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A card game is any
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
that uses
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi ...
s as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as
poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from
circle A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is const ...
to circle. Traditional card games are played with a ''deck'' or ''pack'' of
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi ...
s which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are
shuffled Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overha ...
together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
hobby. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of chance or "imperfect information"—as distinct from games of strategy or
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
, where the current position is fully visible to all players throughout the game. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their play. Some games that are placed in the card game genre involve a board. The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
s (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.


History


14th and 15th centuries

Despite the presence of playing cards in Europe being recorded from around 1370, it is not until 1408 that the first card game is described in a document about the exploits of two card sharps; although it is evidently very simple, the game is not named. In fact the earliest games to be mentioned by name are Gleek, Ronfa and Condemnade, the latter being the game played by the aforementioned card cheats. All three are recorded during the 15th century, along with Karnöffel, first mentioned in 1426 and which is still played in several forms today, including Bruus,
Knüffeln Knüffeln is a very old trick-taking card game for four players, playing in pairs, that is still played in North Germany. Once considered the national game of Frisia, Knüffeln is a descendant of Karnöffel, the oldest identifiable European card ...
,
Kaiserspiel Kaiserspiel, also called Kaisern or Cheisärä, is a card game, usually for 4 or 6 players, that is played in parts of Switzerland using a variant of the standard Swiss playing cards with 40 or 48 cards. It is a descendant of Karnöffel, one of t ...
and Styrivolt. Since the arrival of
trick-taking game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
s in Europe in the late 14th century, there have only been two major innovations. The first was the introduction of trump cards with the power to beat all cards in other suits.Dummett (1980), p. 173. Such cards were initially called '' trionfi'' and first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the
Duke of Milan The following is a list of rulers of Milan from the 13th century to 1814, after which it was incorporated into the Kingdom of Lombardy–Venetia by the Congress of Vienna. Before elevation to duchy Until 1259, Milan was a free commune that elect ...
around 1420 and included 16 trumps with images of Greek and Roman gods. Thus games played with Tarot cards appeared very early on and spread to most parts of Europe with the notable exceptions of the
British Isles The British Isles are a group of islands in the North Atlantic Ocean off the north-western coast of continental Europe, consisting of the islands of Great Britain, Ireland, the Isle of Man, the Inner and Outer Hebrides, the Northern Isles, ...
, the
Iberian Peninsula The Iberian Peninsula (), ** * Aragonese and Occitan: ''Peninsula Iberica'' ** ** * french: Péninsule Ibérique * mwl, Península Eibérica * eu, Iberiar penintsula also known as Iberia, is a peninsula in southwestern Europe, defi ...
, and
the Balkans The Balkans ( ), also known as the Balkan Peninsula, is a geographical area in southeastern Europe with various geographical and historical definitions. The region takes its name from the Balkan Mountains that stretch throughout the who ...
.
David Parlett David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many pop ...
, ''Oxford Dictionary of Card Games'', pg. 300 Oxford University Press (1996)
However, we do not know the rules of the early Tarot games; the earliest detailed description in any language being those published by the Abbé de Marolles in
Nevers Nevers ( , ; la, Noviodunum, later ''Nevirnum'' and ''Nebirnum'') is the prefecture of the Nièvre Departments of France, department in the Bourgogne-Franche-Comté Regions of France, region in central France. It was the principal city of the ...
in 1637.Depaulis (2002), pp. 313–316. The concept of trumps was sufficiently powerful that it was soon transferred to games played with far cheaper ordinary packs of cards, as opposed to expensive Tarot cards. The first of these was
Triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
, the name simply being the French equivalent of the Italian ''trionfi''. Although not testified before 1538, its first rules were written by a Spaniard who left his native country for Milan in 1509 never to return; thus the game may date to the late 15th century. Others games that may well date to the 15th century are Pochen – the game of ''Bocken'' or ''Boeckels'' being attested in Strasbourg in 1441Depaulis (1990), pp. 52–67. – and
Thirty-One 31 (thirty-one) is the natural number following 30 and preceding 32. It is a prime number. In mathematics 31 is the 11th prime number. It is a superprime and a self prime (after 3, 5, and 7), as no integer added up to its base 10 digits ...
, which is first mentioned in a French translation of a 1440 sermon by the Italian, Saint Bernadine, the name actually referring to two different card games: one like Pontoon and one like
Commerce Commerce is the large-scale organized system of activities, functions, procedures and institutions directly and indirectly related to the exchange (buying and selling) of goods and services among two or more parties within local, regional, nation ...
.


16th century

In the 16th century printed documents replace handwritten sources and card games become a popular topic with preachers, autobiographists and writers in general. A key source of the games in vogue in France and Europe at that time is
François Rabelais François Rabelais ( , , ; born between 1483 and 1494; died 1553) was a French Renaissance writer, physician, Renaissance humanist, monk and Greek scholar. He is primarily known as a writer of satire, of the grotesque, and of bawdy jokes and ...
, whose fictional character ''
Gargantua ''The Life of Gargantua and of Pantagruel'' (french: La vie de Gargantua et de Pantagruel) is a pentalogy of novels written in the 16th century by François Rabelais, telling the adventures of two giants, Gargantua ( , ) and his son Pantagruel ...
'' played no less than 30 card games, many of which are recognisable. They include: Aluette, Bête, Cent,
Coquimbert Reversis, or more rarely, Réversi, is a very old trick-taking card game of the Hearts group whose origin is supposed to be Italian, transformed into Spain and then in France. It is considered one of the two probable ancestors of Hearts, Black La ...
,
Coucou Coucou (also called Cuckoo, As Qui Court or Hère) is an historical French card game that uses a pack of 32 or 52 cards and is played by five to twenty players. It is unusual for being played with only a single card in hand. As a shedding game, th ...
, Flush or Flux, Gé (Pairs), Gleek,
Lansquenet Lansquenet is a banking game played with cards, named after the French spelling of the German word Landsknecht ('servant of the land or country'), which refers to 15th- and 16th-century German mercenary foot soldiers; the lansquenet drum is a ty ...
,
Piquet Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
, Post and Pair, Primero, Ronfa,
Triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
, Sequence,
Speculation In finance, speculation is the purchase of an asset (a commodity, good (economics), goods, or real estate) with the hope that it will become more valuable shortly. (It can also refer to short sales in which the speculator hopes for a decline i ...
,
Tarot The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, ...
and
Trente-et-Un Thirty-one or Trente et un is a gambling card game played by two to seven people, where players attempt to assemble a hand which totals 31. Such a goal has formed the whole or part of various games like Commerce, Cribbage, Trentuno, and Wit an ...
; possibly
Rams In engineering, RAMS (reliability, availability, maintainability and safety)Mouche and
Brandeln Brandeln is an historical card game for four players in which three play against a soloist. It is one of the earliest games to use the terms Bettel – a contract to lose every trick – and Mord - a contract to win every trick. One of severa ...
as well. Girolamo Cardano also provides invaluable information including the earliest rules of
Trappola Trappola is an early 16th-century Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the middle of the 20th centu ...
. Among the most popular were the games of Flusso and Primiera, which originated in Italy and spread throughout Europe, becoming known in England as Flush and Primero. In Britain the earliest known European
fishing game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
was recorded in 1522. Another first was Losing Loadum, noted by Florio in 1591, which is the earliest known English
point-trick game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
. In Scotland, the game of Mawe, testified in the 1550s, evolved from a country game into one played at the royal Scottish court, becoming a favorite of James VI.''Maw''
at parlettgames.uk. Retrieved 26 November 2022.
The ancestor of Cribbage – a game called Noddy – is mentioned for the first time in 1589, "Noddy" being the Knave turned for trump at the start of play.


