Initiative (chess)
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Initiative (chess)
Initiative in a chess position belongs to the player who can make threats that cannot be ignored, thus putting the opponent in the position of having to spend turns responding to threats rather than creating new threats. A player with the initiative will often seek to maneuver their pieces into more and more advantageous positions as they launch successive attacks. The player who lacks the initiative may seek to regain it through . Discussion Due to moving first, White starts the game with the initiative, but it can be lost in the opening by accepting a gambit. Players can also lose initiative by making unnecessary moves that allow the opponent to gain tempo, such as superfluous "preventive" (prophylactic) moves intended to guard against certain actions by the opponent, that nonetheless require no specific response by them. The concept of tempo is closely tied to initiative, as players can acquire the initiative or buttress it by gaining a tempo. The initiative is important in al ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Grandmaster (chess)
Grandmaster (GM) is a title awarded to chess players by the world chess organization FIDE. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Once achieved, the title is held for life, though exceptionally it has been revoked for cheating. The title of Grandmaster, along with the lesser FIDE titles of International Master (IM) and FIDE Master (FM), is open to all players regardless of gender. The great majority of grandmasters are men, but 40 women have been awarded the GM title as of 2022, out of a total of about 2000 grandmasters. Since about the year 2000, most of the top 10 women have held the GM title. There is also a Woman Grandmaster title with lower requirements awarded only to women. There are also Grandmaster titles for composers and solvers of chess problems, awarded by the World Federation for Chess Composition (see List of grandmasters for chess composition). The International Correspondence Chess Federation (ICCF) awards the tit ...
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Random House
Random House is an American book publisher and the largest general-interest paperback publisher in the world. The company has several independently managed subsidiaries around the world. It is part of Penguin Random House, which is owned by German media conglomerate Bertelsmann. History Random House was founded in 1927 by Bennett Cerf and Donald Klopfer, two years after they acquired the Modern Library imprint from publisher Horace Liveright, which reprints classic works of literature. Cerf is quoted as saying, "We just said we were going to publish a few books on the side at random," which suggested the name Random House. In 1934 they published the first authorized edition of James Joyce's novel ''Ulysses'' in the Anglophone world. ''Ulysses'' transformed Random House into a formidable publisher over the next two decades. In 1936, it absorbed the firm of Smith and Haas—Robert Haas became the third partner until retiring and selling his share back to Cerf and Klopfer in 19 ...
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First Move Advantage In Chess
In chess, there is a general consensus among players and theorists that the player who makes the first move (White) has an inherent advantage. Since 1851, compiled statistics support this view; White consistently slightly more often than Black, usually scoring between 52 and 56 percent. White's is about the same for tournament games between humans and games between computers; however, White's advantage is less significant in blitz games and games between lower-level players. Chess players and theoreticians have long debated whether, given perfect play by both sides, the game should end in a win for White or a draw. Since approximately 1889, when World Champion Wilhelm Steinitz addressed this issue, the consensus has been that a perfectly played game would end in a draw (futile game). A few notable players have argued, however, that White's advantage may be sufficient to a win: Weaver Adams and Vsevolod Rauzer claimed that White is winning after the first move 1.e4, while ...
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Tempo (chess)
In chess and other chess-like games, a tempo is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo". Similarly, when a player forces their opponent to make moves not according to their initial plan, one is said to "gain tempo" because the opponent is wasting moves. A move that gains a tempo is often called "a move with tempo". A simple example of losing a tempo may be moving a rook from the h1-square to h5 and from there to h8 in the first diagram; simply moving from h1 to h8 would have achieved the same result with a tempo to spare. However, such maneuvers do not always lose a tempo—the rook on h5 may make some threat which needs to be responded to. In this case, since both players have "lost" a tempo, the net result in terms of time is nil, but the change broug ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Pawn Structure
In a game of chess, the pawn structure (sometimes known as the pawn skeleton) is the configuration of pawns on the chessboard. Because pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus plays a large role in determining the strategic character of the position. General observations Weaknesses in the pawn structure, such as isolated, doubled, or backward pawns and , once created, are usually permanent. Care must therefore be taken to avoid them (but there are exceptions—for instance see ''Boleslavsky hole'' below). In the absence of these structural weaknesses, it is not possible to assess a pawn formation as good or bad—much depends on the position of the pieces. The pawn formation does determine the overall strategies of the players to a large extent, however, even if arising from unrelated openings. Pawn formations symmetrical about a vertical line (such as the ''e5 Chain'' and the ''d5 Chain'') may appear similar, but they te ...
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Larry Evans (chess Grandmaster)
Larry Melvyn Evans (March 22, 1932 – November 15, 2010) was an American chess player, author, and journalist who received the FIDE title of Grandmaster (GM) in 1957. He won or shared the U.S. Chess Championship five times and the U.S. Open Chess Championship four times. He wrote a long-running syndicated chess column and wrote or co-wrote more than twenty books on chess. Chess career Early years Evans was born on March 22, 1932 in Manhattan, the son of Bella (Shotl) and Harry Evans. His family was Jewish. He learned much about the game by playing for ten cents an hour on 42nd Street in New York City, quickly becoming a rising star. At age 14, he tied for 4th–5th place in the Marshall Chess Club championship. The next year he won it outright, becoming the youngest Marshall champion at that time. He also finished equal second in the U.S. Junior Championship, which led to an article in the September 1947 issue of Chess Review. At 16, he played in the 1948 U.S. Chess Champi ...
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Chess Opening
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smaller t ...
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White And Black In Chess
In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but some other colors, usually a light color and a dark color. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws appears for black, too. In old chess writings, the sides are often called Red ...
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Chess Middlegame
The middlegame is the portion of a chess game between the opening and the endgame. It is generally considered to begin when each player has completed the development of all or most of their pieces and brought their king to relative safety, and it is generally considered to end when only a few pieces remain on the board. However, there is no clear line between the opening and middlegame or between the middlegame and endgame. At master level, the opening analysis may go well into the middlegame; likewise, the middlegame blends into the endgame. Theory on the middlegame is less developed than the opening or endgames. Since middlegame positions are unique from game to game, memorization of theoretical variations is not possible as it is in the opening. Likewise, there are usually too many pieces on the board for theoretical positions to be completely analyzed as can be done in the simpler endgames. Defining the middlegame Views vary on when the opening ends and the middlegame begins ...
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Chess Endgame
In chess and other similar games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board. The line between middlegame and endgame is often not clear, and may occur gradually or with the quick exchange of a few pairs of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempting to promote a pawn by advancing it to the eighth . The king, which normally should stay hidden during the game should become active in the endgame, as it can help escort pawns to the promotion square, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. All chess positions with up to seven pieces on the board have been solved, that is, the outcome (win, loss, or draw) of best play by both sides is known, and textbooks and reference works teach th ...
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