''Portal 2'' is a 2011
puzzle-platform
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
video game developed by
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
,
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
,
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. The digital PC version is distributed online by Valve's
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
service, while all retail editions were distributed by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. A port for the
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
was included as part of ''Portal: Companion Collection''.
Like the original ''
Portal
Portal often refers to:
* Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel
Portal may also refer to:
Arts and entertainment Gaming
* ''Portal'' (series), two video games ...
'' (2007), players solve puzzles by placing portals and teleporting between them. ''Portal 2'' adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. In the
single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
campaign, players control
Chell
Chell may refer to:
* Chell, Staffordshire, an English community on the northern edge of Stoke-on-Trent
* Chell (''Star Trek''), a ''Star Trek: Voyager'' character
* Chell (''Portal''), the protagonist in the ''Portal'' video games
* CHemical cE ...
, who navigates the dilapidated
Aperture Science Enrichment Center during its reconstruction by the supercomputer
GLaDOS
GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''Th ...
(
Ellen McLain); new characters include robot
Wheatley Wheatley may refer to:
Places
* Wheatley (crater), on Venus
* Wheatley, Ontario, Canada
* Wheatley, Hampshire, England
* Wheatley, Oxfordshire, England
** Wheatley railway station
* Wheatley, South Yorkshire, England
* Wheatley, now Ben Rhydding, ...
(
Stephen Merchant) and Aperture founder
Cave Johnson
Cave Johnson (January 11, 1793 – November 23, 1866) was an American politician who served the state of Tennessee as a Democratic congressman in the United States House of Representatives. Johnson was the 12th United States Postmaster Gener ...
(
J. K. Simmons). In the new cooperative mode, players solve puzzles together as robots Atlas and P-Body (both voiced by
Dee Bradley Baker
Dee Bradley Baker (born August 31, 1962) is an American voice actor. Much of Baker's work features vocalizations of animals and monsters. Baker's roles include animated series such as ''Avatar: The Last Airbender'', ''Codename: Kids Next Door'', ...
).
Jonathan Coulton and
the National produced songs for the game.
Valve announced ''Portal 2'' in March 2010, and promoted it with
alternate reality games including the
Potato Sack, a collaboration with several
independent game developers. After release, Valve released
downloadable content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
and a simplified
map editor
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
to allow players to create and share levels.
''Portal 2'' received critical acclaim for its gameplay, balanced
learning curve
A learning curve is a graphical representation of the relationship between how Skill, proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience ...
, pacing,
dark humor
Black comedy, also known as dark comedy, morbid humor, or gallows humor, is a style of comedy that makes light of subject matter that is generally considered taboo, particularly subjects that are normally considered serious or painful to discus ...
, writing, and acting. Like its predecessor, it has been described as one of the
greatest video games ever made by numerous publications and critics.
Gameplay
''Portal 2'' is a first-person perspective puzzle game. The player takes the role of
Chell
Chell may refer to:
* Chell, Staffordshire, an English community on the northern edge of Stoke-on-Trent
* Chell (''Star Trek''), a ''Star Trek: Voyager'' character
* Chell (''Portal''), the protagonist in the ''Portal'' video games
* CHemical cE ...
in the
single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
campaign, as one of two robotsAtlas and P-Bodyin the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. Characters can withstand limited damage but will die after sustained injury.
The goal of both campaigns is to explore the Aperture Science Laboratory—a complicated, malleable mechanized maze. While some parts of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objective is less clear.
The initial tutorials guide the player through movement controls and interactions with their environment, and in the case of the cooperative campaign, interactions with the other player. Gameplay revolves around the use of the ''Aperture Science Handheld Portal Device'', which can create a pair of two portals on suitable surfaces through which the player or objects can pass through. Characters can use these portals to move between rooms or to "fling" objects or themselves across a distance.
Additional game elements not featured in the original ''Portal'' include Thermal Discouragement Beams (
laser
A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word "laser" is an acronym for "light amplification by stimulated emission of radiation". The fir ...
s), Excursion Funnels (
tractor beams), and Hard Light Bridges, all of which can be transmitted through portals.
Aerial Faith Plates catapult the player and objects through the air. The player must disable sentient, lethal
turrets
Turret may refer to:
* Turret (architecture), a small tower that projects above the wall of a building
* Gun turret, a mechanism of a projectile-firing weapon
* Objective turret, an indexable holder of multiple lenses in an optical microscope
* M ...
or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, spherical
Edgeless Safety Cubes, an antique version of the Weighted Storage Cube used in the underground levels, and a cube-turret hybrid created by Wheatley after taking control of Aperture.
The heart-decorated
Weighted Companion Cube
The Weighted Companion Cube (also simply called the Companion Cube) is a fictional item featured in the ''Portal'' series of video games by Valve Corporation. Initially featured in a single level of the original ''Portal,'' Test Chamber 17, as on ...
reappears briefly. Early demonstrations included Pneumatic Diversity Vents, shown to transport objects and transfer suction power through portals, but these do not appear in the final game.
[ Also available as iPad or Steam application.] The typical objective of a test chamber or level is to use the portal gun and provided gameplay elements to open a locked exit door and progress to the next chamber.
Paint-like gels (which are dispensed from pipes and can be transported through portals) impart certain properties to surfaces or objects coated with them.
Players can use orange Propulsion Gel to cross surfaces more quickly, blue Repulsion Gel to bounce from a surface, and white Conversion Gel to allow surfaces to accept portals.
Only one type of gel can affect a certain surface at a time. Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state.
In the cooperative campaign, two players can use the same console with a
split screen
Split screen may refer to:
* Split screen (computing), dividing graphics into adjacent parts
* Split screen (video production), the visible division of the screen
* ''Split Screen'' (TV series), 1997–2001
* Split-Screen Level, a bug in the vid ...
, or can use a separate computer or console; Windows, Mac OS X, and PlayStation 3 users can play with each other regardless of platform.
Both player-characters are robots equipped with independent portal guns, a portal pair placed by either player is usable by both.
Most chambers lack strict structure, and require players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers.
The game provides voice communication between players, and online players can temporarily enter a split-screen view to help coordinate actions.
Players can "ping" to draw the other player's attention to walls or objects, start countdown timers for synchronized actions, and perform joint gestures such as waving or hugging.
The game tracks which chambers each player has completed and allows players to replay chambers they have completed with new partners.
''Portal 2''s lead writer
Erik Wolpaw estimates each campaign to be about six hours long.
''Portal 2'' contains
in-game commentary from the game developers, writers, and artists. The commentary, which is unlocked per completed chapter, appears on node icons scattered through the chambers.
According to Valve, each of the single-player and cooperative campaigns is 2 to 2.5 times as long as the campaign in ''Portal'', with the overall game five times as long.
Plot
Backstory
The ''Portal'' series shares a fictional universe with the
''Half-Life'' series. The events in ''Portal'' take place between the
first
First or 1st is the ordinal form of the number one (#1).
First or 1st may also refer to:
*World record, specifically the first instance of a particular achievement
Arts and media Music
* 1$T, American rapper, singer-songwriter, DJ, and rec ...
and
second
The second (symbol: s) is the unit of time in the International System of Units (SI), historically defined as of a day – this factor derived from the division of the day first into 24 hours, then to 60 minutes and finally to 60 seconds ...
''Half-Life'' games,
while most of ''Portal 2'' is set "a long time after" the events in ''Portal'' and ''Half-Life 2''.
Before ''Portal'',
Aperture Science
The Half-Life (series), ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, Half-Life (video game), ''Half-Life''. These locations are used and referred to throughout the se ...
conducted experiments to determine whether human subjects could safely navigate dangerous "test chambers", until the
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
GLaDOS
GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''Th ...
