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Esports, short for electronic sports, is a form of competition using
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. Esports often takes the form of organized,
multiplayer video game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
competitions, particularly between
professional A professional is a member of a profession or any person who works in a specified professional activity. The term also describes the standards of education and training that prepare members of the profession with the particular knowledge and skil ...
players, individually or as teams. Although organized competitions have long been a part of
video game culture Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with ...
, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through
live streaming Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but no ...
saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common
video game genres A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or ...
associated with esports are multiplayer online battle arena (MOBA),
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
(FPS),
fighting Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
,
card Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insur ...
, battle royale and
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
(RTS) games. Popular esports franchises include '' League of Legends'', '' Dota'', '' Counter-Strike'', ''
Valorant ''Valorant'' is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. Teased under the codename ''Project A'' in October 2019, the game began a closed beta period with limited access on April 7 ...
'', ''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: ''Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games fea ...
'', ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' and ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', among many others. Tournaments such as the ''League of Legends'' World Championship, ''Dota 2'' International, the fighting game-specific Evolution Championship Series (EVO) and Intel Extreme Masters are among the most popular in esports. Many other competitions use a series of league play with sponsored teams, such as the Overwatch League. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia, with the
International Olympic Committee The International Olympic Committee (IOC; french: link=no, Comité international olympique, ''CIO'') is a non-governmental sports organisation based in Lausanne, Switzerland. It is constituted in the form of an association under the Swiss ...
also having discussed their inclusion into future Olympic events. By the late 2010s, it was estimated that the total audience of esports would grow to 454 million viewers, with revenue increasing to more than 1 billion, with China accounting for 35% of the global esports revenue in 2020. The increasing availability of online
streaming media Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content it ...
platforms, particularly
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
and
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle con ...
, have become central to the growth and promotion of esports competitions. Despite viewership being approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34, female gamers have also played professionally. The popularity and recognition of esports first took place in
Asia Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an area ...
, seeing significant growth in
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
and
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
, with the latter having licensed professional players since 2000. Despite its large video game industry, esports in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
is relatively underdeveloped, with this being largely attributed to its broad anti-gambling laws which prohibit paid professional gaming tournaments. Outside of Asia, esports are also popular in Europe and
the Americas The Americas, which are sometimes collectively called America, are a landmass comprising the totality of North America, North and South America. The Americas make up most of the land in Earth's Western Hemisphere and comprise the New World. ...
, with both regional and international events taking place in those regions.


History


Early history (1972–1989)

The earliest known video game competition took place on 19 October 1972 at
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is consider ...
for the game '' Spacewar''. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for '' Rolling Stone'', with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the team competition. Contemporary esports has roots in competitive face-to-face arcade video game competitions. A forerunner of esports was held by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 1974, the All Japan TV Game Championships, a nationwide arcade video game tournament in Japan. The tournament was intended by Sega to promote the play and sales of video games in the country. There were local tournaments held in 300 locations across Japan, and then sixteen finalists from across the country competed in the final elimination rounds at Tokyo's Hotel Pacific. Prizes awarded included television sets ( color and black-and-white),
cassette tape recorder The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Otten ...
s and transistor radios. According to Sega, the tournament "proved to be the biggest event ever" in the
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
industry, and was attended by members from leading Japanese newspapers and leisure industry companies. Sega stressed “the importance of such tournaments to foster better business relationships between the maker-location-customer and create an atmosphere of competition on TV amusement games". In 1977,
Gremlin Industries Gremlin Industries was an American arcade game manufacturer active from 1971 to 1983, based in San Diego, California. Following its acquisition by Sega in 1978, the company was known as Sega/Gremlin or Gremlin/Sega. The company's name was subseq ...
