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computer chess Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysi ...
, a chess engine is a computer program that analyzes chess or
chess variant A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a
command-line interface A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and pro ...
with no graphics or windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Many chess engines are now available for mobile phones and tablets, making them even more accessible.


History

The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware made, and marketed by their company Sys-10, Inc. By 1990 the developers of
Deep Blue Deep Blue may refer to: Film * '' Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * ''Deep Blue'' (2001 film), a film by Dwight H. Little * ''Deep Blue'' (2003 film), a film us ...
, Feng-hsiung Hsu and
Murray Campbell Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion. Biography Campbell was involved in surveillance projects related to petroleum produ ...
, were writing of giving their program a 'searching engine,' apparently referring to the software rather than the hardware. In December 1991, ''Computer-schach & Spiele'' referred to Chessbase's recently released Fritz as a 'Schach-motor,' the German translation for 'chess engine. By early 1993, Marty Hirsch was drawing a distinction between commercial chess programs such as '' Chessmaster 3000'' or '' Battle Chess'' on the one hand, and 'chess engines' such as '' ChessGenius'' or his own '' MChess Pro'' on the other. In his characterization, commercial chess programs were low in price, had fancy graphics, but did not place high on the SSDF ( Swedish Chess Computer Association) rating lists while engines were more expensive, and did have high ratings. In 1994, Shay Bushinsky was working on an early version of his '' Junior'' program. He wanted to focus on the chess playing part rather than the graphics, and so asked Tim Mann how he could get ''Junior'' to communicate with '' Winboard.'' Tim's answer formed the basis for what became known as the Chess Engine Communication Protocol or Winboard engines, originally a subset of the
GNU Chess GNU Chess is a free software chess engine and command-line interface chessboard. The goal of GNU Chess is to serve as a basis for research, and as such it has been used in numerous contexts. GNU Chess is free software, licensed under the terms o ...
command line interface. Also in 1994, Stephen J. Edwards released the Portable Game Notation (PGN) specification. It mentions PGN reading programs not needing to have a "full chess engine." It also mentions three "graphical user interfaces" (GUI): XBoard, pgnRead and Slappy the database. By the mid-2000s, engines had become so strong that they were able to beat even the best human players. In 2005, Michael Adams, a world top 10 player at the time, was comprehensively beaten 5½ - ½ by
Hydra Hydra generally refers to: * Lernaean Hydra, a many-headed serpent in Greek mythology * ''Hydra'' (genus), a genus of simple freshwater animals belonging to the phylum Cnidaria Hydra or The Hydra may also refer to: Astronomy * Hydra (constel ...
, drawing only one of the six games. Except for entertainment purposes, especially using engines with limited strength, matches between humans and engines are now rare; engines are increasingly regarded as tools for analysis rather than as opponents.


