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The ''End All Be All'' game system, commonly known as ''EABA'' and pronounced "ee-buh", is a
role-playing game system A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest ...
from
Blacksburg Tactical Research Center Blacksburg Tactical Research Center (BTRC) is an American game publishing company best known for the TimeLords, Macho Women with Guns, and EABA role-playing games. They have produced a variety of role-playing games, card games, and board games. ...
(BTRC). It is a generic gaming system designed to adapt to any imaginary gaming environment. It was created by
Greg Porter Greg Porter is a Democratic member of the Indiana House of Representatives, representing the 96th District since 1992. He is a member of the Indiana Black Legislative Caucus. References External links Gregory Porter at ballotpedia.org*' ...
in
2003 File:2003 Events Collage.png, From top left, clockwise: The crew of STS-107 perished when the Space Shuttle Columbia disintegrated during reentry into Earth's atmosphere; SARS became an epidemic in China, and was a precursor to SARS-CoV-2; A des ...
. The game cites the ''
Hero System The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG ''Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre ...
'', ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
'' and '' Call of Cthulhu'' as influences in its development. The game books and related materials are available only in a
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
format download, or printed
on demand On-demand or on demand may refer to: Manufacturing * Build-on-demand * Just-in-time manufacturing, a methodology for production * Print on demand, printing technology and business process in which new copies of a document are not printed until an ...
.


History


Prior RPG History

Role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s (RPGs) of the 1970s and early 1980s were environment specific, and incompatible with one another. For example, TSR published its ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' game specifically for a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
environment; ''
Star Frontiers ''Star Frontiers'' is a science fiction role-playing game produced by TSR, Inc., TSR from 1982 to 1985. The game offered a space opera action-adventure setting. Fictional setting ''Star Frontiers'' takes place near the center of a spiral galax ...
'' for
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
-based role-playing; and other games for other environments, such as ''
Gamma World ''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, ''Metamorphosis Alpha''. Setting ''Gamma World'' ...
'', ''
Top Secret Classified information is material that a government body deems to be sensitive information that must be protected. Access is restricted by law or regulation to particular groups of people with the necessary security clearance and need to know, ...
'', ''
Gangbusters ''Gang Busters'' is an American dramatic radio program heralded as "the only national program that brings you authentic police case histories." It premiered on January 15, 1936, and was broadcast over 21 years through November 27, 1957. Histo ...
'', ''
Boot Hill Boot Hill, or Boothill, is the given name of many cemeteries, chiefly in the Western United States. During the 19th and early 20th century it was a common name for the burial grounds of gunfighters, or those who " died with their boots on" (i.e ...
''. Each of these games was set with its own self-contained rules system, and the rules for playing each game differed greatly from one game to the next. This changed with the publication of ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
'', or ''Generic Universal Role Playing System'', by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
in 1986, the first commercially successful, all-encompassing, "universal" role-playing system. In 1987, BTRC published its first role-playing game, '' TimeLords'', an expansive game about
time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a w ...
. As a time travel/sci fi-based game crossing many possible settings, much of the groundwork was already laid for a generic RPG system, and in fact some players were already using it as such. The basics of the ''TimeLords'' system provided the framework that would be developed into ''EABA''.


''EABA 1st Edition''

EABA was first published in 2003 in PDF format only, available either through online download or print on demand. Publishing in this manner meant the company would not go into debt to print a large run of rulebooks and push them into brick-and-mortar stores, and that future updates to the rules could be easily made and disseminated. BTRC allows purchasers to get free upgrades for life on all titles.


''EABA v2''

In 2012, BTRC published its first major revamp of the EABA rules as ''EABA v2''. In addition to significant revamping of the combat turn system, this version made use of many of the built-in features of the Adobe PDF format, and was streamlined for use on tablet or laptop computers. Players have access to automated character sheets, dice rollers, popup menus and on-screen mapping, embedded directly into the PDF file. It is compatible with any computer or device that can read this file type, including smart phones and tablets. The file can also be printed and read like any ordinary rulebook.