, governing the laboratory, killed its employees. At the end of the first ''Portal'', the protagonist
Chell
Chell may refer to:
* Chell, Staffordshire, an English community on the northern edge of Stoke-on-Trent
* Chell (''Star Trek''), a ''Star Trek: Voyager'' character
* Chell (''Portal''), the protagonist in the ''Portal'' video games
* CHemical cE ...
destroys GLaDOS and momentarily escapes the facility, but is dragged back inside by an unseen figure later identified by writer Erik Wolpaw as the "Party Escort Bot".
A
promotional comic shows estranged Aperture Science employee Doug Rattmann, who used graffiti to guide the player in ''Portal'', placing Chell into
suspended animation to save her life, until the beginning of ''Portal 2''.
Single-player campaign
In the Aperture Science facility, player-character Chell wakes in a
stasis chamber resembling a
motel
A motel, also known as a motor hotel, motor inn or motor lodge, is a hotel designed for motorists, usually having each room entered directly from the parking area for motor vehicles rather than through a central lobby. Entering dictionaries ...
room. The complex has become dilapidated after what appears to be millennia of decay. Wheatley (
Stephen Merchant), a
personality core, guides her through old test chambers from the first game in an attempt to escape.
They accidentally reactivate the dormant GLaDOS (
Ellen McLain),
who separates Chell from Wheatley and begins rebuilding the laboratory.
GLaDOS subjects Chell to new tests until Wheatley helps her escape again. They sabotage Aperture's manufacturing plants, then confront GLaDOS and perform a core transfer; replacing her with Wheatley as the laboratory's controller. Wheatley, driven mad with power, installs GLaDOS on a
potato battery
A lemon battery is a simple battery often made for the purpose of education. Typically, a piece of zinc metal (such as a galvanized nail) and a piece of copper (such as a penny) are inserted into a lemon and connected by wires. Power generated by ...
. GLaDOS tells Chell that Wheatley was designed as an "intelligence dampening sphere" to deliberately produce illogical thoughts and hamper her own intelligence.
Infuriated, Wheatley accidentally drops Chell and GLaDOS through an elevator shaft to the laboratories' abandoned lowest levels.
Chell retrieves the potato battery and they form a reluctant partnership to stop Wheatley before his incompetence destroys the facility. Ascending through laboratories built in the 20th century, they discover audio recordings by Aperture Science founder
Cave Johnson
Cave Johnson (January 11, 1793 – November 23, 1866) was an American politician who served the state of Tennessee as a Democratic congressman in the United States House of Representatives. Johnson was the 12th United States Postmaster Gener ...
(
J. K. Simmons).
The recordings reveal how Aperture slowly lost money and prestige, and that Johnson became mortally ill from
moon dust
Lunar soil is the fine fraction of the regolith found on the surface of the Moon. Its properties can differ significantly from those of terrestrial soil. The physical properties of lunar soil are primarily the result of mechanical disintegra ...
used to manufacture portal-conductive surfaces.
His last request was for the mind of his assistant Caroline (McLain) to be transferred—by force, if necessary—to an advanced computer designed to store a human consciousness, which he had previously commissioned to save himself, creating GLaDOS. GLaDOS is troubled by the discovery that she is Caroline.
Chell and GLaDOS return to Aperture's higher levels, where they discover Wheatley's utter incompetence has brought the Aperture facility on the verge of catastrophic failure.
In the game's
boss fight
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
and ending, Chell confronts Wheatley and attaches corrupted personality cores (
Nolan North) to force another core exchange and restore GLaDOS to authority. However, Wheatley demolishes the button necessary to initiate the transfer. As the facility crumbles, Chell places a portal on the Moon; she and Wheatley begin to be pulled into the vacuum of space. GLaDOS, having reasserted control over the facility, rescues Chell and abandons Wheatley to outer space.
When Chell awakens, GLaDOS claims to have learned of humanity from the remnants of Caroline,
but deletes Caroline's personality.
Deciding that Chell is not worth the trouble of killing, GLaDOS frees her from the facility.
In a post-credits scene, Wheatley, still trapped in space along with another core, voices his regrets about betraying Chell.
Cooperative campaign
The cooperative story is chronologically set after the events of the single player campaign, but players are not required to play them in order. Player characters ATLAS and P-Body are bipedal robots constructed by GLaDOS. In the first four 'sets' of levels, the robots are sent on ventures into the depths of the Aperture facilities to recover and upload data disks. After completion of each mission, the robots self-destruct and are reassembled to complete the next.
At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die, and at one point also gets uncomfortable with their close partnership.
At the end of the story, the robots gain entry to "the Vault", a storage facility of thousands of humans placed in stasis.
GLaDOS thanks the robots for their acquisition of new test subjects, and promptly destroys the robots.
"Peer Review" DLC campaign
The robots are reactivated by GLaDOS one week after the original co-op campaign, during which GLaDOS has already wiped out all of the found test subjects after attempting to turn them into "killing machines". The robots are sent to find a saboteur that has taken control of a prototype central core and is causing problems in the facility. The saboteur is revealed to be a bird pecking at the console's keyboard, which sends GLaDOS into a panic when she recognizes it as the one who tried to eat her during her time as a potato battery. The robots manage to shoo away the bird, earning a rare compliment from GLaDOS before she notices eggs in its nest. Instead of having them smashed, GLaDOS has the eggs taken to her chamber so that she can raise the baby birds to be her killing machines.
Development
After the success of ''Portal'', Valve decided to make ''Portal 2'' a standalone product, partly because of pressure from other developers within Valve who wanted to work on a ''Portal'' product. Work began almost immediately after the release of ''Portal''.
Valve committed more resources to ''Portal 2''s development than they had for the first game;
''Portal'' had a team of seven or eight people, but ''Portal 2'' had a team of 30 or 40.
The initial team of four was expanded as subgroups formed to devise game mechanics and to plot the story. Participants in internal review processes were inspired by what they saw to join the project. According to Erik Wolpaw, some ''Portal 2'' developers worked on the ''
Left 4 Dead'' games to help them meet milestones, but returned to ''Portal 2'', "with extra people in tow."
Kim Swift, ''Portal''s designer, left Valve for
Airtight Games halfway through ''Portal 2''s development.
Project manager Erik Johnson said Valve's goal for ''Portal 2'' was to find a way to "re-surprise" players, which he considered a "pretty terrifying" prospect.
In March 2011, one month before the game's release, Valve president
Gabe Newell called ''Portal 2'' "the best game we've ever done". After ''Portal 2''s release,
Geoff Keighley wrote that according to Newell, "''Portal 2'' will probably be Valve's last game with an isolated single-player experience".
Keighley later stated that the use of the word "probably" suggests that "this could change." Newell said that Valve is not "giving up on single-player", but intends to include more social features on top of the single player experience, akin to the cooperative mode in ''Portal 2''.
Design
Initially, Valve planned to exclude portals from ''Portal 2.'' For five months, they focused on a gameplay mechanic called "F-Stop"; Valve did not discuss the specifics of the idea as they may use it in a future game.
In 2020, developer LunchHouse Software revealed they were using Valve's F-Stop code in their upcoming game ''Exposure.'' The mechanic was based on an "Aperture Camera", with which users could take photos of objects, store the object in a camera, and then replace it while rotating or scaling it. Valve's F-Stop game was set in the 1980s, and would not have featured Chell or GLaDOS; instead, it followed a new test subject involved in a conflict within Aperture after Johnson, in an attempt to reach immortality, uploaded himself into an artificial intelligence and took control of a robot army.
Though the
playtester
A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
s liked F-Stop, they expressed disappointment at the omission of portals.