17th century

The 17th century saw an upsurge in the number of new games being reported as well as the first sets of rules, those for
Piquet Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
appearing in 1632 and
Reversis Reversis, or more rarely, Réversi, is a very old trick-taking card game of the Hearts group whose origin is supposed to be Italian, transformed into Spain and then in France. It is considered one of the two probable ancestors of Hearts, Black La ...
in 1634. The first French games compendium, ''La Maison Académique'', appeared in 1654 and it was followed in 1674 by
Charles Cotton Charles Cotton (28 April 1630 – 16 February 1687) was an English poet and writer, best known for translating the work of Michel de Montaigne from the French, for his contributions to ''The Compleat Angler'', and for the influential ''The Comp ...
's ''
The Compleat Gamester ''The Compleat Gamester'', first published in 1674, is one of the earliest known English-language games compendia. It was published anonymously, but later attributed to Charles Cotton (1630–1687). Further editions appeared in the period up to 1 ...
'', although an earlier manuscript of games by Francis Willughby was written sometime between 1665 and 1670. Cotton records the first rules for the classic English games of Cribbage, a descendant of Noddy, and
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
, a development of English Trump or Ruff ('ruff' then meaning 'rob') in which four players were dealt 12 cards each and the dealer 'robbed' from the remaining stock of 4 cards. Piquet was a two-player, trick-taking game that originated in France, probably in the 16th century and was initially played with 36 cards before, around 1690, the pack reduced to the 32 cards that gives the
Piquet pack Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
its name. Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe. In the mid-17th century, a certain game named after Cardinal Mazarin, prime minister to King
Louis XIV , house = Bourbon , father = Louis XIII , mother = Anne of Austria , birth_date = , birth_place = Château de Saint-Germain-en-Laye, Saint-Germain-en-Laye, France , death_date = , death_place = Palace of Vers ...
, became very popular at the French royal court. Called
Hoc Mazarin Hoc Mazarin, also just Hoc, is an historical French gambling game of the Stops family for two or three players. The game was popular at the court of Versailles in the 17th century and was named after Cardinal Mazarin, chief minister to the King o ...
, it had three phases, the final one of which evolved into a much simpler game called
Manille Manille (; derived from the Spanish and Catalan ''Manilla'') is a Catalan French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansio ...
that was renamed Comète on the appearance of Halley's Comet in 1682.Parlett (1991), p. 118. In Comète the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. However, there are certain cards known as '
stops Stop may refer to: Places *Stop, Kentucky, an unincorporated community in the United States * Stop (Rogatica), a village in Rogatica, Republika Srpska, Bosnia and Herzegovina Facilities * Bus stop * Truck stop, a type of rest stop for truck dri ...
' or ''hocs'': cards that end a sequence and give the one who played it the advantage of being able to start a new sequence. This concept spread to other 17th and 18th century games including
Poque Poch, Pochen or Pochspiel (french: Poque) is a very old card game that is considered one of the forerunners of poker, a game that developed in America in the 19th century. An etymological relationship between the game names is also assumed. G ...
, Comete,
Emprunt Emprunt is an historical French card game of the Hoc family for three to six players that dates to at least the early 18th century. History The earliest account of the rules of Emprunt date to 1718_ (1718), pp. 180–181. and the game continues ...
,
Manille Manille (; derived from the Spanish and Catalan ''Manilla'') is a Catalan French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansio ...
,
Nain Jaune The game of Nain Jaune or Yellow Dwarf (french: Le jeu du nain jaune, ), also formerly called Lindor, is an "attractive and unique traditional French card game" using a board comprising five compartments or boxes. It is a reasoned game of chance ...
and Lindor,''Les jeux de hocs''
on the Academy of Forgotten Games website.
all except Emprunt being still played in some form today. It was the 17th century that saw the second of the two great innovations being introduced into trick-taking games: the concept of bidding. This first emerged in the Spanish game of Ombre, an evolution of Triomphe that "in its time, was the most successful card game ever invented." Ombre's origins are unclear and obfuscated by the existence of a game called Homme or Bête in France, ''ombre'' and ''homme'' being respectively Spanish and French for 'man'. In Ombre, the player who won the bidding became the "Man" and played alone against the other two. The game spread rapidly across Europe, spawning variants for different numbers of players and known as Quadrille, Quintille, Médiateur and
Solo Solo or SOLO may refer to: Arts and entertainment Comics * ''Solo'' (DC Comics), a DC comics series * Solo, a 1996 mini-series from Dark Horse Comics Characters * Han Solo, a ''Star Wars'' character * Jacen Solo, a Jedi in the non-canonical ''S ...
. Quadrille went on to become highly fashionable in England during the 18th century and is mentioned several times, for example, in
Jane Austen Jane Austen (; 16 December 1775 – 18 July 1817) was an English novelist known primarily for her six major novels, which interpret, critique, and comment upon the British landed gentry at the end of the 18th century. Austen's plots of ...
's ''
Pride and Prejudice ''Pride and Prejudice'' is an 1813 novel of manners by Jane Austen. The novel follows the character development of Elizabeth Bennet, the dynamic protagonist of the book who learns about the repercussions of hasty judgments and comes to appreci ...
''. The first rules of any game in the German language were those for Rümpffen published in 1608 and later expanded in several subsequent editions. In addition, the first German games compendium, ''Palamedes Redivivus'' appeared in 1678, containing the rules for Hoick ( Hoc), Ombre, Picquet (sic), Rümpffen and Thurnspiel.


18th century

The evolution of card games continued apace, with notable national games emerging like Briscola and Tressette (Italy), Schafkopf (Bavaria), Jass (Switzerland), Mariage, the ancestor of Austria's
Schnapsen Schnapsen, Schnapser or Schnapsa is a trick-taking card game of the Bézique ( Ace-Ten) family that is very popular in Bavaria and in the territories of the former Austro-Hungarian Empire and has become the national card game of Austria and Hungar ...
and Germany's Sixty-Six, and
Tapp Tarock Tapp Tarock (german: Tapp-Tarock), also called Viennese Tappen (german: Wiener Tappen), Tappen or Tapper, is a three-player tarot card game which traditionally uses the 54-card Industrie und Glück deck. Before the ''Anschluss'' (1938), it was the ...
, the progenitor of most modern central European
Tarot games Tarot games are card games played with tarot decks, that is, decks with numbered permanent trumps parallel to the suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, ...
. Whist spread to the continent becoming very popular in the north and west. In France,
Comet A comet is an icy, small Solar System body that, when passing close to the Sun, warms and begins to release gases, a process that is called outgassing. This produces a visible atmosphere or coma, and sometimes also a tail. These phenomena ar ...
appeared, a game that later evolved into
Nain Jaune The game of Nain Jaune or Yellow Dwarf (french: Le jeu du nain jaune, ), also formerly called Lindor, is an "attractive and unique traditional French card game" using a board comprising five compartments or boxes. It is a reasoned game of chance ...
and the Victorian game of Pope Joan.


Types

Card games may be classified in different ways: by their objective, by the equipment used (e.g. number of cards and type of suits), by country of origin or by mechanism (how the game is played). Parlett and McLeod predominantly group cards games by mechanism of which there are five categories: outplay, card exchange, hand comparison, layout and a miscellaneous category that includes combat and compendium games. These are described in the following sections.''Classified Index of Card Games''
at
pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...
. Retrieved 29 December 2023.