(a year before being acquired by Sega) held a marketing stunt to promote their early arcade snake game ''Hustle'' in the United States, involving the "Gremlin Girls" who were a duo of professional female arcade players called Sabrina Osment and Lynn Reid. The pair travelled across 19 American cities, where players could challenge them in best-of-three matches for a chance to win money. The duo were challenged by a total of 1,300 players, only about seven of whom managed to beat them. The golden age of arcade video games was heralded by Taito's '' Space Invaders'' in 1978, which popularized the use of a persistent high score for all players. Several video games in the next several years followed suit, adding other means of tracking high scores such with high score tables that included the players' initials in games like '' Asteroids'' in 1979. High score-chasing became a popular activity and a means of competition. The Space Invaders Championship held by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
in 1980 was the earliest large scale video game competition, attracting more than 10,000 participants across the United States, establishing competitive gaming as a mainstream hobby. It was won by
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer ...
. Walter Day, owner of an arcade in Iowa, had taken it upon himself to travel across the United States to record the high scores on various games in 1980, and on his return, founded Twin Galaxies, a high score record-keeping organization. The organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records, and in 1983 it created the
U.S. National Video Game Team The U.S. National Video Game Team (USNVGT) was founded in July 1983 in Ottumwa, Iowa, United States by Walter Day and Jim Riley as part of the Electronic Circus tour, with Steve Sanders as the first captain. After the Circus folded, Day re-esta ...
. The team was involved in competitions, such as running the
Video Game Masters Tournament The Video Game Masters Tournament was an event that was created in 1983 by Twin Galaxies to generate world record high scores for the 1984 U.S. Edition of the Guinness Book of World Records ''Guinness World Records'', known from its inception i ...
for Guinness World Records and sponsoring the North American Video Game Challenge tournament. A multicity tour in 1983, the "Electronic Circus", was used to feature these players in live challenges before audiences, and draw more people to video games. These video game players and tournaments were featured in well-circulated newspapers and popular magazines including '' Life'' and '' Time'' and became minor celebrities at the time, such as Billy Mitchell. Besides establishing the competitive nature of games, these types of promotional events all formed the nature of the marketing and promotion that formed the basis of modern esports. In 1984, Konami and Centuri jointly held an international '' Track & Field'' arcade game competition that drew more than a million players from across Japan and North America. '' Play Meter'' in 1984 called it "the coin-op event of the year" and an "event on a scale never before achieved in the industry". , it holds the record for the largest organized video game competition of all time, according to '' Guinness World Records''. Televised esports events aired during this period included the American show '' Starcade'' which ran from 1982 to 1984 airing a total of 133 episodes, on which contestants would attempt to beat each other's high scores on an arcade game. A video game tournament was included as part of TV show ''
That's Incredible! ''That's Incredible!'' is an American reality television show that aired on the American Broadcasting Company, ABC television network from 1980 in television, 1980 to 1984 in television, 1984. In the tradition of ''You Asked for It'', ''List of ...
'', and tournaments were also featured as part of the plot of various films, including 1982's '' Tron''. In the UK, the BBC game show '' First Class'' included competitive video game rounds featuring the contemporary arcade games, such as ''
Hyper Sports ''Hyper Sports'', known in Japan as is an Olympic video games, Olympic-themed sports video game released by Konami for Arcade game, arcades in 1984 in video games, 1984. It is the sequel to 1983's ''Track & Field (video game), Track & Field'' and ...
'', '' 720°'' and ''
Paperboy A paperboy is someoneoften an older child or adolescentwho distributes printed newspapers to homes or offices on a regular route, usually by bicycle or automobile. In Western nations during the heyday of print newspapers during the early 20th ...
''. In the United States, the Amusement Players Association held its first
U.S. National Video Game Team The U.S. National Video Game Team (USNVGT) was founded in July 1983 in Ottumwa, Iowa, United States by Walter Day and Jim Riley as part of the Electronic Circus tour, with Steve Sanders as the first captain. After the Circus folded, Day re-esta ...
competition in January 1987, where ''
Vs. Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'' was popular among competitive arcade players. The 1988 game '' Netrek'' was an
Internet game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
for up to 16 players, written almost entirely in cross-platform open source software. ''Netrek'' was the third Internet game, the first Internet game to use
metaserver {{unreferenced, date=July 2017 A MetaServer is a central broker providing a collated view (similar to a database view) for dispersed web resources. It is used to collect data from various web services, web pages, databases, or other online resour ...
s to locate open game servers, and the first to have persistent user information. In 1993 it was credited by '' Wired Magazine'' as "the first online sports game".