Based on the playtesting feedback, Newell directed the team to reconsider direction around October 2008.
Valve did not aim to make ''Portal 2'' more difficult than ''Portal'', but instead to produce "a game where you think your way through particular parts of the level, and feel really smart when you solve it".
To allow players to learn the game rules incrementally, Valve designed two basic types of test chamber: one, which Valve called "checklisting", provides a safe environment for the player to experiment with a new concept, while the other combines elements in new ways to force the player to
think laterally.
Test chambers began as
isometric
The term ''isometric'' comes from the Greek for "having equal measurement".
isometric may mean:
* Cubic crystal system, also called isometric crystal system
* Isometre, a rhythmic technique in music.
* "Isometric (Intro)", a song by Madeon from ...
drawings on
whiteboard. The developers ran a
sanity check
A sanity check or sanity test is a basic test to quickly evaluate whether a claim or the result of a calculation can possibly be true. It is a simple check to see if the produced material is rational (that the material's creator was thinking ration ...
before crafting simple levels with the
Hammer Editor, Valve's level construction tool. Iterative playtesting ensured the solutions were neither too obvious nor too difficult; playtesters sometimes discovered alternative solutions, which the team removed if they were considered too easy.
Valve aimed to teach new players the portal mechanics while still entertaining experienced players.
To this end, they streamlined some elements; for example, the moving energy balls of ''Portal'' were replaced with lasers, which provide immediate feedback.
To evoke a sense of nostalgia and time having passed between the games, Valve included test chambers from the original ''Portal;'' they used higher-resolution textures supported by the improved
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, and applied decay, collapse and overgrowth effects.
The middle section of the single-player campaign takes place in large spaces where few portals can be placed, forcing players to find creative ways to cross.
The architecture in these sections was inspired by photographs of industrial complexes such as
CERN
The European Organization for Nuclear Research, known as CERN (; ; ), is an intergovernmental organization that operates the largest particle physics laboratory in the world. Established in 1954, it is based in a northwestern suburb of Gene ...
,
NASA
The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research.
NASA was established in 1958, succeeding t ...
, and the abandoned
Soviet space program. When Wheatley controls the Aperture facility, the designers "had a blast" creating deranged chambers reflecting Wheatley's stupidity.
As solving constant puzzles would tire players, the designers inserted occasional "experiences" to provide respite and advance the plot.
The Repulsion (jumping) and Propulsion (running) gels in ''Portal 2'' originated in ''
Tag: The Power of Paint''. Valve hired the ''Tag'' creators to develop the idea further and later decided to include it in ''Portal 2''.
Journalists have likened ''Tag'' to ''
Narbacular Drop'', the
DigiPen student project whose mechanics became ''Portal''. As the third ''Tag'' gel, which allows the character to walk on any surface regardless of gravity, gave playtesters motion sickness, it was replaced by Conversion gel, which integrates with the portal mechanic.
The gels give the player more control over the environment, which increased the challenge for the puzzle designers.
The gels are rendered using
fluid dynamics
In physics and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids— liquids and gases. It has several subdisciplines, including ''aerodynamics'' (the study of air and other gases in motion) an ...
routines specially developed at Valve by the former Tag Team.
Rendering techniques developed for ''
Left 4 Dead 2'' were used to render pools of liquid; ''Portal 2'' combines "flowing" surface maps to mimic the motion of water with "debris flow" maps and random noise to create realistic, real-time rendering of water effects.
Cooperative mode
The cooperative mode originated from players' requests and from anecdotes of players working together on the same computer or console to solve the game's puzzles. Wolpaw likened this to players working together on the same computer to solve
point-and-click adventure games.
The cooperative campaign was also inspired by Valve's ''
Left 4 Dead'' cooperative games, in which players enjoyed discussing their personal experiences with the game when they had finished playing it.
While the single player campaign in ''Portal 2'' is designed to avoid frustrating the player, the cooperative levels focus on coordination and communication, and Valve recognizes they are much more difficult than the single-player puzzles.
Valve did not include timed puzzles in the single-player campaigns in ''Portal'' and ''Portal 2'', but found that their inclusion in the cooperative mode is effective and gives players a positive feeling after they successfully plan and execute difficult maneuvers.
Each puzzle chamber in the cooperative mode requires actions from both players. As soon as a playtester discovered a way to complete a puzzle with one set of portals, the level was sent back to the designers for further work.
With few exceptions, Valve designed the chambers so that both players would remain in sight of each other to promote communication and cooperation. Some of the puzzle chambers were designed asymmetrically; one player would manipulate portals and controls to allow the other player to cross the room, emphasizing that the two characters, while working together, are separate entities.
The designers soon realized that the ability to tag surfaces with instructional icons for one's partner was a necessary element, since they found this to be more effective for cooperation than simple, verbal instructions.
Valve considered a competitive mode. According to Wolpaw, the mode was similar to the video game ''
Speedball''; one team would try to transport a ball from one side of the playing field to the other using portals, while the other team would attempt to stop them with their own use of portals. Matches would commence with this objective in mind, but quickly descended into chaos. Valve realized that people enjoyed solving puzzles with portals more and therefore they focused on the cooperative mode.
Writing
Wolpaw and ex-''
National Lampoon'' writer
Jay Pinkerton wrote the single-player story, while ''
Left 4 Dead'' writer Chet Faliszek wrote GLaDOS's lines for the cooperative campaign.
The game has 13,000 lines of dialogue. The writers felt they needed to create a larger story for a stand-alone title, and wanted the game to "feel relatively intimate", and avoided adding too many new characters.
They considered expanding the "sterility and dryness" of ''Portal'' and adding more comedy to the script. Wolpaw said that while some developers have been moving towards
art games, no one had made a comedic video game.
The game's story development was tightly coordinated with the gameplay development and testing.
The developers initially envisioned a prequel set in the 1950s, long before GLaDOS took over the Aperture Science facility, with events set in motion when Aperture CEO Cave Johnson is put into a computer, only to realize it was a mistake.
Johnson would have led an army of robots, which would battle against the player to rise to power within Aperture.
In June 2008, based on information from a casting call website and leaked script samples, ''
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History
...
'' reported that Valve was seeking voice actors to play Johnson, named him as an
AI and identified the game as a prequel. Valve attributed this leak to an "overeager agent".
Following negative playtester feedback about the omission of Chell and GLaDOS, ''Portal 2'' was re-conceived as a sequel. The team returned to the idea of exploring parts of the facility from Aperture's early days, and reincorporated Johnson through a series of recordings.
The writers originally conceived several premature joke game endings if the player performed certain actions, but these required too much development effort for little payback and were scrapped. One of these joke endings was triggered by shooting a portal onto the moon's surface, after which the player's character would die from asphyxiation over a closing song, but the idea of creating a portal on the moon was incorporated into the game's final ending.
The writers planned that Chell would say a single word during the ending, but this was not considered funny enough.
In an early version of the script, Chell finds a lost "tribe" of turrets looking for their leader, a huge "Animal King" turret which can be seen in in-game videos of the retail product. As a reward, the Animal King would have married Chell to a turret, which would have followed Chell around the game without visible movement.
The cooperative campaign was planned to feature a more detailed storyline, in which GLaDOS would send two robots to discover human artifacts, such as a comic based on a
pastiche
A pastiche is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking it ...
of ''
Garfield''. The writers hoped to use this idea to make the robots human-like for testing purposes, but recognized that unlike the captive audience of the single-player campaign, the two players in cooperative mode may simply talk over the story, and thus the story was condensed into very basic elements.