Outplay games

Easily the largest category of games in which players have a hand of cards and must play them out to the table. Play ends when players have played all their cards.


Trick-taking games

Trick-taking games are the largest category of outplay games. Players typically receive an equal number of cards and a trick involves each player playing a card face up to the table – the rules of play dictating what cards may be played and who wins the trick. There are two main types of
trick-taking game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
with different objectives. Both are based on the play of multiple tricks, in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. In plain-trick games the aim is to win a number of tricks, a specific trick or as many tricks as possible, without regard to the actual cards. In point-trick games, the number of tricks is immaterial; what counts is the value, in points, of the cards captured.''Trick Taking Games''
at
pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...
. Retrieved 28 December 2023.


Plain-trick games

Many common Anglo-American games fall into the category of plain-trick games. The usual objective is to take the most tricks, but variations taking all tricks, making as few tricks (or penalty cards) as possible or taking an exact number of tricks.
Bridge A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ...
,
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
and
Spades SPAdes (St. Petersburg genome assembler) is a genome assembly algorithm which was designed for single cell and multi-cells bacterial data sets. Therefore, it might not be suitable for large genomes projects. SPAdes works with Ion Torrent, PacBio ...
are popular examples. Hearts, Black Lady and
Black Maria Black Maria may refer to: Art and literature *Black Mariah (comics), a character in the Luke Cage comics series *List of One Piece characters#Animal Kingdom Pirates, Black Maria, a character in the manga series ''One Piece'' *Black Maria (nove ...
are examples of reverse games in which the aim is to avoid certain cards. Plain-trick games may be divided into the following 11 groups: * Whist group. A standard Whist pack is used with cards ranking in their natural order and four players playing in partnerships of two. Usually a trump suit is nominated through turning a card or bidding and the aim is to win as many tricks as possible. * No trump games. As above but there is no trump suit. * Put group. In Put, tricks are won by the highest card regardless of suit. Treys are usually highest. * Last trick group. The player who makes the last trick wins (or loses) the hand. * Trump group. Either trump games in which fewer cards are dealt (e.g. 5) or in which there are
chosen suit The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy) ...
s. * Ombre group. Ombre introduced one of the two most significant features in the history of card games: bidding. Other common characteristics of this family are 3
matadors A bullfighter (or matador) is a performer in the activity of bullfighting. ''Torero'' () or ''toureiro'' (), both from Latin ''taurarius'', are the Spanish and Portuguese words for bullfighter and describe all the performers in the activity ...
and a
talon Talon or talons may refer to: Science and technology * Talon (anatomy), the claw of a bird of prey * Brodifacoum, a rodenticide, also known as the brand Talon * TALON (database), a database maintained by the US Air Force * Talon, an anti-vehicle- ...
of undealt cards. * Boston group. Games of the
Boston Boston (), officially the City of Boston, is the state capital and most populous city of the Commonwealth of Massachusetts, as well as the cultural and financial center of the New England region of the United States. It is the 24th- mo ...
group are played like Whist, but players form alliances of two or three players depending on the outcome of bidding. * Auction Whist group. Auction or Bid Whist games involved fixed partnerships and an auction to determine the contract to be played. * Preference group. Games of the
Préférence Préférence, frequently spelt Preference, is a Central and Eastern European 10-card plain-trick game with bidding, played by three players with a 32-card Piquet deck, and probably originating in early 19th century Austria, becoming the second mos ...
family are typically for three players who 10 cards each from a 32-card pack and bid to play alone against the other two. * Exact bidding group. Players bid the exact number of tricks they expect to take and must achieve that to win. * Multi-trick group. Mostly Oriental games in which several cards may be led to a trick at once. However, some European games of the trump group, such as Bruus, also include this feature.


Point-trick games

Point-trick game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
s are all European or of European origin and include the
Tarot card games Tarot games are card games played with tarot decks, that is, decks with numbered permanent trumps parallel to the suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, ...
. Individual cards have specific point values and the objective is usually to amass the majority of points by taking tricks, especially those with higher value cards. There are around nine main groups: * Tarot games. All
Tarot game Tarot games are card games played with tarot decks, that is, decks with numbered permanent trumps parallel to the suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, ...
s use Tarot cards for their original purpose of playing games and are either French- or Spanish-suited. The tarots form a special trump suit and the counting cards are the highest, second highest and lowest trumps along with the court cards. There are usually bonuses for certain feats or card combinations and most games have multiple contracts which the players may bid for. Notable examples include German Cego, Austrian Tarock, French Tarot and Italian
Minchiate Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. ''Minchiate'' can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but ...
. * Manille group. A small group of mainly French and Spanish games originating in "Malille" characterized by the top card being the 9 in Spanish games or the 10 in Belgian and French games. Additional counters are the AKQJ. * Couillon group. A small group from the
Benelux The Benelux Union ( nl, Benelux Unie; french: Union Benelux; lb, Benelux-Unioun), also known as simply Benelux, is a politico-economic union and formal international intergovernmental cooperation of three neighboring states in western Europe: B ...
countries in which the counters and highest cards are the ace (4), king (3), queen (2) and jack (1). A typical member is Luxembourgisch Konter a Matt. * Trappola group. This family is virtually extinct. Its progenitor,
Trappola Trappola is an early 16th-century Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the middle of the 20th centu ...
, was a Venetian game that emerged in the 1500s and was played with a special pack that is still available from
Piatnik Wiener Spielkartenfabrik Ferd. Piatnik & Söhne, commonly referred to as Piatnik, is an Austrian playing card and board game manufacturing company based in Vienna. History The company was founded in 1824 by the card manufacturer Anton Moser (178 ...
today. The counters are the ace (6), king (5), knight (4) and jack (3). There were bonuses for certain trick-winning feats. * All Fours group. Based on the old English game of
All Fours All Fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two ...
in which there were game points for High (highest trump), Low (lowest trump), Jack (of trumps) and Game (most card points). Surviving members of the group include American Pitch, British Phat and Irish
Don Don, don or DON and variants may refer to: Places *County Donegal, Ireland, Chapman code DON *Don (river), a river in European Russia *Don River (disambiguation), several other rivers with the name *Don, Benin, a town in Benin *Don, Dang, a vill ...
. * Ace–ten games. The
ace–ten family An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value. Description Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = ...
includes most of the national games of Europe including German Skat, French
Belote Belote () is a 32-card, trick-taking, Ace-Ten game played primarily in France and certain European countries, namely Armenia, Bulgaria, Croatia, Cyprus, Greece, Luxembourg, Moldova, North Macedonia (mainly Bitola), Bosnia and Herzegovina and als ...
, Dutch
Klaberjass Klaberjass () or Bela is a trick-taking Ace-Ten card game that is most popular in German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack. As in other point-trick games of the King ...
, Austrian
Schnapsen Schnapsen, Schnapser or Schnapsa is a trick-taking card game of the Bézique ( Ace-Ten) family that is very popular in Bavaria and in the territories of the former Austro-Hungarian Empire and has become the national card game of Austria and Hungar ...
, Spanish
Tute Tute () is a trick-taking card game of the Ace-Ten family for two to four players. Originating in Italy, where it was known as Tutti, during the 19th century the game spread in Spain, becoming one of the most popular card games in the country. Th ...
, Swiss Jass, Portuguese Sueca, Italian Briscola and Czech
Mariáš Mariáš or Mariasch a three-player, solo trick-taking game of the King–Queen family of Ace-Ten games, but with a simplified scoring system. It is one of the most popular card games in the Czech Republic and Slovakia, but is also played in Bav ...
.
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by form ...
is an American example of French or Swiss origin. Ace–ten games may be further subdivided into the Schafkopf group,
marriage group The Marriage group is a large family of point-trick card games in which the 'marriage' of two cards, usually a King and Queen, plays an important role and attracts a bonus. They are believed to be descended from a German game, Mariagenspiel or Ma ...
(which includes the Jass group), the
Sedma group Sedma is a Czech 4-card trick-and-draw game played by four players in fixed partnerships with a 32-card Bohemian-pattern pack. Card suits do not play a role in this game, and there is no ranking order. A trick is won by the last player to play a c ...
and the
German Tarok German Tarok, sometimes known as Sansprendre or simply Tarok, is a historical Ace-Ten card game for three players that emerged in the 18th century and is the progenitor of a family of games still played today in Europe and North America. It became ...
group (which includes American games like
frog A frog is any member of a diverse and largely Carnivore, carnivorous group of short-bodied, tailless amphibians composing the order (biology), order Anura (ανοὐρά, literally ''without tail'' in Ancient Greek). The oldest fossil "proto-f ...
and
six-bid solo Six-Bid Solo, Six Bid Solo or just Six-Bid for short, is a trick-taking, card game from the western United States for 3 players and is often associated with Salt Lake City. It is a member of the German Tarok group of games that originated in an ...
. * Tresette group. Tressette is an Italian game with the odd card ranking of 32AKQJ7654. Aces count 1 point, treys, deuces and courts are worth point each. Most are Italian variants of Tressette, but Les Quatre Sept is played in Canada. * Reverse games. Historically the most significant was
Reversis Reversis, or more rarely, Réversi, is a very old trick-taking card game of the Hearts group whose origin is supposed to be Italian, transformed into Spain and then in France. It is considered one of the two probable ancestors of Hearts, Black La ...
, now rarely played. The best known reverse game today is Black Lady albeit often misnamed after its predecessor, Hearts, thanks to Microsoft. Reverse games often feature in
compendium games A compendium (plural: compendia or compendiums) is a comprehensive collection of information and analysis pertaining to a body of knowledge. A compendium may concisely summarize a larger work. In most cases, the body of knowledge will concern a sp ...
. * Miscellaneous games. These include small families of Oriental games such as the King-Ten-Five group, in which the counters are the kings and tens (10 each) and fives (5), and Picture group, in which the AKQJT are worth 1 point each and in which Elfern is the only Western example. Of historical interest are Gleek and Penneech, while Cucco is one played with a special Cucco pack.


