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''BioShock 2: Minerva's Den'' is a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) campaign for the 2010
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
game ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
'', developed by
2K Marin K, or k, is the eleventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''kay'' (pronounced ), plural ''kays''. The letter K u ...
and published by
2K Games 2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same m ...
. The player assumes the role of Subject Sigma, an armored and genetically modified human, or " Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of ''BioShock 2'', with new enemies and weapons. ''Minerva's Den'' was created by a small team within 2K Marin led by Steve Gaynor, who partly based the setting on ideas he discussed in his hiring interview. The team decided upon a small, personal story about
identity Identity may refer to: * Identity document * Identity (philosophy) * Identity (social science) * Identity (mathematics) Arts and entertainment Film and television * ''Identity'' (1987 film), an Iranian film * ''Identity'' (2003 film), ...
and
free will Free will is the capacity of agents to choose between different possible courses of action unimpeded. Free will is closely linked to the concepts of moral responsibility, praise, culpability, sin, and other judgements which apply only to actio ...
, which explores an unseen part of the underwater city of Rapture. ''Minerva's Den'' was initially released for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
consoles in August 2010, and was later released and reissued on other platforms. It was well received by critics, who praised its story, characters, and gameplay; reviewers, including those writing for ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' and '' Paste'', considered it one of the best video game expansions of all time. The experience of creating a small, story-focused project inspired Gaynor and other 2K employees to form
The Fullbright Company Arbor Hill Productions, LLC, trade name, doing business as Fullbright (formerly The Fullbright Company, LLC), is an American indie video game video game developer, developer based in Portland, Oregon, best known for their 2013 title ''Gone Home'' ...
and create ''
Gone Home ''Gone Home'' is a first-person exploration video game developed and published by The Fullbright Company. ''Gone Home'' was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the Play ...
'' (2013).


Gameplay

Like ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
'', ''Minerva's Den'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
game. The story takes place in the underwater city of
Rapture The rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an Eschatology, end-time event when all Christian believers who are alive, along with resurre ...
in 1968, eight years after the events of ''
BioShock ''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
'' and concurrent with the events of ''BioShock2''s story mode, in the technological district of Minerva's Den. The player character, Subject Sigma, is a Big Daddy, a person fused with an armored
diving suit A diving suit is a garment or device designed to protect a diver from the underwater environment. A diving suit may also incorporate a breathing gas supply (such as for a standard diving dress or atmospheric diving suit). but in most cases the te ...
. The player must work with the scientist Charles Milton Porter to acquire the plans of his creation, a
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions ...
known as the Thinker, and escape Rapture. Opposing the player are enemies known as splicers—Rapture's residents who overused genetic modifications—along with other Big Daddies and automated security. The game can be completed in between three and five hours. The gameplay of ''Minerva's Den'' is similar to that of ''BioShock2''. The player uses similar weapons and plasmids (genetic modifications that grant superpowers) but obtains them in a different order, with an increased emphasis on hacking security. The expansion adds new items, including the Ion Lance, a laser weapon wielded by Minerva's Den's Lancer Big Daddies, and the Gravity Well plasmid, which stuns and pulls enemies towards a vortex. New enemies include security robots armed with rockets or laser weapons, flame-wielding Brute Splicers, and ice-throwing Houdini Splicers.


Plot

Subject Sigma is guided by the voice of Charles Milton Porter as he approaches Minerva's Den, Rapture's central computer core. Porter wants to reach his supercomputer, the Thinker, to retrieve its blueprints so he can recreate it on the surface. Sigma is opposed by Porter's former colleague Reed Wahl, whom Porter warns has become insane from splicing and his obsession with the Thinker. After becoming disillusioned with his role in
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
and the loss of his wife Pearl in
The Blitz The Blitz was a German bombing campaign against the United Kingdom in 1940 and 1941, during the Second World War. The term was first used by the British press and originated from the term , the German word meaning 'lightning war'. The Germa ...
, Porter traveled to Rapture to pursue his dreams of creating
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
. While initially working together, Porter and Wahl each wanted to use the Thinker for their own ends. Porter attempted to recreate Pearl by emulating her personality with the Thinker, while Wahl believed he could program the computer to predict the future. Wahl betrayed Porter to Rapture's secret police to keep the Thinker for himself. Minerva's Den has been cut off from the rest of Rapture, and its scientists, who have taken to splicing, attack Sigma. As Sigma progresses, the environment becomes increasingly threatening due to the Thinker's sophisticated defense system and interference from Wahl and his private army of splicers. Sigma arrives at the Thinker's core and Wahl sets Big Daddies and ultimately himself against the player-character. Sampling Sigma's DNA to print out its schematics, the Thinker reveals Sigma's true identity—that of Porter, who was turned into a Big Daddy after being handed over to Rapture's authorities. Porter's "instructions" throughout the game actually come from the Thinker, which is imitating the voice of one of its creators. The final sequence of the game contains no combat; the player walks through Porter's living quarters, where he obsessed over digitally recreating his wife. Sigma and Doctor Brigid Tenenbaum return to the surface in a
bathysphere The Bathysphere (Greek: , , "deep" and , , "sphere") was a unique spherical deep-sea submersible which was unpowered and lowered into the ocean on a cable, and was used to conduct a series of dives off the coast of Bermuda from 1930 to 1934. The ...
; Tenenbaum is able to undo Sigma's programming and restore Porter's original human body. Porter visits his wife's grave and leaves a letter in which he apologizes for trying to bring her back using the Thinker, and says he has decided to let her go.


