Rez (video Game)
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''Rez'' is a
musical Musical is the adjective of music. Musical may also refer to: * Musical theatre, a performance art that combines songs, spoken dialogue, acting and dance * Musical film and television, a genre of film and television that incorporates into the narr ...
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
developed by
United Game Artists (UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's Sega AM3, AM3 division. After separating with Kenji Sasaki to form AM Annex, Mi ...
and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. It was released in Japan in 2001, followed by releases to the United States and Europe in 2002. The game was ported to
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
as ''Rez HD'' by
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
and
HexaDrive is an independent video game developer based in Osaka, Japan. Founded by former Capcom programmer Masakazu Matsushita in 2007, HexaDrive has worked on different titles for various systems, notably ''Rez HD'', a HD remastering of the title '' ...
in 2008. A
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
-compatible expanded version dubbed ''Rez Infinite'' was co-developed and released through 2016, 2017, and 2020 by Enhance Games, Resonair and Monstars for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, Android and
Oculus Quest The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an ...
. Following a hacker's journey into a malfunctioning AI system, the game has players controlling their
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
as they shoot down numerous enemies. The gameplay and projectile hits sync with the music and have vibration feedback for different controllers, aiming to create a sense of
synesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who re ...
. The narrative is told using little description and no dialogue and includes thematic references to the journey of life and
technological singularity The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization. According to the m ...
. The game was conceived by
Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade m ...
during 1994 and 1995, drawing inspiration from European
disco Disco is a genre of dance music and a subculture that emerged in the 1970s from the United States' urban nightlife scene. Its sound is typified by four-on-the-floor beats, syncopated basslines, string sections, brass and horns, electric pia ...
music. Production began in 1999 after United Game Artists finished work on ''
Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...
''. The design concept drew from
rave A rave (from the verb: '' to rave'') is a dance party at a warehouse, club, or other public or private venue, typically featuring performances by DJs playing electronic dance music. The style is most associated with the early 1990s dance mus ...
culture and classic rail shooters, and
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
design made extensive use of wire frame graphics inspired by the paintings of
Wassily Kandinsky Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter a ...
. The music, supervised by Keiichi Sugiyama, featured collaborations with multiple Japanese and European music artists and influenced level designs. The game met with low sales, but strong critical reception due to its music, gameplay and graphics, though several reviewers faulted a lack of content. It also received several industry award nominations, and has been remembered as one of the Dreamcast's best titles. ''Rez HD'' and ''Rez Infinite'' have likewise met with praise from journalists. ''Rez Infinite'' in particular was hailed for its virtual reality integration and its additional
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
-powered zone Area X, described as the closest people might see to a true sequel. Mizuguchi eventually produced a spiritual successor to ''Rez'' at Q Entertainment titled '' Child of Eden''.


Gameplay

''Rez'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
that combines mechanics from the
music game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
genre and
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s like ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the X ...
''. Players take the role of a hacker infiltrating a malfunctioning
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
and fighting off
viruses A virus is a submicroscopic infectious agent that replicates only inside the living cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Since Dmitri Ivanovsky's 1 ...
and corrupted security programs. Destroying data nodes in each level raises the "layer level" to a maximum number of 10. Raising a layer level changes the background music, layout, and enemies of a level. There are five levels, dubbed Areas, although at the start only four can be accessed. Achieving 100% leveling score for the first four areas of the game unlocks Area 5. The player character can assume six forms at different power levels, with a seventh unlocked for Area 5. The player starts the game by default at Level 01. Upon being damaged, the player devolves into a previous form. The lowest possible is Level 00, and if hit again in this state the game ends. The player raises their level using Progress Nodes, which appear after a certain number of enemies are destroyed. There are singular Progress Nodes and X3 Progress Nodes that fill three bars on the level meter. The player can also collect up to four Overdrive Nodes, which fill a meter and trigger automatic screen-clearing attacks. During gameplay, the player runs through a level on rails and manually aims a lock-on missile launcher at up to eight targets. As the player shoots down enemies, the impact automatically syncs with the background track to create additional musical layers within each level. The shots can be fed back to the player through controller vibration feedback. Each Area ends in a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
fight. Bosses scale in difficulty depending on the number of enemies killed in the previous layers. Progress through the game unlocks additional areas and modes including an enemy-free exploration mode, score attack, and boss rush. There is also a mode where all five areas are played back to back with raised difficulty. Each area's completion is scored by Analyzation (data nodes accessed), Shot Down (enemies destroyed) and Support Item (support nodes collected).


