Teleroboxer
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is a game for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
video game console. The game is a
boxing Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermined ...
simulator played in the first-person point of view.


Gameplay and premise

''Teleroboxer'' takes place in the 22nd century, when a technology called "
Telerobotics Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combinatio ...
" is used, allowing people to control robots to do tasks not normally doable by humans. Teleroboxing was created by Dr. Edward Maki Jr., involving two robots boxing against each other.


Development

''Teleroboxer'' was originally known as ''Teleroboxing'', and was displayed at the 1994
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
. Like all other Virtual Boy games, ''Teleroboxer'' uses a red-and-black color scheme and uses
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
, an optical trick that is used to simulate a 3D effect.


Reception

''Teleroboxer'' received mixed to positive reviews. On release, ''
Famicom Tsūshin formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave the game a score of 23 out of 40. Author Steve L. Kent noted that players of it at an early show were unimpressed with it. He added that these players also complained about headaches, though adding that it made the best use of the 3D capabilities of all the Virtual Boy games shown. It was featured on
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
's list of the five best Virtual Boy games, noting that people were excited to play it when the platform launched. ''
Chicago Tribune The ''Chicago Tribune'' is a daily newspaper based in Chicago, Illinois, United States, owned by Tribune Publishing. Founded in 1847, and formerly self-styled as the "World's Greatest Newspaper" (a slogan for which WGN radio and television ar ...
''s David Jones also compared it to the ''Punch-Out!!'' series, noting that it has an edge due to its fun and competitive atmosphere. ABC Good Game made a similar comparison, though noting that it was less fun. He cited its "stupid hard" difficulty, feeling that the fights were so in favor of the opponents that players "couldn’t help but shout obscenities at it". The ''
Los Angeles Times The ''Los Angeles Times'' (abbreviated as ''LA Times'') is a daily newspaper that started publishing in Los Angeles in 1881. Based in the LA-adjacent suburb of El Segundo since 2018, it is the sixth-largest newspaper by circulation in the Un ...
'' Aaron Curtiss called it a traditional game, though they don't feel traditional on the Virtual Boy. ''Electronic Entertainment''s Steve Klett called its controls "kludged". They also gave good impressions of it before its release, calling it cool.
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
's Chris Kohler called it "too difficult for its own good."
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
's Neal Ronaghan praised it for its graphics and its gameplay, which he calls intense, but criticized the controls as convoluted. WGRD 97.9 wrote that it was a game that people should "play before they die," noting that it's not the best game ever, but its use of the Virtual Boy's technology makes it interesting.
IGN AU ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Patrick Kolan called it an evolution of ''Punch-Out!!'', commenting that it felt like a spiritual successor to it as well. He called it a tough game, feeling that the only thing that made it playable was that players could save their progress. While he also found it to be rushed in some areas, he called it "fun and bitterly hard." He would also call it one of the few decent games on the platform and noted that the use of two d-pads gave it increased dimension in an interesting way.
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
's Scott Alan Marriott called it a title with a lot of promise that ended up a disappointment. He criticized its controls in conjunction with the high speed of the computer-controlled enemies for making it far too difficult, while noting the sound and visuals as the high points of the game.
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
's Dave Frear also called it disappointing, though commenting that it gets very easy after players learn the game.
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
's Stuart Hunt praised its use of the two d-pads and the use of 3D. ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
''s two reviewers gave it above average reviews; the first said that he could live without it, stating that fans of the ''Punch-Out!!'' series might enjoy it, but the controls were too complicated and the pace too fast for him. The other reviewer called it the second worst launch game for the platform, echoing the first reviewer's complaints. She gave praise to its visuals, however. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s "Slo Mo" called the challenge "no-nonsense" and the fighters imaginative, while finding the visuals to be among the best on the system. '' Next Generation'' called it a "high-tech" remake of ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel '' Super Punch-Out!!'' (1984) ...
'' for the NES, commenting that its 3D effects were limited. However, they felt that the visual quality was very high compared to other titles on the platform. ''Nintendo Magazine'' felt that ''Teleroboxer'' before release was the weakest of the titles they saw. '' Tips & Tricks'' gave it a rarity rating of two out of 10. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' noted it as the most common Virtual Boy game.


See also

*
List of Virtual Boy games The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released ...
*
List of fighting games Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other. Note: Games ar ...


Notes


References


External links

* Official Nintendo web page
Japanese


{{Virtual Boy Boxing video games Nintendo games Nintendo Integrated Research and Development games Single-player video games Virtual Boy games 1995 video games Video games about robots Video games developed in Japan Video games set in the 22nd century