Hiroshi Ikeda (director)
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commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the '' Donkey Kong'', '' Mario'', '' The Legend of Zelda'', '' F-Zero'', '' Star Fox'', '' Animal Crossing'', '' Pikmin'' and ''
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming
Nintendo Entertainment Planning & Development commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. E ...
.


History


Background

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.


1980–1989: Creation as Research & Development 4

Around 1983/1984, in the wake of '' Donkey Kongs commercial success, a game designed by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department (commonly abbreviated to Nintendo R&D4), as a new development department dedicated to developing video game titles for dedicated consoles, complementing the other three existing departments in the
Nintendo Manufacturing Division Nintendo Manufacturing Division is a division within Nintendo. The division was divided, among others, into the following departments: * Nintendo Research & Development No. 1 Department * Nintendo Research & Development No. 2 Department * Ninten ...
, green-lit by then-Nintendo president Hiroshi Yamauchi. Imanishi appointed Hiroshi Ikeda, a former anime director at Toei Animation, as general manager of the newly created department, and Miyamoto as its chief producer, who would later become one of the most recognized video game developers in the world. Nintendo also drafted a couple of key graphic designers to the department including Takashi Tezuka and Kenji Miki. With the arcade market dwindling, Nintendo R&D1's former focus, the department concentrated most of their software development resources on the emerging
handheld video game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
market, primarily thanks to the worldwide success of Nintendo's Game Boy. This catapulted the R&D4 department to become the lead software developer for Nintendo home video game consoles, developing a myriad of games for the Family Computer home console (abbreviated to Famicom, known as the Nintendo Entertainment System in North America, Europe, and Australia). Hiroshi Ikeda's creative team had many video game design ideas but was lacking the necessary programming power to make it all happen. Toshihiko Nakago, and his small company
Systems Research & Development Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly ...
(SRD), had its expertise in
computer-aided design Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve c ...
(CAD) tools and was very familiar with the Famicom chipset, and was originally hired to work with Masayuki Uemura's Nintendo R&D2 to internally develop software development kits. When Nintendo R&D2 and SRD jointly began porting over R&D1 arcade games to the Famicom, Shigeru Miyamoto took the opportunity to lure Nakago away from R&D2, to help Miyamoto create his first Nintendo R&D4 video game, '' Excitebike''. And so the original R&D4 department became composed of Miyamoto, Takashi Tezuka, Kenji Miki, and Minoru Maeda handling design;
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
,
Akito Nakatsuka is a Japanese video game composer and sound director employed by Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo ...
, and Hirokazu Tanaka handling sound design; and Toshihiko Nakago and SRD became the technology and programming core. The same Miyamoto-led team that developed ''Excitebike'' went on to develop a 1985 NES port of the scrolling beat 'em up arcade game '' Kung-Fu Master'' (1984) called ''Kung Fu''. Miyamoto's team used the technical knowledge they had gained from working on both side-scrollers to further advance the platforming " athletic game" genre they had created with ''Donkey Kong'' and were key steps towards Miyamoto's vision of an expansive side-scrolling platformer. One of the first games developed by the R&D4 department was '' Mario Bros.'' in 1983, designed and directed by Miyamoto. The department was, however, unable to program the game with such an inexperienced team, and so counted on programming assistance from Gunpei Yokoi and the R&D1 department. One of the first completely self-developed games was '' Super Mario Bros.'', the sequel to ''Mario Bros.'' The game set standards for the platform genre, and went on to be both a critical and commercial success. In 1986, R&D4 developed '' The Legend of Zelda'', for which Miyamoto again served as a director. The phenomenal sales of ''Super Mario Bros.'' and ''The Legend of Zelda'' fueled the expansion of the department with young game designers such as Hideki Konno, Katsuya Eguchi,
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
, Takao Shimizu, who would later become producers themselves.


1989–2002: Renamed to Entertainment Analysis & Development

In 1989, one year before the Super Famicom was released in Japan, the R&D4 department was spun-off and made its own division named ''Nintendo Entertainment Analysis & Development'' (commonly abbreviated as ''Nintendo EAD''). The division was comprised into two departments: the ''Software Development Department'', which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano. The technology department was born out of several R&D2 engineers that were assisting SRD with software libraries. After that, the same department later collaborated with
Argonaut Games Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and ...
to develop the Super FX chip technology for the SNES, first used in '' Star Fox'' in 1993. This venture allowed the Technology Development Department to become more prominent in the 3D era, where they programmed several of Nintendo EAD's 3D games with SRD. F-Zero, released in 1990, was the first video game fully programmed at the division. Prior to that, most programming was outsourced to SRD Co. Ltd. In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development. It was then that he also disclosed the existence of the SRD programming company within the division, formally Nintendo R&D2's software unit, which was composed of about 200 employees with proficiency in software programming. In the advent of launching both the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Game Boy Advance, Nintendo sought to change the structure of its corporate management. In June 2000, in an attempt to include both software and hardware experts in the board of directors, EAD and Integrated Research & Development general managers, Shigeru Miyamoto and Genyo Takeda respectively, entered the body. In addition, former HAL Laboratory president and future Nintendo president, Satoru Iwata, also entered the board. With Miyamoto being promoted to the board of directors, he was now in charge of overseeing all of Nintendo's software development. To fill Miyamoto's void as a producer, there were a series of promotions in the division: starting with long-time Miyamoto colleague Takashi Tezuka, as deputy general manager, as well as promoting several senior directors like Eiji Aonuma, Hideki Konno, Takao Shimizu, Tadashi Sugiyama and Katsuya Eguchi to producers overseeing their own development teams in the division. Nevertheless, after the promotion, Miyamoto still went on to produce some games. On November 24, 2000, Nintendo moved its Japanese headquarters, along with its internal teams, into a newly built facility. The new building was primarily built to provide a more expansive workplace for Nintendo's growing development teams. In 2002, Nintendo opened a Nintendo EAD studio in Tokyo, appointing Takao Shimizu as manager of the branch. The studio was created with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing or able to travel to Kyoto. Their first project was '' Donkey Kong Jungle Beat'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
which made use of the DK Bongos, initially created for '' Donkey Konga''.


