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The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006.


History and development


Master Component

The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long lasting gameplay to distinguish itself from its competitors. Mattel identified a new but expensive chipset from National Semiconductor and negotiated better pricing for a simpler design.Intellivision History and Philosophy
papaintellivision.com
Its consultant,
APh Technological Consulting The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
, suggested a General Instrument chipset, listed as the Gimini programmable set in the GI 1977 catalog. The GI chipset lacked reprogrammable graphics and Mattel worked with GI to implement changes. GI published an updated chipset in its 1978 catalog. Gimini TV game circuits After having chosen National in August 1977, Mattel waited for two months before ultimately choosing the proposed GI chipset in late 1977. A team at Mattel, headed by David Chandler, began engineering the hardware, including the hand controllers. In 1978, David Rolfe of APh developed the onboard executive control software named Exec, and with a group of Caltech summer student employees programmed the first games. Graphics were designed by a group of artists at Mattel led by Dave James."DP Interview with David Rolfe"
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The Intellivision was introduced at the 1979 Las Vegas CES in January as a modular home computer with the Master Component priced at and a soon-to-follow Keyboard Component also at . At Chicago CES in June, prices were revised to for each component. A shortage of key chips from manufacturer General Instrument resulted in a limited number of Intellivision Master Components produced that year. In Fall 1979, Sylvania marketed its own branded Intellivision at in its GTE stores at Philadelphia, Baltimore, and Washington, D.C. On December 3, Mattel delivered consoles to the Gottschalks department store chain headquartered in Fresno, California with a suggested list price of .Barton, Matt and Loguidice, Bill (May 200
A History of Gaming Platforms: Mattel Intellivision
Gamasutra
The Intellivision was also listed in the nationally distributed JCPenney Christmas 1979 catalog along with seven cartridges. It was in stores nationwide by mid-1980 with the pack-in game ''Las Vegas Poker & Blackjack'', and a library of ten cartridges. Mattel Electronics became a subsidiary in 1981. Though the Intellivision is not the first system to have challenged Warner Communications's
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
, it is the first to have posed a serious threat to the market leader. A series of advertisements starring George Plimpton use side-by-side game comparisons to demonstrate the superior graphics and sound of Intellivision over the Atari 2600. One slogan calls Intellivision "the closest thing to the real thing". One example compares golf games where the other console's games have a blip sound and cruder graphics, while the Intellivision features a realistic swing sound and striking of the ball, and a more 3D look. There is an advertisement comparing to the Atari 2600, with the slogan "I didn't know". In its first year, Mattel sold out its initial 175,000 production run of Intellivision Master Components. In 1981, more than one million Intellivision consoles were sold, five times as many as in 1980. The Intellivision Master Component was branded and distributed by various companies. Before Mattel shifted manufacturing to Hong Kong, Mattel Intellivision consoles were manufactured by GTE Sylvania. ''GTE Sylvania'' Intellivision consoles were produced along with Mattel's, differing only by the brand name. The Sears Super Video Arcade, manufactured by Mattel in Hong Kong, has a restyled beige top cover and detachable controllers. Its default title screen lacks the " Mattel Electronics" captioning. In 1982, Radio Shack marketed the Tandyvision One, similar to the original console but with the gold plates replaced with more wood trim. In Japan, Intellivision consoles were branded by Bandai in 1982, and in Brazil there were Digimed and Digiplay consoles manufactured by Sharp in 1983.