Growth and online video games (1990–1999)

The
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' (1991) popularized the concept of direct, tournament-level competition between two players. Previously, video games most often relied on high scores to determine the best player, but this changed with ''Street Fighter II'', where players would instead challenge each other directly, "face-to-face," to determine the best player, paving the way for the competitive multiplayer and
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
modes found in modern
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s. The popularity of fighting games such as ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' and ''
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though ...
'' in the 1990s led to the foundation of the international Evolution Championship Series (EVO) esports tournament in 1996. Large esports tournaments in the 1990s include the 1990
Nintendo World Championships The Nintendo World Championships (NWC) is a nationwide video game competition series, organized by Nintendo of America at no particular interval. The first Nintendo World Championships was in 1990, touring 29 American cities, being hosted in L ...
, which toured across the United States, and held its finals at Universal Studios Hollywood in California.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
held a 2nd World Championships in 1994 for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
called the Nintendo PowerFest '94. There were 132 finalists that played in the finals in San Diego, California. Mike Iarossi took home 1st prize.
Blockbuster Video Blockbuster or Block Buster may refer to: * Blockbuster (entertainment) a term coined for an extremely successful movie, from which most other uses are derived. Corporations * Blockbuster (retailer), a defunct video and game rental chain ** Blo ...
also ran their own World Game Championships in the early 1990s, co-hosted by ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' magazine. Citizens from the United States, Canada, the United Kingdom, Australia, and Chile were eligible to compete. Games from the 1994 championships included '' NBA Jam'' and '' Virtua Racing''. Television shows featuring esports during this period included the British shows ''
GamesMaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...
'' and '' Bad Influence!'' the Australian game show ''
A*mazing ''A*mazing'' is an Australian children's television game show that aired between 16 May 1994 until 1998 on the Seven Network. It was famous for a relatively large and elaborate maze/obstacle course that was part of the show's studio set. ''A*ma ...
'', where in one round contestants competed in a video game face off, and the Canadian game show '' Video & Arcade Top 10''. In the 1990s, many games benefited from increasing internet connectivity, especially
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
s. Inspired by the fighting games ''Street Fighter II'', '' Fatal Fury'' and '' Art of Fighting'', id Software's John Romero established competitive multiplayer in online games with '' Doom''s deathmatch mode in 1993. Tournaments established in the late 1990s include the Cyberathlete Professional League (CPL), QuakeCon, and the Professional Gamers League. PC games played at the CPL included the '' Counter-Strike'' series, '' Quake'' series, ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', and '' Warcraft''.


Global tournaments (2000–present)

The growth of esports in South Korea is thought to have been influenced by the mass building of
broadband Internet In telecommunications, broadband is wide bandwidth data transmission which transports multiple signals at a wide range of frequencies and Internet traffic types, that enables messages to be sent simultaneously, used in fast internet connections. ...
networks following the
1997 Asian financial crisis The Asian financial crisis was a period of financial crisis that gripped much of East Asia and Southeast Asia beginning in July 1997 and raised fears of a worldwide economic meltdown due to financial contagion. However, the recovery in 1998–1 ...
. It is also thought that the high unemployment rate at the time caused many people to look for things to do while out of work. Instrumental to this growth of esports in South Korea was the prevalence of the Komany-style internet café/
LAN gaming center A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
, known as a PC bang. The
Korean e-Sports Association The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. , it was the managing body for 25 e-sports in ...
, an arm of the
Ministry of Culture, Sports and Tourism South Korea's Ministry of Culture, Sports and Tourism (MCST) is a central government agency responsible for the areas of tourism, culture, art, religion, and sports. It has two vice ministers, three assistant ministers, one commission, and ...
, was founded in 2000 to promote and regulate esports in the country. Minister of Culture, Sports, and Tourism Park Jie-won coined the term "Esports" at the founding ceremony of the 21st Century Professional Game Association (currently
Korean e-Sports Association The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. , it was the managing body for 25 e-sports in ...
) in 2000. "
Evo Moment 37 "Evo Moment #37", or the "Daigo Parry", refers to a portion of a '' Street Fighter III: 3rd Strike'' semifinal match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong. During this match, Umehara made an ...