Synopsis

The narrative of ''Rez'' is told without dialogue and using minimal description, relying on in-game visual storytelling. In the future, amid a rising population and an overflowing amount of information corrupting
cyberspace Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday rea ...
, a new network dubbed "K Project" is created to manage the data. At the heart of K Project is an artificial intelligence called Eden. Overwhelmed by the ever-increasing flow of information, Eden begins doubting its purpose and existence, withdrawing into sleep at the heart of cyberspace when finally confronted with humanity's clashing nature and actions in the real world. The player, a hacker, dives into cyberspace and fights off viruses and infected
firewall Firewall may refer to: * Firewall (computing), a technological barrier designed to prevent unauthorized or unwanted communications between computer networks or hosts * Firewall (construction), a barrier inside a building, designed to limit the spr ...
s to find and wake Eden. When they reach the final area, the hacker is confronted with questions about the
meaning of life The meaning of life, or the answer to the question: "What is the meaning of life?", pertains to the significance of living or existence in general. Many other related questions include: "Why are we here?", "What is life all about?", or "What ...
, then after a final battle succeeds in reconstituting and waking Eden.


Production

''Rez'' was developed by
United Game Artists (UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's Sega AM3, AM3 division. After separating with Kenji Sasaki to form AM Annex, Mi ...
, an internal studio of
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
led by
Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade m ...
, who was then known for his work on
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
s. The original concept for ''Rez'' originated between 1994 and 1995. During research work in Europe on '' Sega Rally Championship 2'', Mizuguchi and a few friends attended the open-air music event
Street Parade The Street Parade is with over 1 Million visitors the most attended technoparade in the world, since the end of Love Parade 2010. It takes place in Zurich, Switzerland and is the largest annual event in Zurich. Officially a demonstration for ...
. Seeing people swaying en masse to the music, he decided that this was the type of game he wished to make. At this time, the technology was inadequate for realising his vision. In 1998, Mizuguchi was approached about forming a dedicated team to work on new innovative titles for Sega's new
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
console; his first project along these lines was ''
Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...
'', and during its production he made plans for ''Rez''. He built up his new team at what would become United Game Artists. As with ''Space Channel 5'', Mizuguchi wanted to draw in casual gamers from across demographics, along with people who would normally not play games. He had great difficulty pitching the game to Sega, as he found it difficult to explain what ''Rez'' was until they played the prototype. Production proper began in 1999 following the completion of ''Space Channel 5''. A large portion of the staff were drawn from
Team Andromeda or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
, creators of ''Panzer Dragoon''. Pre-production lasted a year, and due to the variety of staff on the project there were several strife-filled periods and disagreements between groups within the team. The game went through different working titles including "The Sound Project", "Project Eden", "K-Project" and "Vibes". There were early plans to title the final game "K-Project" or "K". Once "''Rez''" was suggested, Mizuguchi felt it was a name which would be both memorable and have international appeal. The final title was meant to be a contraction of "Resolve", but during a studio visit from ''
Edge Magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'' staff, he was inspired to connect it to the concept of "de-rezzing" from the 1982 movie ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer a ...
''. A different source is given by director Jun Kobayashi, who stated the title came from the word "resolute". Searching for people who could help realise his vision, Mizuguchi met up with and employed a group of VJs dubbed "Mommy's Endorphin Machine", with Kobayashi being a member. He had difficulty explaining the concept to staff members before the first programming prototypes were created. Production of the game began on Dreamcast, but during development a version was put into motion for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(PS2) which would release simultaneously with the Dreamcast version. This was due to the commercial failure of the Dreamcast and Sega's move to third-party software production. The team's morale was severely affected by the change to a multiplatform release. ''Rez'' was the first Sega-produced game released on the PS2, and one of Sega's last first-party titles for the Dreamcast. The production was described by multiple staff members as hard but rewarding. According to technical officer Ryuichi Hattori, a lot of problems stemmed from it being the team's first PS2 title.