Software

Inside every Intellivision console is 4K of
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
containing the Exec software. It provides two benefits: reusable code that can effectively make a 4K cartridge an 8K game, and a
software framework In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard ...
for new programmers to develop games more easily and quickly. It also allows other programmers to more easily review and continue another's project. Under the supervision of David Rolfe at APh, and with graphics from Mattel artist Dave James, APh was able to quickly create the Intellivision launch game library using mostly summer students.Where Are They Now?
intellivisionlives.com
The drawback is that to be flexible and handle many different types of games, the Exec runs less efficiently than a dedicated program. Intellivision games that leverage the Exec run at a 20 Hz
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
instead of the 60 Hz frame rate for which the Intellivision was designed. Using the Exec framework is optional, but almost all Intellivision games released by Mattel Electronics use it, and thus run at 20 Hz. The limited
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
space in the early years of Intellivision game releases also means there is no space for a computer player, so many early multiplayer games require two human players. Initially, all Intellivision games were programmed by an outside firm, APh Technological Consulting, with 19 cartridges produced before Christmas 1980. Once the Intellivision project became successful, software development was brought in-house. Mattel formed its own software development group and began hiring programmers. The original five members of that Intellivision team were Mike Minkoff, Rick Levine, John Sohl, Don Daglow, and manager Gabriel Baum. Levine and Minkoff, a long-time Mattel Toys veteran, both transferred from the hand-held Mattel game engineering team. During 1981, Mattel hired programmers as fast as possible. Early in 1982 Mattel Electronics relocated from Mattel headquarters to an unused industrial building. Offices were renovated as new staff moved in. To keep these programmers from being hired away by rival
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
, their identities and work location was kept a closely guarded secret. In public, the programmers were referred to collectively as the
Blue Sky Rangers The Blue Sky Rangers is a group of Intellivision game programmers who previously worked for Mattel in the early 1980s. When the Intellivision first came out in 1978, its games were all developed by an outside firm, APh Technological Consulting. R ...
. Most of the early games are based on traditional real-world concepts such as sports, with an emphasis on realism and depth of play within the technology of the time. The Intellivision was not marketed as a toy; as such, games such as ''Sea Battle'' and ''B-17 Bomber'' are not made in the pick-up-and-play format like
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s. Reading the instructions is often a prerequisite. Every cartridge produced by Mattel Electronics includes two plastic controller overlays to help navigate the 12-button keypad, although not every game uses it. Game series, or networks, are ''Major League Sports'', ''Action'', ''Strategy'', ''Gaming'', ''Children's Learning'', and later ''Space Action'' and ''Arcade''. The network concept was dropped in 1983, as was the convenient gate-fold style box for storing the cartridge, instructions, and overlays. Starting in 1981 programmers looking for credit and royalties on sales began leaving both APh and Mattel Electronics to create Intellivision cartridges for third-party publishers. They helped form Imagic in 1981, and in 1982 others joined Activision and Atari. Cheshire Engineering was formed by a few senior APh programmers including David Rolfe, author of the Exec, and Tom Loughry, creator of one of the most popular Intellivision games '' Advanced Dungeons and Dragons''. Cheshire created Intellivision games for Activision. Third-party developers Activision, Imagic, and Coleco started producing Intellivision cartridges in 1982, and Atari, Parker Brothers, Sega, and Interphase followed in 1983. The third-party developers, not having legal access to Exec knowledge, often bypassed the Exec framework to create smooth 30 Hz and 60 Hz Intellivision games such as ''The Dreadnaught Factor''. Cheaper
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
prices also allowed for progressively larger games as 8K, 12K, and 16K cartridges became common. The first Mattel Electronics Intellivision game to run at 60 Hz is ''Masters of the Universe'' in 1983. Marketing dubbed the term "Super Graphics" on the game's packaging and marketing. Mattel Electronics had a competitive advantage in its team of experienced and talented programmers. As competitors often depended on licensing well known trademarks to sell video games, Mattel focused on original ideas. Don Daglow was a key early programmer at Mattel and became director of Intellivision game development. Daglow created ''Utopia'', a precursor to the sim genre and, with Eddie Dombrower, the ground breaking sports simulation ''World Series Major League Baseball''. Daglow was also involved with the popular Intellivision games ''Tron Deadly Discs'' and ''Shark! Shark!''. After Mattel Electronics closed in 1984, its programmers continued to make significant contributions to the videogame industry. Don Daglow and Eddie Dombrower went on to Electronic Arts to create ''
Earl Weaver Baseball Earl Weaver Baseball is a baseball video game (1987) designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then ...
'', and Don Daglow founded
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
. Bill Fisher, Steve Roney, and Mike Breen founded Quicksilver Software, and David Warhol founded Realtime Associates.


Keyboard Component

The Intellivision was designed as a modular home computer; so, from the beginning, its packaging, promotional materials, and television commercials promised the addition of a forthcoming accessory called the Keyboard Component. The Master Component was packaged as a stand-alone video game system to which the Keyboard Component could be added, providing the computer keyboard and tape drive. Not meant to be a hobbyist or business computer, the Intellivision home computer was meant to run pre-programmed software and bring "data flow" ( Videotex) into the home. The Keyboard Component adds an 8-bit 6502 processor, making the Intellivision a dual-processor computer. It has 16K 10-bit shared RAM that can load and execute both Intellivision CP1610 and 6502 program code from tape, which is a large amount as typical contemporary cartridges are 4K. The cassettes have two tracks of digital data and two tracks of analog audio, completely controlled by the computer. Two tracks are read-only for the software, and two tracks are for user data. The tape drive is block addressed with high speed indexing. A high resolution 40x24 monochrome text display can overlay regular Intellivision graphics. There is a microphone port and two expansion ports for peripherals and RAM. The Microsoft BASIC programming cartridge uses one of these ports. Expanded memory cartridges support 1000 pages of each. A third pass-through cartridge port is for regular Intellivision cartridges. It uses the Intellivision's power supply. A 40-column thermal printer was available, and a telephone modem was planned along with voice synthesis and voice recognition. David Rolfe of APh wrote a control program for the Keyboard Component called PicSe (Picture Sequencer) specifically for the development of multimedia applications. PicSe synchronizes the graphics and analog audio while concurrently saving or loading tape data. Productivity software for home finances, personal improvement, and self education were planned. Subject experts were consulted and their voices recorded and used in the software. Three applications using the PicSe system were released on cassette tape: ''Conversational French'', ''Jack Lalanne's Physical Conditioning'', and ''Spelling Challenge''. Programs written in BASIC do not have access to Intellivision graphics and were sold at a lower price. Five
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
applications were released on tape: ''Family Budgeting'', ''Geography Challenge'', and ''Crosswords I, II, and III''. The Keyboard Component was an ambitious piece of engineering for its time, and it was repeatedly delayed as engineers tried to reduce manufacturing costs. In August 1979, a
breadboard A breadboard, solderless breadboard, or protoboard is a construction base used to build semi-permanent prototypes of electronic circuits. Unlike a perfboard or stripboard, breadboards do not require soldering or destruction of tracks and are ...
form of the Component was successfully entered into the Sears Market Research Program. In December 1979, Mattel had production design working units but decided on a significant internal design change to consolidate circuit boards. In September 1980, it was test marketed in Fresno, California but without software, except for the BASIC programming cartridge. In the late 1981, design changes were finally implemented and the Keyboard Component was released at in Seattle and New Orleans only. Customers who complained in writing could buy a Keyboard Component directly from Mattel. The printer, a rebadged Alphacom Sprinter 40, was only available by mail order. The keyboard component's repeated delays became so notorious around Mattel headquarters that comedian
Jay Leno James Douglas Muir Leno (; born April 28, 1950) is an American television host, comedian, writer, and actor. After doing stand-up comedy for years, he became the host of NBC's ''The Tonight Show'' from 1992 to 2009. Beginning in September 2009 ...
, when performing at Mattel's 1981 Christmas party, got his biggest response of the evening with the line: "You know what the three big lies are, don't you? 'The check is in the mail', 'I'll still respect you in the morning', and 'The keyboard will be out in spring.'" Complaints from consumers who had chosen to buy the Intellivision specifically on the promise of a "coming soon" personal-computer upgrade eventually caught the attention of the
Federal Trade Commission The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) antitrust law and the promotion of consumer protection. The FTC shares jurisdiction ov ...
(FTC), who started investigating Mattel Electronics for fraud and false advertising. In mid-1982, the FTC ordered Mattel to pay a monthly fine (said to be ) until the promised computer upgrade was in full retail distribution. To end the ongoing fines, the Keyboard Component was officially canceled in August 1982 and the Entertainment Computer System (ECS) module offered in its place. Part of Mattel's settlement with the FTC involved offering to buy back all of the existing Keyboard Components from customers. Mattel provided a full refund, but customers without a receipt received for the Keyboard Component, for the BASIC cartridge, and for each cassette software. Any customer who opted to keep the products was required to sign a waiver with the understanding that no more software would be written for the system and absolving Mattel of any future responsibility for technical support.
intellivisionlives.com
They were also compensated with worth of Mattel Electronics products. Though approximately 4,000 Keyboard Components were manufactured, it is not clear how many of them were sold and they are rare. Many of the units were dismantled for parts. Others were used by Mattel Electronics programmers as part of their development system. A Keyboard Component could be interfaced with an Intellivision development system in place of the hand-built Magus board RAM cartridge. Data transfer to the Keyboard Component RAM is done serially and is slower than the Magus board parallel interface. The keyboard component debacle was ranked as No. 11 on ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
''s "25 dumbest moments in gaming".