", also known as the "Daigo Parry", refers to a portion of a '' Street Fighter III: 3rd Strike'' semi-final match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara (playing Ken Masters) and
Justin Wong Justin Wong, occasionally shortened to just Jwong, is a formerly American and now Canadian professional fighting game player. Wong has won more EVO titles than anyone else with nine tournaments won: seven for '' Marvel vs. Capcom 2: New Age of ...
(playing Chun-Li). During this match, Umehara made an unexpected
comeback Comeback, The Comeback or Come Back may refer to: General * Comeback (publicity), a return to prominence by a well-known person * Comeback (retort), a witty response to an insult or criticism * Comeback (sports), an event where an athlete or team ...
by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel of vitality. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history of competitive video gaming. Being at one point the most-watched competitive gaming moment of all time, it has been compared to sports moments such as
Babe Ruth's called shot Babe Ruth's called shot is the home run hit by Babe Ruth of the New York Yankees against the Chicago Cubs in the fifth inning of Game 3 of the 1932 World Series, held on October 1, 1932, at Wrigley Field in Chicago. During the at-bat, Ruth made ...
and the
Miracle on Ice The "Miracle on Ice" was an ice hockey game during the 1980 Winter Olympics in Lake Placid, New York. It was played between the hosting United States and the Soviet Union on February 22, 1980, during the medal round of the men's hockey tourna ...
. In April 2006 the G7 teams federation were formed by seven prominent '' Counter-Strike'' teams. The goal of the organization was to increase stability in the esports world, particularly in standardizing player transfers and working with leagues and organizations. The founding members were
4Kings 4Kings or Four Kings is a professional esports organization once based in the United Kingdom and currently operating in the United States. The team had players competing in ''Return to Castle Wolfenstein'', '' Enemy Territory: Quake Wars'', ''Q ...
, Fnatic, Made in Brazil, Mousesports,
NiP ''Nip'' is an ethnic slur against people of Japanese descent and origin. The word ''Nip'' is an abbreviation from ''Nippon'' (日本), the Japanese name for Japan. History The earliest recorded occurrence of the slur seems to be in the ''Time' ...
, SK-Gaming, Team 3D. The organization only lasted until 2009 before dissolving. The 2000s was a popular time for televised esports. Television coverage was best established in South Korea, with ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' and '' Warcraft III'' competitions regularly televised by dedicated 24-hour cable TV game channels Ongamenet and MBCGame. Elsewhere, esports television coverage was sporadic. The
German German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ger ...
GIGA Television covered esports until its shutdown in 2009. The United Kingdom satellite television channel
XLEAGUE.TV XLEAGUE.TV was a broadcast production unit owned by The New World Assembly Group, creating and providing content on its primary subject of Video Games. It covered eSports, competitive video gaming by providing coverage for organisers including ...
broadcast esports competitions from 2007 to 2009. The online esports only channel ESL TV briefly attempted a paid television model renamed GIGA II from June 2006 to autumn 2007. The
French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ...
channel Game One broadcast esports matches in a show called ''Arena Online'' for the
Xfire Xfire (pronounced "X-Fire") was a proprietary freeware instant messaging service for gamers that also served as a game server browser with various other features. It was available for Microsoft Windows. Xfire was originally developed by Ult ...
Trophy. The United States channel ESPN hosted ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 m ...
'' competitions in a show called ''
Madden Nation Madden Nation was an American reality television show, created as a joint effort between EA Sports and ESPN Original Entertainment to take viewers inside the world of Madden NFL, a popular video game with over 10 million players worldwide. The ...
