Prince Of Persia 3D
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''Prince of Persia 3D'' is a 1999
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game developed by Mindscape, and published by
Red Orb Entertainment Red Orb Entertainment was a publishing division created by the Broderbund software company to market its video game titles, distinguishing them from its library of edutainment titles, which it marketed to schools. Launched on May 21, 1997, and b ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. A port for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
was developed by
Avalanche Software Avalanche Software is an American video game developer based in Salt Lake City, Utah and a subsidiary of Warner Bros. Interactive Entertainment. It was founded in October 1995 by four programmers formerly of Sculptured Software, including John ...
and published by
Mattel Interactive Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor. History Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing ...
in North America the following year under the title ''Prince of Persia: Arabian Nights''. It is the first 3D installment in the ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'' series, and the final game in the trilogy that started with the original 1989 game. Taking the role of the titular unnamed character rescuing his bride from a monstrous suitor's schemes, gameplay follows the Prince as he explores environments, platforming and solving puzzles while engaging in combat scenarios. Production began in 1997 and lasted over two years. While series creator
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games ''Karateka'' and '' Prince of Persia'' in the 1980s, the la ...
acted as a creative consultant and contributed to the narrative, he was mostly uninvolved. The visual design drew from Medieval
Persia Iran, officially the Islamic Republic of Iran, and also called Persia, is a country located in Western Asia. It is bordered by Iraq and Turkey to the west, by Azerbaijan and Armenia to the northwest, by the Caspian Sea and Turkmeni ...
with added fantastical elements. A planned
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
port was cancelled in favour of the Dreamcast version. Reception of the title was mixed, with most of the criticism focusing on its gameplay and several bugs. Following its sale to
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
, the series was rebooted under Mechner's guidance with 2003's '' Prince of Persia: The Sands of Time''.


Gameplay

''Prince of Persia 3D'' is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game. The player controls the main protagonist, an unnamed Prince from a kingdom in Persia; the Prince is navigated through fifteen levels. Environments are seen through a fixed
third-person view In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
which tracks with the Prince's movements. When the Prince is standing still, the player can take manual control of the camera to examine the environment. The Prince is guided through levels using
tank controls Tank controls are a control system used in video games whereby players control movement relative to the position of the player character, rather than the perspective of the game camera. Mechanism In a game with tank controls, pressing up (f ...
. While exploring levels, he can jump across gaps and up onto platforms, climb up and explore along ledges, deal with traps, and swim through bodies of water. Many puzzles found during levels, which must be solved to progress, involve activating levels and triggering pressure plates and switches. Potions can be found through the environments, with effects ranging from replenishing and increasing health to turning invisible or curing poison. While exploring, the Prince can engage individual enemies in close-range combat with three weapon types; the sword, the spear or staff, a bow and twin blades. The bow can only be used outside normal combat to shoot enemies from a distance, and can also be used in some puzzle types. The health of the Prince and their current opponent is shown along the bottom of the screen. Combat is initiated when drawing a weapon with an enemy nearby, with the camera switching to a side perspective which adjusts with the Prince's movements. While always facing the enemy, the Prince can move in any direction. During battle, the player can strike from both sides and above, block attacks, and feint a move to create an opening for an attack. If a character's blow is blocked, then the attacker is stunned for a short time and the opponent can launch a faster counterattack. Some scenarios in levels allow the Prince to either sneak past enemies or use environmental elements to kill them. If the Prince runs out of health, the game ends and must be restarted either from a save point or the beginning of a level.