Entertainment Computer System (ECS)

In mid-1981, Mattel's upper management was becoming concerned that the keyboard component division would never be able to produce a sellable product. As a result, Mattel Electronics set up a competing internal engineering team whose stated mission was to produce an inexpensive add-on called the "Basic Development System", or BDS, to be sold as an educational device to introduce kids to the concepts of computer programming. The rival BDS engineering group, who had to keep the project's real purpose a secret among themselves, fearing that if David Chandler, the head of the keyboard component team, found out about it he would use his influence to end the project, eventually came up with a much less expensive alternative. Originally dubbed the "Lucky", from LUCKI: Low User-Cost Keyboard Interface, it lacked many of the sophisticated features envisioned for the original keyboard component. Gone, for example, was the 16K (8MB max) of RAM, the secondary CPU, and high resolution text; instead, the ECS offered a mere 2KB RAM expansion, a built-in BASIC that was marginally functional, plus a much-simplified cassette and printer interface. Ultimately, this fulfilled the original promises of turning the Intellivision into a computer, making it possible to write programs and store them to tape, and interfacing with a printer well enough to allow Mattel to claim that they had delivered the promised computer upgrade and stop the FTC's mounting fines. It even offered, via an additional sound chip ( AY-3-8917) inside the ECS module and an optional 49-key music synthesizer keyboard, the possibility of turning the Intellivision into a multi-voice synthesizer which could be used to play or learn music. In the fall of 1982, the LUCKI, now renamed the Entertainment Computer System (ECS), was presented at the annual sales meeting, officially ending the ill-fated keyboard component project. A new advertising campaign was aired in time for the 1982 Christmas season, and the ECS itself was shown to the public at the January 1983
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES) in Las Vegas. A few months later, the ECS hit the market, and the FTC agreed to drop the $10K per month fines. By the time the ECS made its retail debut as the Intellivision Computer Module, an internal shake-up at the top levels of Mattel Electronics' management had caused the company's focus to shift away from hardware add-ons in favor of software, and the ECS received very little in terms of furthering the marketing push. Further hardware developments, including a planned Program Expander that would have added another 16K of RAM and a more intricate, fully featured Extended-BASIC to the system, were halted. In the end, six games were released for the ECS; a few more were completed but not released. The ECS also offered four player game-play with the optional addition of two extra hand controllers. Four player games were in development when Mattel Electronics closed in 1984. ''World Cup Soccer'' was later completed and released in 1985 by Dextel in Europe and then INTV Corporation in North America. The documentation does not mention it but when the ECS Computer Adapter is used, ''World Cup Soccer'' can be played with one to four players, or two players cooperatively against the computer.


Intellivoice

In 1982 Mattel introduced the Intellivoice Voice Synthesis Module, a speech synthesizer for compatible cartridges. The Intellivoice was novel in two respects: human sounding male and female voices with distinct accents, and the speech-supporting games were designed with speech being an integral part of the game-play. Like the Intellivision chipset, the Intellivoice chipset was developed by General Instrument. The SP0256-012 orator chip has 2KB
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
inside, and is used to store the speech for numerical digits, some common words, and the phrase "Mattel Electronics presents". Speech can also be processed from the Intellivoice's SP650 buffer chip, stored and loaded from cartridge memory. That buffer chip has its own I/O and the Intellivoice has a 30-pin expansion port under a removable top plate. Mattel Electronics planned to use that connector for wireless hand controllers. Mattel Electronics built a state of the art voice processing lab to produce the phrases used in Intellivoice games. However, the amount of speech that could be compressed into an 8K or 12K cartridge and still leave room for a game was limited. Intellivoice cartridges ''Space Spartans'' and ''B-17 Bomber'' did sell about 300,000 copies each, priced a few dollars more than regular Intellivision cartridges. However, at $79 the Intellivoice did not sell as well as Mattel expected, and Intellivoices were later offered free with the purchase of a Master Component. In August 1983 the Intellivoice system was quietly phased out. A children's title called ''Magic Carousel'', and foreign language versions of ''Space Spartans'' were completed but shelved. Additional games ''Woody Woodpecker'' and ''Space Shuttle'' went unfinished with the voice recordings unused. Four Intellivoice games were released: ''
Space Spartans ''Space Spartans'' is a space combat simulator video game released for Intellivision, initially programmed by Brian Dougherty, and completed by William C. Fisher and Steve Roney. It is first game which supported the Intellivoice The Intellivo ...
'', '' B-17 Bomber'', '' Bomb Squad'', and '' Tron: Solar Sailer''. A fifth game, '' Intellivision World Series Major League Baseball'', developed as part of the Entertainment Computer System series, also supports the Intellivoice if both the ECS and Intellivoice are connected concurrently. Unlike the Intellivoice-specific games, however, ''World Series Major League Baseball'' is also playable without the Intellivoice module (but not without the ECS).