Wolpaw said that while many story elements of ''Portal'' are revisited in ''Portal 2'', he avoided some of the
memes—such as the frequently repeated "
the cake is a lie
"The cake is a lie" is a catchphrase from the 2007 video game ''Portal''. Initially left behind as graffiti by Doug Rattman to warn that GLaDOS, the game's main villain, was deceiving the player, it was intended to be a minor reference and esote ...
". He said, "if you thought you were sick of the memes, I was sick of it way ahead of you". Wolpaw "couldn't resist putting in just one" cake joke.
The writers did not try to predict or write new memes, and Wolpaw said, "you can't really plan for
ialogue to become a memebecause if you do it probably seems weird and forced". ''Portal 2'' produced its own memes, including a space-obsessed personality core. Valve later created a Space Core modification for the game ''
The Elder Scrolls V: Skyrim'' (see
below
Below may refer to:
*Earth
*Ground (disambiguation)
*Soil
*Floor
*Bottom (disambiguation)
Bottom may refer to:
Anatomy and sex
* Bottom (BDSM), the partner in a BDSM who takes the passive, receiving, or obedient role, to that of the top or ...
), and the Space Core also appeared as a laser-based engraving on a panel manufactured by
NASA
The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research.
NASA was established in 1958, succeeding t ...
for the
International Space Station
The International Space Station (ISS) is the largest modular space station currently in low Earth orbit. It is a multinational collaborative project involving five participating space agencies: NASA (United States), Roscosmos (Russia), JAXA ...
.
The writers saw Aperture Science itself as a character. It is depicted as a "living, breathing place",
and "a science company that's gone mad with science."
In the ''Lab Rat'' comic, the facility is described as a "beautiful and terrible" place, "a
metastasized
Metastasis is a pathogenic agent's spread from an initial or primary site to a different or secondary site within the host's body; the term is typically used when referring to metastasis by a cancerous tumor. The newly pathological sites, then, ...
amalgam of add-ons, additions and appropriations. Building itself out of itself."
Richard McCormick of ''
PlayStation 3 Magazine'' identified several elements of ''Portal 2''s story that reference the myth of
Prometheus; McCormick wrote that GLaDOS is a personification of Prometheus, who grants knowledge to humanity—in the form of the portal gun—and is then punished by being bound to a rock, pecked at by birds, and is cast into the pits of
Tartarus. McCormick also likens Wheatley to Prometheus' foolish brother
Epimetheus. Within the game, a turret makes reference to the Prometheus myth, the word "Tartarus" is visible on the supporting columns in the depths of Aperture Science, and a portrait of Cave and Caroline also shows
Aeschylus
Aeschylus (, ; grc-gre, Αἰσχύλος ; c. 525/524 – c. 456/455 BC) was an ancient Greek tragedian, and is often described as the father of tragedy. Academic knowledge of the genre begins with his work, and understanding of earlier Greek ...
, the presumed author of ''
Prometheus Bound''.
Journalists and players have also found connections between ''Portal 2'' and ''Half-Life 2''. As an
easter egg, a hidden area in ''Portal 2'' contains the empty dry dock of Aperture Science's cargo ship, the ''Borealis'', which is found during ''
Half-Life 2: Episode Two'' to have been stranded in the Arctic as a result of a teleportation experiment.
Character design
Though ''Portal 2'' introduced some new characters, the writers wanted to maintain the one-on-one relationships between each character and the player-character.
Valve explored the possibility of introducing a new protagonist for ''Portal 2''. The playtesters accepted playing as a different character for the first part of the game, but they became disoriented when GLaDOS did not recognize them. The writers returned to using Chell, the protagonist of ''Portal''. Valve artists experimented with Chell's attire, and considered changing her (ambiguous) nationality.
They returned to the orange "dehumanizing" jumpsuit from ''Portal'' with the top tied around Chell's waist to enhance her freedom of movement and help her "stand out more as an individual".
''
PSM3'' called the new look "controversially sexy".
As in the first game, Chell's facial appearance is based on that of voice actress
Alésia Glidewell.
Chell continues her role as a silent observer, as the straight man in response to the insanity around her and refuses to give her antagonists any satisfaction.
As part of her character arc, the plot moves GLaDOS from her anger with Chell for her actions in ''Portal'', which Wolpaw said "was going to get old pretty quick", to an internal struggle.
The reuse of McLain's voice led to the creation of a backstory and subplot about GLaDOS's creation.
The writers panicked when they realized that their plans to have Chell and GLaDOS play off each other would only work if both players spoke. To remedy this, they created the Caroline subplot to give GLaDOS an external situation to deal with and to drive the story during the middle act of the game.
The writers considered introducing about six personality cores stored in portable spheres,
whose main function would be story advancement.
They planned cores based on
Morgan Freeman
Morgan Freeman (born June 1, 1937) is an American actor, director, and narrator. He is known for his distinctive deep voice and various roles in a wide variety of film genres. Throughout his career spanning over five decades, he has received ...
's character Red from ''
The Shawshank Redemption''
and Quint from ''
Jaws
Jaws or Jaw may refer to:
Anatomy
* Jaw, an opposable articulated structure at the entrance of the mouth
** Mandible, the lower jaw
Arts, entertainment, and media
* Jaws (James Bond), a character in ''The Spy Who Loved Me'' and ''Moonraker''
* ...
'',
among others. Ultimately they decided to concentrate on a single core, Wheatley,
recycling three of the rejected cores in the final boss fight.
Karen Prell, a veteran performer for
the Muppets, led the animation team for Wheatley and the other personality cores.
Pictures of Cave Johnson, based on the face of lead animator Bill Fletcher, appear throughout ''Portal 2''.
Though comparisons have been made between Johnson and
Andrew Ryan Andrew Ryan may refer to:
* Andrew Ryan (''BioShock''), a character in the 2007 video game ''BioShock''
*Andrew Ryan (rugby league) (born 1978), Australian rugby league player
* Andrew Ryan (diplomat) (1876–1949), British diplomat
*Andrew Ryan (a ...
, the wealthy industrialist who created the fictional underwater city of
Rapture
The rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an Eschatology, end-time event when all Christian believers who are alive, along with resurre ...
in ''
BioShock'', Wolpaw says the writers did not consider this character while creating Johnson.
The two robotic characters provide some amusing death scenes in the cooperative mode, such as struggling while being crushed by a lowering ceiling.
The artists thought the look of the robots would help tell the story, and the fact that they are holding hands emphasizes the cooperative mode.
"Expressive noises" and mannerisms are used in place of distinguishable dialogue, and the robotic characters were designed as a double-act, similar to
Laurel and Hardy
Laurel and Hardy were a British-American Double act, comedy duo act during the early Classical Hollywood cinema, Classical Hollywood era of American cinema, consisting of Englishman Stan Laurel (1890–1965) and American Oliver Hardy (1892–19 ...
.
Voice cast
GLaDOS returns from ''Portal'' as a major character and the game's antagonist, and is voiced by
Ellen McLain.
The writers found that they needed another character to play off Johnson, but did not want to hire another voice actor. Having already recruited McLain to play GLaDOS, they asked her to provide the voice for Caroline, Cave Johnson's assistant.
Wheatley is voiced by
Stephen Merchant; early demonstrations at trade shows used the voice of Valve animator Richard Lord.
The writers wrote Wheatley's lines with Merchant in mind, citing his unique "vocal silhouette" and his ability to
ad lib
In music and other performing arts, the phrase (; from Latin for 'at one's pleasure' or 'as you desire'), often shortened to "ad lib" (as an adjective or adverb) or "ad-lib" (as a verb or noun), refers to various forms of improvisation.
The ...
in a "frantic" manner.