Plot

The Sultan, together with the recently-married Prince and Princess, visit the kingdom of his brother Assan south of Persia. During an entertainment, Assan's guards kill the Sultan's own guard and imprison the Prince. The Sultan had previously promised the Princess's hand to Assan's son Rugnor, a vow the Sultan broke when the Prince married her. The Prince escapes captivity and makes his way to the Sultan, who unsuccessfully attempts to persuade the Prince to give the Princess up. Assan attempts to kill the Prince, but kills the Sultan when he steps between them. The Sultan asks the Prince to save the Princess before he dies, and the Prince flees as Assan accuses the Prince of the Sultan's murder. Rugnor, revealed to be a half-human half-tiger creature, kidnaps the Princess and has multiple run-ins with the Prince. When the Princess refuses to yield to Rugnor, going as far as cutting off his hand with a sword, he decides to kill her by tying her to a large gear machine in his lair to crush her to death. The Prince arrives in time, killing Rugnor by knocking him into the gears and stopping the machine. The Prince then spirits the Princess away to an unknown destination.


Development

''Prince of Persia 3D'' began active development in 1997 at Mindscape. Preproduction had begun in April 1996 when the first proposals were made. During its production period, the ''Prince of Persia'' brand changed ownership from
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
after the company was purchased by
The Learning Company The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity ...
in mid-1998, then by
Mattel Interactive Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor. History Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing ...
in December of that same year through a merger with The Learning Company. The game was published under the
Red Orb Entertainment Red Orb Entertainment was a publishing division created by the Broderbund software company to market its video game titles, distinguishing them from its library of edutainment titles, which it marketed to schools. Launched on May 21, 1997, and b ...
brand, which was split away from Broderbund during the buyout and continued to support Mindscape. Series creator
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games ''Karateka'' and '' Prince of Persia'' in the 1980s, the la ...
was brought in as a creative consultant, and co-authored the scenario; the cutscene dialogue was written by John Morgan. Mechner was brought on board after finishing work on ''
The Last Express ''The Last Express'' is an adventure video game designed by Jordan Mechner and published by Broderbund in 1997 for PC. Players take on the role of an American who accepts an invite by a friend to join them on the Orient Express, days before the ...
''. He never felt connected to the project, saying that it was always the brainchild of producer Andrew Pederson. He described his role as simply giving the go-ahead, and being brought in to consult on proposed mechanics. Mechner disliked the project as it evolved, seeing as little more than a clone of ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'', which was very popular at the time. He also felt a disconnect with the Prince character, as executive pressure had forced the Prince into becoming a character he barely recognised. During the design phase, the team put a lot of effort into creating the narrative and the environmental design. Environments and architecture, together with enemy designs, drew inspiration from the history and religion of Medieval
Persia Iran, officially the Islamic Republic of Iran, and also called Persia, is a country located in Western Asia. It is bordered by Iraq and Turkey to the west, by Azerbaijan and Armenia to the northwest, by the Caspian Sea and Turkmeni ...
. The storyline itself was meant to emulate the style of ''
One Thousand and One Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian ...
''. Much of the architecture was based on Persia during the 9th century and 12th century, with the team consulting Mechner with incorporating "more contemporary" traps. The game's characters and enemies were worked on by artist Chris Grun, who was described by Mechner as someone who was "not
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
, not realistic, just ''Prince of Persia''". Grun drew inspiration for his designs from the work of Danish illustrator
Kay Nielsen Kay Rasmus Nielsen (March 12, 1886 – June 21, 1957) was a Danish illustrator who was popular in the early 20th century, the Golden Age of Illustration which lasted from when Daniel Vierge and other pioneers developed printing technology to the ...
, who created illustrations for ''One Thousand and One Nights'', and the work of artist Edmond de Lack. In portraying different cultures, he was directly inspired by the conflicts caused by the spread of
Islam Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic religions, Abrahamic Monotheism#Islam, monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God in Islam, God (or ...
through the region. The battle sequences drew inspiration both from earlier ''Prince of Persia'' titles, and other titles including '' Bushido Blade''. The more realistic fighting was influenced by the two weapon and fighting consultants hired for the project, one involved with weapon props for movies (Richard Pallaziol) and the other an ex-Marine. The two were filmed acting out fighting moves, which were then mimicked inside the game environment. For the Prince's athletics, the team had an Olympic gymnast perform them on camera, then they used the footage to replicate the actions in-game. This style, while not true
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
, was a style similar to Mechner's rotoscoping technique for the original ''Prince of Persia'' titles. The game used the third-party
NetImmerse Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross ...
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, with character animation and AI behaviour handled by Motion Factory's Motivate middleware system. The team considered creating their own game engine during early production, but settled on third-party software so they could focus on game development. NetImmerse was used to manage polygon models and particle effects, while Motivate was used for animation development. Other actions and elements were otherwise handled by the in-house programming team. The engine's versatility allowed the developers to create both indoor and outdoor environments without many restrictions. Further graphical elements included warping polygon models to allow actions such as the Prince's breathing to be visible. Several different graphical options were supported, and 3D acceleration was a requirement for the title. The music was co-composed by Jonelle Adkisson and Greg Rahn.