Game design

The first concept for the gameplay of ''Rez'' was that when the player shot something down, it would create a sound in synch with the background music, coupled with a vibration through the controller. Mizuguchi wanted the game to be a "full body" experience, paying homage to arcade titles he had worked on early in his career at Sega including ''
Sega Rally ''Sega Rally'' is a series of racing video games published by Sega and developed by several studios including Sega AM3, Sega and Sega Racing Studio. The series released its first title, ''Sega Rally Championship'' in 1994. Initially, ''Sega Rall ...
''. The overall design drew from several different sources of inspiration, including
rave A rave (from the verb: '' to rave'') is a dance party at a warehouse, club, or other public or private venue, typically featuring performances by DJs playing electronic dance music. The style is most associated with the early 1990s dance mus ...
culture as exemplified in events such as Street Parade, and a video from Africa he saw online where a man started clapping and people either swayed and stamped to the beat or joined in. Figuring that the capacity for music and sights to draw in a crowd would be the essential element to his envisioned game, Mizuguchi began exploring how to programmatically recreate this effect. Much of Mizuguchi's time during development was listening to music to inspire his designs. Mizuguchi particularly wanted to create a non-violent shooter appealing to many people. A key element was allowing for mistakes and fluffs from the player—penalised in other titles within the genre—to be incorporated into the score of ''Rez''. The musical gameplay was developed following a
call and response Call and response is a form of interaction between a speaker and an audience in which the speaker's statements ("calls") are punctuated by responses from the listeners. This form is also used in music, where it falls under the general category of ...
approach (the audience responds to something from a singer or performer), similar to that of what a
disc jockey A disc jockey, more commonly abbreviated as DJ, is a person who plays recorded music for an audience. Types of DJs include Radio personality, radio DJs (who host programs on music radio stations), club DJs (who work at a nightclub or music f ...
would do to get reaction from the crowd. In parallel with the development of the game's narrative and aesthetic, the team developed its mechanic of quantizing the notes, so that regardless of the player's imprecision that they would play out on the beat, which they "felt like magic" to players of any skill level. The decision to use a rail shooter template for gameplay originated from the number of staff who were veterans of both ''Sega Rally'' and the ''Panzer Dragoon'' series. The game's software was developed entirely from scratch, causing issues for the team, particularly due to the PS2 release. The game went through several prototypes, with different variations on the theme of a musical rail shooter. Its earliest concepts were described by artist Jake Kazdel as "wild", with creations ranging from character action inspired by ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' to abstract characters and enemies designed like musical props. These early stages were difficult for anyone to understand, and eventually it settled down into having a more traditional player character and enemies. The first working prototype featured a figure running through a cyberspace environment, while a later build used a fighter jet. Although designed to emphasize music, Mizuguchi has stated that he did not intend the game to be considered a music or rhythm game. The idea that musical skill would be a prerequisite for full appreciation of the game was something that both Mizuguchi and Kobayashi were anxious to avoid. Instead, the team adopted a quantization mechanic for the gameplay that allowed even players without natural rhythm to interact musically with the game through a process of "locking on" to enemies. This mechanic formed a core theme along which the gameplay developed. The vibration feedback made use of the Dreamcast vibration pack, the DualShock 2 controller for PS2, and a custom controller created by Mizuguchi's team for the game dubbed the Trance Vibrator that could be used with the PS2 version. The Trance Vibrator was Mizuguchi's idea, starting as a joke to enhance the visual mechanics of the game. The concept was born alongside the original plan for ''Rez'' when Mizuguchi visited Europe. While the standard controllers gave good vibration feedback, it only fed into the hands. Mizuguchi's aim with the Trance Vibrator was to allow a player to place it somewhere else in contact with their skin and feel the vibrations from there. He admitted that this lent itself to situations where it could be used for sexual stimulation.


