Makoto Kano (video Game Designer)
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Makoto Kano (video Game Designer)
, also credited as Makoto Kanoh pre-1995, is a Japanese game designer and supervisor. He was born in Kyoto, Japan. Kano began working for Nintendo in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and board games before working on the Nintendo Beam Gun series. Kano eventually became one of the lead designers of the '' Game & Watch'' series. By 1984, he was heavily involved in several Nintendo R&D1 games, including '' Hogan's Alley'', '' Gyromite'', and more specifically the ''Metroid'', '' Kid Icarus'', and '' Famicom Wars'' series. Some other projects he has worked on at Nintendo include '' Super Metroid'', the Super Scope for the Super Nintendo Entertainment System, and '' Mario & Wario''. Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the Metroid, Famicom Wars, and Kid Icarus universe. Works *Ninten ...
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Kyoto
Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the city had a population of 1.46 million. The city is the cultural anchor of a substantially larger metropolitan area known as Greater Kyoto, a metropolitan statistical area (MSA) home to a census-estimated 3.8 million people. Kyoto is one of the oldest municipalities in Japan, having been chosen in 794 as the new seat of Japan's imperial court by Emperor Kanmu. The original city, named Heian-kyō, was arranged in accordance with traditional Chinese feng shui following the model of the ancient Chinese capital of Chang'an/Luoyang. The emperors of Japan ruled from Kyoto in the following eleven centuries until 1869. It was the scene of several key events of the Muromachi period, Sengoku period, and the Boshin War, such as the Ōnin War, the Ho ...
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Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid (creature), Metroid creatures. The first ''Metroid (video game), Metroid'' was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. It was followed by ''Metroid II: Return of Samus'' (1991) for the handheld Game Boy and ''Super Metroid'' (1994) for the Super Nintendo Entertainment System. After a hiatus, ''Metroid Fusion'' (2002) and ''Metroid: Zero Mission'' (2004) were released for the Game Boy Advance. The first 3D ''Metroid'' game, ''Metroid Prime'' (2002), was developed by Retro Studios for the GameCube, followed by ''Metroid Prime 2: Echoes'' (2004) and the Wii game ''Metroid Prime 3: Corruption'' (2007). ''Metroid: Other M'' (2010), developed by Team Ninja for the Wii, rec ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ...
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Pokémon Stadium
''Pokémon Stadium'', known in Japan as is a strategy video game developed and published by Nintendo for the Nintendo 64. First released in Japan on April 30, 1999, it was later released as the first ''Stadium'' title in Western regions the following year, and is a sequel to the Japanese-only 1998 Nintendo 64 release ''Pocket Monsters’ Stadium''. The gameplay revolves around a 3D turn-based battling system using the 151 Pokémon from the Game Boy games '' Pokémon Red, Pokémon Blue'', and ''Pokémon Yellow''. Originally intended for the Nintendo 64DD, it was later developed into a standard console game after the add-on failed. Using the Transfer Pak accessory that was bundled with the game, players are able to view, organize, store, trade, and battle their own Pokémon uploaded from ''Pokémon Red, Pokémon Blue'', and ''Pokémon Yellow''. The game includes four stadium cups, each of which is a series of three-on-three Pokémon battles against an ordered lineup of opponents. G ...
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Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system. Development of the Virtual Boy lasted four years and began under the project name VR32. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. It also built a factory in China to be used only for Virtual Boy manufacturing. Over the course of development, the console technology was downscaled due to high costs and potential health concerns, ...
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Teleroboxer
is a game for Nintendo's Virtual Boy video game console. The game is a boxing simulator played in the first-person point of view. Gameplay and premise ''Teleroboxer'' takes place in the 22nd century, when a technology called "Telerobotics" is used, allowing people to control robots to do tasks not normally doable by humans. Teleroboxing was created by Dr. Edward Maki Jr., involving two robots boxing against each other. Development ''Teleroboxer'' was originally known as ''Teleroboxing'', and was displayed at the 1994 Consumer Electronics Show. Like all other Virtual Boy games, ''Teleroboxer'' uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect. Reception ''Teleroboxer'' received mixed to positive reviews. On release, ''Famicom Tsūshin'' gave the game a score of 23 out of 40. Author Steve L. Kent noted that players of it at an early show were unimpressed with it. He added that these players also complained about headaches, ...
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Battle Clash
''Battle Clash,'' known in Japan as , is a light gun shooter video game developed by TEC and published by Nintendo for the Super Nintendo Entertainment System in 1992. The game supports the Super Scope The Super Scope, known as the Nintendo Scope in Europe and Australia, is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the P .... It was followed by '' Metal Combat: Falcon's Revenge'' the following year. Gameplay In the game, the player is the gunner of the mecha ST Falcon and also Mike's partner, who fights against a group of other STs in one-on-one battles. To attack, the player must shoot using the Super Scope. It is possible to shoot rapid shots by holding down the fire button, as well as energy bolts (charged shots). Energy bolts can be shot when an energy bar fills up (this happens when the player does not fire). When the energy bar has filled up, ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Super Scope 6
known as ''Nintendo Scope 6'' in Europe and Australia, is a shooter video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. The game was bundled with the Super Scope for the Super NES. As the name suggests, the cartridge contains six games that require the Super Scope to play. Title screen and calibration When the player turns on the SNES with the ''Super Scope 6'' cartridge inserted, they will be presented with a title screen that reads ''Super NES Super Scope 6'' in red italicized letters across the top of the screen. The bottom is filled with a diagram of the Super Scope and the names of its buttons. The player must shoot the screen to begin the game. The next screen is the calibration routine required by all ''Super Scope'' titles. The screen displays a white target with a blue background. The player is instructed to shoot the "bull's-eye" of the target. Doing so tells the SNES where the center of ...
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Kaeru No Tame Ni Kane Wa Naru
, officially translated as ''The Frog For Whom the Bell Tolls'', is an action role-playing video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Game Boy exclusively in Japan in 1992. The title is a play on Ernest Hemingway's ''For Whom the Bell Tolls'' (Japanese translation: 誰がために鐘は鳴る, ''Ta ga Tame ni Kane wa Naru''), which is itself an allusion to John Donne's famous Meditation XVII. In 2011, an English fan translation was released. Plot In a land far away, the two princes—Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sablé Kingdom)—have shared a friendly rivalry since they were small children. They often compete, although it usually ends in a tie or close win. In Fencing however, Prince Richard is always the victor. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delarin has invaded the Mille-Feuille Kingdom and captured the beauti ...
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6 Golden Coins
''Super Mario Land 2: 6 Golden Coins'' is a 1992 platform video game developed and published by Nintendo for the Game Boy. It is the sequel to ''Super Mario Land''. In ''Super Mario Land 2,'' the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival Wario. The gameplay builds and expands on that of its precursor with innovations carried over from '' Super Mario World''. ''Super Mario Land 2'' received critical acclaim upon release and sold over 10 million copies, becoming one of the most successful and highest-rated titles on the Game Boy. Reviewers emphasized that the game surpassed its predecessor in all aspects. ''Super Mario Land 2'' marks the debut appearance of Wario, who would become a prominent character in the ''Super Mario'' series as the antihero of several games, the first being this game's sequel '' Wario Land: Super Mario Land 3''. ''Super Mario Land 2'' was ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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