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Star Frontiers
''Star Frontiers'' is a science fiction role-playing game produced by TSR, Inc., TSR from 1982 to 1985. The game offered a space opera action-adventure setting. Fictional setting ''Star Frontiers'' takes place near the center of a spiral galaxy (the setting does not specify whether the galaxy is our own Milky Way). A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of the speed of light (3,000 km/s). The basic game setting was an area known as "The Frontier Sector" where four sentient races (Dralasite, Humans, Vrusk, and Yazirian) had met and formed the United Planetary Federation (UPF). A large number of the star systems shown on the map of the Frontier sector in the basic rulebook were unexplored and undetailed, allowing the Gamemaster (called the "referee" in the game) to put whatever they wished there. Players could take ...
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Larry Elmore
Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', and his own comic strip series ''SnarfQuest''. He is author of the book ''Reflections of Myth''. Early life and education Elmore was born August 5, 1948, in Louisville, Kentucky, and grew up in Grayson County in midwestern Kentucky. Elmore described his school days by saying, "The rural school I attended didn't have any art program, so I spent my time drawing - and daydreaming. I was a pretty bad student ... I was always getting into trouble for drawing in class. I wish I had a quarter for every drawing of mine a teacher destroyed." He majored in art at Western Kentucky University. Career A month after graduating from college, Elmore was drafted into the U.S. Army and stationed in Germany. After leaving the service, Elmore worked as an ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, it was ...
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D20 Future
''d20 Future'' is an accessory for the ''d20 Modern'' role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology. ''d20 Future'' is one of the most extensive of science-fiction d20 games and has its own SRD, which is a source for many other sci-fi d20 games. New rules ''d20 Future'' introduced a number of new elements to ''d20 Modern'', including: * New classes, occupations, feats, and skill applications * New equipment, include cybernetics and mecha * Rules for robot player characters * Rules for mutations * Rules for scientific engineering, spaceships, and constructs * Hazards and environments, including vacuum and radiation * Progress levels, describing global levels of technological development Campaigns The book presented a number of campaign models, which provided a framework for ...
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D20 Modern
''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the ''Dungeons and Dragons'' 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings. History Wizards released ''d20 Modern'' in 2002 while the company was overhauling its '' Star Wars'' role-playing game. Wizards then expanded on the game, developing one of its settings into a sourcebook, the '' Urban Arcana Campaign Setting'' (2003). Wizards then extended this development of d20 even further, with the science-fiction game '' d20 Future'' (2004) as well as the historical game '' d20 Past'' (2005). Wizards ended this line in 2006 by updating their classic campaign setting '' Dark•Matter'' for ''d20 M ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Odyssey Two
The ''Odyssey'' (; grc, Ὀδύσσεια, Odýsseia, ) is one of two major ancient Greek epic poems attributed to Homer. It is one of the oldest extant works of literature still widely read by modern audiences. As with the ''Iliad'', the poem is divided into 24 books. It follows the Greek hero Odysseus, king of Ithaca, and his journey home after the Trojan War. After the war, which lasted ten years, his journey lasted for ten additional years, during which time he encountered many perils and all his crew mates were killed. In his absence, Odysseus was assumed dead, and his wife Penelope and son Telemachus had to contend with a group of unruly suitors who were competing for Penelope's hand in marriage. The ''Odyssey'' was originally composed in Homeric Greek in around the 8th or 7th century BCE and, by the mid-6th century BCE, had become part of the Greek literary canon. In antiquity, Homer's authorship of the poem was not questioned, but contemporary scholarship predomi ...
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A Space Odyssey (film)
''2001: A Space Odyssey'' is a 1968 science fiction novel written by Arthur C. Clarke and the 1968 film directed by Stanley Kubrick. It is a part of Clarke's ''Space Odyssey'' series, the first of four novels and two films. Both the novel and the film are partially based on Clarke's 1948 short story " The Sentinel", an entry in a BBC short story competition, and "Encounter in the Dawn", published in 1953 in the magazine ''Amazing Stories''. Resources After deciding on Clarke's 1948 short story "The Sentinel" as the starting point, and with the themes of man's relationship with the universe in mind, Clarke sold Kubrick five more of his stories to use as background materials for the film. These included "Breaking Strain", "Out of the Cradle, Endlessly Orbiting...", "Who's There?", "Into the Comet", and "Before Eden". Additionally, important elements from two more Clarke stories, "Encounter in the Dawn" and (to a somewhat lesser extent) "Rescue Party", made their way into ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Mutiny On The Eleanor Moraes
''Mutiny on the Eleanor Moraes'' is a 1984 role-playing game adventure for ''Star Frontiers'' published by TSR. Contents ''Mutiny on the Eleanor Moraes'' is an adventure in which the player characters are surveying a planet with great potential as part of an exploration mission, when their ship crash lands. Reception Jerry Epperson reviewed ''Mutiny on the Eleanor Moraes'' in ''Space Gamer'' No. 70. Epperson commented that "''Mutiny'' is aimed at the novice ''Star Frontiers'' GM who may be looking for an interesting twist for a dying campaign. Others will also find this adventure instructive, but not nearly as much as a beginner will. It is far and away the best ''Star Frontiers'' module currently available . . . though that's not saying much." Stephen Nutt reviewed ''Mutiny on the Eleanor Moraes'' for ''Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal ...
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Dramune Run
''Dramune Run'' is an adventure published by TSR (company), TSR in 1984 for the science fiction role-playing game ''Star Frontiers'', and specifically for the spaceship game supplement ''Knight Hawks''. Contents The player characters are hired as the new crew of the ''Gullwind'', a fast space freighter captained by Garlus Tylappar. Captain Tylappar has a cargo that, if successfully delivered to Dramune, will expose a serious crime being perpetrated by the local organized crime mob. When Tylappar dies, it is up to the crew to fight their way to Dramune and finish Tylappar's quest. Six pre-generated characters are provided. The gamemaster must have a copy of ''Knight Hawks'' in order to run the ship-to-ship combats. Publication history TSR published the science fiction role-playing game ''Star Frontiers'' in 1982, republished it as ''Alpha Dawn'' in 1983, and also released rules for spaceships and ship-to-ship combat the same year in the ''Knight Hawks'' supplement. ''Dramune Ru ...
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Mission To Alcazzar
''SF4 Mission to Alcazzar'' is an adventure published by TSR (company), TSR in 1984 for the science fiction role-playing game ''Star Frontiers''. Plot summary The player characters, who have military training, are hired to investigate a company war on the obscure planet Alcazzar, where millions are made in mining. After their investigation, the team must make contact with the indigenous people of Alcazzar. They then find themselves in a pitched battle using armored vehicles — reviewer Stephen Nutt calls it "a veritable Battle of Kursk, Kursk." Publication history TSR first published the role-playing game ''Star Frontiers'' in 1980, then re-published a revised and expanded edition retitled ''Alpha Dawn'' in 1982. Over the next three years, TSR supported the game with a dozen adventtures and several accessories. The fifth adventure, ''Mission to Alcazzar'', was published in 1984 as a 32-page softcover book with an outer folder, written by Douglas Niles, with interior art by Jeff ...
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