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''Prince of Persia'' is a
cinematic platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
developed and published by
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
in 1989. It was designed and implemented by
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games '' Karateka'' and '' Prince of Persia'' in the 1980s, the l ...
. Taking place in medieval
Persia Iran, officially the Islamic Republic of Iran, and also called Persia, is a country located in Western Asia. It is bordered by Iraq and Turkey to the west, by Azerbaijan and Armenia to the northwest, by the Caspian Sea and Turkmeni ...
, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil
Grand Vizier Grand vizier ( fa, وزيرِ اعظم, vazîr-i aʾzam; ota, صدر اعظم, sadr-ı aʾzam; tr, sadrazam) was the title of the effective head of government of many sovereign states in the Islamic world. The office of Grand Vizier was first ...
Jaffar and save an imprisoned princess. Much like ''
Karateka (; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujia ...
'', Mechner's first
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
, ''Prince of Persia'' used
rotoscoping Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced o ...
for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes, and
swashbuckler film Swashbuckler films are a subgenre of the action film genre, often characterised by swordfighting and adventurous heroic characters, known as swashbucklers. Real historical events often feature prominently in the plot, morality is often clear-cu ...
s such as ''
The Adventures of Robin Hood ''The Adventures of Robin Hood'' is a 1938 American Technicolor swashbuckler film from Warner Bros. Pictures. It was produced by Hal B. Wallis and Henry Blanke, directed by Michael Curtiz and William Keighley, and stars Errol Flynn, Olivia d ...
''. The game was critically acclaimed but was not an immediate commercial success, as it was released at the tail end of the Apple II's relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as '' Another World''. Its success launched the ''Prince of Persia'' franchise, consisting of two sequels, '' Prince of Persia 2: The Shadow and the Flame'' (1993) and '' Prince of Persia 3D'' (1999), and two reboots: '' Prince of Persia: The Sands of Time'' (2003), which was followed by three sequels of its own, and ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'' (2008).


Gameplay

The main objective of the player is to lead the unnamed protagonist out of dungeons and into a tower before time runs out. This cannot be done without bypassing traps and fighting hostile swordsmen. The game consists of twelve levels (though some console versions have more). However, a game session may be saved and resumed at a later time only after level 2. The player has a health indicator that consists of a series of small red triangles. The player starts with three. Each time the protagonist is damaged (cut by sword, fallen from two floors of heights or hit by a falling rock), the player loses one of these indicators. There are small jars containing potions of several colours and sizes. The red potions scattered throughout the game restore one health indicator. The blue potions are poisonous, and they take one life indicator as damage. There are also large jars of red potion that increase the maximum number of health indicators by one, and large jars of green potion that grants a temporarily ability to hover. If the player's health is reduced to zero, the protagonist dies. Subsequently, the game is restarted from the beginning of the stage in which the protagonist died but the timer will not reset to that point, effectively constituting a time penalty. There is no counter for the number of
lives Lives may refer to: * The plural form of a '' life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous ...
; but if time runs out, the princess will be gone and the game will be over, subject to variations per console versions: *The DOS version allows the player already in the very late part of Level 12 to continue after time is out with no extra life, so: #Restarting the level by pressing appropriate buttons is not death, thus not failing the game yet. #Any player's death, including having killed Jaffar then falling from excessive floors of heights, also fails the game in which case the Princess is also gone. #Only defeating Jaffar and exiting Level 12 alive will still save the Princess, with a negative time score in the hall of fame. *The Macintosh port will not give the player a game over once they reach the final area of Level 12 (stored in data as Level 13), provided they make it there on time. The player must cross the magic bridge and make a screen-transition to a room with falling tiles to be 'safe'; once there, they will always be allowed to continue, regardless of deaths or time expiration. Running out of time at any point before the screen-transition, including the bridge, will result in game over as usual. *The Super NES remake allows the players to save themselves after time is out, to get the game over at the end without the princess saved. There are three types of traps that the player must bypass: Spike traps, deep pits (three or more levels deep) and guillotines. Getting caught or falling into each results in the instant death of the protagonist. In addition, there are gates that can be raised for a short period of time by having the protagonist stand on the activation trigger. The player must pass through the gates while they are still open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate. Hostile swordsmen (Jaffar and his guards) are yet another obstacle. The player obtains a sword in the first stage, which they can use to fight these adversaries. The protagonist's sword maneuvers are as follows: advance, back off, slash, parry, or a combined parry-then-slash attack. Enemy swordsmen also have a health indicator similar to that of the protagonist. Killing them involves slashing them until their health indicator is depleted or by pushing them into traps while fighting. In stage three a skeletal swordsman comes to life and does battle with the protagonist. The skeleton cannot be killed with the sword, but can be defeated by being dropped into one of the pits. A unique trap encountered in stage four, which serves as a plot device, is a magic mirror, whose appearance is followed by an ominous
leitmotif A leitmotif or leitmotiv () is a "short, recurring musical phrase" associated with a particular person, place, or idea. It is closely related to the musical concepts of ''idée fixe'' or ''motto-theme''. The spelling ''leitmotif'' is an anglic ...
. The protagonist is forced to jump through this mirror upon which his doppelganger emerges from the other side, draining the protagonist's health to one. This apparition later hinders the protagonist by stealing a potion and throwing him into a dungeon. The protagonist cannot kill this apparition as they share lives; any damage inflicted upon one also hurts the other. Therefore, the protagonist must merge with his doppelganger. In stage eight, the protagonist becomes trapped behind a gate before he can reach the exit. In this stage the Princess sends a white mouse to trigger the gate open again, allowing him to proceed to the next level. In stage twelve protagonist faces his shadow doppelgänger. Once they have merged, the player can run across an invisible bridge to a new area, where they battle Jaffar (once the final checkpoint is reached, the player will no longer get a game over screen even if time runs out, except if the player dies after the timeout). Once Jaffar is defeated, his spell is broken and the Princess can be saved. In addition, the in-game timer is stopped at the moment of Jaffar's death, and the time remaining will appear on the high scores.