Development

Development of the ''Minerva's Den''
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) began after the completion of ''BioShock2''. Steve Gaynor and a team of nine other full-time workers were tasked with creating a three-to-five-hour, single-player experience; Gaynor served as lead designer and writer, having worked as a level designer for ''BioShock2'' and on story elements such as dialogue and audio diaries—scattered logs that reveal backstory while players explore. The names of the development team were given to slugs scattered around the game's levels as an
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
. The development team were limited in what form the DLC could take and had to reuse as many assets as possible; Gaynor recalled the constraints of limited time and resources was a blessing in disguise. Though many companies would treat DLC as a "cash grab" with less development time and lowered expectations, Gaynor felt these constraints also enabled more creative risks to be taken. With such a small team, the staff collaborated without remaining in segregated roles; according to Gaynor, "It has to be organic as possible, and when someone has something that's not necessarily their primary responsibility but they have a passion for it and ideas for it ... I think you have to take advantage of that". While being interviewed for his job at 2K Marin, Gaynor had been asked to propose a potential ''BioShock'' level. Gaynor recalled suggesting a story focusing on Rapture's computer core and a character splicing to become more intelligent. During ''BioShock2''s development, the level designers suggested the possibility that technology from Rapture created a primitive artificial intelligence (A.I.) that would lead to the development of
SHODAN SHODAN (Sentient Hyper-Optimized Data Access Network) is a fictional artificial intelligence and the main antagonist of the cyberpunk-horror themed video games '' System Shock'' and '' System Shock 2''. Character design SHODAN is an artificial ...
, an A.I. that appears in the video game ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
''. When developing ideas for what would become ''Minerva's Den'', Gaynor suggested merging the ideas, using a story about Rapture's computer core and a "
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
" A.I., drawing from SHODAN's multiple identities and impersonations. Gaynor wanted the content to fit both the world of ''BioShock'' and the historical era in which it takes place. When the developers decided to focus on Rapture's computer technology, they based it on the early computing age spurred by work done during World War II, including the work of
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical com ...
and the cryptographers at
Bletchley Park Bletchley Park is an English country house and estate in Bletchley, Milton Keynes ( Buckinghamshire) that became the principal centre of Allied code-breaking during the Second World War. The mansion was constructed during the years following ...
. Gaynor reasoned that Rapture advanced using genetic technology, but the residents of Rapture explored other technological dead ends, including areas devoted to robotics and automation in Minerva's Den. Contrasting the long development and narrative of the main game with those of Minerva's Den, Gaynor said that he enjoyed the opportunity to tell a shorter story where players understood the characters. According to Gaynor:
We could take the themes of ''BioShock'' that are native to Rapture and make them relevant to the specific fiction of ''Minerva's Den''. When you have a super computer that can do a million calculations a second, how does that fit into the ideas of free will and predestination and fate, and choice, that ''BioShock'' is built on?
Gaynor wanted to adapt the grand themes of ''BioShock'' to tell a different story about loss and changing the past that focused on a single character, Porter, who forms the "heart" of the game. Gaynor felt the final gameplay sequence, in which the player walks through Porter's living space, was important to give players time to reflect on the character's journey. He resisted calls to make the interesting environment a place for combat. To prevent players of ''BioShock2'' from feeling ''Minerva's Den''s gameplay was repetitive, 2K Marine tried to present a different experience within the narrative's constraints. Shadowy level design and more dangerous enemies were crafted to give a subtle
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
feel; the team also adjusted the order in which players receive equipment and plasmids to encourage them to interact with the environment, rather than simply using aggression.


