Bomb Squad (game)
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Bomb Squad (game)
This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were published by both Mattel Electronics and Sears Tele-Games, and later Intellivision Inc. Between 1979 and 1989, a total of 132 titles were released: * 118 cartridges plus one compilation cartridge for the Master Component * 6 cartridges for the ECS Computer Adapter * 7 cassettes and 1 cartridge for the Keyboard Component The main reference for this is the Game Catalog of IntellivisionLives.com. Some games were also published under different names when they were re-released as ''Intellivision Lives!''. Table Key All early games published by Mattel Electronics were categorized by "Network". Each network had its own color that was used for the game box. The network concept was abandoned in late 1982. Master Component Releases Cartridges released during the production life of the Intellivision from 1979 to 1990. Intellivoice cartridges are included here. Although des ...
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Sports Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (such as ''FIFA (video game series), FIFA'', ''Pro Evolution Soccer'' and ''Madden NFL''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and acc ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Frog Bog
''Frog Bog'' is a 1982 video game by Mattel Electronics for the Intellivision. An Atari 2600 conversion was released later that year as ''Frogs and Flies''. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. ''Frog Bog'' is similar to the 1978 Sega-Gremlin arcade game ''Frogs''. Gameplay Each game starts out in the morning with a light blue sky. If there is not a second player, the system will automatically take control of the red frog within a few seconds. Each frog jumps from one lily pad to the other. During each hop, a number of flies fly around the screen. The player pushes the fire button, which causes the frog's tongue to stick out. If the frog is in the right spot ahead or behind a fly, it catches and eats the fly. Each time a fly is captured it is worth two points. The game progresses throughout the day, with the sky turning a darker shade of blue, and eventually turning black as the day ends. About a minute ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Armor Battle
''Armor Battle'' is a video game written by Chris Kingsley for the Intellivision and published by Mattel in 1979. One of the earliest games available for the console, ''Armor Battle'' pits two players against each other in a contest to see which player can eliminate their opponent's stock of tanks first. Gameplay The object of ''Armor Battle'' is to be the first to destroy all opposing tanks. The game takes place on one of 240 randomly selected battlefields, each with a different configuration of structural and environmental obstacles. Each player commands a pair of tanks, with one active and one in reserve, located randomly on the battlefield. Players maneuver their tanks one at a time around the battlefield in order to target opposing tanks while simultaneously evading enemy fire. Each battlefield has its own set of features that players can use to their benefit. Buildings cannot be destroyed, nor can they be crossed by the tanks, thus providing cover for the players. Tanks ...
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Action-adventure Video Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Cloudy Mountain
In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may compose the droplets and crystals. On Earth, clouds are formed as a result of saturation of the air when it is cooled to its dew point, or when it gains sufficient moisture (usually in the form of water vapor) from an adjacent source to raise the dew point to the ambient temperature. They are seen in the Earth's homosphere, which includes the troposphere, stratosphere, and mesosphere. Nephology is the science of clouds, which is undertaken in the cloud physics branch of meteorology. There are two methods of naming clouds in their respective layers of the homosphere, Latin and common name. Genus types in the troposphere, the atmospheric layer closest to Earth's surface, have Latin names because of the universal adoption of Luke Howard's nomenc ...
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