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A cover system is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions.


Definition

In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means moving to stand in a position behind an object, as in traditional
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s, while strictly speaking would be classified as "taking cover", does not qualify as an actual cover system in terms of video game mechanics. Not all cover shooters feature a direct cover system interaction, like Brothers in Arms: Road to Hill 30. Some first-person shooters such as '' Soldier of Fortune'' bridged the gap somewhat, by allowing players to lean to the sides, allowing the player's avatar to lean out from behind objects to survey the environment or open fire on the enemy, without fully exposing the entirety of the player's own body to the enemy. In addition, the player character must have the ability to move in and out of the covering objects' proximity, leaving the player with moments of vulnerability, partially exposing themselves when they wish to fire on the enemy. This excludes the exclusive use of portable shields as a cover system, though they may often be used to supplement a stationary source of cover, as seen in video games like ''
Army of Two ''Army of Two'' is a third-person shooter video game series developed by EA Montreal. The first game in the series, ''Army of Two'', was released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. Focusing on cooperative strategies, ' ...
'' and ''
Gears of War 2 ''Gears of War 2'' is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the ''Gears of War'' series, with lead design by Cliff Bleszinski. The ga ...
''. Other titles outside of first- and third-person shooters also offer implementations of a cover system.
Tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
s such as '' X-COM'' enable the player-controlled characters to take advantage of walls and other objects in the environment to provide cover for their units, providing the effect of reducing the chance for that unit to be hit, or reducing the damage taken when hit by incoming fire. Elements of the user interface generally inform the player when cover is in effect, both when positioning player-controlled units, and when firing on enemies that are in cover


History


Origins (1975–1998)

Brian Ashcraft of ''
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'' argues the idea of taking cover in video games is nearly as old as the
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
genre itself, originating from
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
's seminal 1978 arcade shooter ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
'', where the player's laser cannon could take cover behind destructible defense bunkers to avoid enemy fire. An even earlier example of the concept was Taito's 1975
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed ...
'', where the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s could take cover behind destructible objects. In 1985,
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
's
target shooting Shooting sports is a group of competitive and recreational sporting activities involving proficiency tests of accuracy, precision and speed in shooting — the art of using ranged weapons, mainly small arms ( firearms and airguns, in forms su ...
game ''
Shootout A shootout, also called a firefight or gunfight, is a fight between armed combatants using firearms. The term can be used to describe any such fight, though it is typically used to describe those that do not involve military forces or only invo ...
'' had enemies who take cover behind objects or buildings and pop out from cover to fire back at the player. Ryan Lambie, writing for ''
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'', considers
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's
run-and-gun shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
arcade game '' Rolling Thunder'' (1986) to be "the precursor to the modern cover shooter" due to how the player can hide behind crates, doors and other obstacles to avoid enemy fire. The mechanic of taking cover behind crates and jumping over them was later borrowed by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's arcade hit ''
Shinobi A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21 ...
'' (1987). ''
Rolling Thunder 2 is a run and gun arcade game developed and released by Namco for the Namco System 2 hardware in 1991. The game is the sequel to 1986's '' Rolling Thunder'', retaining the same gameplay of its predecessor but adding cooperative gameplay for two ...
'' (1990) and ''
Rolling Thunder 3 ''Rolling Thunder 3'' is a 1993 run and gun shooter video game published by Namco released for the Sega Genesis. It is the third and final game in the ''Rolling Thunder'' series after '' Rolling Thunder'' and '' Rolling Thunder 2''. The game wa ...
'' (1993) also allowed the player to enter doors to hide from enemies and dodge their gunfire. In 1988,
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's '' Devastators'',Kurt Kalata
Konami Run 'n Guns
Hardcore Gaming 101
an early
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
, featured a cover mechanic where destructible objects, such as sandbags and debris littered across the battlefield, could be used to take cover from enemy fire. In 1994, a cover mechanic was used in the game ''
Blackthorne ''Blackthorne'' (released as ''Blackhawk'' in some European countries) is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Le ...
'', which allowed the player to take cover by pressing against walls to avoid enemy fire. Namco's 1995 3D
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a scre ...
arcade game ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a m ...
'' introduced a dedicated cover button, specifically an "action" foot pedal, that could be used to take cover behind in-game objects. This cover mechanic helped ''Time Crisis'' distinguish itself from rival light gun shooters, like Sega's ''
Virtua Cop (known as ''Virtua Squad'' for the North American Windows version) is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in ...
'', and took advantage of the players' hand-foot coordination to create a new arcade game experience. While ''Time Crisis'' was a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
shooter, cover would later be largely bound to third-person shooter titles, due to cover freeing up the camera and for it being easier to judge space when the character is visible on screen. ''Time Crisis'', however, was able to use cover effectively due to being a
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
, where the path is already determined and there is no camera control.