Art design and scenario

The game's art director and lead artist was
Katsumi Yokota is a Japanese video game designer and amateur musician who has contributed to the visual design and music of the ''Lumines'' series of games. He served as the art director of the original PSP game and as the director of ''Lumines Supernova'' for th ...
, noted for his work on ''
Panzer Dragoon Saga ''Panzer Dragoon Saga'', known in Japan as is a 1998 role-playing video game developed by Team Andromeda and published by Sega for the Sega Saturn. The third in the ''Panzer Dragoon'' series, it replaced the games' rail shooter gameplay with ...
''. Kazdel, who worked on ''Space Channel 5'', was on board as a character artist and graphics co-designer with Ryutaro Sugiyama. One of the game's earliest visual inspirations was the work of
Wassily Kandinsky Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter a ...
, a 19th-century artist whose abstract work made a profound impression on Mizuguchi and his work. The original name "Project K" was a homage to Kandinsky, and Mizuguchi dedicated the game to him. The early plans had levels directly inspired by Kandinsky's artwork, but Mizuguchi decided against this. Other early versions drew direct inspiration from hip hop culture and the
evolutionary history of life The history of life on Earth traces the processes by which living and fossil organisms evolved, from the earliest #Origins of life on Earth, emergence of life to present day. Earth formed about 4.5 billion years ago (abbreviated as ''Ga'', fo ...
. One of the principle inspirations was Kandinsky's theories on
synesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who re ...
, sensations created by the combination of different sensory inputs that had already inspired Mizuguchi's work on ''Space Channel 5''. A major decision for the team was using wire frame graphics for everything from character models to environments, paying homage to early video game graphics such as were seen in the 1983 ''Star Wars'' game and ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
''. The decision to use this style was described by Yokota as "quite interesting", as his work on ''Panzer Dragoon'' had been aiming for the highest realism possible. The graphics mirroring the music drew direct stylistic inspiration from the
Winamp Winamp is a media player for Microsoft Windows originally developed by Justin Frankel and Dmitry Boldyrev by their company Nullsoft, which they later sold to AOL in 1999 for $80 million. It was then acquired by Radionomy in 2014. Sinc ...
media player display. All but Area 5 were created using the same methodology; the wire frame was in the level foreground, while any particle effects and other visual elements were placed in the background area. This was the only feasible way to synchronise the music and visuals. The first four levels had different visual themes and two key colors each. The first area drew from Ancient Egypt and used red and orange, the second used Indian culture with blue and purple, the third used Mesopotamian designs and the colors green and cyan, while the fourth area drew from Chinese culture and had a yellow and green color design. Each stage boss had a name taken from one of the planets. The final area had a design influenced by the natural world. Kazdel described this last area as Yokota's "personal trip out level". Mizuguchi's first ideas for the game's plot, which is delivered through "sensory" means rather than being driven by text and narration, was to form a connection between life and music. While presented as a cyberpunk plot, Mizuguchi envisioned the narrative as a metaphor for the journey of life. Mizuguchi has suggested that the questions during the game's climax are intended to provoke the realization that the player is "not a
hacker A hacker is a person skilled in information technology who uses their technical knowledge to achieve a goal or overcome an obstacle, within a computerized system by non-standard means. Though the term ''hacker'' has become associated in popu ...
but a
sperm Sperm is the male reproductive cell, or gamete, in anisogamous forms of sexual reproduction (forms in which there is a larger, female reproductive cell and a smaller, male one). Animals produce motile sperm with a tail known as a flagellum, whi ...
", that ''Rez'' is a story of conception set against the backdrop of an emergent AI. The awakening of Eden at the game's end is a reference to the theoretical
technological singularity The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization. According to the m ...
. According to Kobayashi, their journey to awake Eden allows the hacker experience elevation to a higher existence within cyberspace, achieving something similar to enlightenment. This was visually referenced through the various forms the hacker can take as they raise their level. To achieve this fusion of themes with the visuals and score, Mizugushi worked with Yokota and team musician Nobuhiko Tanuma so the art design and musical progression would illustrate these themes. The narrative poem shown during Area 5 was written by Yokota. The English text was written by Kazdel.


