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PSM3
''PSM3'' (short for ''PlayStation 3 Magazine'') was a video game magazine specializing in all Sony video game consoles and handheld gaming platforms. It was published by Future plc, a UK-based publishing company. The magazine launched in October 2000 under the name ''PSM2'' and quickly became one of the most popular unofficial PlayStation magazines on the market. It changed its name to ''PSM3'' in issue 78, focusing more on Sony's PlayStation 3, but still covering PlayStation Portable and PlayStation 2. In July 2011, ''PSM3'' underwent a redesign in an effort to appeal to the "needs of the modern, adult gamer." On 13 November 2012, it was announced that both ''PSM3'' and sister magazine Xbox World would be closed down by publisher Future. The final issue of both magazines went on sale on 12 December 2012. Magazine team PSM3 also had a number of regular freelance contributors, including writers from ''Edge'', ''PC Gamer'' and ''NME''. DVD ''PSM3s cover disc was popular with re ...
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Xbox World
''Xbox World'' was a British Xbox and Xbox 360 magazine published by Future plc. History ''Xbox World 360'' began life as Xbox World, with issue one released in early 2003, over a year after the Xbox's release. Published by Computec Media, the editor at launch was Pat Garratt (now of ''Eurogamer''), and the managing editor was former ''CU Amiga'' editor Tony Horgan. ''Xbox World'', alongside sister magazine ''PlayStation World'', was acquired by Future plc in late 2003. The majority of the staff departed during the magazine's move from London to Future's Bath offices. The editor for the first Future-published Xbox World was Lee Hall. In September 2005, ''Xbox World'' relaunched as ''Xbox World 360'' under the guidance of former '' NGC'' editor Tim Weaver. It contains an achievements/hint/cheats/walkthrough book and a double sided four-hour disc including a DVD side and a HD side to be run on the Xbox 360. In the November 2011 issue, the magazine was revamped and reverted to ...
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Joel Snape
Joel Snape (born 28 February 1979) is an English author. He is the author of the Dylan Douglas series, described by the Daily Telegraph as having the "flavour of a junior Martin Amis."
telegraph.co.uk. Last retrieved 12 June 2007
He is also GMA-nominated contributor to the UK's Official PlayStation Magazine and unofficial PlayStation magazine , has written for , and previously worked as The Boy Next Door, an agony uncle for J-17. He is currently the editor at large of the
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Magazines Established In 2000
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , t ...
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Defunct Computer Magazines Published In The United Kingdom
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Magazines Published In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Monthly Magazines Published In The United Kingdom
Monthly usually refers to the scheduling of something every month. It may also refer to: * ''The Monthly'' * ''Monthly Magazine'' * '' Monthly Review'' * ''PQ Monthly'' * ''Home Monthly'' * ''Trader Monthly'' * '' Overland Monthly'' * Menstruation Menstruation (also known as a period, among other colloquial terms) is the regular discharge of blood and mucosal tissue from the inner lining of the uterus through the vagina. The menstrual cycle is characterized by the rise and fall of hor ...
, sometimes known as "monthly" {{disambiguation ...
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2012 Disestablishments In The United Kingdom
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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Akihabara
is a common name for the area around Akihabara Station in the Chiyoda ward of Tokyo, Japan. Administratively, the area called Akihabara mainly belongs to the and Kanda-Sakumachō districts in Chiyoda. There exists an administrative district called Akihabara in the Taitō ward further north of Akihabara Station, but it is not the place people generally refer to as Akihabara. The name Akihabara is a shortening of , which ultimately comes from , named after a fire-controlling deity of a firefighting shrine built after the area was destroyed by a fire in 1869.Cybriwsky, Roman. ''Historical dictionary of Tokyo.''Scarecrow Press, 2011. Akihabara gained the nickname shortly after World War II for being a major shopping center for household electronic goods and the post-war black market.Nobuoka, Jakob. "User innovation and creative consumption in Japanese culture industries: The case of Akihabara, Tokyo." ''Geografiska Annaler: Series B, Human Geography'' 92.3 (2010): 205–218.Yamad ...
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Podcast
A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device to listen to at a time of their choosing. Streaming applications and podcasting services provide a convenient and integrated way to manage a personal consumption queue across many podcast sources and playback devices. There also exist podcast search engines, which help users find and share podcast episodes. A podcast series usually features one or more recurring hosts engaged in a discussion about a particular topic or current event. Discussion and content within a podcast can range from carefully scripted to completely improvised. Podcasts combine elaborate and artistic sound production with thematic concerns ranging from scientific research to slice-of-life journalism. Many podcast series provide an associated website with links and show notes, guest biographies, transcripts ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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