Interface protocol

Common Winboard engines would include '' Crafty,'' ''ProDeo'' (based on '' Rebel''), ''Chenard,'' ''
Zarkov Dr. Hans Zarkov is a fictional character appearing in the '' Flash Gordon'' comic strip and the following serials, films, television shows and comic books. Zarkov is a brilliant scientist who creates a rocket and forces Flash and Dale Arden to c ...
'' and ''Phalanx.'' In 1995, Chessbase released a version of their database program including Fritz 4 as a separate engine. This was the first appearance of the Chessbase protocol. Soon after, they added the engines Junior and Shredder to their product line up, including engines in CB protocol as separate programs which could be installed in the Chessbase program or one of the other Fritz style GUI's. Fritz 1-14 were only issued as Chessbase engines, while '' Hiarcs,'' ''Nimzo,'' '' Chess Tiger'' and '' Crafty'' have been ported to Chessbase format even though they were UCI or Winboard engines. Recently, Chessbase has begun to include Universal Chess Interface (UCI) engines in their playing programs such as '' Komodo,'' '' Houdini,'' '' Fritz 15–16'' and ''
Rybka Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments. After Rybka won four consecutive World ...
'' rather than convert them to Chessbase engines. In 2000, Stefan Meyer-Kahlen and Franz Huber released the Universal Chess Interface, a more detailed protocol that introduced a wider set of features. Chessbase soon after dropped support for Winboard engines, and added support for UCI to their engine GUI's and Chessbase programs. Most of the top engines are UCI these days: ''
Stockfish Stockfish is unsalted fish, especially cod, dried by cold air and wind on wooden racks (which are called "hjell" in Norway) on the foreshore. The drying of food is the world's oldest known preservation method, and dried fish has a storage lif ...
,'' '' Komodo,'' '' Leela Chess Zero,'' '' Houdini,'' '' Fritz 15-16,'' ''
Rybka Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments. After Rybka won four consecutive World ...
,'' '' Shredder,'' '' Fruit,'' ''
Critter Critter may refer to: * Critter (chess), a Slovak chess engine * Critters (cellular automaton) * ''Critters'' (comics), an anthology comic book published by Fantagraphics Books * Critters (film series) ** ''Critters'' (film), the first film in th ...
,'' ''
Ivanhoe ''Ivanhoe: A Romance'' () by Walter Scott is a historical novel published in three volumes, in 1819, as one of the Waverley novels. Set in England in the Middle Ages, this novel marked a shift away from Scott’s prior practice of setting st ...
'' and ''Ruffian.'' From 1998, the German company Millenium 2000 briefly moved from dedicated chess computers into the software market, developing the Millennium Chess System (MCS) protocol for a series of CD's containing '' ChessGenius'' or '' Shredder,'' but after 2001 ceased releasing new software. A more longstanding engine protocol has been used by the Dutch company, Lokasoft, which eventually took over the marketing of Ed Schröder's '' Rebel.''


Increasing strength

Chess engines increase in playing strength continually. This is partly due to the increase in processing power that enables calculations to be made to ever greater depths in a given time. In addition, programming techniques have improved, enabling the engines to be more selective in the lines that they analyze and to acquire a better positional understanding. A chess engine often uses a vast previously computed opening "book" to increase its playing strength for the first several moves, up to possibly 20 moves or more in deeply analyzed lines. Some chess engines maintain a database of chess positions, along with previously computed evaluations and best moves, in effect, a kind of "dictionary" of recurring chess positions. Since these positions are pre-computed, the engine merely plays one of the indicated moves in the database, thereby saving computing time, resulting in stronger, faster play. Some chess engines use endgame tablebases to increase their playing strength during the endgame. An endgame tablebase includes all possible endgame positions with a small amount of material. Each position is conclusively determined as a win, loss, or draw for the player whose turn it is to move, and the number of moves to the end with best play by both sides. The tablebase identifies for every position the move which will win the fastest against an optimal defense, or the move that will lose the slowest against an optimal offense. Such tablebases are available for all chess endgames with seven pieces or fewer (trivial endgame positions are excluded, such as six white pieces versus a lone black king). When the maneuvering in an ending to achieve an irreversible improvement takes more moves than the horizon of calculation of a chess engine, an engine is not guaranteed to find the best move without the use of an endgame tablebase, and in many cases can fall foul of the fifty-move rule as a result. Many engines use permanent brain (continuing to calculate during the opponent's turn) as a method to increase their strength. Distributed computing is also used to improve the software code of chess engines. In 2013, the developers of the
Stockfish Stockfish is unsalted fish, especially cod, dried by cold air and wind on wooden racks (which are called "hjell" in Norway) on the foreshore. The drying of food is the world's oldest known preservation method, and dried fish has a storage lif ...
chess playing program started using distributed computing to make improvements in the software code. , a total of more than 745 years of CPU time has been used to play more than 485 million chess games, with the results being used to make small and incremental improvements to the chess-playing software. In 2019, Ethereal author Andrew Grant started the distributed computing testing framework OpenBench, based upon Stockfish's testing framework, and it is now the most widely-used testing framework for chess engines.


