Child Of Eden
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Child Of Eden
''Child of Eden'' is a 2011 musical rail shooter developed by Q Entertainment and published by Ubisoft for Xbox 360 and PlayStation 3. Following the player's journey to purge a far-future internet of viruses, the gameplay features shooting numerous enemies from a first-person perspective, with scores based on performance and bonuses awarded for syncing groups of shots with each stage's musical track. In addition to standard controllers, each version has the option to use motion controls through the Kinect and PlayStation Move respectively. It is a spiritual successor to the 2001 title '' Rez'', carrying over the aim of producing a feeling of synesthesia in players. The game was conceived by Q Entertainment founder Tetsuya Mizuguchi, and was his last major project with the company. Beginning production in 2008, it carried over Mizuguchi's gameplay philosophies from earlier titles. Motion controls were incorporated after production began. The music and sound production was led by Y ...
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Children Of Eden
''Children of Eden'' is a 1991 musical with music and lyrics by Stephen Schwartz and a book by John Caird. The musical is based on the Book of Genesis, with Act I telling the story of Adam and Eve, and Cain and Abel, while Act II deals with Noah and the Flood. Though commercially the musical has had very little success, it is popular in community and regional theatres worldwide, due to its ability to accommodate a large or small cast, religious subject, and its universal themes of family and love. The show's publisher, Music Theatre International, reports that ''Children of Eden'' is one of its top 20 most frequently licensed properties. Production history Origins ''Children of Eden'' was originally written in 1986 as ''Family Tree'' for a production by Youth Sing Praise, a religious-oriented high school theatre camp performed at the National Shrine of Our Lady of the Snows in Belleville, Illinois. Stephen Schwartz adapted the script and music of ''Family Tree'' into a fu ...
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Rez (video Game)
''Rez'' is a musical rail shooter developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2. It was released in Japan in 2001, followed by releases to the United States and Europe in 2002. The game was ported to Xbox 360 as ''Rez HD'' by Q Entertainment and HexaDrive in 2008. A virtual reality-compatible expanded version dubbed ''Rez Infinite'' was co-developed and released through 2016, 2017, and 2020 by Enhance Games, Resonair and Monstars for PlayStation 4, Microsoft Windows, Android and Oculus Quest. Following a hacker's journey into a malfunctioning AI system, the game has players controlling their avatar as they shoot down numerous enemies. The gameplay and projectile hits sync with the music and have vibration feedback for different controllers, aiming to create a sense of synesthesia. The narrative is told using little description and no dialogue and includes thematic references to the journey of life and technological singularity. The ...
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FromSoftware
FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game), King's Field'', for the PlayStation (console), PlayStation in 1994. Its success shifted FromSoftware to focus fully on video games, with them producing two more ''King's Field'' games before creating the mecha combat series ''Armored Core'' (1997), one of their flagship franchises. By the 2000s, the company's lineup also included the ''Echo Night'', ''Shadow Tower'', ''Lost Kingdoms'', ''Otogi'', and ''Another Century's Episode'' series. FromSoftware would achieve breakout success in the 2010s, spurred by ''Demon's Souls'' (2009) and ''Dark Souls (video game), Dark Souls'' (2011), the latter being the first entry in a Dark Souls, trilogy whose success led to the creation of a subgenre of action role-playing games known as Soulslikes. Th ...
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Quantization (music)
In digital music processing technology, quantization is the studio-software process of transforming performed musical notes, which may have some imprecision due to expressive performance, to an underlying musical representation that eliminates the imprecision. The process results in notes being set on beats and on exact fractions of beats. The purpose of quantization in music processing is to provide a more beat-accurate timing of sounds. Quantization is frequently applied to a record of MIDI notes created by the use of a musical keyboard or drum machine. Additionally, the phrase "pitch quantization" can refer to pitch correction used in audio production, such as using Auto-Tune. Description A frequent application of quantization in this context lies within MIDI application software or hardware. MIDI sequencers typically include quantization in their manifest of edit commands. In this case, the dimensions of this timing grid are set beforehand. When one instructs the music appl ...