'' from 2005 to 2008. DirecTV broadcast the Championship Gaming Series tournament for two seasons in 2007 and 2008. CBS aired prerecorded footage of the 2007 World Series of Video Games tournament that was held in Louisville, Kentucky. The G4 television channel originally covered video games exclusively, but broadened its scope to cover technology and men's lifestyle, though has now shutdown. During the 2010s, esports grew tremendously, incurring a large increase in both viewership and prize money. Although large tournaments were founded before the 21st century, the number and scope of tournaments has increased significantly, going from about 10 tournaments in 2000 to about 260 in 2010. Many successful tournaments were founded during this period, including the World Cyber Games, the Intel Extreme Masters, and Major League Gaming. The proliferation of tournaments included experimentation with competitions outside traditional esports genres. For example, the September 2006
FUN Technologies FUN Technologies was an online game company based in Toronto. Founded in 2002 by Canadian businessmen Lorne Abony and Andrew Rivkin, FUN grew to become the world's largest provider of online casual games and fantasy sports, with over 35 million r ...
Worldwide Webgames Championship featured 71 contestants competing in
casual games A casual game is a video game targeted at a mass market audience, as opposed to a Hardcore gamer, hardcore game, which is targeted at Gamer#Dedication spectrum, hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They genera ...
for a $1 million grand prize. The popularity and emergence of online streaming services have helped the growth of esports in this period, and are the most common method of watching tournaments.
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle con ...
, an online streaming platform launched in 2011, routinely streams popular esports competitions. In 2013, viewers of the platform watched 12 billion minutes of video on the service, with the two most popular Twitch broadcasters being '' League of Legends'' and ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2' ...
''. During one day of The International, Twitch recorded 4.5 million unique views, with each viewer watching for an average of two hours. The modern esports boom has also seen a rise in video games companies embracing the esports potential of their products. After many years of ignoring and at times suppressing the esports scene,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
hosted Wii Games Summer 2010. Spanning over a month, the tournament had over 400,000 participants, making it the largest and most expansive tournament in the company's history. In 2014 Nintendo hosted an invitational ''
Super Smash Bros. for Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS a ...
'' competitive tournament at the
2014 File:2014 Events Collage.png, From top left, clockwise: Stocking up supplies and personal protective equipment (PPE) for the Western African Ebola virus epidemic; Citizens examining the ruins after the Chibok schoolgirls kidnapping; Bundles of wat ...
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3) press conference that was streamed online on Twitch. Halo developers
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo'' series of military science fiction games, originally created and ...
announced in 2014 plans to revive Halo as an esport with the creation of the Halo Championship Series and a prize pool of US$50,000. Both Blizzard Entertainment and
Riot Games Riot Games, Inc. is an American video game developer, publisher and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on t ...
have their own collegiate outreach programs with their North American Collegiate Championship. Since 2013 universities and colleges in the United States such as Robert Morris University Illinois and the University of Pikeville have recognized esports players as varsity level athletes and offer athletic scholarships. In 2017, Tespa, Blizzard Entertainment's collegiate esports division, unveiled its new initiative to provide scholarships and prizes for collegiate esports clubs competing in its tournaments worth US$1 million. Colleges have begun granting scholarships to students who qualify to play esports professionally for the school. Colleges such as Columbia College, Robert Morris University, and Indiana Institute of Technology have taken part in this. In 2018, Harrisburg University of Science and Technology began a tuition scholarship program for esports players. In 2014, the largest independent esports league, Electronic Sports League, partnered with the local brand Japan Competitive Gaming to try and grow esports in the country. Physical viewership of esports competitions and the scope of events have increased in tandem with the growth of online viewership. In 2013, the
Season 3 League of Legends World Championship The Season 3 World Championship was an esports tournament for the multiplayer online battle arena video game ''League of Legends''. It was the third iteration of the ''League of Legends'' World Championship held by Riot Games, and the last it ...
was held in a sold-out
Staples Center Crypto.com Arena is a multi-purpose indoor arena in Downtown Los Angeles. Adjacent to the L.A. Live development, it is located next to the Los Angeles Convention Center complex along Figueroa Street. The arena opened on October 17, 1999; it was ...
. The
2014 League of Legends World Championship The 2014 ''League of Legends'' World Championship was an esports tournament held from September 18 to October 19, 2014, for the multiplayer online battle arena video game ''League of Legends''. It was the fourth iteration of the ''League of Lege ...
in Seoul, South Korea, had over 40,000 fans in attendance and featured the band
Imagine Dragons Imagine Dragons is an American pop rock band from Las Vegas, Nevada, consisting of lead singer Dan Reynolds, guitarist Wayne Sermon, bassist Ben McKee and drummer Daniel Platzman. The band first gained exposure with the release of their sing ...