Intellivision II

In the spring of 1983, Mattel introduced the ''Intellivision II'', a cheaper, more compact redesign of the original, that was designed to be less expensive to manufacture and service, with updated styling. It also had longer controller cords. The Intellivision II was initially released without a pack-in game but was later packaged with BurgerTime in the United States and Lock'N'Chase in Canada. In 1984 the Digiplay Intellivision II was introduced in Brazil. Brazil was the only country outside North America to have the redesigned Intellivision II. Using an external AC Adapter (16.2VAC), consolidating some
ICs ICS may refer to: Computing * Image Cytometry Standard, a digital multidimensional image file format used in life sciences microscopy * Industrial control system, computer systems and networks used to control industrial plants and infrastructu ...
, and taking advantage of relaxed FCC
emission Emission may refer to: Chemical products * Emission of air pollutants, notably: **Flue gas, gas exiting to the atmosphere via a flue ** Exhaust gas, flue gas generated by fuel combustion ** Emission of greenhouse gases, which absorb and emit radi ...
standards, the Intellivision II has a significantly smaller footprint than the original. The controllers, now detachable, have a different feel, with plastic rather than rubber side buttons and a flat membrane keypad. Users of the original Intellivision missed the ability to find keypad buttons by the tactile feel of the original controller bubble keypad. One functional difference was the addition of a video input to the cartridge port, added specifically to support the System Changer, an accessory also released in 1983 by Mattel that played Atari 2600 cartridges through the Intellivision. The Intellivision hand controllers could be used to play Atari 2600 games. The System Changer also had two controller ports compatible with Atari joysticks. The original Intellivision required a hardware modification, a service provided by Mattel, to work with the ''System Changer''. Otherwise the Intellivision II was promoted to be compatible with the original. It was discovered that a few Coleco Intellivision games did not work on the Intellivision II. Mattel secretly changed the Exec internal
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
program in an attempt to lock out third party games. A few of Coleco's early games were affected but the 3rd party developers quickly figured out how to get around it. Mattel's own ''Electric Company Word Fun'', however, will not run on the Intellivision II due to this change. In an unrelated issue but also due to Exec changes, Super Pro Football experiences a minor glitch where the quarterback does not appear until after the ball is hiked. There were also some minor changes to the sound chip ( AY-3-8914A/AY-3-8916) affecting sound effects in some games. Programmers at Mattel discovered the audio differences and avoided the problem in future games.


Decade

As early as 1981 Dave Chandler's group began designing what would have been Mattel's next generation console, codenamed ''Decade'' and now referred to as the ''Intellivision IV''. It would have been based on the 32-bit
MC68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector ...
processor and a 16-bit custom designed advanced graphic interface chip. Specifications called for dual display support, 240x192 bitmap resolution, 16 programmable 12-bit colors (4096 colors), antialiasing, 40x24 tiled graphics modes, four colors per tile (16 with shading), text layer and independent scrolling, 16 multicolored 16x16 sprites per scan-line, 32 level hardware sprite scaling. Line interrupts for reprogramming sprite and color registers would allow for many more sprites and colors on screen at the same time. It was intended as a machine that could lead Mattel Electronics into the 1990s, however on August 4, 1983, most hardware people at Mattel Electronics were
laid off A layoff or downsizing is the temporary suspension or permanent termination of employment of an employee or, more commonly, a group of employees (collective layoff) for business reasons, such as personnel management or downsizing (reducing the ...
.


Intellivision III

In 1982, with new machines introduced by competitors, Mattel marketing wanted to bring an upgraded system to market sooner. The ''Intellivision III'' was to be an upgraded but backward-compatible system, based on a similar CP1610 processor and with an improved graphics STIC chip producing double the resolution with more sprites and colors. The Intellivision III never proceeded past the prototype stage; a new EXEC was written for it, but no games. It was cancelled in mid-1983. A Mattel document titled ''Target Specification Intellivision III'' has the following. *CPU: CP1610-2 at 3.56 MHz (2x original CPU speed) ** separate 16-bit data bus and address bus ** multiplexed data/address mode for backward compatibility with existing cartridges *Graphics: STIC 1B ** tiled graphics, 20 cards by 24 rows *** 2-color 16x8 pixel cards for a resolution of 320x192 *** 4-color 8x8 pixel cards for a resolution of 160x192 ** 40 x 24 alphanumerics ** 16 programmable colors *** color palette selectable per card *** 12-bit RGB definition for 4096 possible colors ** 8 sprites per scanline *** reusable on different scanlines *** 16 pixels wide in 1 color, 8 pixels wide in 3 colors *** up-to 255 lines high *** overlap detect of individual colors ** fine pixel horizontal and vertical scrolling (backward compatible) ** single data bus allows graphics rom/ram storage on cartridges ** STIC 1 backwards compatible mode * RAM: 4K words, 16-bit,
DRAM Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxid ...
(upgradable to 65K words) * five channel sound with improved frequency range (backward compatible) * integrated Intellivoice


