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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was known for its games '' System Shock 2'', '' Freedom Force'', ''SWAT 4'', and most notably, two of the games in the ''BioShock'' series. In 2014, following the release of ''BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History * 1997 – Irrational Games studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier. * 1999 – '' System Shock 2'', co-deve ...
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2K Australia
2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015. History Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games. On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label. On 10 August 2007, shortly prior to the release of ''BioShock'', the two I ...
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BioShock Infinite
''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the ''BioShock'' series, ''Infinite'' was released worldwide for the Windows, PlayStation 3, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city of Columbia to retrieve a young woman held captive, named Elizabeth. Booker rescues Elizabeth and the two become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum that ravage Columbia, and Booker and Elizabeth discover she is central to the city's dark secrets. The player controls Booker Dewitt throughout the game, fighting enemies and scavenging supplies, while the AI-controlled Elizabeth provides assistance. Irrational Games and creati ...
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BioShock
''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game is set in 1960, and follows Jack who discovers the underwater city of Rapture. Built by business magnate Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. ''Bioshock''s concept was de ...
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Irrational Games Australia
2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015. History Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games. On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label. On 10 August 2007, shortly prior to the release of ''BioShock'', the two I ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as ''BioShock'', ''Borderlands'', ''Grand Theft Auto'', ''NBA 2K'', and ''Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in the Americas an ...
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Ghost Story Games
Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary under Take-Two Interactive, the rebranding was considered a fresh start by the founders as they move into more emergent narrative-driven titles compared to the larger titles they had made under Irrational. History Irrational Games had a history of several successful titles, including ''BioShock'' and ''BioShock Infinite'', both helmed by Levine. Levine expressed how much stress completing a large title was at the conclusion of work of ''BioShock Infinite'', and decided that he would drastically trim down the studio "to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience." While Levi ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Australian Game Developers Conference
__NOTOC__ The Australian Game Developers Conference (AGDC) was an annual conference held from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry. It was owned by the Academy of Interactive Entertainment (AIE) and was run by Interactive Entertainment Events, a subsidiary of AIE. History The inaugural conference was held in Sydney, New South Wales, in 1999. Due to enormous financial support provided by Multimedia Victoria, the conference was held in Melbourne, Victoria, from 2000 to 2005. The conference program regularly featured: *Trade Exhibition *Schools & Computer Games Academic Summit *Pitch to Publishers Day *VIP and Delegate networking functions *Up to seven concurrent conference sessions *Keynote presentations *The Australian Game Developer Awards Speakers International ...
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Tribes Vengeance
''Tribes: Vengeance'' is a science fiction first-person shooter video game developed by Irrational Games and released by Vivendi Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. Part of the ''Tribes'' series, in addition to its multiplayer network maps, ''Vengeance'' includes a complete single-player campaign. Gameplay As a primarily first-person shooter, ''Tribes: Vengeance'' places the player in control of an infantry soldier in power armor. While the game is tailored for first-person shooting, the player can also toggle to a third-person view at any time. Additionally, there are multiple pilotable vehicles, which are restricted to third-person camera. The game's most distinguishing features are the jetpacks and "skis" offered on all variants of the power armor. Jetpacks allow the player to fly for short periods of time, using the player's energy meter. This energy regenerates w ...
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Quincy, Massachusetts
Quincy ( ) is a coastal U.S. city in Norfolk County, Massachusetts, United States. It is the largest city in the county and a part of Greater Boston, Metropolitan Boston as one of Boston's immediate southern suburbs. Its population in 2020 was 101,636, making it the seventh-largest city in the U.S. state, state. Known as the "City of Presidents", Quincy is the birthplace of two President of the United States, U.S. presidents—John Adams and his son John Quincy Adams—as well as John Hancock (a President of the Continental Congress and the first signer of the United States Declaration of Independence, Declaration of Independence) and the first and third Governor of Massachusetts. First settled in 1625, Quincy was briefly part of Dorchester, Boston, Dorchester before becoming the north precinct of Braintree, Massachusetts, Braintree in 1640. In 1792, Quincy was split off from Braintree; the new town was named after Colonel John Quincy, maternal grandfather of Abigail Adams and af ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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2K Boston
K, or k, is the eleventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''kay'' (pronounced ), plural ''kays''. The letter K usually represents the voiceless velar plosive. History The letter K comes from the Greek letter Κ (kappa), which was taken from the Semitic kaph, the symbol for an open hand. This, in turn, was likely adapted by Semitic tribes who had lived in Egypt from the hieroglyph for "hand" representing /ḏ/ in the Egyptian word for hand, ⟨ ḏ-r-t⟩ (likely pronounced in Old Egyptian). The Semites evidently assigned it the sound value instead, because their word for hand started with that sound. K was brought into the Latin alphabet with the name ''ka'' /kaː/ to differentiate it from C, named ''ce'' (pronounced /keː/) and Q, named ''qu'' and pronounced /kuː/. In the earliest Latin inscriptions, the letters C, K and Q were all used t ...
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