Plot

The game is set in
medieval Persia The history of Iran is intertwined with the history of a larger region known as Greater Iran, comprising the area from Anatolia in the west to the borders of Ancient India and the Syr Darya in the east, and from the Caucasus and the Eurasian Step ...
. While the
sultan Sultan (; ar, سلطان ', ) is a position with several historical meanings. Originally, it was an Arabic abstract noun meaning "strength", "authority", "rulership", derived from the verbal noun ', meaning "authority" or "power". Later, it c ...
is fighting a war in a foreign land, his
vizier A vizier (; ar, وزير, wazīr; fa, وزیر, vazīr), or wazir, is a high-ranking political advisor or minister in the near east. The Abbasid caliphs gave the title ''wazir'' to a minister formerly called '' katib'' (secretary), who was ...
Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes (extended to 120 minutes in the Super NES version, which has longer and harder levels). The game's unnamed protagonist, whom the Princess loves, is thrown prisoner into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own
doppelgänger A doppelgänger (), a compound noun formed by combining the two nouns (double) and (walker or goer) (), doppelgaenger or doppelganger is a biologically unrelated look-alike, or a double, of a living person. In fiction and mythology, a doppelg ...
, conjured out of a magic mirror.


Development

Development for the game began in 1985, the year
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games '' Karateka'' and '' Prince of Persia'' in the 1980s, the l ...
graduated from
Yale University Yale University is a private research university in New Haven, Connecticut. Established in 1701 as the Collegiate School, it is the third-oldest institution of higher education in the United States and among the most prestigious in the w ...
. At that time, Mechner had already developed one game, ''
Karateka (; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujia ...
'', for distributor
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
. Despite expecting a sequel to ''Karateka'', the distributor gave Mechner creative freedom to create an original game. The game drew from several sources of inspiration beyond video games, including literature such as the ''
Arabian Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian ...
'' stories, and films such as ''
Raiders of the Lost Ark ''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. It stars Harrison Ford, Karen Allen, Paul Freeman, Ro ...
'' and ''
The Adventures of Robin Hood ''The Adventures of Robin Hood'' is a 1938 American Technicolor swashbuckler film from Warner Bros. Pictures. It was produced by Hal B. Wallis and Henry Blanke, directed by Michael Curtiz and William Keighley, and stars Errol Flynn, Olivia d ...
''. ''Prince of Persia'' was programmed in 6502 assembly, a low-level programming language. Mechner used an animation technique called
rotoscoping Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced o ...
, with which he used footage to animate the characters' sprites and movements. To create the protagonist's platforming motions, Mechner traced video footage of his younger brother running and jumping in white clothes. To create the game's sword fighting sprites, Mechner rotoscoped the final duel scene between
Errol Flynn Errol Leslie Thomson Flynn (20 June 1909 – 14 October 1959) was an Australian-American actor who achieved worldwide fame during the Classical Hollywood cinema, Golden Age of Hollywood. He was known for his romantic swashbuckler roles, freque ...
and
Basil Rathbone Philip St. John Basil Rathbone MC (13 June 1892 – 21 July 1967) was a South African-born English actor. He rose to prominence in the United Kingdom as a Shakespearean stage actor and went on to appear in more than 70 films, primarily costume ...
in the 1938 film ''
The Adventures of Robin Hood ''The Adventures of Robin Hood'' is a 1938 American Technicolor swashbuckler film from Warner Bros. Pictures. It was produced by Hal B. Wallis and Henry Blanke, directed by Michael Curtiz and William Keighley, and stars Errol Flynn, Olivia d ...
''. Though the use of rotoscoping was regarded as a pioneering move, Mechner later recalled that "when we made that decision with ''Prince of Persia'', I wasn't thinking about being cutting edge—we did it essentially because I'm not that good at drawing or animation, and it was the only way I could think of to get lifelike movement." Also unusual was the method of combat: protagonist and enemies fought with
sword A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed ti ...
s, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of the film ''
Raiders of the Lost Ark ''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. It stars Harrison Ford, Karen Allen, Paul Freeman, Ro ...
'' had been one of the main inspirations for the character's acrobatic responses in a dangerous environment. During development, the Prince was meant to be a nonviolent character, so the game didn't initially include combat. However, due to finding the gameplay to be dull and after incessant demand from Tomi Pierce, a colleague of his, Mechner added sword fighting to the game and created Shadow Man, the Prince's doppelgänger. Guards were later added when Mechner managed to make use of an additional 12K of the Apple II's memory. For the Japanese computer ports,
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
and
