Steel Diver
   HOME
*





Steel Diver
''Steel Diver'' is a submarine simulation video game developed and published by Nintendo, with assistance by Vitei, for the Nintendo 3DS. The game was released in March 2011 as a launch title for the 3DS in North America, with releases in Europe, Australia, and Japan, coming in May the same year. In the game, the player controls a submarine via a set of touch-screen based levers and wheels. ''Steel Diver'' received generally mixed reviews from critics. A sequel, '' Steel Diver: Sub Wars'', was released in 2014 via the Nintendo eShop. Story In the year 2011, a 'power-hungry rogue nation' invaded several nearby countries. A secret organization known as the 'Steel Divers' was formed from various countries' navies to combat this threat. The Steel Divers travel through various areas including Arctic and jungle settings and are eventually tasked with destroying the enemy stronghold. In the last mission of the original Steel Diver, the final boss of the game was the Giant Z-Class subma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, bec ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Depth Charge
A depth charge is an anti-submarine warfare (ASW) weapon. It is intended to destroy a submarine by being dropped into the water nearby and detonating, subjecting the target to a powerful and destructive Shock factor, hydraulic shock. Most depth charges use explosive, high explosive charges and a fuze set to detonate the charge, typically at a specific depth. Depth charges can be dropped by ships, patrol aircraft, and helicopters. Depth charges were developed during World War I, and were one of the first viable methods of attacking a submarine underwater. They were widely used in World War I and World War II, and remained part of the anti-submarine arsenals of many navies during the Cold War, during which they were supplemented, and later largely replaced, by anti-submarine homing torpedoes. A depth charge fitted with a nuclear warhead is also known as a "nuclear depth bomb". These were designed to be dropped from a patrol plane or deployed by an anti-submarine missile from a s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

List Of Nintendo Direct Presentations
Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began in Japan and North America with the first edition on October 21, 2011, before later expanding to Europe, Australia, and South Korea. Format Nintendo Direct presentations vary in format between different presentations and regions. Regional differences Nintendo Directs generally come in both regional and international formats. International For subjects of a general worldwide appeal, a single Nintendo Direct is often localized for a simultaneous international broadcast. Usually, these will be recorded in Japanese and presented by a Japanese presenter. Prior to Nintendo president Satoru Iwata's death, he would host Directs in both English and Japanese, with other languages' presentations being subtitled. Upon Iwata's death, Nintendo D ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Australia
Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, smaller islands. With an area of , Australia is the largest country by area in Oceania and the world's List of countries and dependencies by area, sixth-largest country. Australia is the oldest, flattest, and driest inhabited continent, with the least fertile soils. It is a Megadiverse countries, megadiverse country, and its size gives it a wide variety of landscapes and climates, with Deserts of Australia, deserts in the centre, tropical Forests of Australia, rainforests in the north-east, and List of mountains in Australia, mountain ranges in the south-east. The ancestors of Aboriginal Australians began arriving from south east Asia approximately Early human migrations#Nearby Oceania, 65,000 years ago, during the Last Glacial Period, last i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nintendo Of Europe
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', ''Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


E3 2010
The Electronic Entertainment Expo 2010 (E3 2010) was the 16th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 14, 2010, and ended on June 17, 2010, with 45,600 total attendees. There was also an E3 event held in Sony's PlayStation Home. Layout E3 2010 was held at the Los Angeles Convention Center with the show occupying the South and West Halls as well as the first floor. West Hall Sony Computer Entertainment and Nintendo had booths that were directly opposite of each other. Other notable developers and publishers located on this floor were Atlus, Atari, Bethesda, Sony Online Entertainment, and Capcom. South Hall The hall has three types of booths: large, medium and small. The large booths were occupied by Square Enix, MTV Games, Microsoft, Ubisoft, Disney Interactive Studios, and Electronic Arts. The medium booths were occupied by Sega, Konami, THQ, Warner Bros. Interactive, and Take-Two Interactive. The small ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Pilotwings
''Pilotwings'' is a series of flight simulation video games beginning with the 1990 video game '' Pilotwings'' and most recently ''Pilotwings Resort'' in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertainment System (Super NES), Nintendo 64, and Nintendo 3DS. Notable for its revolutionary 3D gameplay, ''Pilotwings'' was created by Shigeru Miyamoto, with the games being developed by Nintendo EAD (''Pilotwings''), Paradigm Simulation (''Pilotwings 64'', in collaboration with Nintendo EAD), and Monster Games (''Pilotwings Resort''). All three games were published by Nintendo. Gameplay All three games in the series have gameplay elements in common, such as hang gliders and jet packs. They also have mission modes. ''Pilotwings Resort'', unlike the previous two games in the series, is set on Wuhu Island and is in Autostereoscopy 3D. Games ''Pilotwings'' is a video game for the Super NES. It was developed by Nintendo's Entertainment An ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Flight Sim
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training (mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities. The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. In more recent definitions, this has been named "full flig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]