Doraemon: Himitsu no Yo ...
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Miner 2049er
''Miner 2049er'' is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely converted to other systems. The title "Miner 2049er" evokes a 21st-century take on the circa-1849 California Gold Rush in which the gold miners and prospectors were nicknamed "49ers". It was the first Atari computer game, and by far the biggest release, from the previously TRS-80 focused company. A key selling point was having ten different screens, which was a large number for a platform game at the time. For comparison, ''Donkey Kong'' (1981) has four screens (and its console versions only two or three). Unlike most of the home computer ports, ''Miner 2049er'' for the Atari 8-bit family was released on 16K ROM cartridge with the high price of . An Atari 8-bit sequel with 25 screens, '' Bounty Bob Strikes Back'', was published in 1984. It was ported to fewer systems than the original. Plot Bounty Bob is a member of the ...
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Boulder Dash
''Boulder Dash'' is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards. ''Boulder Dash'' was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade game. It was followed by multiple sequels and re-releases and influenced games such as ''Repton'' and direct clones such as ''Emerald Mine''. As of January 1, 2018, BBG Entertainment GmbH owns the intellectual property rights to ''Boulder Dash''. Gameplay left, Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts. ''Boulder Dash'' takes place in a series of caves, each of which is laid out as rectangular grid of blocks. The player guides the player character, Rockford, with a joystick or cursor keys. In each cave, Rockford has to collect as many diamonds as are needed and ...
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List Of Lupin III Video Games
This is a list of video games of the Japanese media franchise ''Lupin the Third'' based on the manga written by Monkey Punch beginning in 1967. Several ''Lupin III'' video games have been created. The first was a stealth game released to arcades in Japan by Taito in 1980 as ''Lupin III''. A Laserdisc video game entitled ''Cliff Hanger'' was released to arcades in North America in 1983 by Stern. While it uses footage from ''The Mystery of Mamo'' and ''The Castle of Cagliostro'' to provide a gaming experience similar to ''Dragon's Lair'', it changes the characters' names and has an original plot. Epoch Co. released a second game called ''Lupin III'' for the Epoch Super Cassette Vision in Japan in 1984. Also in 1984, ''Lupin III: Legacy of Pandora'' was released for the Family Computer. This game featured Clarisse from ''Castle of Cagliostro''. Two games were released for the MSX platform, both based on anime movies: ''Lupin III: The Castle of Cagliostro'' in 1987, and ''Lupin I ...
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