Army Of Two
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Army Of Two
''Army of Two'' is a third-person shooter video game series developed by EA Montreal. The first game in the series, ''Army of Two'', was released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. Focusing on cooperative strategies, ''Army of Two''s main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. A sequel, '' Army of Two: The 40th Day'', was released in January 2010 in North America and Europe. The third game in the series, '' Army of Two: The Devil's Cartel'', was released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. Games ''Army of Two'' (2008) ''Army of Two: The 40th Day'' (2010) ''Army of Two: ...
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Army Of Two (video Game)
''Army of Two'' is a third-person shooter video game developed and published by Electronic Arts and released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. The game is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, ''Army of Two''s main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. ''Army of Two'' is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asi ...
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EA Montreal
EA Montreal is a Canadian video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Quebec. It was inaugurated by EA on March 17, 2004. The studio was founded by Alain Tascan a former Ubisoft and BAM! Entertainment executive. It is one of a few examples where EA created a new studio instead of acquiring one. In 2006 with the acquisition of Jamdat, its Montreal offices were moved to the location of EA Montreal studio. EA Montreal and EA Mobile Montreal are operated separately, however. In 2007, following the split of EA development studios into four labels, EA Montreal became part of EA Games Label (Frank Gibeau, President). EA Montreal is responsible for two original franchises: ''Boogie'' and ''Army of Two'' as well as other titles where it collaborates with other EA studios. The Visceral Montreal studio was closed in February 2013. In April 2012, EA announced layoffs in the Mobile division. A further layoff on the Mobile Division too ...
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The 40th Day
''Army of Two: The 40th Day'' is a third-person shooter video game developed by EA Montreal and published by Electronic Arts for PlayStation 3 and Xbox 360. The game was also released for PlayStation Portable, which was developed by Buzz Monkey. It is the sequel to ''Army of Two''. ''Army of Two: The 40th Day'' was released in January 2010 worldwide. ''The 40th Day'' focuses on two-player cooperative play and employs a cover system. It features Tyson Rios and Elliot Salem, the two protagonists from the original game, as combatant partners who, with the assistance of their handler Alice Murray, must fight to survive and prevail over invading forces that have engulfed Shanghai, China in a devastating terrorist attack. A sequel to ''The 40th Day'', entitled '' Army of Two: The Devil's Cartel'', has been developed by EA Montreal and Visceral Games and was released on March 26, 2013. Gameplay Weapons and upgrades are available, with interchangeable upgrades between weapons such as ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' A *''A Boy and His Blob'' *'' Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *'' Aero Fighters'' *'' Aero the Acro-Bat'' *''After Burner'' *'' Age of Empires'' *''Age of Wonders'' *'' Airforce Delta'' *''Aleste'' *''Alex Kidd'' *''Alien Breed'' *'' Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *'' Alundra'' *'' American McGee's Alice'' *''America's Army'' *'' Amnesia'' *'' Amped'' *''Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *''Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *'' Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call' ...
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Michael Mann (director)
Michael Kenneth Mann (born February 5, 1943) is an American film director, director, screenwriter, and Film producer, producer of film and television who is best known for his distinctive style of crime drama. His most acclaimed works include the films ''Thief (film), Thief'' (1981), ''Manhunter (film), Manhunter'' (1986), ''The Last of the Mohicans (1992 film), The Last of the Mohicans'' (1992), ''Heat (1995 film), Heat'' (1995), ''The Insider (film), The Insider'' (1999), ''Collateral (film), Collateral'' (2004), and ''Public Enemies (2009 film), Public Enemies'' (2009). He is also known for his role as executive producer on the popular TV series ''Miami Vice'' (1984–89), which he adapted into a Miami Vice (film), 2006 feature film. For his work, he has received nominations from international organizations and juries, including the British Academy of Film and Television Arts, Cannes Film Festival, Cannes, and the Academy of Motion Picture Arts and Sciences. As a producer, M ...
