Prince Of Persia (2008 Video Game)
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Prince Of Persia (2008 Video Game)
''Prince of Persia'' is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is the seventh main installment in the ''Prince of Persia'' franchise, and the second reboot, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for PlayStation 3 and Xbox 360 (the fifth anniversary of the Microsoft Windows release for '' The Sands of Time'') and on December 9, 2008, for Windows. It was released on March 24, 2009, for Mac OS X via the Cider engine. The game was also released on November 11, 2008, by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment, and has a feature of enabling the players to control a second character at certain points of levels. The game is set in ancient Persia, and follows an unnamed player-character, who finds himself in a mysterious land after a large sandstorm diverted him from his co ...
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Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's ''Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', ''Far Cry'', ''Watch Dogs'', and ''For Honor''. As of 2021, the studio employs more than 4,000 staff. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there. History Backgroun ...
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The Sands Of Time
Sands of time may refer to: *Sands of time (idiom), a figurative expression in the English language relating the passage of time to the sand in an hourglass. Music albums * ''Sands of Time'' (Jay and the Americans album), a 1969 album by Jay and the Americans * ''Sands of Time'' (S.O.S. Band album), a 1986 R&B album by the S.O.S. Band * ''Sands of Time'' (EP), the 2002 debut EP by Black Majesty * ''Sands of Time'' (Black Majesty album), a 2003 power metal album by Black Majesty *''Sands of Time'', a 2003 hardcore album by Born from Pain *''Sands of Time'' (Clive Palmer album), a 2004 album by Clive Palmer * ''Sands of Time'' (Nothing's Carved in Stone album), a 2010 rock album by Nothing's Carved in Stone Songs and music *"Sands of Time", a song from Fleetwood Mac's 1971 album '' Future Games'' *"Sands of Time", a 1972 song by Vodka Collins *"Sands of Time", a song from Edguy's 2000 album ''The Savage Poetry'' *"Sands of Time", a song from Wayne Hancock's 2001 album, ''A-Town Blu ...
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Angra Mainyu
Angra Mainyu (; Avestan: 𐬀𐬢𐬭𐬀⸱𐬨𐬀𐬌𐬥𐬌𐬌𐬎 ''Aŋra Mainiiu'') is the Avestan-language name of Zoroastrianism's hypostasis of the "destructive/evil spirit" and the main adversary in Zoroastrianism either of the Spenta Mainyu, the "holy/creative spirits/mentality", or directly of Ahura Mazda, the highest deity of Zoroastrianism. The Middle Persian equivalent is Ahriman 𐭠𐭧𐭫𐭬𐭭𐭩 (anglicised pronunciation: ). The name can appear in English-language works as Ahrimanes. In the Avesta In Zoroaster's revelation Avestan ''angra mainyu'' "seems to have been an original conception of Zoroaster's." In the Gathas, which are the oldest texts of Zoroastrianism and are attributed to Zoroaster, ''angra mainyu'' is not yet a proper name.Proper names are altogether rare in the Gathas. In these texts, even Ahura Mazda and Amesha Spenta are not yet proper names. In the one instance in these hymns where the two words appear together, the concep ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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List Of Characters In The Prince Of Persia Series
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games in the series, ''Prince of Persia'' (1989) and '' Prince of Persia 2: The Shadow and the Flame'' (1993), were published by Broderbund. ''Prince of Persia 3D'' (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; The Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with '' Prince of Persia: The Sands of Time'' (2003). Ubisoft has since developed and published four additional entries in the series: '' Prince of Persia: Warrior Within'' (2004), '' Prince of Persia: The Two Thrones'' (2006), ''Prince of Persia'' (2008), and '' Prince ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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The Fallen King
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Zoroastrianism
Zoroastrianism is an Iranian religions, Iranian religion and one of the world's History of religion, oldest organized faiths, based on the teachings of the Iranian peoples, Iranian-speaking prophet Zoroaster. It has a Dualism in cosmology, dualistic cosmology of good and evil within the framework of a Monotheism, monotheistic ontology and an eschatology which predicts the ultimate conquest of evil by good. Zoroastrianism exalts an uncreated and benevolent deity of wisdom known as ''Ahura Mazda'' () as its supreme being. Historically, the unique features of Zoroastrianism, such as its monotheism, messianism, belief in Free will in theology, free will and Judgement (afterlife), judgement after death, conception of heaven, hell, Angel, angels, and Demon, demons, among other concepts, may have influenced other religious and philosophical systems, including the Abrahamic religions and Gnosticism, Southern, Eastern and Northern Buddhism, Northern Buddhism, and Ancient Greek philosoph ...
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Prince (Prince Of Persia)
The Prince is the name given to a group of fictional characters who act as the main protagonists of the ''Prince of Persia'' franchise, originally created by Jordan Mechner and currently owned by Ubisoft. Beginning with the Prince of Persia (1989 video game), titular original game in 1989, there have been several distinct Prince characters, all sharing general traits. The most prominent version was first featured in ''Prince of Persia: The Sands of Time'' (2003), who has featured in a large number of games set within that game's continuity. In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey. Other versions of the Prince have appeared in related media, most prominently the character Dastan ( fa, دستان) in the 2010 Prince of Persia: The Sands of Time (film), ''Prince of Persia'' film portrayed by Jake Gyllenhaal. Mechner created the Prince for the first ''Prince of Persia'' game. His concepts for the c ...
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