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Deflection (chess)
Deflection in chess is a tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece. It is typically used in the context of a combination or attack, where the deflected piece is critical to the defence. Deflection may be used as a gambit to cause an opponent's piece to move to a less suitable square. Deflections are often used as part of a combination which may involve other types of chess tactics In chess, a tactic is a sequence of moves that each makes one or more immediate threats ─ that is, a check, a material threat, a checkmating sequence threat, or the threat of another tactic ─ which culminates in the opponent being unable to ... as well. If the deflected piece happens to be an overworked piece then the opponent's defense instantly crumbles, making victory imminent to the one who employed the deflection.
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black kin ...
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Queen (chess)
The queen (♕, ♛) is the most powerful chess piece, piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the Rook (chess), rook and Bishop (chess), bishop. Each player starts the game with one queen, placed in the middle of the first next to the King (chess), king. Because the queen is the strongest piece, a pawn (chess), pawn is promotion (chess), promoted to a queen in the vast majority of cases. The predecessor to the queen is the ''Ferz (chess), ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The modern queen gained its power and its modern move in Spain in the 15th century during Isabella of Castile, Isabella I's reign, perhaps inspired by her great political power. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square a ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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The Oxford Companion To Chess
''The Oxford Companion to Chess'' is a reference book on the game of chess written by David Vincent Hooper and Kenneth Whyld. The book is written in an encyclopedia format. The book belongs to the Oxford Companions series. Details The first edition of the book was published in 1984 by Oxford University Press. The second edition (1992) has over 2,500 entries, including rules, terms, strategies, tactics, over 500 brief biographies of famous players, and entries on more than 700 named openings and opening variations. In the back of the book is a comprehensive index of opening variations and sub-variations, listing 1,327 named variations. The book also discusses chess from other countries (such as shogi), chess variants (such as three dimensional chess), and some forms of fairy chess. Editions * First published in 1984 by Oxford University Press Oxford University Press (OUP) is the university press of the University of Oxford. It is the largest university press in the w ...
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Oxford University Press
Oxford University Press (OUP) is the university press of the University of Oxford. It is the largest university press in the world, and its printing history dates back to the 1480s. Having been officially granted the legal right to print books by decree in 1586, it is the second oldest university press after Cambridge University Press. It is a department of the University of Oxford and is governed by a group of 15 academics known as the Delegates of the Press, who are appointed by the vice-chancellor of the University of Oxford. The Delegates of the Press are led by the Secretary to the Delegates, who serves as OUP's chief executive and as its major representative on other university bodies. Oxford University Press has had a similar governance structure since the 17th century. The press is located on Walton Street, Oxford, opposite Somerville College, in the inner suburb of Jericho. For the last 500 years, OUP has primarily focused on the publication of pedagogical texts and ...
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Gambit
A gambit (from Italian , the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices with the aim of achieving a subsequent advantage. The word ''gambit'' is also sometimes used to describe similar tactics used by politicians or business people in a struggle with rivals in their respective fields, for example: "The early election was a risky gambit by Theresa May." Terminology The word "gambit" was originally applied to chess openings in 1561 by Spanish priest Ruy López de Segura, from an Italian expression ''dare il gambetto'' (to put a leg forward in order to trip someone). López studied this maneuver, and so the Italian word gained the Spanish form ''gambito'' that led to French ''gambit'', which has influenced the English spelling of the word. The broader sense of "opening move meant to gain advantage" was first recorded in English in 1855. Gambits are most commonly played by White. Some well-known examples of a gambit ...
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Combination (chess)
In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in strategic terms. Combinations, in contrast to the norm, are sufficiently forcing that one can calculate exactly how advantage will be achieved against any defense. Indeed, it is usually necessary to see several moves ahead in exact detail before launching a combination, or else the initial sacrifice should not be undertaken. Definition In 1952/53, the editors of ''Shakhmaty v SSSR'' decided on this definition: ''A combination is a forced sequence of moves which uses tactical means and exploits specific peculiarities of the position to achieve a certain goal.'' Irving Chernev wrote:What is a combination? A combination is a blend of ideas – pins, forks, discovered checks, double attacks ...
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Chess Tactics
In chess, a tactic is a sequence of moves that each makes one or more immediate threats ─ that is, a Check (chess), check, a Glossary of chess#material, material threat, a Checkmate, checkmating sequence threat, or the threat of another tactic ─ which culminates in the opponent being unable to respond to all of the threats without conceding an immediate benefit to the opponent. Most often, the immediate benefit takes the form of a material advantage or checkmating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position. Tactics are usually contrasted with Chess strategy, strategy, whereby the individual moves by themselves don't make indefensible threats, and the cumulative advantage of the moves takes longer to be capitalised on. In rough terms, the dichotomy can be summarised as tactics concerning short-term play and strategy concerning long-term play. Examples of ...
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Overloading (chess)
Overloading (also overworking) is a chess tactic in which a defensive piece is given an additional defensive assignment which it cannot complete without abandoning its original defensive assignment. Examples Krasenkow–Karpov, in the first round of the 2003 Corus chess tournament, reached the diagrammed position with Black to play. As the white rook on f1 is preventing the black queen from giving checkmate by capturing the pawn on f3, Black won immediately with :29... Re1 further pinning the white rook against the king and overloading the rook. White now cannot prevent the black queen from taking the f-pawn: if White tries to protect the rook with 30.Rxe1 or 30.Qc4, then 30...Qxf3. If White sacrifices the rook by playing 30.Kg2, then 30...Rxf1 31.Kxf1 Qxf3+ and loses the other rook with 32...Qxd5. In Liviu-Dieter Nisipeanu Liviu-Dieter Nisipeanu (born 1 August 1976) is a Romanian (until 2014) and German (since 2014) chess grandmaster. His peak FIDE rating was 2707 in O ...
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Overloading (chess)
Overloading (also overworking) is a chess tactic in which a defensive piece is given an additional defensive assignment which it cannot complete without abandoning its original defensive assignment. Examples Krasenkow–Karpov, in the first round of the 2003 Corus chess tournament, reached the diagrammed position with Black to play. As the white rook on f1 is preventing the black queen from giving checkmate by capturing the pawn on f3, Black won immediately with :29... Re1 further pinning the white rook against the king and overloading the rook. White now cannot prevent the black queen from taking the f-pawn: if White tries to protect the rook with 30.Rxe1 or 30.Qc4, then 30...Qxf3. If White sacrifices the rook by playing 30.Kg2, then 30...Rxf1 31.Kxf1 Qxf3+ and loses the other rook with 32...Qxd5. In Liviu-Dieter Nisipeanu Liviu-Dieter Nisipeanu (born 1 August 1976) is a Romanian (until 2014) and German (since 2014) chess grandmaster. His peak FIDE rating was 2707 in O ...
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Sacrifice (chess)
In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value. Any chess piece except the king may be sacrificed. Because players usually try to hold on to their own pieces, offering a sacrifice can come as an unpleasant surprise to one's opponent, putting them off balance and causing them to waste precious time trying to calculate whether the sacrifice is sound or not, and whether to accept it. Sacrificing one's queen (the most valuable piece), or a string of pieces, adds to the surprise, and such games can be awarded . Types of sacrifice Real versus sham Rudolf Spielmann proposed a division between sham and real sacrifices: * In a ''real sacrifice'', the sacrificing player will often have to play on with less than their opponent for quite some time. * In a ''sham sacrifice'', t ...
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