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Universal Pictures
Universal Pictures (legally Universal City Studios LLC, also known as Universal Studios, or simply Universal; common metonym: Uni, and formerly named Universal Film Manufacturing Company and Universal-International Pictures Inc.) is an American film production and distribution company owned by Comcast through the NBCUniversal Film and Entertainment division of NBCUniversal. Founded in 1912 by Carl Laemmle, Mark Dintenfass, Charles O. Baumann, Adam Kessel, Pat Powers, William Swanson, David Horsley, Robert H. Cochrane, and Jules Brulatour, Universal is the oldest surviving film studio in the United States; the world's fifth oldest after Gaumont, Pathé, Titanus, and Nordisk Film; and the oldest member of Hollywood's "Big Five" studios in terms of the overall film market. Its studios are located in Universal City, California, and its corporate offices are located in New York City. In 1962, the studio was acquired by MCA, which was re-launched as NBCUniversal in 2004. ...
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IDW Publishing
IDW Publishing is an American publisher of comic books, graphic novels, art books, and comic strip collections. It was founded in 1999 as the publishing division of Idea and Design Works, LLC (IDW), itself formed in 1999, and is regularly recognized as the fifth-largest comic book publisher in the United States, behind Marvel, DC, Dark Horse and Image Comics, ahead of other major comic book publishers such as Archie, Boom!, Dynamite, Valiant and Oni Press. The company is perhaps best known for its licensed comic book adaptations of movies, television shows, video games, and cartoons. History Origin in 1999 Idea and Design Works (IDW) was formed in 1999 by a group of comic book managers and artists that met at Wildstorm Productions included Ted Adams, Robbie Robbins, Alex Garner, and Kris Oprisko for an outsource art and graphic design firm. Each of the four was equal partners, owning 25%. With Wildstorm owner Jim Lee selling to DC Comics in 1999, Lee turned that company's ...
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Graphic Novel
A graphic novel is a long-form, fictional work of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comic scholars and industry professionals. It is, at least in the United States, typically distinct from the term ''comic book'', which is generally used for comics periodicals and trade paperbacks (see American comic book). Fan historian Richard Kyle coined the term ''graphic novel'' in an essay in the November 1964 issue of the comics fanzine ''Capa-Alpha''. The term gained popularity in the comics community after the publication of Will Eisner's '' A Contract with God'' (1978) and the start of the ''Marvel Graphic Novel'' line (1982) and became familiar to the public in the late 1980s after the commercial successes of the first volume of Art Spiegelman's '' Maus'' in 1986, the collected editions of Frank Miller's '' The Dark Knight Returns'' in 1986 and Alan ...
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John Ney Rieber
John Ney Rieber is an American comic book writer. Career John Ney Rieber's first professional work in comics was scripting over the finished pages of the graphic novel ''Tell Me, Dark'', conceived by his late friend and mentor Karl Edward Wagner and artist Kent Williams. Initially, Williams approached Wagner with five pages of art asking him to write a story around that. Wagner agreed, and the pair signed a contract with DC Comics to release an 80-page hardcover graphic novel. At the beginning of production, the book's initial editor Karen Berger took an extended maternity leave. The replacement editors accepted Wagner's script, but as soon as Berger returned, she rejected the script and asked for rewrites, while Williams also changed some narrative elements as he saw fit. One year later, as the changes from all sides kept being made, Rieber, who at the time was working on the 4-issue prestige mini-series ''Shadows Fall'' for Disney Comics' failed Touchmark imprint, offered to r ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Visceral Games
Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved from San Mateo, California to a new corporate headquarters building that they had constructed in Redwood Shores, California. In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division. EA Redwood Shores's initial title was '' Future Cop: LAPD'', released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties. According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original intellectual property (IP) during this time, but the studio was pursuing an idea of making a second sequel to '' System Shock'' and Vice President and General Manager Glen Schofield had been trying to coax EA's executives ...
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