Music

For the musical style, Mizuguchi decided on using electronic dance music, emulating the music he had experienced during his time in Europe. The sound design and some of the music was handled by Keiichi Sugiyama, a member of Sega's WaveMaster label. The music score was coordinated by Masakazu Hiroishi. It drew inspiration from the soundtracks of '' Xenon 2 Megablast'' (1989) and ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious f ...
'' (1983), along with
Haruomi Hosono , sometimes credited as Harry Hosono, is a Japanese musician, singer, songwriter and record producer. He is considered to be one of the most influential musicians in Japanese pop music history, credited with shaping the sound of Japanese pop for ...
's 1984 ''Super Xevious '' remix single. Mizugushi and Yokota began investigating different musical genres that would evoke emotional and psychological responses appropriate to produce the primal and synaesthetic experience ''Rez'' was intended to provide. After hours of investigation, they concluded that due to its digital simplicity which allowed a designer to isolate a single note and to alter the timing of the overall rhythm, the
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central rhythm is typically in common time (4/4) and often ch ...
genre offered the greatest promise for producing the desired effects. Music coordination was done by a DJ called Ebizoo, who helped incorporate the call and response methods into the in-game score. The project went through an intensive period of matching music to visuals requiring multiple iterations of back-and-forth alterations in which both music (sometimes from the first note) and art (including entire bosses) were significantly modified. During early production, Ebizoo used placeholder tracks by
Fatboy Slim Norman Quentin Cook (born Quentin Leo Cook, 31 July 1963), also known by his stage name Fatboy Slim, is an English musician, DJ, and record producer who helped to popularise the big beat genre in the 1990s. In the 1980s, Cook was the bassist f ...
and
Underworld The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. ...
for test levels. Hiroishi contacted multiple composers to contribute tracks for each zone, including
Ken Ishii is a Japanese DJ and record producer from Sapporo. He graduated from Hitotsubashi University. He has released work under his own name as well as under the pseudonyms: FLR, Flare, UTU, Yoga, and Rising Sun. Strongly influenced by Detroit techn ...
and Joujouka as well as English artists
Coldcut Coldcut are an English electronic music duo composed of Matt Black and Jonathan More. Credited as pioneers for pop sampling in the 1980s, Coldcut are also considered the first stars of UK electronic dance music due to their innovative style, ...
and
Adam Freeland Adam Freeland (born 7 August 1973) is an English record producer and DJ. He is also the owner and creative director of the record label Marine Parade, which has released material by artists including Evil Nine, ILS, Alex Metric and Jape. Born ...
. These people both contributed original tracks and licensed remixes of existing numbers for the game. The team also reached out to Underworld, Fatboy Slim,
The Chemical Brothers The Chemical Brothers are an English electronic music duo formed by Tom Rowlands and Ed Simons in Manchester in 1989. They were pioneers (along with the Prodigy, Fatboy Slim, the Crystal Method, and other acts) in bringing the big beat genre t ...
and
Aphex Twin Richard David James (born 18 August 1971), best known as Aphex Twin, is an Irish-born British musician, composer and DJ. He is known for his idiosyncratic work in electronic music, electronic styles such as techno, ambient music, ambient, and jun ...
, but failed to reach an agreement about using their tracks. In the case of Underworld, the team wanted to use their track " Rez" for the opening area, as they had been doing during prototyping. Underworld declined as they did not wish to be associated with any kind of video game violence as the game involved "shooting things". This led to Sugiyama creating the opening stage track. The game also included two tracks from
Oval An oval () is a closed curve in a plane which resembles the outline of an egg. The term is not very specific, but in some areas (projective geometry, technical drawing, etc.) it is given a more precise definition, which may include either one or ...
, and a track from Ebizoo. The final boss theme was composed by Coldcut and
Tim Bran Dreadzone are a British electronic music group. They have released eight studio albums, two live albums, and two compilations. Career Dreadzone were formed in London, England in 1993 when ex-Big Audio Dynamite drummer Greg Roberts teamed up ...
. Mizuguchi had a university friend with Joujouka's Tsuyoshi Suzuki, and the two had long wanted to collaborate on a project. The track used, "Rock is Sponge", was one of a group Joujouka was creating for an album release. Mizuguchi listened to the early versions of tracks, picking "Rock is Sponge" as most suitable. For Ishii's contribution, Sega asked for five or six variations within the track, which was around five minutes long. Ishii found this challenging, but satisfying. Mizuguchi personally approached Coldcut about using their music. They immediately understood what he was trying to do, and rather than licensing their track "
Timber Lumber is wood that has been processed into dimensional lumber, including beams and planks or boards, a stage in the process of wood production. Lumber is mainly used for construction framing, as well as finishing (floors, wall panels, wi ...
" as originally requested, they composed an original track for the game. Freeland also created his track "Fear" as an original piece, inspired by Mizuguchi's description of the game as being inspired by the artwork of Kandinsky. "Fear" contained the lyric "Fear is the Mind Killer", taken from the novel ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' by Frank Herbert. This was intended as being inspirational, and emblematic of life's struggle. "Fear" was also slower-paced than the other tracks, fitting in with the area's themes and feel. For the album release, the team asked each composer to create a new remix that was the "highest" form of the track that had been mixed and synced to gameplay. The soundtrack album, titled ''Rez / Gamer's Guide to...'', was co-published in collaboration with United Game Artists by Musicmine, an imprint of Universal, and independent record company Third Ear. It included ten tracks from across the game, including secret areas. The soundtrack was released January 23, 2002. Third Ear also released two vinyl LPs. The ''Rez'' soundtracks were Third Ear's first major commercial release, with one of its founders using contacts within Sega to get the publishing contract.