Beating games

In beating games the idea is to beat the card just played if possible, otherwise it must be picked up, either alone or together with other cards, and added to the hand. In many beating games the objective is to shed all one's cards, in which case they are also "shedding games". Well known examples include
Crazy Eights Crazy Eights is a shedding-type card game for two to seven players and the best known American member of the Eights Group which also includes Pig and Spoons. The object of the game is to be the first player to discard all of their cards. The ga ...
, Mau Mau,
Durak Durak ( rus, дурак, p=dʊˈrak, a=Ru-дурак.ogg, ''"fool"'') is a traditional Russian card game that is popular in many post-Soviet states. It is Russia's most popular card game, having displaced Preferans. It has since become known in o ...
, and
Skitgubbe ''Skitgubbe'' (translated by David Parlett as "dirty old man, in the sense of unwashed rather than obscene") is a multi-genre card game that originated in Sweden. The game occurs in two phases. The first phase is a multi-player version of War, in ...
.''Beating games''
at
pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...
. Retrieved 29 December 2023.


Adding games

This is a small group whose ancestor is Noddy, now extinct, but which generated the far more interesting games of
Costly Colours Costly Colours, sometimes just called Costly, is an historical English card game for two players and a "fascinating relative of Cribbage".
and Cribbage. Players play in turn and add the values of the cards as they go. The aim is to reach or avoid certain totals and also to score for certain combinations.


Fishing games

In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match. Fishing games are popular in many nations, including China, where there are many diverse fishing games. Scopa is considered one of the national card games of Italy.
Cassino Cassino () is a ''comune'' in the province of Frosinone, Southern Italy, at the southern end of the region of Lazio, the last city of the Latin Valley. Cassino is located at the foot of Monte Cairo near the confluence of the Gari and Liri rive ...
is the only fishing game to be widely played in English-speaking countries. Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Tablanet (tablić) is a fishing-style game popular in
Balkans The Balkans ( ), also known as the Balkan Peninsula, is a geographical area in southeastern Europe with various geographical and historical definitions. The region takes its name from the Balkan Mountains that stretch throughout the who ...
.


Matching games

The object of a matching (or sometimes "melding") game is to acquire particular groups of matching cards before an opponent can do so. In
Rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
, this is done through drawing and discarding, and the groups are called melds.
Mahjong Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-play ...
is a very similar game played with tiles instead of cards. Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games
Go Fish Go Fish or Fish is a card game usually played by two to five players,
although it can be played wi ...
and Old Maid.


War group

In games of the war group, also called "catch and collect games" or "accumulating games", the object is to acquire all cards in the deck. Examples include most War type games, and games involving slapping a discard pile such as
Slapjack Slapjack, also known as Slaps, is a card game of the matching family, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is al ...
.
Egyptian Ratscrew Egyptian Ratscrew (ERS)
at pagat.com. Retrieved 21 October 2020.
or Slap is a modern American
President President most commonly refers to: *President (corporate title) *President (education), a leader of a college or university *President (government title) President may also refer to: Automobiles * Nissan President, a 1966–2010 Japanese ful ...
, which is probably derived from an Asian game.


Card exchange games

Card exchange games form another large category in which players exchange a card or cards from their hands with table cards or with other players with the aim, typically, of collecting specific cards or card combinations. Games of the
rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
family are the best known.


Draw and discard group

In these games players draw a card from
stock In finance, stock (also capital stock) consists of all the shares by which ownership of a corporation or company is divided.Longman Business English Dictionary: "stock - ''especially AmE'' one of the shares into which ownership of a company ...
, make a move if possible or desired, and then discard a card to a discard pile. Almost all the games of this group are in the rummy family, but
Golf Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping wi ...
is a non-rummy example.


Commerce group

As the name might suggest, players exchange hand cards with a common pool of cards on the table. Examples include
Schwimmen Schwimmen or Einunddreißig (in Germany also Knack, Schnauz, Wutz and Bull; in Austria as Hosen runter, Hosn obe, Hosn obi, Hosn owi and Hose ab (Vorarlberg); in Switzerland as Hosenabe) is a social card game for two to nine players, played with a ...
, Kemps,
James Bond The ''James Bond'' series focuses on a fictional British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels and two short-story collections. Since Fleming's death in 1964, eight other authors have ...
and Whisky Poker. They originated in the old European games of
Thirty-One 31 (thirty-one) is the natural number following 30 and preceding 32. It is a prime number. In mathematics 31 is the 11th prime number. It is a superprime and a self prime (after 3, 5, and 7), as no integer added up to its base 10 digits ...
and
Commerce Commerce is the large-scale organized system of activities, functions, procedures and institutions directly and indirectly related to the exchange (buying and selling) of goods and services among two or more parties within local, regional, nation ...
.