Reception

EABA initially received excellent reviews, and was described as "an overlooked and underappreciated Titan in the arena of universal RPG systems". Critics praised the simplicity and ease of use, and the ability for players to choose what level of realism to include. Initial criticism focused on the lack of many additional premade settings and the bland artwork. It did not sell incredibly well, and is relatively unknown among RPG fans. The v2 edition also received excellent reviews, calling it "the bleeding edge of PDF game development", and praising the scalability and portability of the system.


Game Mechanics


Characters

A character in ''EABA'' is built based on attributes, skills and traits. All player characters start with a set number of Attribute Points (AP) to purchase attributes, and Skill Points (SP) to purchase skills. Traits are purchased using either type of points, depending on the trait purchased; negative traits can also be chosen which give a character additional AP or SP to spend. The total number of points available to spend depends on the setting and players. A gritty post-holocaust survival game may only start with 80 AP and SP, while a superhero game could start with 400 AP and SP. In principle a
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
can balance the power of foes to the abilities of the player characters by comparing their relative point values.


Attributes

Characters in ''EABA'' have six basic
attribute Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
s: *Strength — A measure of the character’s ''physical'' power and bulk, ability to lift, carry, and do damage *Agility — A measure of the character’s ''physical'' agility, coordination and manual dexterity *Awareness — A measure of the character’s ''mental'' capacity, intelligence and perception *Will — A measure of the character's force of personality, and ability to endure pain *Health — A measure of the character’s ''physical'' stamina, ability to resist disease, and speed *Fate — A measure of the character's luck and paranormal abilities. Attribute scores progress exponentially, rather than linearly as is typical of many games. Increasing an ability score by 3 is an approximate doubling of the Attribute. For example, a Strength score of 9 could lift approximately 100 kg, while a score of 12 would double that to 200 kg. A score of 5-9 is considered average for any human attribute, 13 is the upper limit of human ability, and anything over 15 considered legendary.


Skills

Skills are purchased using skill points in a similar manner to attributes. Each skill has an associated attribute; ''Firearms'' is based on Agility, ''Programming'' based on Awareness, etc. A character without any ability in a particular skill can use the base attribute with a penalty to determine the success of an action. Spending points on a skill will eliminate the penalty and spending more points will grant bonus dice. The basic game system provides an extensive list of possible skills and specializations to them, and each setting comes with listings of additional setting-specific skills. Players are encouraged to create more skills as needed to cover whatever game setting or style they might want.


Traits

Traits are additional things about a character, positive or negative, that help flesh them out. Traits are purchased using either AP or SP, depending on which trait is wanted. Some negative traits give the player additional AP or SP to spend. An example is the character's age. Most characters are considered to start at between 16–20 years old (for humans). An older character would lose Attribute Points, as an aging person would generally get physically weaker; but gain Skill Points, as they generally have learned more skills in their longer life. Characters could also be more (or less) wealthy than average, or have a special ability like exceptional luck or the ability to use magic (depending on the game setting). Various game setting include rules for many additional traits, and players are encouraged to create more as they see fit.


Success Rolls

''EABA'' is a d6-based
dice pool In some role-playing game (RPG) systems, the dice pool is the number of dice that a player is allowed to roll when attempting to perform a certain action. Mechanics In many RPG systems, non-trivial actions often require dice rolls. Some RPGs ro ...
system. A higher ability or skill level will allow a player to roll more dice to determine success or failure of an action, but only a limited number of dice - usually three, although there is a Trait that permits four or more under certain conditions - may be chosen from the total number of dice rolled. If there are more than three dice in the pool, one of them may be converted to a +2. So an action with a difficulty of 1 will always succeed, but an action with a difficulty higher than 20 will always fail, as 20 is the highest possible roll on 3d6+2. Additional factors may make an action more or less difficult, thus increasing or decreasing the number needed for success.


