Hitman (2016 Video Game)
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Hitman (2016 Video Game)
''Hitman'' is a 2016 stealth video game that was developed by IO Interactive and was released episodically for Microsoft Windows, PlayStation 4 and Xbox One from March to October 2016. The game, which has six episodes, is the sixth mainline entry in the Hitman (franchise), ''Hitman'' franchise, the first installment of the ''World of Assassination'' trilogy, and the successor to ''Hitman: Absolution'' (2012). The Single-player video game, single-player story follows Genetic engineering, genetically-engineered assassin Agent 47 as he goes on a worldwide adventure and solves a mysterious series of seemingly unconnected assassinations. ''Hitman'' features a number of large, open-ended Sandbox game, sandboxes that Agent 47 can freely explore. The game presents the player with various assassination opportunities, many of which are unconventional. IO Interactive introduced a "live component" to the game with new content being regularly delivered in downloadable form. Square Enix Euro ...
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Agent 47
Agent 47 is a fictional character, the protagonist and the player character of the Hitman (franchise), ''Hitman'' video game franchise, developed by IO Interactive. He has been featured in all games of the series, as well as various spin-off media, including two theatrically released films. Agent 47 has been voiced by actor David Bateson in the video game series. A monotone and seemingly apathy, emotionless contract killer, the player controls 47 as he travels around the world to execute hits on various criminals that are assigned to him by Diana Burnwood, his handler within the fictional International Contract Agency (ICA). The character takes his name from being the 47th Cloning, clone created by various wealthy criminals from around the world, in the hopes of creating an army of obedient soldiers to carry out their commands. As one of the last clones to be created, 47 is among the most skillful, and manages to escape his creators before finding employment with the ICA. Agent ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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VG247
''VG247'' is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. In 2009, CNET ranked it as the third best gaming blog in the world. History Founded in collaboration on 1 February 2008 between games journalist Patrick Garratt and Eurogamer Network, ''VG247'' was set up to be a news-only blog, the first of its kind in the UK to have a specialist games blog found among the likes of American sites ''Kotaku'' and ''Joystiq''. At launch, ''VG247'' did not review video games and focused instead on news, interviews, and previews. Garratt was the only staff member at the time of launch, although grew in time with the addition of contributors Mike Bowden and Nathan Grayson. In early 2009, the site relaunched itself, rebranding from ''videogaming247.com'' to ''VG247''; at the same time the site changed its primary url to ''www.vg247.com'', and launched a new site design, with improved features, and staff. The site added additi ...
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Third-person Perspective
Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot (the series of events). Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), with the function of conveying the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical person used by the narrator to establish whether or not the narrator and the a ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Hitman Gameplay Screenshot
Contract killing is a form of murder or assassination in which one party hires another party to kill a targeted person or persons. It involves an illegal agreement which includes some form of payment, monetary or otherwise. Either party may be a person, group, or organization. Contract killing has been associated with organized crime, government conspiracies, dictatorships, and vendettas. For example, in the United States, the Jewish-American organized crime gang Murder, Inc. committed hundreds of murders on behalf of the National Crime Syndicate during the 1930s and '40s. Contract killing provides the hiring party with the advantage of not having to carry out the actual killing, making it more difficult for law enforcement to connect the hirer with the murder. The likelihood that authorities will establish that party's guilt for the committed crime, especially due to lack of forensic evidence linked to the contracting party, makes the case more difficult to attribute to the ...
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Hitman 3
''Hitman 3'' is a 2021 stealth game developed and published by IO Interactive. It is the sequel to the 2018 video game '' Hitman 2'', the eighth main installment in the ''Hitman'' series and the third entry in the ''World of Assassination'' trilogy. Concluding the plot arc started in ''Hitman'', the single-player storyline follows assassin Agent 47 and his allies as they hunt down the leaders of the secretive organization Providence, which controls the world's affairs and was partially responsible for 47's creation and upbringing. The game is presented from a third-person perspective, with a focus on interactive elements in 47's environment. Like the previous entries in the series, the game features 6 levels, with 5 of them being large open-ended sandbox levels. Agent 47 can walk around each map freely to discover assassination opportunities. The player can complete challenges within each mission in order to unlock new items. ''Hitman 3'' was released worldwide for Microsoft Wi ...
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Hitman 2 (2018 Video Game)
''Hitman 2'' is a 2018 stealth video game that was developed by IO Interactive and published by Warner Bros. Interactive Entertainment. It is the seventh major installment in the ''Hitman'' video game series, the sequel to 2016's ''Hitman'' and the second game in the ''World of Assassination'' trilogy. The game's story continues the plot arc started in ''Hitman'' and follows assassin Agent 47 as he searches for the mysterious "Shadow Client" and his allies, who are trying to destroy Providence, a secretive organization that controls the world's affairs. Like its predecessor, ''Hitman 2'' features six large sandbox locations that players can freely explore to find opportunities to eliminate their targets. The game included two online multiplayer modes called ''Sniper Assassin'' and ''Ghost Mode'', whose internet servers were shut down in August 2020. Sales of the 2016 episodic game ''Hitman'' fell short of expectations, prompting the series' publisher Square Enix to sell IO Int ...
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Management Buyout
A management buyout (MBO) is a form of acquisition in which a company's existing managers acquire a large part, or all, of the company, whether from a parent company or individual. Management-, and/or leveraged buyout became noted phenomena of 1980s business economics. These so-called MBOs originated in the US, spreading first to the UK and then throughout the rest of Europe. The venture capital industry has played a crucial role in the development of buyouts in Europe, especially in smaller deals in the UK, the Netherlands, and France. Overview Management buyouts are similar in all major legal aspects to any other acquisition of a company. The particular nature of the MBO lies in the position of the buyers as managers of the company and the practical consequences that follow from that. In particular, the due diligence process is likely to be limited as the buyers already have full knowledge of the company available to them. The seller is also unlikely to give any but the most ...
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Game As A Service
In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates. History and forms The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like ''World of Warcraft'', where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. Over time, new forms of offering continued GaaS revenues have come about. A ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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