Competition and market crash

According to the company's 1982
Form 10-K A Form 10-K is an annual report required by the U.S. Securities and Exchange Commission (SEC), that gives a comprehensive summary of a company's financial performance. Although similarly named, the annual report on Form 10-K is distinct from the of ...
, Mattel had almost 20% of the domestic video-game market. Mattel Electronics provided 25% of revenue and 50% of operating income in fiscal 1982. Although the Atari 2600 had more third-party development, ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
Video & Arcade Games'' reported after visiting the summer 1982
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
that "the momentum is tremendous". Activision and Imagic began releasing games for the Intellivision, as did hardware rival Coleco. Mattel created " M Network" branded games for Atari's system. The company's advertisement budget increased to over for the year. In its October 1982 stockholders' report Mattel announced that ''Electronics'' had, so far that year, posted a nearly profit on nearly sales; a threefold increase over October 1981."Intellivision Lives! PC/Mac CD"
Intellivision Productions
However, the same report predicted a loss for the upcoming quarter. Hiring still continued, as did the company's optimism that the investment in software and hardware development would pay off. The ''M Network'' brand expanded to personal computers. An office in Taiwan was opened to handle
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
programming. The original five-person Mattel game development team had grown to 110 people under new vice president Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms. In February 1983, Mattel Electronics opened an office in the south of France to provide European input to Intellivision games and develop games for the ColecoVision. At its peak Mattel Electronics employed 1800 people. Amid the flurry of new hardware and software development, there was trouble for the Intellivision. New game systems ( ColecoVision and Atari 5200) introduced in 1982 took advantage of falling RAM prices to offer graphics closer to arcade quality. In 1983, the price of home computers, particularly the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, came down drastically to compete with video game system sales. The market became flooded with hardware and software, and retailers were ill-equipped to cope. In spring 1983, hiring at Mattel Electronics came to a halt. At the June 1983 Consumer Electronics Show in Chicago, Mattel Electronics had the opportunity to show off all their new products. The response was underwhelming. Several people in top management positions were replaced due to massive losses. On July 12, 1983, Mattel Electronics President Josh Denham was replaced with outsider Mack Morris. Morris brought in former Mattel Electronics president and marketing director Jeff Rochlis as a consultant and all projects were under review. The Intellivision III was cancelled and then all new hardware development was stopped when 660 jobs were cut on August 4. The price of the Intellivision II (which launched at earlier that year) was lowered to , and Mattel Electronics was to be a software company. However, by October 1983, Electronics' losses were over for the year and one third of the programming staff were laid off. Another third were gone by November, and on January 20, 1984 the remaining programming staff were laid-off. The Taiwan and French offices continued a little while longer due to contract and legal obligations. On February 4, 1984, Mattel sold the Intellivision business for . In 1983, 750,000 Intellivision Master Components were sold, more than three million units from 1980 to 1983.


INTV Corporation (1984–1990)

Former Mattel Electronics Senior Vice President of Marketing, Terrence Valeski, understood that although losses were huge, the demand for video games increased in 1983.INTV Corp Releases
intellivisionlives.com
Valeski found investors and purchased the rights to Intellivision, the games, and inventory from Mattel. A new company, Intellivision Inc, was formed and by the end of 1984 Valeski bought out the other investors and changed the name to INTV Corporation. They continued to supply the large toy stores and sold games through direct mail order. At first they sold the existing inventory of games and Intellivision II systems. When the inventory of games sold out they produced more, but without the Mattel name or unnecessary licenses on the printed materials. To lower costs, the boxes, instructions, and overlays were produced at lower quality compared to Mattel. In France, the Mattel Electronics office found investors and became Nice Ideas in April 1984. They continued to work on Intellivision, Colecovision, and other computer games. They produced Intellivision ''World Cup Soccer'' and ''Championship Tennis'', both released in 1985 by European publisher Dextel. In 1985, INTV Corporation introduced the ''INTV System III'', also branded as the ''Intellivision Super Pro System'', using the same design as the original Intellivision model but in black and silver. That same year INTV Corp introduced two new games that were completed at Mattel but not released: ''Thunder Castle'' and ''World Championship Baseball''. With their early success INTV Corp decided to produce new games and in 1986 introduced ''Super Pro Football'', an update of Mattel ''NFL Football''. INTV Corp continued a relationship that Mattel had with Data East and produced all new cartridges such as ''Commando'' in 1987 and ''Body Slam Wrestling'' in 1988. Also in 1987, INTV Corp released '' Dig Dug'', purchased from
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
where the game was completed but not released in 1984. They also got into producing next generation games with the production of ''Monster Truck Rally'' for
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) in 1991, also released as ''Stadium Mud Buggies'' for Intellivision in 1989. Licensing agreements with Nintendo and Sega required INTV Corporation to discontinue the Intellivision in 1990. INTV Corporation did publish 21 new Intellivision cartridges bringing the Intellivision library to a total of 124 cartridges plus one compilation cartridge.


Tutorvision

In 1989, INTV Corp and World Book Encyclopedia entered into an agreement to manufacture an educational video game system called Tutorvision. It is a modified Intellivision, the case molded in light beige with gold and blue trim. The Exec
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
expanded, system RAM increased to 1.75K, and graphics RAM increased to 2KB. That is enough graphics RAM to define unique graphic tiles for the entire screen. Games were designed by World Book, ''J. Hakansson Associates'', and programmed by Realtime Associates. Sixteen games were in production, plus one Canadian variation. However, the cartridges and the Tutorvision were never released; instead World Book and INTV Corporation sued each other. In 1990, INTV Corporation filed for bankruptcy protection and closed in 1991. An unknown number of later Intellivision SuperPro systems have Tutorvision hardware inside. A subset of these units contain the full Tutorvision EXEC and can play Tutorvision games.