2003–2015: Restructure, new managers, and merger with SPD

On September 30, 2003, as a result of a corporate restructure Nintendo was undergoing, in which several members of the Nintendo R&D1 and R&D2 were reassigned under Nintendo EAD, the department was consolidated into a division and began welcoming a new class of managers and producers. Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama were appointed project managers of their own groups within the Software Development Department; Shimizu was appointed project manager of the Tokyo Software Development Department, and Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department. In 2013, Katsuya Eguchi was promoted Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of ''Software Development Group No. 2'', and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the ''Nintendo Development Center'' in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD,
IRD IRD or Ird may refer to the following: * Ird (Bedouin), a Bedouin honor code for women * Ird, alternate name of Arad, Iran, a city in Fars Province * Ishwardi Airport (IATA airport code) * Kaarel Ird (1909–1986), Estonian theatre leader, director ...
and SDD divisions. On September 16, 2015, EAD merged with
Nintendo Software Planning & Development commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', wh ...
into a single game development division, Entertainment Planning & Development (EPD). The move followed an internal restructuring of Nintendo executives and departments after the death of former president Satoru Iwata in July 2015.


Structure

The Nintendo Entertainment Analysis & Development division was headed by Nintendo-veteran Takashi Tezuka who acted as general manager. The division was divided in two development departments: one in Kyoto, with Katsuya Eguchi acting as its deputy general manager; and one in Tokyo, with Yoshiaki Koizumi acting as its deputy general manager.


Kyoto Software Development Department

The Nintendo EAD Kyoto ''Software Development Department'' was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the ''Nintendo Central Office'', but on June 28, 2014, it was relocated to the new ''Nintendo Development Center'', which housed all of Nintendo's internal research and development divisions. The development department integrated Nintendo's most notable producers: Hideki Konno, producer of the '' Nintendogs'' and ''
Mario Kart is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the ''Mario'' series as well as other gaming franchises such as ''T ...
'' series; Katsuya Eguchi, producer of the ''
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
'' and '' Animal Crossing'' series; Eiji Aonuma, producer of '' The Legend of Zelda'' series;
Hiroyuki Kimura is a Japanese video game director and producer who works for Nintendo. Kimura joined the company as a trainee in 1988, and designed the characters of ''Super Mario Bros. 3''. After that, he was originally assigned to Gunpei Yokoi and the Ninte ...
, producer ''
Big Brain Academy ''Big Brain Academy'' is a series of puzzle video games developed and published by Nintendo. Similar to the Brain Age series, each game features a number of activities designed to test, measure, and improve the player's mental skills. The first tw ...
'', '' Super Mario Bros.'', and '' Pikmin'' series; and Tadashi Sugiyama, producer of the '' Wii Fit'', ''
Steel Diver ''Steel Diver'' is a submarine simulation video game developed and published by Nintendo, with assistance by Vitei, for the Nintendo 3DS. The game was released in March 2011 as a launch title for the 3DS in North America, with releases in Europe, ...
'' and '' Star Fox'' series. The department was managed by veteran Nintendo game designer Katsuya Eguchi. As such, Hisashi Nogami later succeeded him as the producer of the '' Animal Crossing'' franchise and was responsible for the creation of the '' Splatoon'' series.


Technology Development Department


Tokyo Software Development Department

The Nintendo EAD ''Tokyo Software Development Department'' was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office. In 2003, twenty members of the Entertainment Analysis & Development Division in Kyoto volunteered to relocate to Nintendo's Tokyo Office to expand development resources. These twenty volunteers were primarily from the Super Mario Sunshine team. Management saw it as a good opportunity to expand and recruit several developers who were more comfortable living in Tokyo than relocating to Kyoto. Takao Shimizu (original manager and producer) and Yoshiaki Koizumi (director) began hiring several recruits in Tokyo coming from several established companies like SEGA, Koei, and Square-Enix. Shimizu and Koizumi jointly spearheaded their first project, ''Donkey Kong Jungle Beat''. This was followed in 2007 by the release of the critically and commercially acclaimed ''Super Mario Galaxy''. After the release of ''Super Mario Galaxy'', Koizumi was promoted to manager and producer and officially opened Tokyo Software Development Group No. 2. The Tokyo group had veteran game developer Katsuya Eguchi as its general manager, who also oversaw development operations for the Kyoto Software Development Department.


List of software developed

The following is a list of software developed by the Nintendo Entertainment Analysis & Development Division.


Notes


References

{{DEFAULTSORT:Nintendo Entertainment Analysis And Development Nintendo divisions and subsidiaries Video game companies established in 1983 Video game companies disestablished in 2015 Defunct video game companies of Japan Japanese companies disestablished in 2015 Japanese companies established in 1983