Modern cover system (1999–2008)

''
Winback ''WinBack'' (known as ''WinBack: Covert Operations'' in North America and ''Operation: WinBack'' in Australia and Europe) is a third-person shooter video game developed by Omega Force (a division of Koei) and published for the Nintendo 64 in 199 ...
'', released by
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
in 1999, did not allow players to run-and-gun, but instead forced them to stop and shoot, with crates and corners providing cover for the player character to pop out from and fire his weapon. In 2000, Raven released '' Soldier of Fortune'' for the PC which also featured its own lean-and-hide cover system which gave multiplayer combat far more depth. Using corners of walls, boxes, and other assorted obstacles to take cover from enemy fire was essential to successful gameplay. In 2001's '' Metal Gear Solid 2: Sons of Liberty'',
Snake Snakes are elongated, Limbless vertebrate, limbless, carnivore, carnivorous reptiles of the suborder Serpentes . Like all other Squamata, squamates, snakes are ectothermic, amniote vertebrates covered in overlapping Scale (zoology), scales. Ma ...
or Raiden able to take cover behind walls, boxes or crates and pop out to shoot at enemies,Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Tanker, Part 2
,
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while the improved enemy AI allowed enemies to also take cover from the player character. The enemies would often take cover to call for backup, and during battle, they would take cover then pop out and shoot at the player or blindly throw grenades from behind their cover. In 2002, '' The Getaway'' for the
PS2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
featured a similar cover mechanic. ''
Kill.Switch ''Kill Switch'' (stylized as '' kill.switch'') is a third-person shooter video game developed by Namco USA in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created indepen ...
'' is credited as the first game to feature the cover system as its core game mechanic, and introduced the blind fire mechanic to the cover system. It was also the earliest third-person shooter that required a button press to initiate the action of taking cover. This was the only game at the time to allow the in-game avatar to lean out and shoot, vault over cover, or blind fire during the cover sequence. This cover system was nicknamed 'Offensive Cover System' (OCS) by the developers. While this was considered a change in the shooter genre, reviewer Ricky Tucker felt that the game relied too heavily on the cover system with little other gameplay focus. He also said that the game felt "more like a prototype than a game" and didn't see any outstanding moments for the game despite the innovative cover design. In 2005, '' CT Special Forces: Fire for Effect'' featured a cover system inspired by ''Kill Switch''. '' Uncharted: Drake's Fortune'', released in 2007, also began development that year, and took inspiration from ''Kill Switch'' for its cover system. In 2006, several shooters featured ''Kill Switch''-inspired cover systems, including
Rogue Trooper ''Rogue Trooper'' is a science fiction strip in the British comic '' 2000 AD'', created by Gerry Finley-Day and Dave Gibbons in 1981. It portrays the adventures of a " Genetic Infantryman" named Rogue and three uploaded minds mounted on his ...
, a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
released in May based on the eponymous comic book series by 2000 AD, '' Tom Clancy's Rainbow Six: Vegas'', a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
released in November that switched to a third-person over-the-shoulder view when initiating cover,Tom Clancy's Rainbow Six Vegas Review
,
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and '' Killzone: Liberation'', a third-person action game released in October. Other third-person shooters to feature a cover system that same year include '' WinBack 2: Project Poseidon'', released in April, and '' Ghost Recon: Advanced Warfighter''. The most famous among them, however, was ''
Gears of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter vide ...
'', released by
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
in November 2006. It was a third-person shooter focused entirely on cover-based combat. While not the first to use a single button for moving in and out of cover, it used the mechanic more effectively with environments specifically designed with the cover system in mind. The cover system was considered revolutionary at the time and was credited for the massive success and sales of the game and its sequel, ''
Gears of War 2 ''Gears of War 2'' is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the ''Gears of War'' series, with lead design by Cliff Bleszinski. The ga ...
''. Its cover system was inspired by ''Kill Switch'', whose lead designer was employed by Epic Games and was involved in the development of ''Gears of War''. In turn, ''Gears of War'' inspired a new wave of video games using the third-person, single-button cover system. According to Stuart Lindsay, some games' cover systems are criticized because the cover system is created as an afterthought rather than the game being built around that feature.