Release

The game was first announced at E3 2001 under its working title "K-Project". It was shown off by both Sega and Sony for their respective consoles. The game was announced under its official title the following month at the Shibuya-AX Sony PlayStation 2 party. Concerned about the upheavals at Sega, and feeling a lack of support for ''Rez'', Mizuguchi was anxious to make an impression with his presentation of the game. To achieve this he bleached and dyed his hair pure white and made his presentation—a solo demonstration of himself playing the game live—without saying a word after taking the stage. Mizuguchi's intention was for the game to primarily speak for itself, and the reaction he received from both Sega and Sony executives was exactly what he had hoped for. In wrapping up the party,
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
chairman and former
Sony Music Sony Music Entertainment (SME), also known as simply Sony Music, is an American multinational music company. Being owned by the parent conglomerate Sony Group Corporation, it is part of the Sony Music Group, which is owned by Sony Entertainment ...
president Shigeo Maruyama took the stage and gave specific praise for ''Rez'', suggesting that it would "not only ''make'', but ''change'' history for music in games". Working together, marketing teams from both Sega and Sony developed innovative strategies to market the game including co-promoting it with electronic music festivals. For the launch party in
Akasaka, Tokyo is a residential and commercial district of Minato, Tokyo, Japan, located west of the government center in Nagatachō and north of the Roppongi district. Akasaka (including the neighboring area of Aoyama) was a ward of Tokyo City from 1878 to ...
, Mizuguchi previewed music from the game alongside Freeland, Joujouka, and Coldcut via a livestream. Sega acted as publisher for the Dreamcast version worldwide and the PS2 version in Japan and North America. The game was released in Japan for both PS2 and Dreamcast on November 22, 2001. A special "Absolute Set" edition, limited to 500 units, was sold exclusively through the Tsutaya store chain. The edition included a copy of the game and the Trance Vibrator, and themed merchandise including a T-shirt, headphones and eyedrops. Further goods along those same lines were sold at special events in the months following the game's release. The Japanese versions also included a Morolian alien from ''Space Channel 5'' as a secret playable character if players had save data from ''Space Channel 5''. While the Dreamcast version was localised into English for a European release, it went unreleased in North America. The PS2 version was marketed and published in Europe as part of Sony's deal with Sega to distribute multiple titles in the region. The game released on January 8, 2002, in North America, and February 20 in Europe. The Trance Vibrator was offered for a limited time through Sega's American online store.


''Rez HD''

A high-definition remaster for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
, titled ''Rez HD'', was developed by Mizuguchi's studio
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
and
HexaDrive is an independent video game developer based in Osaka, Japan. Founded by former Capcom programmer Masakazu Matsushita in 2007, HexaDrive has worked on different titles for various systems, notably ''Rez HD'', a HD remastering of the title '' ...
. The game was released through
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
on January 30, 2008. It was published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. Mizuguchi wanted to release an improved version of ''Rez'' on modern consoles, and so acquired the rights from Sega. Mizuguchi described ''Rez HD'' as a "pure port" that was as close as possible to what he initially envisioned for the game. Production took between seven and eight months. Both Mizuguchi and Yokota were involved in the project. He chose the 360 due to its graphics and 5.1 surround sound capacity. The download service also allowed him to distribute the game at a low price to the widest possible audience. ''Rez HD'' was HexaDrive's first job as a company. They were able to complete the project quickly due to their in-depth knowledge of then-current consoles. The team consisted of around ten people; three came from HexaDrive, and seven or eight from Q Entertainment. For the conversion, the team adjusted the aspect ratio, and raised the framerate from 30 to 60 per second.


''Rez Infinite''

''Rez Infinite'' is an expanded release of ''Rez'', first announced in December 2015 for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
. While packaged with the original version, it also shipped with a new level called Area X, and both modes were made compatible with
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
(VR) devices. For the PS4, this was achieved using the
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
. The biggest addition to the game for ''Infinite'' was "Area X", which was built from scratch using
Unreal Engine 4 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
and unlocked after playing the original for one hour. In contrast to the on-rails gameplay of ''Rez'', "Area X" allows the player to roam freely around the cyberspace environment. Mizuguchi wanted to attract both fans of the original game and newcomers who had not heard of or played ''Rez''. Alongside porting the game to new platforms, the team wanted to create something new. He led development under two small studio entities he founded; Enhance Games which oversaw and publicised the project, and the group Resonair. Over an eighteen-month period, Enhance and Resonair created the basics of the project before bringing in external studio Monstars to "color between the lines". Mizuguchi used this approach to avoid issues he had faced at Q Entertainment, which he left some years prior due to dissatisfaction with the company. He opted to return to gaming after seeing the potential for VR, creating Enhance Games to redevelop ''Rez'' for VR platforms. The team received additional marketing support from
8-4 is a Japanese video game localization company based in Shibuya, Tokyo. The company was founded in 2005 by Hiroko Minamoto and former ''Electronic Gaming Monthly'' (''EGM'') editor John Ricciardi. They were joined by Ricciardi's EGM colleague Mar ...
. The entire production lasted two years. The game's subtitle "''Infinite''" symbolised Mizuguchi's wish for both present and future players to enjoy the game. Area X was born from Enhance Games wanting to strip ''Rez'' down to its basics and rebuild it using modern technology. Mizuguchi decided on two points; first to have particles generated from impacts so players could see a visualisation of the sounds and music, and second that players could roam freely. He compared the desired experience of Area X to "flying like
Peter Pan Peter Pan is a fictional character created by List of Scottish novelists, Scottish novelist and playwright J. M. Barrie. A free-spirited and mischievous young boy who can fly and Puer aeternus, never grows up, Peter Pan spends his never-ending ...
". This provided a substantial challenge, as they needed to sync impact notes with the score without the rail shooter gameplay providing a constant speed. Area X made extensive use of particle-based rendering in its graphics, with light particles making up everything in the level. Its visual design supplied by Takashi Ishihara at the request of Mizuguchi and designer Osamu Kodera. Enemy AI within Area X was improved and Mizuguchi composed a new poem on the theme of birth to act as a coda to Yokota's original poem. The music for "Area X" was composed by Hydelic, a musical group which formed part of Resonair. The PS4 version released on October 13, 2016. It was later updated to support the
PlayStation 4 Pro The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in E ...
model. A notable piece of merchandise was a four-disc vinyl release of the game's soundtrack, which included both the original album tracks and the piece used in Area X. The release, co-created by
Iam8bit iam8bit, Inc. is a media production company, creative policy institute, and art exhibition based in Los Angeles, California. Development iam8bit was originally developed by video game and tech journalist Jon M. Gibson, in the summer of 2005 ...
, also featured a large book detailing the making of both ''Rez'' and ''Rez Infinite'', with extensive interviews with Mizuguchi and other staff members. The soundtrack later saw release on CD and digitally. A version for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
was released on August 9, 2017. This version was compatible with the
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
and
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
. Mizuguchi planned for a Windows version from an early stage, beginning development using Windows before bringing it over into the PS4 environment. He reasoned that while consoles have a finite life, games have far longer lifespans through a digital Windows release. It was also ported to Android on November 20, requiring use of the
Google Daydream Daydream is a discontinued virtual reality (VR) platform which was developed by Google, primarily for use with a headset into which a smartphone is inserted. It is available for select phones running the Android mobile operating system (versio ...
peripheral. It was also a launch title for a new model of the
Oculus Quest The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an ...
VR headset, releasing on October 13, 2020.