They had assumed that Merchant would be unavailable and contacted ''
The IT Crowd
''The IT Crowd'' is a British sitcom originally broadcast by Channel 4, written and directed by Graham Linehan, produced by Ash Atalla and starring Chris O'Dowd, Richard Ayoade, Katherine Parkinson, and Matt Berry. Set in the offices of the fict ...
''s writer
Graham Linehan to try to get
Richard Ayoade, but then discovered that Merchant was interested.
Merchant spent around sixteen hours recording lines and was given freedom to improvise.
J. K. Simmons voices
Cave Johnson
Cave Johnson (January 11, 1793 – November 23, 1866) was an American politician who served the state of Tennessee as a Democratic congressman in the United States House of Representatives. Johnson was the 12th United States Postmaster Gener ...
, Aperture Science's founder and CEO. Simmons's selection helped to solidify the character's development.
The robots' voices were provided by
Dee Bradley Baker
Dee Bradley Baker (born August 31, 1962) is an American voice actor. Much of Baker's work features vocalizations of animals and monsters. Baker's roles include animated series such as ''Avatar: The Last Airbender'', ''Codename: Kids Next Door'', ...
, who had performed similar robotic voices for the ''
Star Wars: The Clone Wars'' media.
In the cooperative campaign, a separate story involves two robotic characters and GLaDOS. The designers initially planned to use Chell and a new human character called "Mel". GLaDOS' dialogue would play off the humans' "image issues", and this aspect was retained after the designers switched to using robots.
GLaDOS seems troubled by the robots' cooperation, and tries to aggravate their relationship through psychological tactics, such as praising one robot over the other.
Valve initially considered having GLaDOS deliver separate lines to each player, but they found this to be a significant effort for minimal benefit. The writers also tried adding lines for GLaDOS that would encourage the players to compete against each other for rewards, such as meaningless points, but playtesters did not respond well.
Faliszek said that in cooperative games, it can be difficult to deliver key dialogue or in-game events to players, who may not be looking in the right direction at the right time. Instead, using their experience from previous games, Faliszek and Wolpaw kept the story and key comedic lines short, and repeated them frequently.
Music
''Portal 2'' contains both scored and
procedurally generated music created by Valve's composer, Mike Morasky,
and two songs; "Want You Gone" recorded by
Jonathan Coulton, used on the final credits of the single-player mode, and "
Exile Vilify
"Exile Vilify" is a song by indie rock band the National, written for the video game ''Portal 2'' and released as a stand-alone single.
Background
The lyrics were composed by the group and reviewed by Valve, the company who made the game, to en ...
" by
the National, used in the background of one of the Rat Man's dens.
The full soundtrack "Songs to Test By", containing most of the songs in the game, was released as three free downloads between May and September 2011,
and later in October 2012 as a retail Collector's Edition, including the soundtrack from ''Portal''.
Release
Announcement
In January 2008, Valve spokesman Doug Lombardi told
Eurogamer, "There'll be more Portal, for sure", and ''Portal'' designer Kim Swift confirmed that work on ''Portal 2'' would begin the following month. Swift said that a
multiplayer mode in ''Portal'' was "technically possible", but that it was "less fun than you'd think."
''Portal 2'' was officially announced on March 5, 2010, via ''
Game Informer''. Events during the preceding week foreshadowed the announcement. On March 1, Valve released a patch for ''Portal'' that included a new achievement, "Transmission Received", requiring the player to manipulate in-game radios. This revealed new sound effects that became part of an
alternate reality game (ARG). Some of the new effects were of
Morse code
Morse code is a method used in telecommunication to encode text characters as standardized sequences of two different signal durations, called ''dots'' and ''dashes'', or ''dits'' and ''dahs''. Morse code is named after Samuel Morse, one of ...
strings that suggested GLaDOS was rebooting, while others could be decoded as
SSTV images from grainy Aperture Science videos. The images included hints to a
BBS
BBS may refer to:
Ammunition
* BBs, BB gun metal bullets
* BBs, airsoft gun plastic pellets
Computing and gaming
* Bulletin board system, a computer server users dial into via dial-up or telnet; precursor to the Internet
* BIOS Boot Specificat ...
phone number that, when accessed, provided a large number of
ASCII-based images relating to ''Portal'' and segments of Aperture Science documents. Many of these ASCII pictures were later published in the ''Game Informer'' reveal of the title.
New ASCII images continued to appear on the BBS after the official announcement. Background on the ARG is embedded in additional SSTV images found in a hidden room in ''Portal 2''.
Valve's Adam Foster came up with the idea for the ARG, tying it to the ''Game Informer'' reveal, and he provided his own home phone line to run the BBS software on, as Valve's offices at the time were too modern to support the protocol. Foster estimates the ARG cost less than $100 to run.
A second ''Portal'' patch released on March 3 altered the game's ending sequence to show Chell being pulled back into the Aperture facility.
Gaming journalists speculated that an announcement of ''Portal 2'' was imminent. On March 5, ''
Game Informer'' announced ''Portal 2''s official release on the cover of its April issue. During the following week, Gabe Newell's speech accepting the
Pioneer Award at the
Game Developers Conference 2010 ended with a fake
blue screen of death appearing on a screen behind him with a message purported to be from GLaDOS which hinted of further ''Portal 2'' news at the upcoming
E3 2010. Two weeks before the E3, game journalists received a cryptic e-mail, worded as a press release from Aperture Science, hinting that the presentation on ''Portal 2'' would be replaced with "a surprise" jointly hosted by Aperture Science and Valve. This prompted speculation that the surprise would be the announcement of ''
Half-Life 2: Episode Three'', but Valve confirmed that it would be about ''Portal 2''.
The surprise was the announcement of ''Portal 2'' on PlayStation 3.
Marketing and release
The March 2010 announcement said that ''Portal 2'' would be released in late 2010.
In August 2010, Valve postponed the release to February 2011, with a Steam release date of February 9, to allow it to complete changes to the game's dialogue, to fill and connect about sixty test chambers, and to finish refinements to the gel gameplay mechanic.
Valve announced a further delay in November 2010 and gave a release dates through retail channels in the week of April 18, 2011: April 20 in North America and April 22 in Europe and Australia. Wolpaw stated that this eight-week delay was used to expand the game's content before reaching an internal milestone called a "content lock", after which no further content could be added. The remaining development work involved debugging. Newell allowed the delay considering the added benefits of the new content, because he thought the company would not lose any commercial opportunities because of it.
On February 18, 2011, Newell confirmed that Valve had completed the development work on ''Portal 2'' and that they were "waiting for final approvals and to get the discs manufactured". ''Portal 2'' was the first Valve product simultaneously released for Windows and Mac OS X computers through the
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
platform. Retail copies for all platforms were distributed by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
.
On April 1, 2011, Valve released another alternate reality game called the
Potato Sack. Players tried to solve the multi-tiered puzzle, coordinating efforts through web sites and chat rooms. Some journalists believed the game denoted the release of ''Portal 2'' on April 15, 2011, instead of the target release date of April 19, 2011. On April 15, the players discovered "GLaDOS@Home", a
distributed computing spoof that encouraged participants to play the games to unlock ''Portal 2'' early. Once the puzzles were solved, ''Portal 2'' was unlocked on April 18 at around 21:30
PST, roughly ten hours before its planned release at 7:00 PST on the next day.
Valve created a series of television commercials to promote ''Portal 2''. Valve had worked with advertising agencies in the past, but Lombardi found the advertisements created had shown little ingenuity. Valve's Doug Lombardi had been disappointed by "Copycat treatments. Cliché treatments. Treatments that reveal the agency wasn't listening in the initial meeting."
