BioShock
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BioShock
''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game is set in 1960, and follows Jack who discovers the underwater city of Rapture. Built by business magnate Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. ''Bioshock''s concept was de ...
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BioShock (series)
''BioShock'' is a Retrofuturism, retrofuturistic video game series created by Ken Levine (game developer), Ken Levine, published by 2K Games and developed by several studios, including Irrational Games and 2K Marin. The ''BioShock'' games combine first-person shooter and Role-playing video game, role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre. Additionally, the series is notable for exploring philosophical and moral concepts with a strong in-game narrative influenced by concepts such as Objectivism, total utilitarianism, and American exceptionalism. The series consists of three main games. ''BioShock'' (2007) and ''BioShock 2'' (2010) take place in the 1960s in the fictional underwater city of Rapture (BioShock), Rapture. ''BioShock Infinite'' (2013) is thematically and narratively tied to the first games, but takes place in 1912 aboard the floating city of Columbia. After ''Infin ...
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Andrew Ryan (BioShock)
Andrew Ryan is a fictional character in the ''BioShock'' video game series developed by Irrational Games. He serves as the primary antagonist of the first half of the first ''BioShock'' and a minor character in its sequel, ''BioShock 2'' and its prequel, '' BioShock Infinite: Burial at Sea''. Ryan is portrayed as an idealistic business magnate in the 1940s and 1950s; seeking to avoid scrutiny from governments and other oversight, he ordered the secret construction of an underwater city, Rapture. When civil war sees Ryan's vision for a utopia in Rapture collapse into dystopia, he descends into reclusiveness and paranoia. After his victory in the war, he becomes increasingly ruthless in his control over the remaining inhabitants of the city. Ryan was created by Irrational Games' Ken Levine, based on figures like Ayn Rand, Howard Hughes, Charles Foster Kane, and Walt Disney. The character has received significant praise from critics, with ''Electronic Gaming Monthly'' ranking him n ...
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Rapture (BioShock)
Rapture is a fictional city in the ''BioShock'' series published by 2K Games. It is an underwater city that is the main setting for the games ''BioShock'' and ''BioShock 2''. The city also briefly appears in ''BioShock Infinite'', and is featured in its downloadable content, ''Burial at Sea''. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments and religion. However, the lack of government made many people uneasy, and the masses turned toward political activists like Atlas who advocated stability under a government, turning the city into a dystopia; and on the eve of 1959, a civil war broke out, leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic ...
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Big Daddy (BioShock)
A Big Daddy is a fictional character in the ''BioShock'' series of video games. Big Daddies are heavily spliced (genetically engineered and altered with ADAM) human beings who have had their bodies directly grafted into heavily armored, steampunk-inspired atmospheric diving suits. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Alpha series Big Daddies are equipped with any of several other weapons as well. Though they make low-pitched groaning noises similar to whales, their vocalizations were performed by voice actor Stephen Stanton. Designed by Irrational Games (then under the supervision of 2K Boston/2K Australia), they first appeared in ''BioShock'' and were promoted heavily. A six-inch Big Daddy action figure was included in the limited edition version of the title. In its sequel, ''BioShock 2'', the player controls a prototype Big Daddy. They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters—li ...
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Ken Levine (game Developer)
Kenneth M. Levine (born September 1, 1966) is an American game developer. He is the creative director and co-founder of Ghost Story Games (formerly known as Irrational Games). He led the creation of the ''BioShock'' series, and is also known for his work on '' Thief: The Dark Project'' and '' System Shock 2''.Davey, Jamie"Take-Two: Grand Theft Auto franchise sells over 100 million units, GTAIV accounts for 20m", March 10, 2011. Referenced April 6, 2011. Levine was named one of the "Storytellers of the Decade" by ''Game Informer'' and was the 1UP Network's 2007 person of the year. He received the inaugural Golden Joystick "Lifetime Achievement Award" for his work. Life and career Levine was born in Flushing, New York to a Jewish family. He studied drama at Vassar College, graduating with a Bachelor of Arts degree in drama in 1988, in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays.Levine, Ken"PAX 2008 Keynote" August 30, 2 ...
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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was known for its games '' System Shock 2'', '' Freedom Force'', ''SWAT 4'', and most notably, two of the games in the ''BioShock'' series. In 2014, following the release of ''BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History * 1997 – Irrational Games studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier. * 1999 – '' System Shock 2'', co-deve ...
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Garry Schyman
Garry Schyman is an American film, television, and video game music composer. He graduated from the University of Southern California with a degree in music composition in 1978, and began work in the television industry, writing music for such television series as ''Magnum, P.I.'' and ''The A-Team''. By 1986, he was composing for movies such as ''Judgement'' and '' Hit List''. At the request of a friend in 1993, he composed the music for the video game ''Voyeur'', but after creating the music for two more games he left the industry, citing the low budgets and poor quality of video game music at the time. He continued to compose for film and television, only to return to video games for 2005's ''Destroy All Humans!''. Finding that in his absence the quality and perceived importance of video game music had risen substantially, he has since composed for several games, writing the scores to ''BioShock'' and ''Dante's Inferno'' among others. He still composes for film however, his lates ...
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2K Games
2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. Originally based in New York City, it moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as COO. A motion capture studio for 2K is based in Petaluma, California. History On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the ''2K'' sports-game series, from Sega for  million. The following day Take-Two Interactive established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games. Several of Take-Two Interactive's development studios—Visual Concepts, Kush Games, Indie ...
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2K Australia
2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015. History Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games. On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label. On 10 August 2007, shortly prior to the release of ''BioShock'', the two I ...
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Digital Extremes
Digital Extremes is a Canadian video game developer founded in 1993 by James Schmalz. They are best known for creating ''Warframe'', a free-to-play cooperative online action game, and co-creating Epic Games' ''Unreal'' series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. President James Schmalz and two partners retained 39% of Digital Extremes, and will continue to manage it. On May 22, 2016 Leyou exercised a call option and now owns 97% of Digital Extremes for a total consideration of $138.2 million US. History Founder James Schmalz created ''Epic Pinball'', published by then shareware publisher, Epic MegaGames. Bolstered from the success of ''Epic Pinball'' and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on what would become Epic's ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Feral Interactive
Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different platforms. Feral have partnered with publishers like Square Enix Europe, 2K Games, Sega Europe, Warner Bros. Interactive Entertainment and Codemasters to port and publish their games for platforms that the publishers themselves are not supporting. It has offered its games on digital download services like Direct2Drive since 2011. History From 1996 to 2013, Feral Interactive published games exclusively for macOS. In June 2014, Feral released its first game for Linux, '' XCOM: Enemy Unknown''. In November 2016, Feral released its first game for iOS, '' Rome: Total War'' for iPad, following in November 2017 with its first iOS release simultaneously for both iPhone and iPad, ''GRID Autosport''. Feral's first Android release, ''Rome: Total ...
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