Riverhillsoft was a Japanese video game manufacturer in operation from 1982 to 2004. The studio focused in the 1980s developing games for Japanese home computers, in the 1990s shifted to console game development, and in the 2000s to mobile games. They also pub ...
enhanced the visuals and redesigned the Prince's appearance, introducing the classic
turban A turban (from Persian دولبند‌, ''dulband''; via Middle French ''turbant'') is a type of headwear based on cloth winding. Featuring many variations, it is worn as customary headwear by people of various cultures. Communities with promin ...
and
vest A waistcoat ( UK and Commonwealth, or ; colloquially called a weskit), or vest ( US and Canada), is a sleeveless upper-body garment. It is usually worn over a dress shirt and necktie and below a coat as a part of most men's formal wear. ...
look. This version became the basis for the Macintosh version and later ''Prince of Persia'' ports and games by Broderbund. Riverhillsoft's
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
version also added a Red Book CD audio soundtrack. The Game Boy version was the first game to feature music by
Tommy Tallarico Tommy Tallarico (born Thomas Andrew Tallarico; February 18, 1968) is an American video game music composer, musician, sound designer, television personality, live show creative director and producer. He and his company, Tommy Tallarico Studio ...
. He was a playtester for Virgin Interactive and offered to compose the music free of charge.


Ports

After its release on the Apple II, ''Prince of Persia'' was ported to a variety of platforms. Below is a list of the ports that were developed.


Reception

''Prince of Persia'' received a positive critical reception, but was initially a commercial failure in North America, where it had sold only 7,000 units each on the Apple II and IBM PC by July 1990. It was when the game was released in Japan and Europe that year that it became a commercial success. In July 1990, the NEC PC-9801 version sold 10,000 units as soon as it was released in Japan. It was then ported to various different home computers and
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, eventually selling 2 million units worldwide by the time its sequel '' Prince of Persia 2: The Shadow and the Flame'' (1993) was in production. It has sold more than copies, .
Charles Ardai Charles Ardai (born 1969) is an American entrepreneur, businessperson, and writer of award winning crime fiction and mysteries. He is founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He is also an early employee ...
of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' stated that the game package's claim that it "breaks new ground with animation so uncannily human it must be seen to be believed" was true. He wrote that ''Prince of Persia'' "succeeds at being more than a running-jumping game (in other words, a gussied-up
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
game)" because it "captures the ''feel'' of those great old adventure films", citing '' Thief of Baghdad'', ''
Frankenstein ''Frankenstein; or, The Modern Prometheus'' is an 1818 novel written by English author Mary Shelley. ''Frankenstein'' tells the story of Victor Frankenstein, a young scientist who creates a sapient creature in an unorthodox scientific ...
'', and ''
Dracula ''Dracula'' is a novel by Bram Stoker, published in 1897. As an epistolary novel, the narrative is related through letters, diary entries, and newspaper articles. It has no single protagonist, but opens with solicitor Jonathan Harker taki ...
''. Ardai concluded that it was "a tremendous achievement" in games comparable to that of ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' in film. In 1991, the game was ranked the 12th best Amiga game of all time by ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comp ...
''. In 1992, ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' described the Macintosh version as having "brilliant graphics and excellent sound ... Sure, you could do all this years ago on a Commodore 64 or Atari 400. But those games never looked or sounded like this". Reviewing the Genesis version, ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' praised the "extremely fluid" animation of the player character and commented that the controls are difficult to master but nonetheless very effective. Comparing it to the Super NES version, they summarized that "the Genesis version has better graphics, and the SNES has better music. Otherwise, the two are identical in almost every way ..." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' (''EGM'') likewise assessed the Genesis version as "An excellent conversion of the classic action game", and added that the game's challenging strategy and technique give it high longevity. ''EGM''s panel of four reviewers each gave it a rating of 8 out of 10, adding up to an overall score of 32 out of 40.''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'', 1998 Video Game Buyer's Guide, p. 86
In 1991, ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' named ''Prince of Persia'' one of the 50 best computer games ever, highlighting its "unbelievably good animation". In 1996, ''Computer Gaming World'' named ''Prince of Persia'' the 84th best game ever, with the editors calling it "an acrobatic platformer with amazingly fluid action". In 1995, ''
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ...
'' ranked the game 42nd on their Top 100 Video Games.