Using viewer feedback, Valve tailored the ad content until they were satisfied with the results. The ads took eight weeks to complete.
Valve also developed online promotional videos featuring J. K. Simmons narrating as Cave Johnson, to promote new elements of ''Portal 2''s gameplay. These videos were part of a larger effort described by Newell as a "documentary-style investment opportunity" for ''Portal 2''. An earlier video released on February 14, 2011, promoted the cooperative aspect of ''Portal 2'' as a St. Valentine's gift and "lit up our preorders, our buzz, all the metrics that are used and collected by publishers and retailers". Lombardi said the videos "dwarfed the demos and interviews we did".
Valve also offered ''Portal 2''-themed merchandise, such as posters, drinking glasses, and T-shirts.
Additional and downloadable content
''Portal 2'' includes bonus content, including four promotional videos, a ''Lab Rat'' comic, and an interactive trailer for the 2011 film ''
Super 8
Super 8 or Super Eight may refer to:
Film
* Super 8 film, a motion picture film format released in 1965
* Super 8 film camera, a motion picture camera used to film Super 8mm motion picture format
* ''Super 8'' (2011 film), a science-fiction fi ...
'', constructed with the Source game engine. A feature called "Robot Enrichment" allows players to customize the cooperative campaign characters with new gestures and cosmetic items such as hats or flags. These can be earned in-game, traded with other players, or bought through
microtransactions at the in-game store.
Valve planned to produce
downloadable content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
for ''Portal 2'', beginning with "Peer Review", released on October 4, 2011.
The content, which is free regardless of platform, includes a new cooperative campaign which extends the game's story. A week from the end of the cooperative campaign, GLaDOS prepares Atlas and P-Body to deal with an intruder within Aperture Science—the bird that had previously abducted her as a potato. The content also adds a "challenge mode" similar to that in ''Portal''—players try to complete specific chambers with the shortest time or fewest portals used, both which are tracked on overall and friends leaderboards. The challenge modes are available for both single-player and cooperative modes.
According to Faliszek,
user-generated content for ''Portal 2'' would be available on all platforms, but because of software dependencies, the necessary
modding tools would only be available for Windows. Valve released
beta versions of the modding tools on May 10, 2011, and supported a competition held by the community mapping website "Thinking with Portals" in May 2011, providing prizes for the most-selected maps. The "Perpetual Testing Initiative", a free title update for the Windows and Mac versions, was released on May 8, 2012, and includes a new level editor and a means of obtaining and sharing user-created levels through the Steam Workshop. In November 2011, GTTV host Geoff Keighley said that Valve was developing a simplified level editing tool to allow novice editors to assemble test chambers without learning how to use the modified
Valve Hammer Editor
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succ ...
, and an in-game system to distribute user-created levels via the Steam Workshop.
This mapping system entered beta testing in March 2012.
Within a few days of release, the Perpetual Testing Initiative add-on had been used to create 35,000 maps, with 1.3 million downloads of these maps through Steam. Within a month, more than 150,000 user-created maps were available.
The first release of the Perpetual Testing Initiative was limited to single-player maps, but a patch released in August 2012 enabled users to create new levels for cooperative play.
, Valve supports fan reuse of ''Portal 2'' content, offering selected assets and assistance. The Windows release of ''
Bastion
A bastion or bulwark is a structure projecting outward from the curtain wall of a fortification, most commonly angular in shape and positioned at the corners of the fort. The fully developed bastion consists of two faces and two flanks, with fi ...
'' includes a weapon inspired by ''Portal 2''s Conversion Gel and turrets; its developer
Supergiant Games received writing assistance from Erik Wolpaw and McLain voiced new lines for the turrets. An add-on scenario for
Hidden Path Entertainment
Hidden Path Entertainment is an American video game development company based in Bellevue, Washington, United States.
History
Hidden Path was founded in 2006 by Michael Austin, Jim Garbarini, Dave McCoy, Jeff Pobst, and Mark Terrano. In 2008, ...
's
tower defense game ''
Defense Grid: The Awakening'' incorporates GLaDOS as an antagonist using new dialogue from McLain and assets from ''Portal 2''. Wolpaw and McLain also helped to create additional lines for GLaDOS for a custom single-player map commissioned by Gary Hudston, which he used to propose marriage to his fiancée, Stephanie. For a patch for Bethesda's ''
The Elder Scrolls V: Skyrim'' that incorporated support for
Steam Workshop content, Valve developed a free add-on module that introduced the Space Core as a non-player character that follows the player around. Valve collaborated with
Zen Studios to create a ''Portal 2''-themed pinball table, among other Valve-themed tables, for their games ''
Pinball FX 2'' and ''
Zen Pinball''. A ''Portal 2''-themed set is available for ''
Lego Dimensions
''Lego Dimensions'' is a Lego-themed action-adventure platform crossover video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, for the PlayStation 4, PlayStation 3, Wii U, Xbox One and Xbox 360. It fo ...
'' by Warner Bros. Entertainment and
Traveller's Tales; the game features additional stories written by Traveller's Tales with Valve's blessing set after the events of Portal 2, with Ellen McLain, Stephen Merchant and J.K. Simmons reprising their respective voice roles, as well as a new GLaDOS credits song written by Jonathan Coulton and performed by McLain.
The Xbox 360 version was added to the backwards compatibility feature for the
Xbox One in June 2016. Alongside ''Portal'', ''Portal 2'' was released on the
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on June 28, 2022 as part of ''Portal: Companion Collection'', developed by Valve and Nvidia Lightspeed Studios.
Use in education
Teach with Portals
Valve announced "Teach with Portals" and "Steam for Schools" in June 2012, initiatives that offered ''Portal 2'' and ''Portal 2 Puzzle Maker'' for education. The educational version was free but only contained the single-player campaign and ''Puzzle Maker'', and was only available for "Steam for Schools" users.
Several critics wrote that ''Portal 2'' excels in teaching the player to solve puzzles; in a review for the ''New York Times'', Seth Schiesel wrote, "Somewhere out there an innovative, dynamic high school physics teacher will use ''Portal 2'' as the linchpin of an entire series of lessons and will immediately become the most important science teacher those lucky students have ever had."
Mathematics and science teachers wrote e-mails to Valve to tell them how they had included ''Portal'' in their classroom lessons as part of a project to promote the "
gamification of learning".
''Portal'' developers Joshua Weier and Yasser Malaika led a team within Valve to explore ways of using ''Portal 2'' for education.
This led to the development of ''Puzzle Maker'', a level editor for ''Portal 2'' players, built from the professional tools used to develop the game.
Weier and Malaika did not want to design curricula themselves, but wanted to provide educators with tools for creating lesson plans. Hammer, the only tool freely available before the release of the built-in level editor in 2012, was difficult for educators to learn and understand. To address this, Valve gave ''Puzzle Maker'' an easy-to-learn interface and the ability to share puzzles and lesson plans. The tools were developed with a mathematics teacher and her students.
This formed the basis of a new "Steam for Schools" initiative launched in June 2012, under which educators could acquire ''Portal 2'' and the Puzzle Maker software free of charge for classroom use through its "Teach with Portals" program. In November 2012, Valve estimated that over 2,500 educators were using the "Teach with Portals" software within their lesson plans.
Research
In 2016, a study demonstrated that the ''Portal 2 Puzzle Maker'' can be used as a measure of
fluid intelligence
The concepts of fluid intelligence (''g''f) and crystallized intelligence (''g''c) were introduced in 1963 by the psychologist Raymond Cattell. According to Cattell's psychometrically-based theory, general intelligence (''g'') is subdivided into ' ...
, similar to the (BOMAT).
Referred to as the Portal 2 Test Battery, the participants of the study completed a series of test chambers that progressively became harder.