Limiting an engine's strength

By the late 1990s, the top engines had become so strong that few players stood a chance of winning a game against them. To give players more of a chance, engines began to include settings to adjust or limit their strength. In 2000, when Stefan Meyer-Kahlen and Franz Huber released the Universal Chess Interface protocol they included the parameters uci_limitstrength and uci_elo allowing engine authors to offer a variety of levels rated in accordance with
Elo rating The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved ch ...
, as calibrated by one of the rating lists. Most GUIs for UCI engines allow users to set this Elo rating within the menus. Even engines that have not adopted this parameter will sometimes have an adjustable strength parameter (e.g. Stockfish 11). Engines which have a uci_elo parameter include Houdini, Fritz 15–16,
Rybka Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments. After Rybka won four consecutive World ...
, Shredder, Hiarcs, Junior, Zappa and Sjeng. GUI's such as Shredder, Chess Assistant, Convekta Aquarium, Hiarcs Chess Explorer or Martin Blume's Arena have dropdown menus for setting the engine's uci_elo parameter. The Fritz family GUI's, Chess Assistant and Aquarium also have independent means of limiting an engine's strength apparently based on an engine's ability to generate ranked lists of moves (called multipv for 'principle variation').


Comparisons


Tournaments

The results of computer tournaments give one view of the relative strengths of chess engines. However, tournaments do not play a statistically significant number of games for accurate strength determination. In fact, the number of games that need to be played between fairly evenly matched engines, in order to achieve significance, runs into the thousands and is, therefore, impractical within the framework of a tournament. Most tournaments also allow any types of hardware, so only engine/hardware combinations are being compared. Historically, commercial programs have been the strongest engines. If an amateur engine wins a tournament or otherwise performs well (for example, Zappa in 2005), then it is quickly commercialized. Titles gained in these tournaments garner much prestige for the winning programs, and are thus used for marketing purposes. However, after the rise of volunteer distributed computing projects such as Leela Chess Zero and
Stockfish Stockfish is unsalted fish, especially cod, dried by cold air and wind on wooden racks (which are called "hjell" in Norway) on the foreshore. The drying of food is the world's oldest known preservation method, and dried fish has a storage lif ...
and testing frameworks such as FishTest and OpenBench in the late 2010s, free and open source programs have largely displaced commercial programs as the strongest engines in tournaments.


List of tournaments

Current tournaments include: * Top Chess Engine Championship (TCEC) * World Computer Chess Championship (WCCC and WCSC) ** World Computer Speed Chess Championship *
Chess.com Computer Chess Championship Chess.com is an internet chess server, news website and social networking website. The site has a freemium model in which some features are available for free, and others are available for accounts with subscriptions. Live online chess can be play ...
(CCC) Historic tournaments include: * Dutch Open Computer Chess Championship * Internet Computer Chess Tournament (CCT) * International Paderborn Computer Chess Championship * North American Computer Chess Championship


Ratings

Chess engine rating lists aim to provide statistically significant measures of relative engine strength. These lists play multiple games between engines. Some also standardize the opening books, the time controls, and the
computer hardware Computer hardware includes the physical parts of a computer, such as the computer case, case, central processing unit (CPU), Random-access memory, random access memory (RAM), Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, ...
the engines use, in an attempt to measure the strength differences of the engines only. These lists provide not only a ranking, but also margins of error on the given ratings. The ratings on the rating lists, although calculated by using the Elo system (or similar rating methods), have no direct relation to FIDE Elo ratings or to other chess federation ratings of human players. Except for some man versus machine games which the SSDF had organized many years ago (when engines were far from today's strength), there is ''no calibration'' between any of these rating lists and player pools. Hence, the results which matter are the ''ranks'' and the ''differences'' between the ratings, and not the absolute values. Missing from many rating lists are
IPPOLIT IPPOLIT is an open-source chess program released by authors using pseudonyms, Yakov Petrovich Golyadkin, Igor Igorovich Igoronov, Roberto Pescatore, Yusuf Ralf Weisskopf, Ivan Skavinsky Skavar, and Decembrists. The program is a console applicat ...
and its derivatives. Although very strong and
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
, there are allegations from commercial software interests that they were derived from a disassembled binary of
Rybka Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments. After Rybka won four consecutive World ...
. Due to the
controversy Controversy is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin ''controversia'', as a composite of ''controversus'' – "turned in an opposite d ...
, all these engines have been blacklisted from many tournaments and rating lists. Rybka in turn was accused of being based on Fruit, and in June 2011, the ICGA formally claimed Rybka was derived from Fruit and Crafty and banned Rybka from the International Computer Games Association World Computer Chess Championship, and revoked its previous victories (2007, 2008, 2009, and 2010). The ICGA received some criticism for this decision. Despite all this, Rybka is still included on many rating lists, such as CCRL and CEGT, in addition to Houdini, a derivative of the IPPOLIT derivative Robbolito, and Fire, a derivative of Houdini. In addition, Fat Fritz 2, a derivative of Stockfish, is also included on most of the rating lists.