Intellivision Productions (1997 to 2018)


Intellivision Lives!

Intellivision games became readily available again when Keith Robinson and Stephen Roney, both former Intellivision programmers at Mattel Electronics, obtained exclusive rights to the Intellivision and games in 1997. That year they formed a new company, Intellivision Productions, and made ''Intellivision for PC Volume 1'' available as a free download. Intellivision games could be played on a modern computer for the first time. That download includes three Intellivision games and an MS-DOS Intellivision emulator that plays original game code. It was followed by ''Volume 2'' and another three games including ''Deep Pockets Super Pro Pool & Billiards''; a game completed in 1990 but never released until this download in 1997. In 2000 the ''Intellipack 3'' download was available with another four Intellivision games and emulators for Windows or Macintosh. Intellivision Productions released '' Intellivision Lives!'' and ''
Intellivision Rocks ''Intellivision Lives!'' is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, ''Intellivision Productions ...
'' on compact disc in 1998 and 2001. These compilation CDs play the original game code through emulators for MS-DOS, Windows, and Macintosh computers. Together they have over 100 Intellivision games including never before released ''King of the Mountain, Takeover, Robot Rubble'', ''League of Light'', and others. Intellivision Rocks includes Intellivision games made by Activision and Imagic. Some games could not be included due to licensing, others simply used different titles to avoid trademarked names. The CDs are also a resource for development history, box art, hidden features, programmer biographies, video interviews, and original commercials. Also in 1997 Intellivision Productions announced they would sell development tools allowing customers to program their own Intellivision games. They were to provide documentation, PC compatible cross-assemblers, and the ''Magus II'' PC Intellivision cartridge interface. Unfortunately, the project was cancelled but they did provide copies of "Your Friend the EXEC", the programmers guide to the Intellivision Executive control software. By 2000 Intellivision hobbyists ultimately created their own development tools, including Intellivision memory cartridges. In 2005 Intellivision Productions announced that new Intellivision cartridges were to be produced. "Deep Pockets and Illusions will be the first two releases in a series of new cartridges for the Intellivision. The printed circuit boards, the cartridge casings, the boxes are all being custom manufactured for this special series."Newsletter Nov 2005
intellivisionlives.com
''Illusions'' was completed at Mattel Electronics' French office in 1983 but never released. ''Deep Pockets Super Pro Pool & Billiards'' was programmed for INTV Corporation in 1990 and only released as a ROM file in 1998. However, no cartridges were produced. Previously, in 2000, Intellivision Productions did release new cartridges for the Atari 2600 and Colecovision. ''Sea Battle'' and ''Swordfight'' were Atari 2600 games created by Mattel Electronics in the early 1980s but not previously released. ''Steamroller'' (Colecovision) was developed for Activision in 1984 and not previously released.


Licensing Intellivision Games

Also in 1999, Activision released ''A Collection of Intellivision Classic Games'' for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. Also known as ''Intellivision Classics'', it has 30 emulated Intellivision games as well as video interviews of some of the original programmers. All of the games were licensed from Intellivision Productions and none of the Activision or Imagic Intellivision games were included. In 2003, Crave Entertainment released a PlayStation 2 version of Intellivision Lives! and then Xbox and GameCube version in 2004. In 2010, Virtual Play Games released Intellivision Lives! for the Nintendo DS including one never before released game, ''Blow Out''. In 2008 Microsoft made Intellivision Lives! an available download on the Xbox Live Marketplace as an
Xbox Original The Xbox 360 gaming console has received updates from Microsoft from its launch in 2005 until November 2007 that enable it to play select games from its predecessor, Xbox. The Xbox 360 launched with backward compatibility with the number of sup ...
and playable on the Xbox 360. In 2003, the Intellivision 25 and Intellivision 15 direct-to-TV systems were released by Techno Source Ltd. These are an all-in-one single controller design that plugs directly into a television. One includes 25 games the other ten. These Intellivision games were not emulated but rewritten for the native processor ( NES-based hardware) and adapted to a contemporary controller. As such they look and play differently than Intellivision. In 2005 they were updated for two-player play as the Intellivision X2 with 15 games. They were commercially very successful altogether selling about 4 million units by end of 2006. Several licensed Intellivision games became available to Windows computers through the GameTap subscription gaming service in 2005 including ''Astrosmash, Buzz Bombers, Hover Force, Night Stalker, Pinball, Shark! Shark!, Skiing and Snafu''. Installation of the GameTap Player software was required to access the emulator and games. The VH1 Online Arcade made nine Intellivision games available in 2007. Using a
Shockwave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
emulator these Intellivision games could be played directly through a web browser with Shockwave Player. In 2010, VH1 Classic and MTV Networks released 6 Intellivision games to iOS. Intellivision games were first adapted to mobile phones and published by THQ Wireless in 2001. On March 24, 2010, Microsoft launched the Game Room service for
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
and
Games for Windows Live A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
. This service includes support for Intellivision games and allows players to compete for high scores via online leaderboards. At the 2011
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Microsoft announced a version of Game Room for Windows Phone, promising a catalog of 44 Intellivision games. AtGames and its Direct2Drive digital store has Windows compatible Intellivision compilations available for download purchase.