, and opening and closing ceremonies in addition to the competition. In 2015, the first Esports Arena was launched in
Santa Ana, California Santa Ana () is the second most populous city and the county seat of Orange County, California. Located in the Greater Los Angeles region of Southern California, the city's population was 310,227 at the 2020 census, making Santa Ana the List of ...
, as the United States' first dedicated esports facility. In 2021,
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
announced a law which forbade minors from playing video games, which they described as "spiritual opium", for more than three hours a week. With China being a large market, the law raised concerns about the future of esports within the country.


Classification as a sport

Labeling competitive video games as a sport is a controversial topic. Proponents argue that esports are a fast-growing "non-traditional sport" which requires "careful planning, precise timing, and skillful execution". Others claim that sports involve physical fitness and physical training, and prefer to classify esports as a mind sport. Former ESPN president
John Skipper John Skipper is an American television executive, former executive chairman of DAZN Group, and former president of ESPN. Career Education and early career Skipper attended Lexington Senior High School in Lexington, North Carolina. He the ...
described esports in 2014 as a competition and "not a sport". In 2013 on an episode of
Real Sports with Bryant Gumbel ''Real Sports with Bryant Gumbel'' is a monthly sports news magazine on HBO. Since its debut on April 2, 1995, the program has been presented by television journalist and sportscaster Bryant Gumbel. Overview Format Each episode consists of fou ...
the panelist openly laughed at the topic. In addition, many in the fighting games community maintain a distinction between their competitive gaming competitions and the more commercially connected esports competitions of other genres. In the 2015 World Championship hosted by the
International Esports Federation The International Esports Federation (IESF) is a global organisation based in South Korea whose mission it is to have esports recognized as a legitimate sport. Member Nations So far, there are 130 member nations in IESF: History The Interna ...
, an esports panel of guests from international sports society discussed the future recognition of esports as a legitimate sport. Russia was the first country that classified "cybersport" as an official sport discipline on 25 July 2001.Приказ Госкомспорта РФ от 25.07.2001 № 449 «О введении видов спорта в государственные программы физического воспитания» After a series of reforms in Russian sports, it was classified as a sport again on 12 March 2004.Приказ Федерального агентства по физической культуре и спорту от 4 июля 2006 г № 414 «О компьютерном спорте» In July 2006, it was removed from a list of sport disciplines because it did not fit the new sport standards. On 7 July 2016, The Ministry of Sport decided to add cybersport the into sport registry and on 13 April 2017, esports become an official sport discipline once again. China was another one of the first countries to recognize esports as a real sport in 2003, despite concerns at the time that video games were addictive. Through this, the government encouraged esports, stating that by participating in esports, players were also "training the body for China". Furthermore, by early 2019, China recognized esports players as an official profession within the
Ministry of Human Resources and Social Security The Ministry of Human Resources and Social Security of People's Republic of China is a ministry under the State Council of China which is responsible for national labor policies, standards, regulations and managing the national social security. ...
's Occupation Skill Testing Authority recommendations, as well as professional gaming operators, those that distribute and manage esports games. By July 2019, more than 100,000 people had registered themselves as professional gamers under this, with the Ministry stating that they anticipate over 2 million such people in this profession in five years. In 2013, Canadian ''League of Legends'' player Danny "Shiphtur" Le became the first pro gamer to receive an American
P-1A visa P visa is a type of temporary employment visa of the United States, granted to alien athletes, artists, and entertainers, and their spouses and children. The term "P" refers to (a)(15)(P), Section 101 of the Immigration and Nationality Act. P v ...
