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Timelords (role-playing Game)
''TimeLords'' is a set of time travel role-playing games by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). The first two editions used a custom d20-based game system; the most recent edition uses the ''EABA'' system from BTRC. History ''TimeLords'' was developed by Greg Porter while attending college at Virginia Tech in the early 1980s, and many of his fellow Wargaming Society members are immortalized in the first edition as sample characters. He approached many game companies with the idea for a time travel based role playing game, but all preferred a supplement for their own systems rather than a stand alone RPG. Fantasy Games Unlimited agreed to publish the game, but sat on it for several years and never did. Blacksburg Tactical Research Center was started by Porter in 1985, and ''TimeLords'' was its first RPG product. It did not initially sell well, but maintained a cult following that allowed a second edition to be published in 1990. Several ...
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Time Lord (role-playing Game)
''Time Lord — Adventures through Time and Space'' is a '' Doctor Who'' role-playing game, written by Ian Marsh and Peter Darvill-Evans and published in 1991 by Virgin Publishing. This game is totally unrelated to the previously released ''Doctor Who RPG'' by FASA, having different and simpler mechanics that often seemed arbitrary. For example, the companion Polly is a secretary yet according to her statistics, she can hardly read or write. The system lacked any method for creating original player characters: it was suggested that the referee give the players a particular Doctor and his associated companions, or a group of Doctors. A later on-line supplement, "Timelord: Journeys", written by Nathaniel Torson, provided a system for creating original player characters. A variety of basic templates were provided ("The Soldier," "The Specialist," The Alien") and die roll ranges provided for determining attribute and skill values. Rules for purchasing alien abilities, generating rand ...
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Grandfather Paradox
A temporal paradox, time paradox, or time travel paradox is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time and time travel. The notion of time travel to the future complies with current understanding of physics via relativistic time dilation, temporal paradoxes arise from circumstances involving hypothetical time travel to the past and are often used to demonstrate its impossibility. In physics, temporal paradoxes fall into two broad groups: consistency paradoxes exemplified by the grandfather paradox; and causal loops. Other paradoxes associated with time travel are a variation of the Fermi paradox and paradoxes of free will that stem from causal loops such as Newcomb's paradox. Causal loop A causal loop is a paradox of time travel that occurs when a future event is the cause of a past event, which in turn is the cause of the future event. Both events then exist in spacetime, but their origin cannot be determined. A causal loop may ...
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Blacksburg Tactical Research Center Games
Blacksburg may refer to: *Blacksburg, South Carolina *Blacksburg, Virginia Blacksburg is an incorporated town in Montgomery County, Virginia, United States, with a population of 44,826 at the 2020 census. Blacksburg, as well as the surrounding county, is dominated economically and demographically by the presence of V ...
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SpaceTime
In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold. Spacetime diagrams can be used to visualize relativistic effects, such as why different observers perceive differently where and when events occur. Until the 20th century, it was assumed that the three-dimensional geometry of the universe (its spatial expression in terms of coordinates, distances, and directions) was independent of one-dimensional time. The physicist Albert Einstein helped develop the idea of spacetime as part of his theory of relativity. Prior to his pioneering work, scientists had two separate theories to explain physical phenomena: Isaac Newton's laws of physics described the motion of massive objects, while James Clerk Maxwell's electromagnetic models explained the properties of light. However, in 1905, Einstein based a work on special relativity on two postulates: * The laws of physics are invariant ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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3W (company)
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10 History 3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Originally launched in England, the company moved later to California. In addition to producing boxed wargames, 3W published the magazine '' The Wargamer''. TSR published the magazine ''Strategy & Tactics'' from 1983 – 1987 and then sold the rights to 3W, who published the magazine from #112 (June, 1987) to #139; after 3W's Keith Poulter got out of the business, ''Strategy & Tactics'' was sold to Decision Games. Diverse Talents, Inc., the publishers of ''Space Gamer/Fantasy Gamer'', ''Fire and Movement'', and ''Battleplan'' magazines, was bought by World Wide Wargames, Inc. on June 1, 1988. Hobbyist magazine publisher Diverse Talents Inc. (DTI) published a third iteration of ''Space Gamer'', and after that ownership of DTI passed on to 3W wh ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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