Some studies have been conducted to determine if video games can have a significant impact on cognitive and non-cognitive skills.
Through multiple pretests and post tests, a 2014 study has shown that ''Portal 2'' can improve problem solving skills, spatial skills, and persistence for a designated task.
The participants of this study did not need to have previous gaming experience.
Another study done in 2017 found that commercial video games, like ''Portal 2'', can also increase communication, adaptability and resourcefulness.
Hardware support
Razer Hydra
Sixense
The Razer Hydra (previously known as Sixense TrueMotion) is a motion and orientation detection game controller developed by Sixense Entertainment, a company founded in 2007, in partnership with Razer USA. It uses a weak magnetic field to detect ...
developed a version of ''Portal 2'' to support the
Razer Hydra motion controller for PC that allows enhanced control of some game elements. Ten extra single-player levels are available as downloadable content for this version. Writer Chet Faliszek said Sixense developers spent nine months to a year in-house at Valve preparing the native version.
A limited edition of the Razer Hydra comes
bundled with a copy of ''Portal 2'' for PC.
PlayStation 3
The announcement that ''Portal 2'' would be available on
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
came as a surprise to the industry because Gabe Newell had criticized that console in the past, citing difficulties in the port of ''The Orange Box''. The move toward the PlayStation 3 was a result of growing frustration with Microsoft's policies for Xbox 360 content, including the difficulty of releasing
patches and new content. Newell saw Sony's publication model as more open, allowing
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
-like features to be used on the console.
''Portal 2'' was the first PlayStation 3 game to support a subset of features from
Steamworks
Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third ...
, including automatic updates, downloadable content, and community support. The game supports cross-platform play between the PlayStation 3, Windows, and OS X versions.
The Steam overlay shows the player's friends on both Steam and the
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
, with
achievements rewarded for both Steam and
PlayStation Network Trophies
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
.
Players can unlock the game on Steam for Windows and OS X for no additional charge.
The integration of Steamworks on the PlayStation 3 allows Valve to collect data about problems that arise after shipping and push appropriate updates.
Valve has stated they do not plan on integrating other PlayStation 3 features, such as
3D television
3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an ...
or
PlayStation Move support. In June 2012, Valve announced that the PlayStation 3 version would be patched later that year to include support for the PlayStation Move motion controller, and to add the additional content that was previously provided with the Hydra, under the name ''Portal 2 In Motion''. The patch was released in early November 2012. A free co-op add-on for the ''Portal 2 In Motion'' content was added in June 2013. Valve said that despite additional support for PlayStation 3 over Xbox 360, the core game is the same on both platforms.
SteamOS and Linux
As of February 2014,
SteamOS, Valve's own Linux-based operating system, supports ''Portal 2'' and
its predecessor, as do most modern
Debian-based Linux distributions on its services via the
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
client. Released as a Beta in early 2014 for Linux distributions, it holds all of the same traits as the other versions, retaining cross-platform play, split screen and fully native controller support.
Reception
''Portal 2'' was a strong favorite of gaming journalists during closed-door previews at the E3 2010 convention. The
Game Critics Awards, selected by journalists and critics, awarded ''Portal 2'' the title of Best PC Game and Best Action/Adventure Game, and nominated the game for Best of Show and Best Console Game. ''
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' named ''Portal 2'' as its Best of E3 for PC, Xbox 360, and PlayStation 3 systems and Best Puzzle Game, and nominated it for Best Overall Game. ''
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' named ''Portal 2'' the Best Overall Game and Best Puzzle Game of E3. ''Portal 2'' won the 2010
Spike Video Game Award
The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by '' ...
for "Most Anticipated Game for 2011".
''Portal 2'' received universal acclaim upon release. Several reviewers identified ''Portal 2'' as an early contender for "Game of the Year",
while others called it one of the best games of all time.
Upon release, the game was widely considered to be as good as or better than the original. ''
Eurogamer''s Oli Welsh said that the game avoids the normal pitfalls that developers introduce in sequels, stating that "''Portal'' is perfect. ''Portal 2'' is not. It's something better than that."
Gus Mastrapa of ''
The A.V. Club'' wrote that with ''Portal 2'', Valve had alleviated any doubts that "''Portal'' could be expanded into a big, narrative experience with all the bells and whistles of a mainstream gaming hit".
''
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Charles Onyett wrote that the sequel "makes the original look like the prototype it was" by expanding the game in gameplay and story.
Most reviewers praised the writing and voice acting in the game.
Dan Stapleton of ''
PC Gamer'' was able to predict many of the plot twists within ''Portal 2'' story but "still looked forward to witnessing exactly how the characters would react"; he praised the development of the characters, as "their charm makes what would otherwise be an empty and lifeless world feel boisterous and alive".
The characters were well received.
Onyett wrote that Merchant's "obvious enthusiasm for the role benefits the game" and that the "consistently clever writing perfectly complements the onscreen action".
''
Game Informer'' Adam Biessener considered Johnson to be an even better character than GLaDOS, and praised the game's "pitch-perfect delivery" and "brilliant comedic timing".
In contrast, Peter Bright of ''
Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' wrote that compared to the loneliness and despair he felt while playing the first game, the characters, Wheatley and GLaDOS, lost some of this feeling and "the inane babble served only to disrupt the mood".
''Portal 2''s additional gameplay elements, like light bridges, lasers, and the gels, were praised as appropriate additions to the game. Reviewers were pleased with the difficulty of the puzzles throughout the game, which appeared visually complicated at first but had uncomplicated solutions.
''Time''s Evan Narcisse said that he feared the addition of new gameplay elements would "dilute the purity of the experience, but everything's still executed with Valve's high level of charm and panache."
Tom Hoggins of ''
The Telegraph'' praised the manner with which these elements were introduced through a "brilliant learning curve of direction, rather than instruction", and considered it a "design ethos that is supremely generous, but dealt with marvellous economy".
Chris Kohler of ''
Wired'' wrote that the game's puzzles "never require excessively complicated solutions", and that much of the puzzle solving is "filled with moments that will have you slapping your forehead and thinking, 'Oh my God, I'm such an idiotwhy didn't I see that before?.
Stapleton was not as pleased with the gel additions as with the other new mechanics, calling it "difficult to control". He felt that they have "only a couple of uses at most".
Bright felt that ''Portal 2'' was easier than its predecessor, in part that he felt much of the game was effectively tutorials for the new gameplay additions, requiring "careful use of the tools provided", leaving him with the impression that "the game was on rails".
The cooperative puzzle solving aspect was highlighted as a valuable addition to the game.
Welsh called the cooperative mode "one of the most satisfying and genuinely collaborative gaming experiences you can have with a friend".
Onyett wrote, "Valve knows how a good co-operative mode requires a game design that doesn't simply encourage but requires you to work together. In ''Portal 2'', communication is vital to success".
Several reviewers praised the non-verbal cues that players could initiate to work with their partners.
''Portal 2'' was praised for the amount of detail in its design, sound, and music.
Nelson credited the "sheer amount of detail" put into the game's world, and wrote, "it all feels very real and natural with brief moments where you're simply sucked into this world".
Onyett was impressed with the amount of visual details and capabilities Valve achieved from their
Source game engine
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being suc ...
and that the added details and animations of the levels "consistently serv
dnot only to entertain the eye but to expand our understanding of the game's characters".
Hoggins wrote that the game's world reacted to the player-character Chell's presence "in a startlingly organic way", and praised Valve's design as "an achievement of world-building that compares favourably with ''BioShock'' underwater city of Rapture".