Recent developments (2009–present)

After the video game cover system was popularized, several recent games have attempted to alter or further revolutionize the cover system in a unique way. One such game is the first-person shooter ''
Killzone 2 ''Killzone 2'' is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the ''Killzone'' series, following 2004's ''Killzone''. Similar ...
'', which utilized a complete cover system that was used in the
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
the entire time. Other first-person shooters like the ''Rainbow Six: Vegas'' series have traditionally changed to a third-person view when taking cover. A similar first-person cover approach was used by
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in the eighth-generation release of ''
Grand Theft Auto V ''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'', with an option to switch to a traditional third-person cover view when necessary as with ''Rainbow Six: Vegas''. A way games have changed the cover has been shifting the focus from participating in combat from behind cover to only using cover as a last resort. An example is '' 50 Cent: Blood on the Sand'', which rewards players for assaulting enemies. '' Uncharted 2: Among Thieves'' uses cover abilities by allowing the player to hang onto cover vertically and use three dimensions of cover to avoid enemy fire. ''
Dark Void ''Dark Void'' is a video game developed by Airtight Games using the Unreal Engine 3 and published by Capcom for the PlayStation 3, Xbox 360 and Microsoft Windows. In the game, players must face an alien threat that humanity had previously banished ...
'' uses a 360 degree threat radius, as the player character can fly. This is accomplished through vertical cover like scaling a mountainside or standard cover like walls. '' Splinter Cell: Conviction'' in 2010 introduced cover to cover movement, which allows player character Sam Fisher to quickly move between covers by looking at the next cover and pressing a button. This mechanic was well received and has since been used in most of
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's third-person games like '' Ghost Recon: Future Soldier'', '' Splinter Cell: Blacklist'' and ''
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''. 2011's '' Deus Ex: Human Revolution'' allows the protagonist Adam Jensen to quickly switch to another side of cover and quickly switch cover that's short distance on the left or on the right from him while in a third-person perspective. 2012's '' Hitman: Absolution'', also published by
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, and used again for ''
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'' (2016). In contrast to some cover-based shooters, '' Vanquish'', a 2010 third-person shooter developed by
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, has bullets and missiles coming from all directions in a manner reminiscent of
bullet hell Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
shooters and cover is easily
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. Often a single shot is enough to remove the player's cover, forcing the player character to be on the move, while the game also penalizes the player on the scoreboard for the amount of time spent in cover.Why Vanquish will make Gears Of War obsolete
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''
One of its innovations was the slide-boost mechanic that allows the player to slide-boost into and out of cover at high speeds (sometimes in slow motion using
bullet time Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject. It is a depth enhanced simulation of ...
).Vanquish video game review
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According to director
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, the sliding boost mechanic was influenced by the 1970s
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series ''
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''. The action-RPG
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includes a cover system that works with both 3rd-person shooting and melee combat systems, and the turn-based tactical XCOM: Enemy Unknown features cover systems as well.


Reception

The cover system has become a large part of modern
third-person shooters Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
. Nate Ahearn of
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felt that cover systems changed the game experience for the better and reasoned this by claiming that cover systems were so vital because they allowed the player to view the character, creating a deeper connection between the gamer and the player character. In addition, Ahearn felt that having a cover system allowed the game to slow the pace and "really lets you flex the muscle of your fancy new graphics engine", giving games with cover systems advantages over fast-paced shooters. Cover systems are not universally praised, however.
Ben "Yahtzee" Croshaw Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British comedic writer, author, video game journalist, humorist, podcaster, and video game developer. He is best known for his video game review series ''Zero Punctuation'', which he pro ...
has repeatedly criticized cover systems in his series ''
Zero Punctuation ''Zero Punctuation'' is a series of video game reviews created by English comedy writer and video game journalist Ben "Yahtzee" Croshaw. Since the series began in 2007, episodes have been published weekly by internet magazine '' The Escapist'' ...
'', arguing that they ruin the flow of gameplay and comparing games that utilize them unfavorably to "retro"
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s that focus on mobility, such as '' Quake'' and ''
Duke Nukem 3D ''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures of the titular Duke Nuke ...
''.


References

{{reflist, 2 Video game development Video game terminology Virtual reality