Release

''Prince of Persia 3D'' was announced by Broderbund on 15 April 1998, planned for a release in "early 1999". It was later shown off at that year's E3. As part of the promotion, a developer's blog was originally operated on the game's website, although due to workload the blog was not greatly expanded. The game released on 17 September 1999. This version was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. Multiple patches were released for the game over the following weeks, focusing on fixing reported bugs. In April 2000, a port of ''Prince of Persia 3D'' for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
was announced, developed by
Avalanche Software Avalanche Software is an American video game developer based in Salt Lake City, Utah and a subsidiary of Warner Bros. Interactive Entertainment. It was founded in October 1995 by four programmers formerly of Sculptured Software, including John ...
and published by Mattel Interactive. For the port, the game was retitled ''Prince of Persia: Arabian Nights''. The port was released in North America on 21 November 2000. A port was also being developed for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, based on the PC version and featuring gameplay alterations to appeal to fans of action games. The PlayStation port was cancelled so staff could focus on the Dreamcast port.


Reception

The Dreamcast version received "mixed" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. In retrospective opinions from Mechner and game journalists, ''Prince of Persia 3D'' is considered one of the weakest titles in the series and a key reason for a growing lack of interest from the gaming community. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' praised the PC version's unique score, fluid animations and well made graphics, and the jumping mechanics. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' criticised the same version's rough character models, difficult camera effects, and unresponsive controls, but praised the action. John Lee of '' NextGen'' said that the same PC version was "not without its quirks and annoyances, but damn if it ain't fun." Peter Olafson of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' said that the same PC version "isn't king of third-person action/adventures. But with some repairs, it could be next in the line of succession." Later, however, Dr. Zombie called the Dreamcast version "solid fun for Dreamcast, providing a good mix of action with challenging puzzle solving, but doesn't go far beyond other adventure games such as '' Tomb Raider Revelations''. Rent before buying."


Legacy

Following the poor performance of ''Prince of Persia 3D'', Mechner distanced himself from the video game industry, feeling burned out and disconnected from the series. In 2001, Mattel sold off The Learning Company's entertainment division, which included rights to the ''Prince of Persia'' series catalogue, to
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
. At that time, Mechner retained the IP rights, and Ubisoft contacted him about rebooting the series. While Mechner was reluctant, Ubisoft won him over and he decided to start over with both the series and its lead character. That reboot, '' Prince of Persia: The Sands of Time'', released in 2003 to commercial success and positive reviews. The game saw multiple sequels, and is cited as the reason players and critics returned to the ''Prince of Persia'' series following ''Prince of Persia 3D''.


Notes


References


External links

* {{Authority control 1999 video games 3D platform games Avalanche Software games Cancelled Nintendo 64 games Cancelled PlayStation (console) games Dreamcast games The Learning Company games Mindscape games NetImmerse engine games Prince of Persia games Red Orb Entertainment games Single-player video games Video games developed in the United States Video games set in the Middle East Windows games de:Prince of Persia#Prince of Persia 3D