Reception


Original release

Sega originally shipped ''Rez'' in fairly small quantities. In Japan, the PS2 version sold just under 37,600 units. By 2003, the PlayStation 2 version had sold over 100,000 copies in North America. Although generally low, North American sales were worse than in Japan, though Mizuguchi held out hope for European sales. On the whole, ''Rez'' was classified as a commercial failure worldwide, blamed alternately on poor marketing support from Sega, and its non-standard gameplay and art style. Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' reviewed both versions of the game in the same issue. In their PS2 version review, ''Famitsu'' praised its combination of rail shooter and music genre mechanics while also praising the visual design. The Dreamcast version was given one point less than the PS2 version, with a reviewer citing the added gameplay immersion from the Trance Vibrator as the reason for the PS2 version's higher score. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' reviewed both versions, preferring the PS2 version due to experiencing slowdown on the Dreamcast release, but lauding both for their visual design and blend of absorbing musical and visual elements. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
''s Martin Taylor noted a lack of gameplay content failing to justify a full price purchase, but gave full praise to the visual and music, feeling the game was a well-designed throwback to arcade games from the early days of the medium. Sam Jones of '' Official Dreamcast Magazine UK'' lauded the visual design and music, but felt a lack of challenge and noted that Sega should develop a sequel to smooth out some of the game's issues. A second opinion from Martin Mathers cited the game as an "essential purchase" and good swansong for the Dreamcast. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s David Smith lauded the graphics and found the narrative engaging, and enjoyed the music despite comments that players needed to like the style; he sadly noted that its blend of styles would limit its audience.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in th ...
, writing for ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', said that ''Rez'' was strongest in its presentation and music, with the gameplay feeling basic compared to other rail shooters, closing by referring to the game as "decidedly different than other games on the market". Duncan Baizley of '' PSM2'' was less positive, recognising its niche appeal but finding it lacking as a game for mainstream players; the environments and concept met with praise, but he faulted the music and found the gameplay difficult due to the graphic style. Writing for ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' in 2002, reviewer Thomas L. McDonald described ''Rez'' as a game that "carves out its own niche" as an abstract shooter, both emphasising its differences from traditional
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to pres ...
s and its laudable result.