Intellivision Flashback

The number of Intellivision games that can be played effectively with contemporary game controllers is limited. On October 1, 2014, AtGames Digital Media, Inc., under license from Intellivision Productions, Inc., released the Intellivision Flashback classic game console. It is a miniature sized Intellivision console with two original sized Intellivision controllers. While adapters have been available to interface original Intellivision controllers to personal computers, the Intellivision Flashback includes two new Intellivision controllers identical in layout and function to the originals. It comes with 60 (61 at
Dollar General Dollar General Corporation is an American chain of variety stores headquartered in Goodlettsville, Tennessee. As of April 11, 2022, Dollar General operates 18,216 stores in the continental United States. The company began in 1939 as a family-own ...
) emulated Intellivision games built into
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
and a sample set of plastic overlays for 10 games. The Advanced Dungeons & Dragons games were included as ''Crown of Kings'' and ''Minotaur''. As with many of the other Intellivision compilations, no games requiring third party licensing were included.


Intellivision Entertainment

In May 2018, Tommy Tallarico announced that he acquired the rights to the Intellivision brand and games with plans to launch a new home video game console. A new company, Intellivision Entertainment, was formed with Tallarico serving as president. Intellivision Productions has been renamed Blue Sky Rangers Inc. and their video game intellectual property has been transferred to Intellivision Entertainment. At the Portland Retro Gaming Expo, in October 2018, the Intellivision Amico was officially revealed.


Reviews and game guides

Ken Uston Ken Uston (January 12, 1935 – September 19, 1987) was an American blackjack player, strategist and author, credited with popularizing the concept of team play at blackjack. During the early to mid-1970s he gained widespread notoriety for perfec ...
published ''
Ken Uston's Guide to Buying and Beating the Home Video Games ''Ken Uston's Guide to Buying and Beating the Home Video Games'' was published in May 1982. The book, published by Signet Books, Signet in New York, was a brief strategy guide for many video game console, console games in existence at the time. T ...
'' in 1982 as a guide to potential buyers of console systems/cartridges, as well as a brief strategy guide to numerous cartridge games then in existence. He described Intellivision as "the most mechanically reliable of the systems… The controller (used during "many hours of experimentation") worked with perfect consistency. The unit never had overheating problems, nor were loose wires or other connections encountered." However, Uston rated the controls and control system as "below average" and the worst of the consoles he tested (including Atari 2600, Magnavox Odyssey², Astrovision, and Fairchild Channel F). Jeff Rovin lists ''Intellivision'' as one of the seven major suppliers of videogames in 1982, and mentions it as "the unchallenged king of graphics", however stating that the controllers can be "difficult to operate", the fact that if a controller breaks the entire unit must be shipped off for repairs (since they did not detach at first), and that the overlays "are sometimes so stubborn as to tempt one's patience" . A 1996 article in ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said the Intellivision "had greater graphics power than the dominant Atari 2600. It was slower than the 2600 and had less software available, but it was known for its superior sports titles." A year later, '' Electronic Gaming Monthly'' assessed the Intellivision in an overview of older gaming consoles, remarking that the controllers "were as comfortable as they were practical. The unique disk-shaped directional pad provided unprecedented control for the time, and the numeric keypad opened up new options previously unavailable in console gaming." They praised the breadth of the software library but said there was a lack of genuinely stand-out games.


Innovations

*Intellivision can be considered the first
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
game console, as it has a 16-bit microprocessor. *The first home console and one of the first video games to use a tile-based playfield. It allowed for the display of detailed graphics and colour with very little RAM. *The Intellivision was also the first system to feature downloadable games with
PlayCable PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, ...
in 1981. *Intellivision was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the Intellivoice module. *The first game controller with a directional thumb pad. *The Intellivision was also the first game console or home computer to offer a musical synthesizer keyboard. *Intellivision was also the first console to have a complete built-in character font. While Odyssey² had a limited character font (uppercase alphabet, numerals, and some other characters), Intellivision's system font had complete upper- and lowercase alphabets, numerals, and almost all of the punctuation and symbols found on standard computer keyboards. *'' Utopia'' (1982) is credited as the game that spawned the construction and management simulation genre. *'' World Series Major League Baseball'' (1983) is considered to be the first sports simulation video game with a number of innovations: multiple views of a 3D calculated virtual play-field, statistical based game-play using real historical baseball player statistics, manager player substitutions, play-by-play speech, and save games or lineups to tape storage.


