Virtual Boy Games
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Virtual Boy Games
The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released for the Virtual Boy. Originally unveiled at Nintendo's Shoshinkai Show in Japan on November 15, 1994 and at Winter CES in North America on January 6, 1995,Boyer, Steven. " A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap, No. 64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012. it was never intended to be released in its final form but Nintendo pushed the Virtual Boy in its unfinished state to market so that it could focus development resources on the then-upcoming Nintendo 64 and arrived later than other 32-bit systems such as the 3DO Interactive Multiplayer, PlayStation and Sega Saturn but at a lower price, retailing at US$179.95 but in mid-1996, Blockbuster was selling Virtual Boy units ...
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1996 In Video Gaming
1996 saw many sequels and prequels in video games, such as ''Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...'', ''Duke Nukem 3D'', ''Street Fighter Alpha 2'', ''Super Mario RPG'', ''Virtua Fighter 3'', and ''Tekken 3'', along with new titles such as ''Blazing Heroes'', ''NiGHTS into Dreams...'', ''Crash Bandicoot (video game), Crash Bandicoot'', ''Pokémon Red and Blue, Pokémon Red/Green/Blue'', ''Resident Evil (1996 video game), Resident Evil'', ''Dead or Alive (video game), Dead or Alive'', ''Quake (video game), Quake'' and ''Tomb Raider (1996 video game), Tomb Raider''. The year's best-selling video game console worldwide was the PlayStation (console), PlayStation, while the best-selling consoles in Japan were the Game Boy and Sega Saturn. The year's best-sel ...
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Zero Racers
''Zero Racers'' is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first ''F-Zero'' installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release. Gameplay ''Zero Racers'' is a futuristic racing game where players compete in a high-speed racing tournament. There are four F-Zero characters that have their own selectable vehicle along with its unique performance abilities. The objective is to beat opponents to the finish while avoiding hazards that damage the players' vehicle. ...
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Dragon Hopper
''Dragon Hopper'' is an unreleased action-adventure video game that was in development by Intelligent Systems and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Along with Japan System Supply's ''Bound High!'', it would have been one of the first second-generation titles for the system if not for the poor critical and commercial reception it garnered that led to its planned relaunch being discontinued, which also led to the game's cancellation in the process. Players control the young dragon prince Dorin as he embarks on a journey through the land of Faeron rescuing fairies and elemental spirits from enemy captivity in order to free his jailed loved ones and defeat a corrupt prime minister. ''Dragon Hopper'' was showcased on various trade shows and previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release. Gameplay and premise ''Dragon ...
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Bound High!
is an unreleased action-puzzle video game that was in development by Japan System Supply and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. In the game, players take control of a transforming robot named Chalvo through a series of levels riddled with hazardous obstacles to avoid across multiple worlds, while destroying or knocking out alien invaders off the area. The project was first conceptualized by designer and programmer Hideyuki Nakanishi, who wrote the idea on paper and placed it within a wall inside the offices of Japan System Supply, with his manager eventually greenlighting its development after seeing it. Although showcased at various trading shows and completed for release, ''Bound High!'' was ultimately shelved due to the failure of the Virtual Boy itself. After its cancellation, a follow-up on the Game Boy titled ''Chalvo 55'' was released in 1997. Despite its cancellation, a ROM image of the complete game was ...
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