Tank Controls
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Tank Controls
Tank controls are a control system used in Video game, video games whereby players control movement relative to the position of the player character, rather than the perspective of the Virtual camera system, game camera. Mechanism In a game with tank controls, pressing up (for example on a D-pad, analog stick, or Arrow keys, cursor movement keys) on the game controller moves the character in the direction they face, down reverses them, and left and right rotates them. This differs from many 3D games, in which characters move in the direction players push from the perspective of the Virtual camera system, camera. The term "tank controls" comes from the Tank steering systems, steering mechanisms of old tanks, which had to stop completely before turning. Tank controls were common in 3D games in the 1990s, such as ''Grim Fandango'' and the early ''Resident Evil'' and ''Tomb Raider'' games. Tank controls allow players to maintain a direction when the camera angle changes. ''Grim Fa ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Grim Fandango
''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles. ''Grim Fandango'' is set in the Land of the Dead, through which recently departed souls, represented as ''calaca''-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with ''film noir'' style, with influences including '' The Maltese Falcon'', '' On the Waterfront'' and ''Casablanca''. ''Grim Fandango'' received praise for its art design and direction. It was selected for several awards and i ...
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Resident Evil (1996 Video Game)
''Resident Evil'' is a 1996 survival horror video game developed and published by Capcom originally for the PlayStation. It is the first title in Capcom's ''Resident Evil'' franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters. Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game ''Sweet Home'' (1989), the development of ''Resident Evil'' was led by Shinji Mikami. It went through several redesigns, first as Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Gameplay consists of action, exploration, puzzle solving and inventory management. ''Resident Evil'' establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds. ''Resident Evil'' was praised for its gra ...
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Shinji Mikami
is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the first installment of the ''Dino Crisis'' series in 1999, both survival horror games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the third-person shooter ''Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game ''God Hand'', a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter '' Vanquish'' in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game ''The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games. Early life and education Mikami grew up in the Yamaguchi Pr ...
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Tim Schafer
Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' Full Throttle'', ''Grim Fandango'', ''Psychonauts'', ''Brütal Legend'' and ''Broken Age'', co-designer of ''Day of the Tentacle'', and assistant designer on ''The Secret of Monkey Island'' and '' Monkey Island 2: LeChuck's Revenge''. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry. Career College and LucasArts (1989–2000) Tim Schafer was born on July 26, 1967 in Sonoma, California, the youngest of five children. His father was a doctor and his mother was a nurse. While studying computer science at UC Berkeley, Schafer became interested in wr ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009, the franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels. Development of the original ''Tomb Raider'' game began in 1994; it was released two years later. Its critical and commercial success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The ...
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Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments filled with zombies and other creatures. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise. ''Resident Evil'' is the highest-grossing horror franchise. The first ''Resident Evil'' was created by Shinji Mikami and Tokuro Fujiwara and released for the PlayStation in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view. '' Resident Evil 7: Biohazard'' (2017) moved t ...
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Bloody Disgusting
Bloody Disgusting is an American multi-media company, which began as a horror genre-focused news site/website specializing in information services that covered various horror medias, including: film, television, video games, comics, and music. The company expanded into other media including advertising, podcast networking, film, television, streaming media, and management. The film production studio developed and produced the ''V/H/S'' franchise, a collection of six found footage films, two spin-off films, and one miniseries. History Bloody Disgusting was founded in 2001 by Brad Miska (under the pseudonym "Mr. Disgusting") and Tom Owen, who run the site along with current managing editor John Squires. By 2007, the site had 1.5 million unique visitors and 20 million page views each month. In September 2007 a minority stake was purchased by The Collective, a Beverly Hills–based management company. In 2011 Bloody Disgusting began distributing and producing films that ha ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Tank Steering Systems
Tank steering systems allow a tank, or other continuous track vehicle, to turn. Because the tracks cannot be angled relative to the hull (in any operational design), steering must be accomplished by speeding one track up, slowing the other down (or reversing it), or a combination of both. Half-track vehicles avoid this by combining steerable wheels and fixed-speed tracks. Early steering systems were adopted from tracked work vehicles, generally using a clutch to reduce power to one track, causing it to slow down. These designs have numerous problems, notably when climbing hills or running at high speed, as the reduction in power causes the overall speed to slow. Delivering power to both tracks while turning them at different speeds is a difficult design problem. A series of more advanced designs were introduced, especially through World War II, that maintained power to both tracks during steering, a concept known as regenerative steering. Some also allowed one track to move forward ...
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Game Controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available to ...
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