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Utopia (video Game)
''Utopia'' is a 1982 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius. It is often regarded as among the first city building games, and credited as "arguably the earliest ancestor of the real-time strategy genre." In July 2010, the game was re-released on Microsoft's ''Game Room'' service for its Xbox 360 console and for Games for Windows Live. Gameplay ''Utopia'' is a two-player game in which the two players each control one of the game's two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game. Each player rules their own island and uses the controller disc to move a rectangular cursor around the screen. Both players spend gold bars to construct different buildings (houses, s ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in a ...
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Cursor (computers)
In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input from a text input or pointing device. The mouse cursor is also called a pointer, owing to its resemblance in usage to a pointing stick. Etymology ''Cursor'' is Latin for 'runner'. A cursor is a name given to the transparent slide engraved with a hairline used to mark a point on a slide rule. The term was then transferred to computers through analogy. On 14 November 1963, while attending a conference on computer graphics in Reno, Nevada, Douglas Engelbart of Augmentation Research Center (ARC) first expressed his thoughts to pursue his objective of developing both hardware and software computer technology to "augment" human intelligence by pondering how to adapt the underlying principles of the planimeter to inputting X- and Y-coordinate data, and envisioned something like the cursor of a mouse he initially called ...
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McFarland & Co
McFarland & Company, Inc., is an American independent book publisher based in Jefferson, North Carolina, that specializes in academic and reference works, as well as general-interest adult nonfiction. Its president is Rhonda Herman. Its former president and current editor-in-chief is Robert Franklin, who founded the company in 1979. McFarland employs a staff of about 50, and had published 7,800 titles. McFarland's initial print runs average 600 copies per book. Subject matter McFarland & Company focuses mainly on selling to libraries. It also utilizes direct mailing to connect with enthusiasts in niche categories. The company is known for its sports literature, especially baseball history, as well as books about chess, military history, and film. In 2007, the ''Mountain Times'' wrote that McFarland publishes about 275 scholarly monographs and reference book titles a year; Robert Lee Brewer reported in 2015 that the number is about 350. List of scholarly journals The following ...
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SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's ''The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budg ...
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Focal Press
Focal Press is a publisher of creative and applied media books and it is an imprint of Routledge/Taylor & Francis. Company history The firm was founded in London in 1938 by Andor Kraszna-Krausz, a Hungarian photographer who migrated to England in 1937 and eventually published over 1,200 books on photography, cinematography and broadcasting. It "published practical guides to photography at affordable prices for the general public". One of the books published by Kraszna-Krausz's Focal Press was ''The All-in-One Camera Book'' by E. Emanuel and W. D. Dash, which was one of the earliest books on photography written for the general public. First published in 1939 it had gone through 81 editions by 1978. Book series published by the firm included Masters of the Camera and Classics of Photography. There was a second firm named Focal Press which was founded by George Bernhard Eisler in London in 1937 and later opened a branch in New York. It is unclear if there was a connection betwe ...
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Smithsonian Institution
The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums and education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge". Founded on August 10, 1846, it operates as a trust instrumentality and is not formally a part of any of the three branches of the federal government. The institution is named after its founding donor, British scientist James Smithson. It was originally organized as the United States National Museum, but that name ceased to exist administratively in 1967. Called "the nation's attic" for its eclectic holdings of 154 million items, the institution's 19 museums, 21 libraries, nine research centers, and zoo include historical and architectural landmarks, mostly located in the District of Columbia. Additional facilities are located in Maryland, New York, and Virginia. More than 200 institutions and museums in 45 states,States without Smithsonian ...
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SimCity (1989 Video Game)
''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercia ...
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Civilization (video Game)
''Sid Meier's Civilization'' is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war. ''Civilization'' was designed by Sid Meier and Bruce Shelley following the successes of '' Silent Service'', ''Sid Meier's Pira ...
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Civilization (series)
''Civilization'' is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''Sid Meier's Civilization VI''. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or Artificial intelligence, computer-controlled players. The player will also choose technologies to research. ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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