Legacy

''Prince of Persia'' influenced cinematic platformers such as '' Another World'' and '' Flashback'' as well as
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
s such as ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'', which used a similar control scheme.Blache, Fabian & Fielder, Lauren
History of Tomb Raider
GameSpot, Accessed April 1, 2009
A few DOS games were created using exactly the same game mechanics of the DOS version of Prince of Persia. Makh-Shevet created ''Cruel World'' in 1993 and
Capstone Software Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as '' Corridor 7: Alien Invasion'', '' William Shatner's TekWar'' and '' Witchaven'', and is ...
created ''
Zorro Zorro ( Spanish for 'fox') is a fictional character created in 1919 by American pulp writer Johnston McCulley, appearing in works set in the Pueblo of Los Angeles in Alta California. He is typically portrayed as a dashing masked vigilante w ...
'' in 1995. In 2007, ''Prince of Persia'' was remade and ported by
Gameloft Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games ma ...
. The
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
, titled '' Prince of Persia Classic'', was released on June 13, 2007, to the
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
, and on October 23, 2008, on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
. It features the same level design and general premise but contained 3D-rendered graphics, more fluid movements, and ''Sands of Time'' aesthetics. The gameplay and controls were slightly adjusted to include a wall-jump move and different swordplay. New game modes were also added, such as "Time Attack" and "Survival". The game has also been released on Android.
Reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
efforts by fans of the original game have resulted in detailed documentation of the
file format A file format is a standard way that information is encoded for storage in a computer file. It specifies how bits are used to encode information in a digital storage medium. File formats may be either proprietary or free. Some file format ...
s of the MS-DOS version. Various
level editor In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
s have been created that can be used to modify the level files of the game. With these editors and other software, over 60 mods have been created. On April 17, 2012, Jordan Mechner established a
GitHub GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, cont ...
repository containing the long-thought-lost original Apple II
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
for Prince of Persia. A technical document describing the operation of this source code is available on Mechner's website. On April 30, 2020, Mechner did an
AMA Ama or AMA may refer to: Ama Languages * Ama language (New Guinea) * Ama language (Sudan) People * Ama (Ama Kōhei), former ring name for sumo wrestler Harumafuji Kōhei * Mary Ama, a New Zealand artist * Shola Ama, a British singer * Ām ...
on
Reddit Reddit (; stylized in all lowercase as reddit) is an American social news aggregation, content rating, and discussion website. Registered users (commonly referred to as "Redditors") submit content to the site such as links, text posts, imag ...
where he stated that he would be releasing his journals from the development of the game as a book and users could ask any questions that they may have about the game to him.


References


External links

* * *
''Prince of Persia 1 page''
at PoPUW.com * {{DEFAULTSORT:Prince Of Persia (1989 Video Game) 1989 video games Action-adventure games Amiga games Amstrad CPC games Apple II games Atari ST games Broderbund games Cinematic platform games Classic Mac OS games Commercial video games with freely available source code Commodore 64 games Domark games DOS games FM Towns games Game Boy Color games Game Boy games Game Gear games IOS games Konami games Master System games Mobile games NEC PC-9801 games Nintendo Entertainment System games Platform games PlayStation Network games Presage Software games Prince of Persia games Red Orb Entertainment games Riverhillsoft games SAM Coupé games Sega CD games Sega Genesis games Sharp X68000 games Single-player video games Super Nintendo Entertainment System games TurboGrafx-CD games Video games developed in the United States Video games scored by Mark Cooksey Video games scored by Tommy Tallarico Video games set in Iran Video games with alternative versions Video games with oblique graphics Video games with rotoscoped graphics Virgin Interactive games Virtual Console games Xbox 360 Live Arcade games ZX Spectrum games