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Geometry Instancing
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition. API support Starting in Direct3D version 9, Microsoft included support for geometry instancing. This method improves the potential runtime performance of rendering instanced geometry by explicitly allowing multiple copies of a mesh to be rendered sequentially by specifying the differentiating parameters for each in a separate stream. The same functionality is available in Vulkan core, and the OpenGL core in versions 3.1 and up but m ...
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Nami Miyahara
is a Japanese voice actress and singer associated by Atomic Monkey. Miyahara debuted as a voice actress in 1998 as Shouko Yamanobe in '' Mamotte Shugogetten''. Notable roles she has played include Momoko Asuka and Masaru Yada from the ''Ojamajo Doremi'' series, Wallace from '' Digimon Adventure 02'', Miyako Gōtokuji/Rolling Bubbles from ''Powerpuff Girls Z'', Lyuze from ''Casshern Sins'', and Akari Tsukumo from ''Yu-Gi-Oh! Zexal''. In addition to her voice acting, Miyahara also pursued a singing career and released her first extended play, ''Reason'', in 2003. She also provided vocals for Genki Rockets. Early life When Miyahara was in junior high, she and her family moved to Austria, where she attended an international school and learned English. Career Voice acting career Miyahara began her voice acting career in 1997. Musical career Miyahara pursued a musical career alongside her voice acting works. Aside from performing image songs associated with some of the chara ...
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Rei Yasuda
Rachel Rhodes (born April 15, 1993), known professionally as , is a Japanese singer and model. She portrayed and co-voiced the character Lumi, the fictional lead vocalist of Genki Rockets in 2006. She debuted as a solo singer in 2013. Early life and education Rachel Rhodes was born in North Carolina, United States on April 15, 1993, but moved to Japan at the age of 3. She attended an American school at Yokota Air Base. Rhodes is a hāfu from an American father who was from Michigan and a Japanese mother and is fluent in both English and Japanese. When Rhodes was in first grade, she was inspired to become a singer after hearing her mother listening to "First Love" by Hikaru Utada. She was later influenced by Mariya Takeuchi and Love Psychedelico. When she was in third grade she listened to American R&B artists Alicia Keys and Usher. Her younger brother is model Musashi Rhodes. Career 2006-2013: Genki Rockets Yasuda first began modeling in 2006, and appeared in a promotiona ...
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E3 2010
The Electronic Entertainment Expo 2010 (E3 2010) was the 16th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 14, 2010, and ended on June 17, 2010, with 45,600 total attendees. There was also an E3 event held in Sony's PlayStation Home. Layout E3 2010 was held at the Los Angeles Convention Center with the show occupying the South and West Halls as well as the first floor. West Hall Sony Computer Entertainment and Nintendo had booths that were directly opposite of each other. Other notable developers and publishers located on this floor were Atlus, Atari, Bethesda, Sony Online Entertainment, and Capcom. South Hall The hall has three types of booths: large, medium and small. The large booths were occupied by Square Enix, MTV Games, Microsoft, Ubisoft, Disney Interactive Studios, and Electronic Arts. The medium booths were occupied by Sega, Konami, THQ, Warner Bros. Interactive, and Take-Two Interactive. The small ...
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Puzzle Fusion
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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Lumines
(pronounced as "Loo-min-ess") is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color which will be erased when the Time Line passes over them. The game is lost when the blocks reach the top of the playing field. The series was initially conceived when Tetsuya Mizuguchi heard about the PlayStation Portable and wanted to develop a game for it. Since the original release, several sequels have been developed and released for multiple platforms including, PC, PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, Nintendo Switch, mobile phone, iOS, and Android. The series has received many positive reviews and awards with the original receiving the highest review score ratings and the majority of the awards. Gameplay ''Lumines'' is a block-dropping game that seems at first similar to ''Columns ...
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Space Channel 5
''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan and North America). A version for the Game Boy Advance (GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks. The game was conceived by Tetsuya Mizuguchi, who was told to create something aimed at a female audience. Production lasted two years, with a staff of around 20 that included company veterans and newcomers to game development. The music, composed by Naofumi Hataya and Kenichi Tokoi, drew inspiration from big band music. Ken Woodman's "Mexican Flyer" had informed the musical style and acted as the theme song. The overall style was influenced by culture f ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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