, a category designated for "Internationally Recognized Athletes". In 2014, Turkey's Ministry of Youth and Sports started issuing esports licenses to players certified as professionals. In 2016, the French government started working on a project to regulate and recognize esports. The Games and Amusements Board of the Philippines started issuing athletic licenses to Filipino esports players who are vouched for by a professional esports team in July 2017. To help promote esports as a legitimate sport, several esports events have been run alongside more traditional international sports competitions. The
2007 Asian Indoor Games The 2007 Asian Indoor Games, officially known as the 2nd Asian Indoor Games and also known as Macau 2007 were held in Macau, China from 26 October 2007 to 3 November 2007. Most events of the games took place at the Macao East Asian Games Dome. The ...
was the first notable multi-sport competition including esports as an official medal-winning event, alongside other traditional sports, and the later editions of the Asian Indoor Games, as well as its successor the
Asian Indoor and Martial Arts Games The Asian Indoor and Martial Arts Games (abbreviated as AIMAG) is a pancontinental multi-sport event held every four years among athletes from all over Asia. It is organised by the Olympic Council of Asia (OCA) and consists of Indoor and martial ...
, have always included esports as an official medal event or an exhibition event up to now. Moreover, the
Asian Games The Asian Games, also known as Asiad, is a continental multi-sport event held every four years among athletes from all over Asia. The Games were regulated by the Asian Games Federation (AGF) from the first Games in New Delhi, India, until t ...
, which is the Asian top-level multi-sport competition, will also include esports as a medal event at the 2022 edition; esports around games such as ''Hearthstone'', ''Starcraft II'', and ''League of Legends'' were presented as an exhibition event at the
2018 Asian Games The 2018 Asian Games ( id, Pesta Olahraga Asia 2018 or ''Asian Games 2018''), officially known as the 18th Asian Games and also known as Jakarta-Palembang 2018 or Indonesia 2018, was a Asia, continental multi-sport event that was held from 18 A ...
as a lead-in to the 2022 games. The
2019 Southeast Asian Games The 2019 Southeast Asian Games, officially known as the 30th Southeast Asian Games, or the 30th SEA Games, and commonly known as Philippines 2019, was the 30th edition of the Southeast Asian Games, a biennial regional multi-sport event which ...
included six medal events for esports. Since 2018, World Sailing has held an eSailing World Championship that showed a main sports federation embracing esports. The Virtual Regatta race shadowing the
2020-2021 Vendee Globe The hyphen-minus is the most commonly used type of hyphen, widely used in digital documents. It is the only character that looks like a minus sign or a dash in many character sets such as ASCII or on most keyboards, so it is also used as such. ...
was the first online game believe to have in excess of 1,000,000 unique users Ahead of The International 2021, which was originally set to take place in
Stockholm Stockholm () is the Capital city, capital and List of urban areas in Sweden by population, largest city of Sweden as well as the List of urban areas in the Nordic countries, largest urban area in Scandinavia. Approximately 980,000 people liv ...
in 2020, the
Swedish Sports Confederation The Swedish Sports Confederation ( sv, Riksidrottsförbundet, RF) is the umbrella organisation of the Swedish sports movement. Through its member organisations, it has three million members in 22,000 clubs. The Confederation was formed on 31 May 1 ...
voted in June 2021 to deny recognition of esports as a sporting event, which jeopardized plans for how Valve had arranged the event in regards to travel visas for international players. Valve had tried to work with Sweden to accommodate players, but eventually rescheduled the event to Romania instead. The
2022 Commonwealth Games The 2022 Commonwealth Games, officially known as the XXII Commonwealth Games and commonly known as Birmingham 2022, was an international multi-sport event for members of the Commonwealth of Nations that took place in Birmingham, England bet ...
will feature esports competitions as a pilot ahead of being a potential full medal event for 2026.


Olympic Games recognition

The Olympic Games are also seen as a potential method to legitimize esports. A summit held by the
International Olympic Committee The International Olympic Committee (IOC; french: link=no, Comité international olympique, ''CIO'') is a non-governmental sports organisation based in Lausanne, Switzerland. It is constituted in the form of an association under the Swiss ...