Differences between rating lists

There are a number of factors that vary among the chess engine rating lists: * Number of games. More games when testing each engine result in higher
statistical significance In statistical hypothesis testing, a result has statistical significance when it is very unlikely to have occurred given the null hypothesis (simply by chance alone). More precisely, a study's defined significance level, denoted by \alpha, is the p ...
. * Formulae used to calculate the elo of each engine. * Time control: ** Longer time controls are better suited for determining tournament play strength, but also either make testing more time-consuming or the results less statistically significant. ** Increment time controls are better suited for determining tournament play strength since tournaments usually use increment time controls, but many rating lists use cyclic/repeating time controls instead. ** Consistent time controls throughout the rating list vs different time controls for each test. The latter results in a smaller
statistical significance In statistical hypothesis testing, a result has statistical significance when it is very unlikely to have occurred given the null hypothesis (simply by chance alone). More precisely, a study's defined significance level, denoted by \alpha, is the p ...
than the former because different time controls is a potential confounder. This is particularly problematic for CCRL because CCRL switched from cyclic/repeating time controls (40/2) to increment time controls (2"+1') in its CCRL Blitz list yet maintains both time controls on the same list. * Opponents used in testing engines. Some rating lists only test an engine against the most recent version of each opponent engine, while other rating lists test an engine against the version(s) of each opponent engine closest in elo to the engine being tested. * Hardware used: ** Faster hardware with more memory leads to stronger play. ** 64-bit (vs. 32-bit) hardware and operating systems favor bitboard-based programs ** Hardware using modern instruction sets such as AVX2 or AVX512 favor engines using vectors and vector intrinsics in their code, common in
neural networks A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
. ** Graphics processing units favor programs with deep neural networks. ** Multiprocessor vs. single processor hardware. ** Consistent hardware throughout the rating list vs different hardware for every test. The latter results in a smaller
statistical significance In statistical hypothesis testing, a result has statistical significance when it is very unlikely to have occurred given the null hypothesis (simply by chance alone). More precisely, a study's defined significance level, denoted by \alpha, is the p ...
than the former because different hardware is a potential confounder. This is particularly problematic for CEGT because multiple testers each with their own unique hardware are involved in testing each engine in CEGT. * Ponder settings (speculative analysis while the opponent is thinking) aka Permanent Brain. * Transposition table sizes. * Opening book settings. These differences affect the results, and make direct comparisons between rating lists difficult.


List of rating lists

Current rating lists and rating list organizations include:
Computer Chess Rating Lists
(CCRL) *
CCRL Blitz
*
CCRL 40/15
*
CCRL FRC
*
Chess Engines Grand Tournament Chess Engines Grand Tournament, also known as CEGT, is an organization that tests computer chess software by playing chess engines against one another and publishing a ratings table. CEGT routinely tests chess engines in various time controls su ...
(CEGT) *
CEGT Blitz
*

*

*

*

*


FastGM's Rating List
(FGRL) *

*

*

*



(GRL)
Stefan Pohl Computer Chess
(SPCC)
Mac Chess Engine Rating List
(MCERL)
Ipman Chess
*
Ipman Chess Intel i9 7980XE
*
Ipman Chess Intel i7 11800H
*
Ipman Chess i7 2670QM
*
Ipman Chess i7 5960x
*
Ipman Chess List i3 M380


Historic rating lists and rating list organizations include:
FastGM's Rating List
(FGRL) *

*


Ipman Chess
*
Ipman Chess i7 970



Test suites

Engines can be tested by measuring their performance on specific positions. Typical is the use of test suites where for each given position there is one best move to find. These positions can be geared towards positional, tactical or endgame play. The Nolot test suite, for instance, focuses on deep sacrifices. The BT2450 and BT2630 test suites measure the tactical capability of a chess engine and have been used by REBEL. There is also a general test suite called Brilliancy which was compiled mostly from ''How to Reassess Your Chess Workbook''. The Strategic Test Suite (STS) tests an engine's strategical strength. Another modern test suite is Nightmare II which contains 30 chess puzzles.