Cuckoo group

A very old
round game The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), ...
played in different forms in different countries. Players are dealt just one card and may try and swap it with a neighbor to avoid having the lowest card or, sometimes, certain penalty cards. The old French game is
Coucou Coucou (also called Cuckoo, As Qui Court or Hère) is an historical French card game that uses a pack of 32 or 52 cards and is played by five to twenty players. It is unusual for being played with only a single card in hand. As a shedding game, th ...
and its later English cousin is
Ranter Go Round Ranter-Go-Round is a primitive gambling game and children's game using playing cards. It is known in most European countries as Cuckoo; the French variant being called Coucou. Other English-language names include Chase the Ace and, in America, ...
, also called Chase the Ace and Screw Your Neighbour. A family of such games played with special cards includes Italian Cucù, Scandinavian
Gnav Gnav is a traditional game that is played with either cards or wooden pieces. Related games are Gnaio, Cuccù, Hexenspiel or Vogelspiel, Kille (also called Cambio, Campio, Camphio, Camfio or Kamfio), Coucou and Ranter Go Round. The game can b ...
, Austrian Hexenspiel and German Vogelspiel.


Quartet group

Games involving collecting sets of cards, the best known of which is Happy Families. Highly successful is its German equivalent, Quartett, which may be played with a
Skat pack German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Lau ...
, but is much more commonly played with proprietary packs.


Card passing group

Games involving passing cards to your neighbors. The classic game is Old Maid which may, however, be derived from German Black Peter and related to the French game of Vieux Garçon.
Pig The pig (''Sus domesticus''), often called swine, hog, or domestic pig when distinguishing from other members of the genus '' Sus'', is an omnivorous, domesticated, even-toed, hoofed mammal. It is variously considered a subspecies of ''Sus s ...
, with its variations of
Donkey The domestic donkey is a hoofed mammal in the family Equidae, the same family as the horse. It derives from the African wild ass, ''Equus africanus'', and may be classified either as a subspecies thereof, ''Equus africanus asinus'', or as a ...
and
Spoons Spoons may refer to: * Spoon, a utensil commonly used with soup * Spoons (card game), the card game of Donkey, but using spoons Film and TV * ''Spoons'' (TV series), a 2005 UK comedy sketch show *Spoons, a minor character from ''The Sopranos'' ...
, is also popular.


Layout games


Patience or solitaire games

Most patience or card solitaire games are designed to be played by one player, but some are designed for two or more players to compete.


Single player patiences or solitaires

Patience games originated in northern Europe and were designed for a single player, hence its subsequent North American name of solitaire. Most games begin with a specific layout of cards, called a
tableau Tableau (French for 'little table' literally, also used to mean 'picture'; tableaux or, rarely, tableaus) may refer to: Arts * ''Tableau'', a series of four paintings by Piet Mondrian titled ''Tableau I'' through to ''Tableau IV'' * ''Tableau viv ...
, and the object is then either to construct a more elaborate final layout, or to clear the tableau and/or the draw pile or
stock In finance, stock (also capital stock) consists of all the shares by which ownership of a corporation or company is divided.Longman Business English Dictionary: "stock - ''especially AmE'' one of the shares into which ownership of a company ...
by moving all cards to one or more discard or foundation piles.


Competitive patiences

In competitive patiences, two or more players compete to be first to complete a patience or solitaire-like tableau. Some use a common layout; in others each player has a separate layout. Popular examples include
Spite and Malice Spite and Malice, also known as Cat and Mouse or Screw Your Neighbor, is a traditional card game for two or more players. It is a reworking of the late 19th century Continental game Crapette and is a form of competitive solitaire, with a number o ...
, Racing Demon or Nerts, Spit,
Speed In everyday use and in kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quanti ...
and
Russian Bank Russian Bank, Crapette or Tunj, historically also called Wrangle, is a card game for two players from the patience family. It is played with two decks of 52 standard playing cards. The U.S. Playing Card Company, who first published its rules, cal ...
.


Connecting games

The most common of these is
Card Dominoes Domino, also known as Card Dominoes, Spoof, Sevens, Fan Tan (US) or Parliament (UK), is a card game of the Layout Group of matching card games for 3–8 players in which players aim to shed cards by matching the preceding ones or, if unable, must ...
also known as Fan Tan or Parliament in which the idea is to build the four suits in sequence from a central card (the 7 in 52-card games or the
Unter Unter (German, 'under', 'below' or 'among') may refer to: * Unter (playing card), the Jack card in German and Swiss-suited playing cards * Unter Null, stage name of Erica Dunham, an American musician See also * * Über (disambiguation), the a ...
in 32-card packs). The winner is the first out and the loser the last left in holding cards.


Hand comparison games

Hand comparison games, also called comparing card games, are mostly gambling games that use cards. Players lay their initial stakes, are dealt cards, may or may not be able to exchange or add to them, and may or may not be able to raise their stakes, and the outcome is decided by some form of comparison of card values or combinations. The main groups are vying and banking games. A smaller mainly Oriental group are partition games in which players divide their hands before comparing.


Vying games

Vying games, are those in which players bet or "vie" on who has the best hand. The player with the best combination of hand cards in a "showdown", or the player able to bluff the others into folding, wins the hand. Easily the best known of the group around the world is
Poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
, which itself is a family of games with over 100 variants. Other examples include English Brag and the old Basque game of
Mus Mus or MUS may refer to: Abbreviations * MUS, the NATO country code for Mauritius * MUS, the IATA airport code for Minami Torishima Airport * MUS, abbreviation for the Centre for Modern Urban Studies on Campus The Hague, Leiden University, Neth ...
. Most may be classified as gambling games and, while they may involve skill in terms of bluffing and memorizing and assessing odds, they involve little or no card playing skill.''Vying Games''
at
pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...
. Retrieved 29 December 2023.


Poker games

Poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
is a family of gambling games in which players bet into a pool, called the pot, the value of which changes as the game progresses that the value of the hand they carry will beat all others according to the
ranking system A ranking is a relationship between a set of items such that, for any two items, the first is either "ranked higher than", "ranked lower than" or "ranked equal to" the second. In mathematics, this is known as a weak order or total preorder of ...
. Variants largely differ on how cards are dealt and the methods by which players can improve a hand. For many reasons, including its age and its popularity among Western militaries, it is one of the most universally known card games in existence.


Banking games

These are gambling games played for money or chips in which players compete, not against one another, but against a banker. They are commonly played in casinos, but many have become domesticized, played at home for sweets, matchsticks or points. In
casino game Games available in most casinos are commonly called casino games. In a casino game, the players gamble cash or casino chips on various possible random outcomes or combinations of outcomes. Casino games are also available in online casinos, wher ...
s, the banker will have a 'house advantage' that ensures a profit for the casino. Popular casino games include
Blackjack Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fami ...
and Baccarat, while Pontoon is a cousin of Blackjack that emerged from the trenches of the
First World War World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
to become a popular British family game.


Miscellaneous games

These games do not fit into any of the foregoing categories. The only traditional games in this group are the compendium games, which date back at least 200 years, and
Speculation In finance, speculation is the purchase of an asset (a commodity, good (economics), goods, or real estate) with the hope that it will become more valuable shortly. (It can also refer to short sales in which the speculator hopes for a decline i ...
, a 19th century trading game.


Compendium games

Compendium games consist of a sequence of different contracts played in succession. A common pattern is for a number of reverse deals to be played, in which the aim is to avoid certain cards, followed by a final contract which is a domino-type game. Examples include: Barbu,
Herzeln Herzeln is a compendium card game for three or four players in a partie of eight deals (''Touren'', c.f. Quodlibet). As its name suggests, it is an Austrian game.Lorum and
Rosbiratschka Rosbiratschka is a trick-taking, compendium, card game for three or four players that is played with a German-suited pack of 32 or 24 cards. Overview Despite the name, Rosbiratscka is a game of German origin for three to four players that is kn ...
. In other games, such as Quodlibet and
Rumpel Rumpel is a card game, similar to Quodlibet (card game), Quodlibet that is native to the Danube region from Regensburg to Linz, but is played especially in the region of Hauzenberg in the German county of Landkreis Passau, Passau. Mala describes a ...
, there is a range of widely varying contracts.