Combat

Combat in ''EABA'' is handled either by opposing rolls (mêlée) or against a set difficulty (ranged), both of which might be modified by things like target size, movement, visibility and so on. There are also numerous optional rules, such as explosions, called shots, hit locations and their specific damage effects, automatic fire, parrying etc. Combat uses an unusual initiative system where combatants secretly bid to see who acts first, and there's an action penalty for rushing. In a round, each character takes one major action and one minor action, with cumulative penalties for additional actions. Combat time in V2 is run on an expanding scale, something unique to EABA. In most RPGs, time in combat is broken down into small manageable chunks: a combat turn in GURPS is always one second, for example. A combat round is EABA starts at one second, the next is 2 seconds, then 4, 8, 15, 30, and one minute. The goal is to make time manageable, but also to allow characters to perform complex actions during combat without taking hours of play time to do so. Greg Porter explained that he came up with the idea after watching the original
Matrix Matrix most commonly refers to: * ''The Matrix'' (franchise), an American media franchise ** ''The Matrix'', a 1999 science-fiction action film ** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchis ...
movie, where he estimated the famous combat scene took about 77 seconds from start to finish. In a standard RPG combat system, this could take players several hours of play time to complete, but the new EABA system would be done in only 6 rounds.


Damage and defenses

''EABA'' has three types of damage, lethal, half-lethal, and non-lethal. Cutting and piercing attacks tend to be lethal, crushing attacks half-lethal and unarmed attacks non-lethal.
Armor is rated in terms of dice it will stop, and that is subtracted from the possible damage the attack may cause. So armor rated at 1d will reduce 1d of damage to nothing, and 2d of damage to 1d. Armor will generally ''always'' stop damage from attacks lower than its rating. For example, a bullet proof vest rated to stop .22 caliber rounds will always stop them, provided the round hits the vest.
Additional damage to an already injured body part will have less effect than the first damage. ie, shooting someone in the leg once will reduce their mobility a lot and cause bleeding; shooting the same leg three more times will not reduce their mobility much more.


Advancement

Improving the characters is done with
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s, which are either accumulated for general use by adventuring, or for specific skills by training. Experience points can be used to improve both skills and attributes, with attributes costing much more to improve than skills.


''EABA''-related game settings

*''Aethos'' - high-tech/espionage/thriller/alien culture/exploration *''Age of Ruin'' - nanotech post-apocalypse *''Agency'' - paranoid conspiracy *''Agency 1957'' - paranoid conspiracy in the 1950s *''Code:Black'' - contemporary horror *''CORPS v3.0'' - modern conspiracy *''Dark Millennium'' - alternate history, zombies in 11th century Earth *''Eschaton'' - superhero post-apocalypse *''Fires of Heaven'' - science fiction *''grep'' - nanotech post-apocalypse *''NeoTerra'' -
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
/ virtual reality *''Nocture'' - alternate reality *''
SpaceTime In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold. Spacetime diagrams can be used to visualize relativistic effects, such as why differen ...
'' - science fiction / cyberpunk *''The Colonies'' - science fiction *'' TimeLords'' - time travel *''Verne'' -
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
*''WarpWorld'' - contemporary fantasy / psionic *''Ythrek'' - low tech / fantasy


Supplements

*''Guns! Guns! Guns!'', firearms design rules, adaptable to any RPG *''Stuff!'' 2006. item design tools, adaptable to any RPG. Nominated for 2006
Ennie The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World i ...
award *''EABAlarp'' - a
live action role-playing A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
version of the rules *''EABAanywhere'' - a highly trimmed version of the rules, focusing on portability and speed


Third party supplements

*''Road to Armageddon'' - post apocalypse / magic setting by Phalanx Game Design *''Rune Stryders'' - fantasy setting by Precis Intermedia


Reviews

*''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


References


External links


Blacksburg Tactical Research Center web site''EABA'' lite, a free version of ''EABA''
{{RPG systems Blacksburg Tactical Research Center games Role-playing game systems Universal role-playing games