Kasparov versus the World (chess game played with computer assistance)

In 1999, Garry Kasparov played a chess game " Kasparov versus the World" over the Internet, hosted by the MSN Gaming Zone. Both sides used computer (chess engine) assistance. The "World Team" included the participation of over 50,000 people from more than 75 countries, deciding their moves by plurality vote. The game lasted four months, ending after Kasparov's 62nd move when he announced a forced
checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
in 28 moves found with the computer program
Deep Junior Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky. Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiple processors, taking the name Deep Juni ...
. The World Team voters resigned on October 22. After the game, Kasparov said: "It is the greatest game in the history of chess. The sheer number of ideas, the complexity, and the contribution it has made to chess make it the most important game ever played."


Engines for chess variants

Some chess engines have been developed to play chess variants, adding the necessary code to simulate non-standard chess pieces, or to analyze play on non-standard boards. ChessV and Fairy-Max, for example, are both capable of playing variants on a chessboard up to 12×8 in size, such as Capablanca Chess (10×8 board). For larger boards, however, there are few chess engines that can play effectively, and indeed chess games played on an unbounded chessboard ( infinite chess) are virtually untouched by chess-playing software, although theoretically a program using a MuZero-derived algorithm could handle an unbounded state space.


Graphical user interfaces

XBoard/ Winboard was one of the earliest graphical user interfaces (GUI). Tim Mann created it to provide a GUI for the
GNU Chess GNU Chess is a free software chess engine and command-line interface chessboard. The goal of GNU Chess is to serve as a basis for research, and as such it has been used in numerous contexts. GNU Chess is free software, licensed under the terms o ...
engine, but after that, other engines such as Crafty appeared which used the Winboard protocol. Eventually, the program Chessmaster included the option to import other Winboard engines in addition to the King engine which was included. In 1995, Chessbase began offering the Fritz engine as a separate program within the Chessbase database program and within the Fritz GUI. Soon after, they added the Junior and Shredder engines to their product line up, packaging them within the same GUI as was used for Fritz. In the late 1990s, the Fritz GUI was able to run Winboard engines via an adapter, but after 2000, Chessbase simply added support for UCI engines, and no longer invested much effort in Winboard. In 2000, Stefan Meyer-Kahlen started selling Shredder in a separate UCI GUI of his own design, allowing UCI or Winboard engines to be imported into it. Convekta's Chess Assistant and Lokasoft's ChessPartner also added the ability to import Winboard and UCI engines into their products. Shane Hudson developed Shane's Chess Information Database, a free GUI for Linux, Mac and Windows. Martin Blume developed Arena, another free GUI for Linux and Windows. Lucas Monge entered the field with the free Lucas Chess GUI. All three can handle both UCI and Winboard engines. On Android, Aart Bik came out with Chess for Android, another free GUI, and Gerhard Kalab's Chess PGN Master and Peter Osterlund's Droidfish can also serve as GUIs for engines. The Computer Chess Wiki lists many chess GUIs.


See also

* Chess variants *
Computer chess Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysi ...
*
Correspondence chess Correspondence chess is chess played by various forms of long-distance correspondence, traditionally through the postal system. Today it is usually played through a correspondence chess server, a public internet chess forum, or email. Less common ...
* Internet chess server * List of chess software


Notes


References


External links


Chess Engine's Polyglot Opening Book for WinBoard GUI
- A general (learning) purpose Chess Engine's Polyglot Opening Book for WinBoard GUI.
Chess Programming Wiki
{{DEFAULTSORT:Chess Engine Computer chess