Later releases

Giving ''Rez HD'' a perfect score, Sam Kennedy of '' 1Up.com'' felt that the release proved the original was ahead of its time, saying its stylised graphics had hardly aged and that the graphical and audio updates showed off the game as its best. ''GameSpot''s Don Francis, despite finding the music monotonous after a while, lauded the technical improvements made and how well the original graphics and gameplay had aged. Erik Brudvig of ''IGN'' praised the upgrade to the game, citing it as unique among the Xbox Live library and worth trying for any gamer, while admitting its niche appeal and lack of new content. Simon Parkin, writing for ''Eurogamer'', also gave the port a perfect score and noted that modern gamers would be more appreciative of the title than those when it first released. Both the PS4 and PC versions of ''Rez Infinite'' received "generally favourable" reviews, earning scores of 89 points out of 100 on review aggregate
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Martin Robinson of ''Eurogamer'' called the game a "modern masterpiece", and ''GameSpot''s Alexa Ray Corriea gave it general praise, citing it as a modern classic despite a lack of content. Chris Carter of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' praised the game's unique nature, and ''IGN''s Vince Ingenito called it the most complete version of ''Rez'' with or without the VR functions. Lucas Sullivan, writing for ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'', lauded the additions and gameplay despite a lack of content and online elements. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' called it the best VR-based title of 2016, and Phil Savage of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' lauded the range of graphics option alongside the aesthetic upgrades and new content. The VR mode and Area X were universally lauded, with the latter being praised for both its music and graphics. Both Sullivan and Corriea felt that the game had achieved its full potential with ''Rez Infinite''.


Accolades and retrospectives

''Rez'' received an award from The Agency for Cultural Affairs Media Art Festival in Japan. At the 2002 NAVGTR awards, ''Rez'' was nominated in the "Outstanding Innovation in Game Play" category, and was nominated for "Console Action/Adventure Game of the Year" at the 2003
D.I.C.E. Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Academy Awards, Oscar". The awards are arranged by the Ac ...
. At the second
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
in 2001, the game was one of five titles highlighted in the "Game Innovation Spotlights" category, and was one of four games nominated for the 2001
BAFTA Interactive Entertainment Awards The British Academy of Film and Television Arts ( BAFTA) annually hosted the BAFTA Interactive Entertainment Awards for multimedia entertainment between 1998 and 2003. In 2003, BAFTA announced the award would be split into two separate ceremonies ...
in their "Interactive Arts" category. It also won ''GameSpot''s 2002 "Best Graphics (Artistic) on PlayStation 2" award, and was nominated in the "Best Game No One Played on PlayStation 2" category. In anniversary retrospectives and lists of memorable Dreamcast titles from multiple websites including ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' and ''IGN'', ''Rez'' was noted for its visual design and blend of gameplay and music. As part of a feature on Mizuguchi's career and work, James Mielke of ''1Up.com'' considered ''Rez'' underrated in its time and having aged well compared to its contemporaries. The game would go on to receive "Runner Up" in the category of "Electronic - Puzzle and Classic" in ''Games''s annual "The Games 100". In 2009, ''Edge'' ranked the game #49 on its list of "The 100 Best Games To Play Today", calling it "Astonishing to watch nduniquely absorbing to play". In 2012, ''Rez'' was listed on
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to ...
's list for the 100 greatest video games of all time. ''Rez'' was chosen as one of the Dreamcast games to be shown at the
Smithsonian American Art Museum The Smithsonian American Art Museum (commonly known as SAAM, and formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds o ...
's 2012 exhibition,
The Art of Video Games ''The Art of Video Games'' was an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium o ...
. ''Rez HD'' was rated the 13th best Xbox Live Arcade of all time by ''IGN'' in a September 2010 listing. At
The Game Awards 2016 The Game Awards 2016 was an award show that honored the best video games of 2016. It was produced and hosted by Geoff Keighley at the Microsoft Theater in Los Angeles on December 1, 2016, and was live streamed across several platforms. At the ev ...
, ''Rez Infinite'' was nominated for "Best Music/Sound Design" and won "Best VR Game". It was also nominated for the equivalent "Best VR/AR Game" award at the 2016 Game Developers Choice Awards. At the 2017 British Academy Games Awards, the game was nominated in the "Audio Achievement" category.


Legacy

Despite low sales, a sequel to ''Rez'' was being planned at Sega prior to its internal restructuring. Mizuguchi has continued to expand upon his game designs, aiming to bring in casual players and have them experience synesthesia as he wanted to do with ''Rez''. The
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
-published '' Child of Eden'' is a spiritual successor to ''Rez'', designed around the same gameplay and sensory principles. Mizuguchi envisioned ''Rez'' as being the first in a trilogy of similar titles. According to a 2017 interview, Area X was seen by him partly as a prototype for the conceptual third title.


References


Notes


Citations


Bibliography

* *


External links


Official ''Rez Infinite'' websiteOfficial ''Rez'' website
via
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...

''Rez''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{Authority control 2001 video games Android (operating system) games Dreamcast games HTC Vive games Music video games PlayStation 2 games PlayStation 4 games PlayStation 4 Pro enhanced games PlayStation VR games Meta Quest games Oculus Rift games Q Entertainment games Rail shooters Sega video games Sony Interactive Entertainment games Video games about virtual reality Windows games Xbox 360 Live Arcade games The Game Awards winners Video games developed in Japan Single-player video games HexaDrive games