Some reviewers said that the second act of the game, taking place in the less-structured portion of the old Aperture facilities, may be confusing to some players. Young wrote that in the second act, the game "cranks up the difficulty level at a speed that may dishearten casual gamers", and said that particularly when traveling between chambers, he had "absolutely no idea where I was supposed to head next".
Kohler wrote that while the player can explore the abandoned areas of Aperture, "none of it ever does anythingit's just a lot of sterile, duplicated, non-interactive environments".
Watters wrote that the loading time between the game's levels, in contrast to earlier Valve games, are "long enough to make you take notice and wish they were shorter".
Watters also said that it was unfortunate that the game lacks "stand-alone test chambers and leaderboards ... but even so, ''Portal 2'' is not light on content" without these.
Welsh said that the attempt to recapture the spirit of the song "Still Alive" at the end credits of ''Portal 2'' "was a mistake".
Video game critic
Ben "Yahtzee" Croshaw
Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British comedic writer, author, video game journalist, humorist, podcaster, and video game developer. He is best known for his video game review series ''Zero Punctuation'', which he pro ...
wrote in his Extra Punctuation column that, while ''Portal 2'' was a "very good game", it unnecessarily retconned portions of the original game's story, and did not really further the game's concept. However, this criticism was directed solely at the campaign, and he stated that he found the game's co-op to be "much more appealing and much more within the spirit of the original".
On April 20, 2011, it was reported that customers had launched a protest against perceived shortcomings of ''Portal 2''. Users complained that the game was too shortsome saying that it is only four hours long, about the existence of paid, downloadable content for some versions at launch, and that the Windows and OS X versions were ports of the console version. Other journalists countered that the quality of the graphics on the Windows and Mac versions did not suggest a simple console port. Stephen Totilo of ''Kotaku'' wrote that the game lasted nine hours and that the downloadable content consisted purely of cosmetic add-ons. Some journalists said that the minimal impact of ''The Potato Sack'' alternative reality game on the early release of ''Portal 2'' may be influencing the user scores.
Awards
''Portal 2'' won the title of "Ultimate Game of the Year" at the 2011
Golden Joystick Awards, and ranked second place on ''
Time's'' "Top 10 Video Games of 2011". ''
Gamasutra'', ''
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', ''
Eurogamer'', ''
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History
...
'', the
Associated Press, and ''
The Mirror'' listed ''Portal 2'' as their top video game of 2011. The game received twelve nominations including "Game of the Year" for the 2011
Spike Video Game Awards
The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
, where it was the most-nominated title, and won for "Best PC Game", "Best Male Performance" for Stephen Merchant, "Best Female Performance" for Ellen McLain, "Best Downloadable Content", and "Best Multiplayer Game". The title was nominated for five
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games.
Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
for 2012, including "Game of the Year", and won in the "Best Narrative", "Best Audio" and "Best Game Design" categories. It was nominated for ten
Interactive Achievement Awards
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
(now known as the D.I.C.E. Awards), including "Game of the Year", from the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
, and won the awards for "Outstanding Achievement in Connectivity", "Outstanding Achievement in Original Music Composition", and "Outstanding Character Performance" for Wheatley. ''Portal 2'' was nominated for six
BAFTA video game award categories, and won in the "Best Game", "Best Story" and "Best Design" categories. The Game Audio Network Guild awarded the game for "Best Dialog", "Best Interactive Score", and "Best Original Vocal – Pop" (for "Want You Gone"). In the inaugural New York Videogame Critics Circle Awards, ''Portal 2'' was given the top honors for best writing and best acting. The Perpetual Testing Initiative add-on was awarded the 2012
Golden Joystick
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
for "Best Use of DLC". ''Portal 2'' was nominated for the 2016
Steam Awards
The Steam Awards are an annual user-voted award event for video games published on Valve's Steam service. Introduced in 2016, game nomination and voting periods are concurrent with Steam's annual autumn and winter holiday sales, centered around th ...
by the Steam community and won the award for “Villain Most In Need Of A Hug”.
Sales
Based on sales data from
Amazon.com, ''Portal 2'' was the best-selling game in the United States in the first week of its release, but was overtaken by ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'' in its second week. According to
NPD Group, ''Portal 2'' was the second-best selling game in the U.S. in April 2011, at 637,000 copies,
and the fourth-best selling in May. However,
NPD does not include sales on Valve's Steam platform.
''Portal 2'' was the best selling game in the U.K. in the first week of its release, the first number-one for a Valve game. It retained the top spot during its second week.
''Portal 2'' was released a few days before the
PlayStation Network outage
The 2011 PlayStation Network outage (sometimes referred to as the PSN Hack) was the result of an " external intrusion" on Sony's PlayStation Network and Qriocity services, in which personal details from approximately 77 million accounts were compr ...
. ''
Gamasutra'' analyst Matt Matthews said that, based on NPD Group data, the outage "did not seriously affect retail sales of software", but some developers did report drops in sales. ShopToNews analyst Joe Anderson expected that the effect of the outage on UK sales of ''Portal 2'' would be mild. On June 22, Newell announced that ''Portal 2'' had sold 3 million copies. , Electronic Arts stated that more than 2 million copies of ''Portal 2'' have been sold by retailers worldwide. In an August 2011 interview, Newell stated that "''Portal 2'' did better on the PC than it did on the consoles". Upon release of the
Perpetual Testing Initiative
''Portal 2'' is a 2011 puzzle-platform video game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed b ...
in May 2012, Newell stated that ''Portal 2'' had shipped more than 4 million units, with the personal computer versions outselling the console versions. Overall, ''Portal'' and ''Portal 2'' had together shipped more than 8 million units.
Mods
In addition to player-created levels, there have been complete
mods of ''Portal 2'' created by users. Several notable mods are self-contained playable campaigns in their own right, and have earned critical acclaim.
''Portal Stories: Mel''
''Portal Stories: Mel'' is a single-player
mod
Mod, MOD or mods may refer to:
Places
* Modesto City–County Airport, Stanislaus County, California, US
Arts, entertainment, and media Music
* Mods (band), a Norwegian rock band
* M.O.D. (Method of Destruction), a band from New York City, US ...
of ''Portal 2'' developed by Prism Studios, a group made up of eight fans of the ''Portal'' series. The mod was released on June 25, 2015, for Windows, OS X and Linux systems, available freely to people that own ''Portal 2'' on Steam.
''Aperture Tag: The Paint Gun Testing Initiative''
''Aperture Tag: The Paint Gun Testing Initiative'' is a single-player modification of ''Portal 2'' developed by "The Aperture Tag Team" released in 2014. The mod replaces the portal gun with a gun that can shoot the various gels (mimicking how ''Tag: the Power of Paint'' worked) to otherwise various portal-based puzzles.
''Thinking with Time Machine''
''Thinking with Time Machine'' is a single player mod for ''Portal 2'' created by Ruslan Rybka and released in 2014, which gives the player the ability to record actions that can be played back by a duplicate of the player-character, including the use of a second set of portals.
''Portal Reloaded''
''Portal Reloaded'' is a single-player mod for ''Portal 2'' created by Jannis Brinkmann and was released on April 19, 2021, exactly 10 years after the release of ''Portal 2''. The mod gives players the ability to fire a third portal, the "time portal", to travel between the present and future versions of each test chamber.
Notes
References
External links
*
"Teach with Portals"*
"Portal 2: Creating a Sequel to a Game that Doesn't Need One" presentationat the 2012 Game Developers Conference, March 7, 2012
''Portal 2'' presentation by Erik Wolpaw as part of the
New York University Game Design Series, May 6, 2011
''The Final Hours of Portal 2'' a digital book by Geoff Keighley
Interview with ''Portal 2'' animator Keith Lango
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