Combat games

A new genre not recorded before 1970, most of which use proprietary cards of the collectible card game type (see below). The earliest and best known is Magic: The Gathering.


Card games by objective

Another broad way of classifying card games is by objective. There are four main types as well as a handful of games that have miscellaneous objectives.


Capturing games

In these games the objective is to capture cards or to avoid capturing them. These break down into the following: * ''Most cards''. The aim is to capture as many cards as possible. Most plain trick games fall into this group. * ''Fewest cards.'' Common in
compendium games A compendium (plural: compendia or compendiums) is a comprehensive collection of information and analysis pertaining to a body of knowledge. A compendium may concisely summarize a larger work. In most cases, the body of knowledge will concern a sp ...
, otherwise rare. Often occurs as a contract within a game known as a
Misère Misère ( French for "destitution"), misere, bettel, betl, or (German for "beggar"; equivalent terms in other languages include , , ) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possi ...
, Bettel, Null or Nolo. * ''Exact number of cards''. To win games of the
exact bidding group Exact may refer to: * Exaction, a concept in real property law * ''Ex'Act'', 2016 studio album by Exo * Schooner Exact, the ship which carried the founders of Seattle Companies * Exact (company), a Dutch software company * Exact Change, an Ameri ...
a player must take the exact number of tricks bid. * ''Most points''. In point-trick games and most fishing games, the aim is to capture the most points in cards. * ''Fewest points''. Some or all cards incur penalty points and so the aim is to capture as few points as possible. * ''Exact points''. A small group in which players aim to score a specific number of points e.g. Differenzler Jass. * ''Most or fewest points''. In some Jass games e.g. Molotov, the aim is to secure either the most or fewest points, leaving the player in the middle as the loser. * ''Win last trick''. In games like
Tuppen ''Tuppen'' is a 1981 Swedish film directed by Lasse Hallström. Cast *Magnus Härenstam - Cederqvist * Lill-Anna Andersson - Lisa * Ellionor Bille- Barbro Karlsson * Åsa Bjerkerot - Gerda Skogsberg *Ing-Marie Carlsson - Karin Petrén * Annika ...
, the player who takes the last trick wins; all earlier tricks are irrelevant. Some games also have a bonus or extra points for winning the last trick or winning it with a specific card. * ''Lose last trick''. In a few games, e.g.
Krypkille Krypkille ("Creepy Kille") is a Swedish card game that is played with a Kille pack. The game is similar to the game of Cucumber played with regular French-suited cards. The dealer deals an equal number of cards to all players, as many as possib ...
, the aim is to lose the last trick. * ''Mixed objectives''. Some games, e.g.
Kaiser ''Kaiser'' is the German word for "emperor" (female Kaiserin). In general, the German title in principle applies to rulers anywhere in the world above the rank of king (''König''). In English, the (untranslated) word ''Kaiser'' is mainly ap ...
, have both positive and negative point cards.


Shedding games

In a shedding game, also called an accumulating game, players start with a hand of cards, and the object of the game is to be the first player to discard all cards from one's hand. Common shedding games include
Crazy Eights Crazy Eights is a shedding-type card game for two to seven players and the best known American member of the Eights Group which also includes Pig and Spoons. The object of the game is to be the first player to discard all of their cards. The ga ...
(commercialized by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
as Uno) and Daihinmin. Some matching-type games are also shedding-type games; some variants of Rummy such as
Paskahousu Paskahousu (; "shit pants") is a Finnish card game. The object of the game is to play higher cards than the previously played cards, first to get replacement cards from the stock pile, and, after the stock pile has exhausted, to get rid of one's ...
,
Phase 10 Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to ...
, Rummikub, the bluffing game
I Doubt It I, or i, is the ninth Letter (alphabet), letter and the third vowel letter of the Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in Engl ...
, and the children's games
Musta Maija Musta Maija (; "Black Mary") is a Finnish card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of re ...
and Old Maid, fall into both categories.


Combination games

In many games, the aim is to form combinations of cards: by addition, by matching sets or forming sequences. All
Rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
games are based on the last two principles, although in the basic variants, the end objective is to shed cards which makes them shedding games (see above). However, meld scoring variants such as Canasta or Rommé are true combination games.


Comparing games

Comparing card games are those where hand values are compared to determine the winner, also known as "vying" or "showdown" games.
Poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
,
blackjack Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fami ...
,
mus Mus or MUS may refer to: Abbreviations * MUS, the NATO country code for Mauritius * MUS, the IATA airport code for Minami Torishima Airport * MUS, abbreviation for the Centre for Modern Urban Studies on Campus The Hague, Leiden University, Neth ...
, and baccarat are examples of comparing card games. As seen, nearly all of these games are designed as gambling games.


Drinking games

Drinking card games are drinking games using cards, in which the object in playing the game is either to drink or to force others to drink. Many games are ordinary card games with the establishment of "drinking rules";
President President most commonly refers to: *President (corporate title) *President (education), a leader of a college or university *President (government title) President may also refer to: Automobiles * Nissan President, a 1966–2010 Japanese ful ...
, for instance, is virtually identical to Daihinmin but with additional rules governing drinking. Poker can also be played using a number of drinks as the wager. Another game often played as a drinking game is
Toepen Toepen (/ˈtupə(n)/) is a trick-taking Dutch card game for three to eight players, and is often played as a drinking game. Typically the number of players is 4. Gameplay Every player is dealt 4 cards from a 32 card deck. The cards are played one ...
, quite popular in the
Netherlands ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...
. Some card games are designed specifically to be played as drinking games.


Proprietary games

These are card games played with a dedicated deck. Many other card games have been designed and published on a commercial or amateur basis. In a few cases, the game uses the standard 52-card deck, but the object is unique. In
Eleusis Elefsina ( el, Ελευσίνα ''Elefsina''), or Eleusis (; Ancient Greek: ''Eleusis'') is a suburban city and Communities and Municipalities of Greece, municipality in the West Attica regional unit of Greece. It is situated about northwest ...
, for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer. Most of these games however typically use a specially made deck of cards designed specifically for the game (or variations of it). The decks are thus usually proprietary, but may be created by the game's players. Uno,
Phase 10 Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to ...
,
Set Set, The Set, SET or SETS may refer to: Science, technology, and mathematics Mathematics *Set (mathematics), a collection of elements *Category of sets, the category whose objects and morphisms are sets and total functions, respectively Electro ...
, and
1000 Blank White Cards 1000 Blank White Cards is a party game played with cards in which the deck is created as part of the game. Though it has been played by adults in organized groups worldwide, 1000 Blank White Cards is also described as well-suited for children in ...
are popular dedicated-deck card games; 1000 Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.


Collectible card games (CCGs)

Collectible card games (CCG) are proprietary playing card games. CCGs are games of strategy between two or more players. Each player has their own deck constructed from a very large pool of unique cards in the commercial market. The cards have different effects, costs, and art. New card sets are released periodically and sold as starter decks or
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a b ...
s. Obtaining the different cards makes the game a collectible card game, and cards are sold or traded on the
secondary market The secondary market, also called the aftermarket and follow on public offering, is the financial market in which previously issued financial instruments such as stock, bonds, options, and futures are bought and sold. The initial sale of the s ...
. '' Magic: The Gathering'', ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'', and ''
Yu-Gi-Oh! is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's ''Weekly Shōnen Jump'' magazine between September 1996 and March 2004. The plot follows the story of a boy named Yugi Mutou, w ...
'' are well-known collectible card games.


