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Red Orb Entertainment
Red Orb Entertainment was a publishing division created by the Broderbund software company to market its video game titles, distinguishing them from its library of edutainment titles, which it marketed to schools. Launched on May 21, 1997, and based in Novato, California, the name comes from the first six letters of "Broderbund," which spell "Red Orb" when reversed. After its parent company Broderbund was acquired by The Learning Company in 1998, Red Orb's brand continued to be used and was supported by the latter's Mindscape division. After TLC's parent company Mattel Interactive was sold off in 2000, Subsequent games of the Myst, Prince of Persia, and Warlords franchises were later published by Ubisoft, who acquired all of Mattel Interactive's entertainment library in March 2001. Titles Red Orb Entertainment developed and/or published several games in the late 1990s, including: * '' John Saul's Blackstone Chronicles'' * '' The Journeyman Project 3: Legacy of Time'' * '' The Jo ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Mindscape (company)
Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, '' Balance of Power'', '' Moonstone: A Hard Days Knight'', ''Legend'', '' Warhammer: Shadow of the Horned Rat'', '' Warhammer: Dark Omen'' and ''Lego Island''. History Early years (1983–1 ...
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Darklords Rising
''Darklords'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1991. Contents The supplement focuses on "sixteen different Darklords spread out over thirteen chapters". The Darklords are: * Ankhtepot, a mummy * Tristessa, a drow banshee * Bluebeard * Ebonbane, a living evil sword * The Three Hags * The Headless Horseman * The House of Lament, an evil living house * Von Kharkov, a panther who was polymorphed into a person and subsequently turned into a vampire * Merilee, a child vampire * Captain Alan Monette, a werebat pirate * The Phantom Lover, an incubus * Marquis Stezen d’Polarno, who drains the souls of victims * Tiyet, a mummy who doesn't appear as undead * Zolnik, a Loup de Noir werewolf According to Gene Alloway, the character and background of each Darklord is well-developed, with "appearance, background, current sketch, the domain of the particular Darklord, and a section on confronting the entity" ...
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WarBreeds
''WarBreeds'' is a real-time strategy video game developed and published by Red Orb Entertainment and Broderbund. The game is set in a far off galaxy where the humanoid amphibian race called the Yedda have died out due to famine, disease and civil war, leaving their four former servitor races to fight for supremacy for their planet. ''WarBreeds'' features the ability to fully customise the warriors with many types of weapons which provide over 35,000 unique combinations. The central theme and mechanic of the game is genetic engineering. Gameplay ''WarBreeds'' includes skirmishes, a multiplayer mode, and campaigns. ''WarBreeds'' has four playable sides, only two of which are playable in campaign mode. As the campaign progresses, another side joins with the player, providing more depth in what they do with their warriors. ''WarBreeds'' provides a different concept on construction of units and buildings as compared with other real time strategy games. ''WarBreeds'' allows the playe ...
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Take No Prisoners (video Game)
''Take No Prisoners'' is an action video game released in 1997, developed by Raven Software. Plot The game is set in San Antonio, Texas, in a post-apocalyptic near-future. The player takes the role of Slade, a mercenary recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city, which protects those within from the harmful radiation consuming the planet. He must make his way through a chaotic San Antonio and fight military, civilian and security forces combined with irradiated mutants to reach the Dome and retrieve the crystal. This is intended to create a new Dome, and how it is used results in one of two different endings. The end of the game also suggests a sequel, but it was never released. Gameplay The game is a top-down shooter with a wide selection of weapons and gadgets to use to solve puzzles and kill enemies. Levels are typically large and sprawling and with multiple points of entry and exit. The city is divided ...