Technical specifications


Master Component

''Intellivision, Super Video Arcade, Tandyvision One, Intellivision II, INTV System III, Super Pro System'' * General Instrument CP1610 16-bit microprocessor
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
**1 microsecond cycle time, 2 MHz 2-phase clock (1.117 µs and 1.7897725 MHz NTSC) **16-bit multiplexed data/address bus *1456  bytes of RAM (SRAM): **240 × 8-bit scratchpad memory **352 × 16-bit (704 bytes) system memory, General Instrument RA-3-9600 dual ported, bridges CPU and STIC buses, 240 words used for graphics **512 × 8-bit graphics RAM *7168 bytes of
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
: **4096 × 10-bit (5120 bytes) executive ROM (4352 x 10-bit Intellivision II) **2048 × 8-bit graphics ROM (344 bytes used by Exec program) *
Standard Television Interface Chip The Standard Television Interface Chip or STIC is a video encoder chip produced by General Instrument as AY-3-8900/AY-3-8900-1 and used on the Mattel Intellivision. The chip provides all the display functions on the machine, and works as an inter ...
(STIC): General Instrument AY-3-8900/AY-3-8900-1 **operates at 4 MHz or 3.579545 MHz (NTSC) **14-bit multiplexed data/address bus shared with CPU **20x12 tiled playfield, tiles are 8x8 pixels for a resolution of 159x96 (right pixel not displayed) ***16 color palette, two colors per tile ***''Foreground/Background'' mode; all 16 colors available for background and colors 1–8 available for foreground per tile; grom cards limited to the first 64 ***''Color Stack'' mode; all 16 colors available for foreground per tile; background colour from a four colour rotating stack of any four colors, all 277 grom and gram cards available ***''Colored Squares'' mode allows each tile to have four different colored 4x4 blocks as in ''
Snafu SNAFU is an acronym that is widely used to stand for the sarcastic expression Situation normal: all fucked up. It is a well-known example of military acronym slang. It is sometimes bowdlerized to "all fouled up" or similar. It means that the s ...
''); first seven colors available for foreground blocks; background colour from the color stack **8 sprites (all visible on the same scanline). Hardware supports the following features per-sprite: ***coordinate addressable off screen for smooth edge entries and exits ***Size selection: 8x16 or 8 pixels wide by 8 half-pixels high ***Stretching: horizontal (1× or 2×) and vertical (1×, 2×, 4× or 8×) ***Mirroring: horizontal and vertical ***Collision detection: sprite to sprite, sprite to background, and sprite to screen border ***Priority: selects whether sprite appears in front of or behind background. ** fine horizontal and vertical pixel scrolling ** all STIC attributes and GRAM re-programmable at VBLANK, 60 times a second *Three-channel sound, with one noise generator, audio chip: General Instrument AY-3-8914 ( AY-3-8914A/AY-3-8916 Intellivision II) *Connections: **44-pin cartridge/expansion port ***64K addressable (approx 50K available), more with memory bank switching ***typical cartridges: 4K, 6K, 8K, 12K, 16K, 24K (10-bit ROMs) **2 x 9-pin controller connectors ***''inline pin connectors internally accessible on original Intellivision and INTV systems'' ***''DE-9 connectors externally accessible on Super Video Arcade and Intellivision II'' **RF/RCA audio/video connector; RGB/scart/péritel in France **Intellivision II only: external power adapter 16.7Vac 1amp or 16.2Vac 955mA


Game controller

The Intellivision controller features: *12-button numeric keypad (0–9, ''clear'', and ''enter'') *Four side-located action buttons (two for left handed players, two for right handed players) **''top two side buttons are electronically the same, giving three distinct buttons'' *A directional pad, capable of detecting 16 directions of movement *Plastic overlays that slide into place as an extra layer on the keypad to show game-specific key functions The directional pad was called a "control disc" and marketed as having the "functionality of both a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
and a paddle". The controller was ranked the fourth worst video game controller by
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
editor Craig Harris.


Peripherals

*
Keyboard Component Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
''(limited availability)'' ** 6502 CPU, 16K x 10-bit SRAM, 40x24 text overlay, tape-drive, microphone input, two expansion ports *
PlayCable PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, ...
''(availability through cable TV provider 1981–1983)'' **'' Mattel and General Instrument joint venture, manufactured by GI/Jerrold'' **8K x 10bit RAM *
Intellivoice The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brow ...
Voice Synthesis Module **
General Instrument SP0256 GI SP0256 refers to a family of closely related NMOS LSI chips manufactured by General Instrument in the early 1980s, able to model the human vocal tract by a software programmable digital filter, creating a digital output converted into an an ...
-012 *
Computer Module A computer module is a selection of independent electronic circuits packaged onto a circuit board to provide a basic function within a computer. An example might be an inverter or flip-flop, which would require two or more transistors and a sm ...
''(includes the following)'' **Computer Adapter ***2K x 8-bit SRAM, 12K ECS Exec/BASIC ROM, memory expansion port (discontinued) *** AY-3-8917 sound generator ***two DE-9 hand controller connectors ***audio tape recorder data storage interface, two 3.5mm mono jacks and one 2.5mm jack for optional tape control ***auxiliary jack for a serial printer connection ( Mattel Aquarius compatible), 3.5mm stereo jack that is RS-232C compatible, where tip is data transmit, ring is DSR/DCD, sleeve is ground, 1200 baud, 8 data bits, 2 stop bits, and no parity ***external power adapter 10Vac 1amp **Computer Keyboard * Music Synthesizer ''(requires Computer Adapter)'' **49 key piano keyboard * System Changer ** Atari 2600 compatible cartridge slot **two DE-9 Atari 2600 compatible controller connectors *Videoplexer (from Compro Electronics) **cartridge switching accessory with eight cartridge slots


See also

* Entertainment Computer System *'' Intellivision Lives!'' *
Intellivoice The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brow ...
*
List of Intellivision games This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were published by both Mattel Electronics and Sears Tele-Games, and later Intellivision Inc. Between 1979 and 1989, a total of 132 titles were release ...
*
PlayCable PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, ...
*
TV POWWW ''TV Powww'' (often stylized as ''TV POWWW'') was a franchised television game show format, in which home viewers controlled a video game via telephone in hopes of winning prizes. History The ''TV Powww'' format, produced and distributed by Flor ...
(interactive TV game show that used Intellivision)


References


External links


Intellivision retrogaming company homepage
run by Keith Robinson and The Blue Sky Rangers (the Intellivision game programmers)
The history of the Intellivision
, at The Dot Eaters

entry
TheGameConsole.com
entry
Old-Computers.com
entry

entry & images
Science Museum Group
entry
Games Database.org
entry.
Console Passion UK
entry & games catalog
Gamasutra – A History of Gaming Platforms: Mattel Intellivision
by Bill Loguidice and Matt Barton
Backup copy

1980 ad of Atari 2600 & Intellivision comparison
at
MSN MSN (meaning Microsoft Network) is a web portal and related collection of Internet services and apps for Windows and mobile devices, provided by Microsoft and launched on August 24, 1995, alongside the release of Windows 95. The Microsoft Net ...
{{Home video game consoles Home video game consoles Second-generation video game consoles Computer-related introductions in 1979 Mattel consoles 1980s toys