Living card games (LCGs)

Living card games (LCGs) are similar to collectible card games (CCGs), with their most distinguishing feature being a fixed distribution method, which breaks away from the traditional collectible card game format. While new cards for CCGs are usually sold in the form of starter decks or
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a b ...
s (the latter being often randomized), LCGs thrive on a model that requires players to acquire one core set in order to play the game, which players can further customize by acquiring extra sets or expansions featuring new content in the form of cards or scenarios. No randomization is involved in the process, thus players that get the same sets or expansions will get the exact same content. The term was popularized by
Fantasy Flight Games Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a subsidiary of Asmodée Éditions. History Fantasy Flight Publish ...
(FFG) and mainly applies to its products, however some tabletop gaming companies can be seen using a very similar model.


Simulation card games

A deck of either customized dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.


Fictional card games

Many games, including card games, are fabricated by
science fiction author This is a list of noted science-fiction authors (in alphabetical order): A *Dafydd ab Hugh (born 1960) *Alexander Abasheli (1884–1954) *Edwin Abbott Abbott (1838–1926) *Kōbō Abe (1924–1993) * Robert Abernathy (1924–1990) *Dan Abn ...
s and screenwriters to distance a culture depicted in the story from present-day Western culture. They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game. Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.


Typical structure of card games


Number and association of players

Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games. Card games for one player are known as ''solitaire'' or ''patience'' card games. (See
list of solitaire card games This is a list of patiences, which are card games that are also referred to as solitaires or as card solitaire. This list is not intended to be exhaustive, but only includes games that have met the usual Wikipedia requirements (e.g. notability). ...
.) Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as
Spite and Malice Spite and Malice, also known as Cat and Mouse or Screw Your Neighbor, is a traditional card game for two or more players. It is a reworking of the late 19th century Continental game Crapette and is a form of competitive solitaire, with a number o ...
. In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state. Two-player games have always been immensely popular and include some of the most significant card games such as
piquet Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
,
bezique Bezique () or Bésigue () is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from Piquet,''Transactions of the Philological Society'', Philological Socie ...
, sixty-six,
klaberjass Klaberjass () or Bela is a trick-taking Ace-Ten card game that is most popular in German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack. As in other point-trick games of the King ...
, gin rummy and cribbage. Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation. One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in
whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
and
contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions o ...
. Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals. 17th-century French partnership games such as
triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
were special in that partners sat next to each other and were allowed to communicate freely so long as they did not exchange cards or play out of order. Another way of extending a two-player game to more players is as a ''cut-throat'' or ''individual'' game, in which all players play for themselves, and win or lose alone. Most such card games are ''round games'', i.e. they can be played by any number of players starting from two or three, so long as there are enough cards for all. For some of the most interesting games such as ombre,
tarot The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, ...
and skat, the associations between players change from hand to hand. Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams. Most typically these are ''solo games'', i.e. games in which one player becomes the soloist and has to achieve some objective against the others, who form a team and win or lose all their points jointly. But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.


Direction of play

The players of a card game normally form a circle around a table or other space that can hold cards. The ''game orientation'' or ''direction of play'', which is only relevant for three or more players, can be either
clockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
or
counterclockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
. It is the direction in which various roles in the game proceed. (In
real-time card game A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the ta ...
s, there may be no need for a direction of play.) Most regions have a traditional direction of play, such as: * Counterclockwise in most of Asia and in Latin America. * Clockwise in North America and Australia. Europe is roughly divided into a clockwise area in the north and a counterclockwise area in the south. The boundary runs between
England England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe b ...
,
Ireland Ireland ( ; ga, Éire ; Ulster Scots dialect, Ulster-Scots: ) is an island in the Atlantic Ocean, North Atlantic Ocean, in Northwestern Europe, north-western Europe. It is separated from Great Britain to its east by the North Channel (Grea ...
,
Netherlands ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
,
Austria Austria, , bar, Östareich officially the Republic of Austria, is a country in the southern part of Central Europe, lying in the Eastern Alps. It is a federation of nine states, one of which is the capital, Vienna, the most populous ...
(mostly),
Slovakia Slovakia (; sk, Slovensko ), officially the Slovak Republic ( sk, Slovenská republika, links=no ), is a landlocked country in Central Europe. It is bordered by Poland to the north, Ukraine to the east, Hungary to the south, Austria to the s ...
,
Ukraine Ukraine ( uk, Україна, Ukraïna, ) is a country in Eastern Europe. It is the second-largest European country after Russia, which it borders to the east and northeast. Ukraine covers approximately . Prior to the ongoing Russian inv ...
and
Russia Russia (, , ), or the Russian Federation, is a List of transcontinental countries, transcontinental country spanning Eastern Europe and North Asia, Northern Asia. It is the List of countries and dependencies by area, largest country in the ...
(
clockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
) and
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of Overseas France, overseas regions and territories in the Americas and the Atlantic Ocean, Atlantic, Pacific Ocean, Pac ...
,
Switzerland ). Swiss law does not designate a ''capital'' as such, but the federal parliament and government are installed in Bern, while other federal institutions, such as the federal courts, are in other cities (Bellinzona, Lausanne, Luzern, Neuchâtel ...
,
Spain , image_flag = Bandera de España.svg , image_coat = Escudo de España (mazonado).svg , national_motto = ''Plus ultra'' (Latin)(English: "Further Beyond") , national_anthem = (English: "Royal March") , i ...
,
Italy Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical re ...
,
Slovenia Slovenia ( ; sl, Slovenija ), officially the Republic of Slovenia (Slovene: , abbr.: ''RS''), is a country in Central Europe. It is bordered by Italy to the west, Austria to the north, Hungary to the northeast, Croatia to the southeast, an ...
,
Balkans The Balkans ( ), also known as the Balkan Peninsula, is a geographical area in southeastern Europe with various geographical and historical definitions. The region takes its name from the Balkan Mountains that stretch throughout the who ...
,
Hungary Hungary ( hu, Magyarország ) is a landlocked country in Central Europe. Spanning of the Carpathian Basin, it is bordered by Slovakia to the north, Ukraine to the northeast, Romania to the east and southeast, Serbia to the south, Croatia a ...
,
Romania Romania ( ; ro, România ) is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern, and Southeast Europe, Southeastern Europe. It borders Bulgaria to the south, Ukraine to the north, Hungary to the west, S ...
,
Bulgaria Bulgaria (; bg, България, Bǎlgariya), officially the Republic of Bulgaria,, ) is a country in Southeast Europe. It is situated on the eastern flank of the Balkans, and is bordered by Romania to the north, Serbia and North Macedon ...
,
Greece Greece,, or , romanized: ', officially the Hellenic Republic, is a country in Southeast Europe. It is situated on the southern tip of the Balkans, and is located at the crossroads of Europe, Asia, and Africa. Greece shares land borders with ...
and
Turkey Turkey ( tr, Türkiye ), officially the Republic of Türkiye ( tr, Türkiye Cumhuriyeti, links=no ), is a list of transcontinental countries, transcontinental country located mainly on the Anatolia, Anatolian Peninsula in Western Asia, with ...
(counterclockwise). Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction. For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules.