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Soul Fighter
''Soul Fighter'' is a 3D beat 'em up video game developed by Toka and published by TLC Multimedia for the Sega Dreamcast in 1999. Gameplay The gameplay centers around martial art styles of combat and using a small selection of weapons. Plot An evil spell of Queen Antea has fallen on the Kingdom of Gomar. As a mysterious mist envelops the kingdom, the inhabitants turn into vicious creatures. A fearless warrior (Atlus), a female spy (Sayomi), and a powerful wizard (Orion) have escaped the fate of their fellow villagers. They must now search for and capture souls in order to reverse the curse. Development ''Soul Fighter'' was developed by the French company Toka with help from upstart company Piggyback Interactive. The 15-person team at Toka created the game using the 3dfx Interactive Glide API for PC hardware in the same fashion as Midway Games' '' San Francisco Rush'', ''NFL Blitz'', and ''NBA Showtime''. Although ''Soul Fighter'' cannot be run with Glide on the Dreamcast, the ...
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The Sequel To Myst
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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The Legend Of The Nibelungen
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Masterpiece Edition
A masterpiece, ''magnum opus'' (), or ''chef-d’œuvre'' (; ; ) in modern use is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or a work of outstanding creativity, skill, profundity, or workmanship. Historically, a "masterpiece" was a work of a very high standard produced to obtain membership of a guild or academy in various areas of the visual arts and crafts. Etymology The form ''masterstik'' is recorded in English or Scots in a set of Aberdeen guild regulations dated to 1579, whereas "masterpiece" is first found in 1605, already outside a guild context, in a Ben Jonson play. "Masterprize" was another early variant in English. In English, the term rapidly became used in a variety of contexts for an exceptionally good piece of creative work, and was "in early use, often applied to man as the 'masterpiece' of God or Nature". History Originally, the term ''masterpiece'' referred to a piece of ...
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The Journeyman Project (series)
''The Journeyman Project'' is a series of award-winning first-person science fiction adventure games, created by Presto Studios and released by various publishers, including Bandai, Sanctuary Woods, and Red Orb Entertainment. Plot The central story is set centuries in the future, where after horrific nuclear wars humanity united to create a peaceful global society. Due to the establishment of a utopian society, humanity has been invited to join an alien organization known as the Symbiotry of Peaceful Beings. In the twenty-fourth century, time travel is realized by the Journeyman Project, the secret program to construct Pegasus, the world's first time machine. After a brief test period proves time travel is possible, the Journeyman Project is deactivated and the Pegasus device is put under the secret watch of the Temporal Security Agency or TSA for short (also the acronym of its base of operations, the Temporal Security Annex). The TSA exists to prevent temporal rips in the s ...
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Legacy Of Time
''The Journeyman Project 3: Legacy of Time'' is a computer game developed by Presto Studios and is a sequel to ''The Journeyman Project'' and '' The Journeyman Project 2: Buried in Time''. This final installment uses a 360° pre-rendered 3D CGI interaction system, similar to QuickTime VR. It featured impressive production values common for the series. It was also one of the first games to also be released on DVD-ROM. It was re-released in 1999 with the Windows versions of ''The Journeyman Project—Turbo!'' and ''Buried in Time'' as part of a "Trilogy" box set. Story Despite Agent 5's success in the previous games, time travel technology is deemed unsafe and the TSA is forced to close down. However, Agent 3, the culprit from ''Buried in Time'' causes a temporal rip and Gage Blackwood must travel back in time to find her, and discovers that aliens had destroyed three ancient Earth civilizations. After finding Agent 3, he learns that a mysterious alien fleet has appeared in S ...
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John Saul's Blackstone Chronicles
''John Saul's Blackstone Chronicles: An Adventure in Terror'' is a 1998 computer adventure game developed by Legend Entertainment and published by Red Orb Entertainment, a Mindscape subsidiary. The game is based on serial novels that were written by John Saul, titled ''Blackstone Chronicles''. A sequel to the novels, the game takes place several years after the sixth book, and continues the story of Oliver Metcalf, his family, and the town of Blackstone. Plot The game starts with Oliver arriving at the Blackstone Asylum, which has been purchased and is being turned into a Museum of Psychiatric History. That doesn't sit well with Malcolm Metcalf, Oliver's father and last superintendent of the Asylum, who died some forty years before. All of the activity involved in transforming the Asylum has awakened its residents. For reasons not yet known to Oliver or the player, his father's spirit has taken his son, Joshua, and hidden him somewhere in the Asylum, apparently to coerce Olive ...
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