(IOC) in October 2017 acknowledged the growing popularity of esports, concluding that "Competitive 'esports' could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports" but would require any games used for the Olympics fitting "with the rules and regulations of the Olympic movement". Another article by Andy Stout suggests that 106 million people viewed the 2017 Worlds Esports competition. International Olympic Committee (IOC) president Thomas Bach has noted that the IOC is troubled by violent games and the lack of a global sanctioning body for esports. Bach acknowledged that many Olympic sports bore out from actual violent combat, but stated that "sport is the civilized expression about this. If you have egames where it's about killing somebody, this cannot be brought into line with our Olympic values." Due to that, the IOC suggested that they would approve more of esports centered around games that simulate real sports, such as the '' NBA 2K'' or ''
FIFA FIFA (; stands for ''Fédération Internationale de Football Association'' ( French), meaning International Association Football Federation ) is the international governing body of association football, beach football and futsal. It was found ...
'' series. The issues around esports have not prevented the IOC from exploring what possibilities there are for incorporation into future Olympics. During July 2018, the IOC and the Global Association of International Sports Federations (GAISF) held a symposium and inviting major figures in esports, including
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
' Mark Rein, Blizzard Entertainment's
Mike Morhaime Michael "Mike" Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and t ...
, and esports players Dario "TLO" Wünsch, Jacob "Jake" Lyon, and Se-yeon "Geguri" Kim, for these organizations "to gain a deeper understanding of esports, their impact and likely future development, so that heycan jointly consider the ways in which heymay collaborate to the mutual benefit of all of sport in the years ahead". The IOC has tested the potential for esports through exhibition games. With support of the IOC, Intel sponsored exhibition esports events for '' StarCraft II'' and ''
Steep Steep may refer to: Arts and entertainment * ''Steep'' (2007 film), a film about extreme skiing * ''Steep'' (video game), a 2016 video game Places England * Steep, Hampshire, a village in central Hampshire, England * Steep Hill, a popular to ...
'' prior to the
2018 Winter Olympics , nations = 93 , athletes = 2,922 (1,680 men and 1,242 women) , events = 102 in 7 sports (15 disciplines) , opening = , closing = , opened_by = President Moon Jae-in , cauldron = Kim Yun-a , stadium = Pyeongchang Olympic Stadium , winte ...
in
Pyeongchang Pyeongchang (; in full, ''Pyeongchang-gun'' ; ) is a county in the province of Gangwon-do, South Korea, located in the Taebaek Mountains region. It is home to several Buddhist temples, including Woljeongsa. It is about east southeast of Seou ...
, and five South Korean esports players were part of the Olympic Torch relay. A similar exhibition showcase, the eGames, was held alongside the
2016 Summer Olympics The 2016 Summer Olympics ( pt, Jogos Olímpicos de Verão de 2016), officially the Games of the XXXI Olympiad ( pt, Jogos da XXXI Olimpíada) and also known as Rio 2016, was an international multi-sport event held from 5 to 21 August 20 ...
in Rio de Janeiro, though this was not supported by the IOC. During the Eighth Olympic Summit in December 2019, the IOC reiterated that it would only consider sports-simulating games for any official Olympic event, but it would look at two paths for such games in the future: those that promoted good physical and mental health lifestyles, and virtual reality and
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
games that included physical activity. Leaders in Japan are becoming involved to help bring esports to the
2020 Summer Olympics The , officially the and also known as , was an international multi-sport event held from 23 July to 8 August 2021 in Tokyo, Japan, with some preliminary events that began on 21 July. Tokyo was selected as the host city during the ...
and beyond, given the country's reputation as a major video game industry center. Esports in Japan had not flourished due to the country's anti-gambling laws that also prevent paid professional gaming tournaments, but there were efforts starting in late 2017 to eliminate this issue. At the suggestion of the Tokyo Olympic Games Committee for the
2020 Summer Olympics The , officially the and also known as , was an international multi-sport event held from 23 July to 8 August 2021 in Tokyo, Japan, with some preliminary events that began on 21 July. Tokyo was selected as the host city during the ...
, four esports organizations have worked with Japan's leading
consumer organization Consumer organizations are advocacy groups that seek to protect people from corporate abuse like unsafe products, predatory lending, false advertising, astroturfing and pollution. Consumer Organizations may operate via protests, litigation, Adver ...
to exempt esports tournaments from gambling law restrictions.
Takeo Kawamura Takeo Kawamura may refer to: * Takeo Kawamura (politician) * Takeo Kawamura (baseball) {{hndis, Kawamura, Takeo