Release

''Minerva's Den'' was announced as the final piece of ''BioShock2'' DLC in August 2010. ''Minerva's Den'' is the only expansion for the game to offer new single-player experiences. The DLC was released on August 31 for PlayStation 3 and Xbox 360 consoles, with minimal promotion. Initially, there were no plans to release ''Minerva's Den'' and other ''BioShock2'' DLC for
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
s (PCs) but 2K later resumed development of the PC ports, and ''Minerva's Den'' was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in 2011 and for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
in 2015. With the closure of the
Games for Windows Games for Windows is a discontinued brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system. The brand itself represents a standardized technical certification program and online service ...
Live Marketplace in August 2013, ''BioShock2'' and all of its DLC was released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in October 2013. The game was updated to support Steam
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, Big Picture mode, and controllers. ''Minerva's Den'' was free for players who owned ''BioShock2'' before the update. In January 2013, ''Minerva's Den'' and the rest of ''BioShock 2'' were rereleased in a bundle with ''BioShock'' as ''BioShock: Ultimate Rapture Edition''. ''Minerva's Den'' was also included in the remastered 2016 ''BioShock'' compilation '' BioShock: The Collection'', which has been released for Windows,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
.


Reception and legacy

''Minerva's Den'' received generally favorable reviews, according to review aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. ''
The Daily Telegraph ''The Daily Telegraph'', known online and elsewhere as ''The Telegraph'', is a national British daily broadsheet newspaper published in London by Telegraph Media Group and distributed across the United Kingdom and internationally. It was fo ...
'' praised ''Minerva's Den'' after the lackluster ''BioShock 2'' DLC that preceded it, and ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' and ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' called it an excellent finale story for the setting of Rapture. ''Minerva's Den'' has been called one of the greatest DLC expansions of all time. Critics said ''Minerva's Den'' plays much the same as ''BioShock2'' but welcomed the new additions to gameplay. Several reviewers felt the expansion offered a complete, concentrated ''BioShock2'' experience; ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' wrote ''Minerva's Den'' "hits the key beats of the ideas behind ''BioShock''—manipulation, twisted technology, distorted values, ambition and folly—and it weaves all that into the improved combat system that, for some, makes ''BioShock2'' the superior of ''BioShock 1''". ''Kotaku'' and ''
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editori ...
'' found aspects of the gameplay repetitive, such as the reuse of "tedious" elements from the base game, and the need to perform certain gameplay sequences repeatedly. Reviewers praised the narrative of ''Minerva's Den.'' ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
''s Andrew Heyward said the story makes ''Minerva's Den'' a "must-play extension" of the game's universe, and ''GameSpot''s Kevin VanOrd wrote that while the setup for the expansion is familiar to ''BioShock'' players—voices on the radio telling the player where to go—the appeal lies with its "personal nature" and Porter's character. Reviews from ''GameSpot'' and ''Eurogamer'' considered Wahl a weak villain, but Porter a compelling protagonist. The video game theorist Robert Gallagher praised the game as a thoughtful and complex examination of themes of technology and humanity, and evidence that video games could explore such topics well. The game's twist ending was positively received; VanOrd called it "surprising from a plot perspective and thematically consistent with prior ''BioShock'' revelations" though ''Engadget'' said that while the twist applies a retroactive motivation for the characters, it comes at the expense of the player's link to Subject Sigma. ''Kotaku''s Heather Alexandra contrasted the twist with those of ''BioShock'' and ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the ''BioShock'' series, ''Infinite'' was released worldwide for the Windows, PlayStation 3, Xbox 360, ...
'', writing, " hosegames want to impress you. ''Minerva's Den'' wants to move you." Several reviewers felt the expansion's story stronger than that of ''BioShock2''. Gaynor credited the positive experience with a small development team for changing his perception of creating games. Gaynor later joined
Irrational Games Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
, and his resulting dissatisfaction with the sprawling development of ''BioShock Infinite'' led Gaynor and two other ''Minerva's Den'' developers to start their own game studio,
The Fullbright Company Arbor Hill Productions, LLC, trade name, doing business as Fullbright (formerly The Fullbright Company, LLC), is an American indie video game video game developer, developer based in Portland, Oregon, best known for their 2013 title ''Gone Home'' ...
. Fullbright developed the acclaimed game ''
Gone Home ''Gone Home'' is a first-person exploration video game developed and published by The Fullbright Company. ''Gone Home'' was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the Play ...
'', which shares ''Minerva's Den''s nonlinear exploration and character focus. The final non-combat exploration sequence of ''Minerva's Den'' served as a template for ''Gone Home''.


References


External links

*
The Cult of Rapture
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