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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black kin ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Draw (chess)
In chess, there are a number of ways that a game can end in a draw, neither player winning. Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn move). Under the standard FIDE rules, a draw also occurs in a dead position (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting. In the 19th century, some tournaments, notably ...
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Finial
A finial (from '' la, finis'', end) or hip-knob is an element marking the top or end of some object, often formed to be a decorative feature. In architecture, it is a small decorative device, employed to emphasize the Apex (geometry), apex of a dome, spire, tower, roof, or gable or any of various distinctive ornaments at the top, end, or corner of a building or structure. A finial is typically carved in stone. Where there are several such elements they may be called pinnacles. The very top of a finial can be a floral or foliated element called a bouquet. Smaller finials in materials such as metal or wood are used as a decorative ornament on the tops or ends of poles or rods such as tent-poles or curtain rods or any object such as a piece of furniture. These are frequently seen on top of bed posts or clocks. Decorative finials are also commonly used to fasten lampshades, and as an ornamental element at the end of the handles of souvenir spoons. The charm at the end of a pull chain ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Bare King
In chess and chess variants, a bare king (or lone king) is a game position where one player has only the king remaining (i.e. all the player's other pieces have been ). Effect on the game Historical In some old versions of chess, such as "baring chess" and shatranj, leaving the opponent with a bare king was one way of winning the game (see Checkmate#History). The relative weakness of the pieces in shatranj may have made this form of a win desirable. A possible exception to the bare king rule was if the king immediately after being bared was able to recapture, leaving the opponent with a bare king as well. This situation, called a "Medinese victory", was often considered a draw. Contemporary Under modern rules, a player with a bare king does not automatically lose and may continue playing. A bare king can never give check, however, and can therefore never deliver a checkmate or win the game. A bare king can in some situations play to a draw, such as by stalemate or if the oppon ...
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Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology Technical standard, standard for the consistent character encoding, encoding, representation, and handling of Character (computing), text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic script (Unicode), scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with Universal Coded Character Set, ISO/IEC 10646, each being code-for-code id ...
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Chess Piece Relative Value
In chess, a relative value (or point value) is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position. Valuation systems almost always assign a value of 1 point to the pawn, typically as its average value in the starting position. The best known system assigns 1 point to a pawn, 3 points to a knight or bishop, 5 points to a rook and 9 points to a queen. Valuation systems provide only a rough idea of the state of play. The actual value of a piece depends on the game situation and can differ considerably from the standard valuation. A well posted bishop may be more valuable than a passive rook, while a badly placed piece may be completely trapped and thus almost worthless. Chess engines conventionally output their assessment of a position in terms of 'centipawns' (cp), where 100 cp = 1 pawn. In addition to the balance, this assessment incorporates strategic features of the positio ...
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Emanuel Lasker
Emanuel Lasker (; December 24, 1868 – January 11, 1941) was a German chess player, mathematician, and philosopher who was World Chess Champion for 27 years, from 1894 to 1921, the longest reign of any officially recognised World Chess Champion in history. In his prime, Lasker was one of the most dominant champions, and he is still generally regarded as one of the strongest players in history. His contemporaries used to say that Lasker used a "psychological" approach to the game, and even that he sometimes deliberately played inferior moves to confuse opponents. Recent analysis, however, indicates that he was ahead of his time and used a more flexible approach than his contemporaries, which mystified many of them. Lasker knew contemporary analyses of openings well but disagreed with many of them. He published chess magazines and five chess books, but later players and commentators found it difficult to draw lessons from his methods. Lasker made contributions to the developm ...
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Exchange (chess)
In chess, an exchange or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players each other's pieces. Any types of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a ''recapture''. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an ''even exchange''. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be ''up the exchange'' or ''wins the exchange'', while the opponent who captures the lower-valued piece is ''down the e ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn. Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square of promotion. A piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more queens, or three or more rooks, bishops, or kni ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histori ...
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Chess Opening
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smaller t ...
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