Determining who deals

Most games have some form of asymmetry between players. The roles of players are normally expressed in terms of the ''dealer'', i.e. the player whose task it is to shuffle the cards and distribute them to the players. Being the dealer can be a (minor or major) advantage or disadvantage, depending on the game. Therefore, after each played hand, the deal normally passes to the next player according to the game orientation. As it can still be an advantage or disadvantage to be the first dealer, there are some standard methods for determining who is the first dealer. A common method is by cutting, which works as follows. One player shuffles the deck and places it on the table. Each player lifts a packet of cards from the top, reveals its bottom card, and returns it to the deck. The player who reveals the highest (or lowest) card becomes dealer. In the case of a tie, the process is repeated by the tied players. For some games such as whist this process of cutting is part of the official rules, and the hierarchy of cards for the purpose of cutting (which need not be the same as that used otherwise in the game) is also specified. But in general, any method can be used, such as tossing a coin in case of a two-player game, drawing cards until one player draws an ace, or rolling dice.


Hands, rounds and games

A ''hand'', also called a ''deal'', is a unit of the game that begins with the dealer shuffling and dealing the cards as described below, and ends with the players scoring and the next dealer being determined. The set of cards that each player receives and holds in his or her hands is also known as that player's hand. The hand is over when the players have finished playing their hands. Most often this occurs when one player (or all) has no cards left. The player who sits after the dealer in the direction of play is known as
eldest hand Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, ...
(or in two-player games as elder hand) or
forehand The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
. A ''game round'' consists of as many hands as there are players. After each hand, the deal is passed on in the direction of play, i.e. the previous eldest hand becomes the new dealer. Normally players score points after each hand. A game may consist of a fixed number of rounds. Alternatively it can be played for a fixed number of points. In this case it is over with the hand in which a player reaches the target score.


Shuffling

Shuffling is the process of bringing the cards of a pack into a random order. There are a large number of techniques with various advantages and disadvantages. ''Riffle shuffling'' is a method in which the deck is divided into two roughly equal-sized halves that are bent and then released, so that the cards interlace. Repeating this process several times randomizes the deck well, but the method is harder to learn than some others and may damage the cards. The ''overhand shuffle'' and the ''Hindu shuffle'' are two techniques that work by taking batches of cards from the top of the deck and reassembling them in the opposite order. They are easier to learn but must be repeated more to sufficiently randomize the deck. A method suitable for small children consists in spreading the cards on a large surface and moving them around before picking up the deck again. This is also the most common method for shuffling tiles such as dominoes. For casino games that are played for large sums it is vital that the cards be properly randomized, but for many games this is less critical, and in fact player experience can suffer when the cards are shuffled too well. The official skat rules stipulate that the cards are ''shuffled well'', but according to a decision of the German skat court, a one-handed player should ask another player to do the shuffling, rather than use a
shuffling machine A shuffling machine is a machine for randomly shuffling packs of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuff ...
, as it would shuffle the cards ''too'' well. French
belote Belote () is a 32-card, trick-taking, Ace-Ten game played primarily in France and certain European countries, namely Armenia, Bulgaria, Croatia, Cyprus, Greece, Luxembourg, Moldova, North Macedonia (mainly Bitola), Bosnia and Herzegovina and als ...
rules go so far as to prescribe that the deck never be shuffled between hands.


Dealing

The dealer takes all of the cards in the pack, arranges them so that they are in a uniform stack, and shuffles them. In strict play, the dealer then offers the deck to the previous player (in the sense of the game direction) for '' cutting''. If the deal is clockwise, this is the player to the dealer's right; if counterclockwise, it is the player to the dealer's left. The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside. (Normally the two portions have about equal size. Strict rules often indicate that each portion must contain a certain minimum number of cards, such as three or five.) The formerly lower portion is then replaced on top of the formerly upper portion. Instead of cutting, one may also knock on the deck to indicate that one trusts the dealer to have shuffled fairly. The actual ''deal'' (distribution of cards) is done in the direction of play, beginning with eldest hand. The dealer holds the pack, face down, in one hand, and removes cards from the top of it with his or her other hand to distribute to the players, placing them face down on the table in front of the players to whom they are dealt. The cards may be dealt one at a time, or in batches of more than one card; and either the entire pack or a determined number of cards are dealt out. The undealt cards, if any, are left face down in the middle of the table, forming the ''stock'' (also called the talon, widow, skat or kitty depending on the game and region). Throughout the shuffle, cut, and deal, the dealer should prevent the players from seeing the faces of any of the cards. The players should not try to see any of the faces. Should a player accidentally see a card, other than one's own, proper etiquette would be to admit this. It is also dishonest to try to see cards as they are dealt, or to take advantage of having seen a card. Should a card accidentally become exposed, (visible to all), any player can demand a redeal (all the cards are gathered up, and the shuffle, cut, and deal are repeated) or that the card be replaced randomly into the deck ("burning" it) and a replacement dealt from the top to the player who was to receive the revealed card. When the deal is complete, all players pick up their cards, or "hand", and hold them in such a way that the faces can be seen by the holder of the cards but not the other players, or vice versa depending on the game. It is helpful to fan one's cards out so that if they have corner indices all their values can be seen at once. In most games, it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game. For example, in a
trick-taking game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
it may be easier to have all one's cards of the same suit together, whereas in a
rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
game one might sort them by rank or by potential combinations.


Signalling

Normally communication between partners about tactics or the cards in their hands is forbidden. However, in a small number of games communication and/or signaling is permitted and very much part of the play. Most of these games are very old and, often, have rules of play that allow any card to be played at any time. Such games include: * Karnöffel, the oldest card game in Europe still played in some form today, played with German-suited cards, and its surviving descendants: **
Knüffeln Knüffeln is a very old trick-taking card game for four players, playing in pairs, that is still played in North Germany. Once considered the national game of Frisia, Knüffeln is a descendant of Karnöffel, the oldest identifiable European card ...
(north Germany) and Styrivolt (
Faroes The Faroe Islands ( ), or simply the Faroes ( fo, Føroyar ; da, Færøerne ), are a North Atlantic island group and an autonomous territory of the Kingdom of Denmark. They are located north-northwest of Scotland, and about halfway betw ...
) played with 48 French-suited cards **
Kaiserspiel Kaiserspiel, also called Kaisern or Cheisärä, is a card game, usually for 4 or 6 players, that is played in parts of Switzerland using a variant of the standard Swiss playing cards with 40 or 48 cards. It is a descendant of Karnöffel, one of t ...
, Swiss game with a Swiss-suited pack of 48 cards * ''Mus'', a Basque game known since the 18th century, played with a Spanish deck of forty cards; *
Brisca Brisca is a popular Spanish card game''Brisca''
at pagat.com. Retrieved 16 May 2020. played by two teams of two with a 4 ...
, a Spanish game adapted from the French Brisque, is played with a Spanish pack of forty cards; * ''
Watten Watten may refer to: Places * Watten, Nord, a commune in the Nord ''département'' of France ** ''Blockhaus d'Éperlecques'' or Watten bunker, intended to be a launching facility for the V-2 ballistic missile * Watten, Highland, a village in Cai ...
'', a Bavarian and Austrian game, is played with 36 German-suited cards; *
Perlaggen Perlaggen (regionally also ''Perlåggen''), formerly Perlagg-Spiel ("game of Perlagg"), is a traditional card game which is mainly played in the regions of South Tyrol in Italy, the Tyrolean Oberland and the Innsbruck areas of Austria. It is the o ...
, a Tyrolean game played with 33 German-suited cards; * Truc y Flou, a card game of
Aragon Aragon ( , ; Spanish and an, Aragón ; ca, Aragó ) is an autonomous community in Spain, coextensive with the medieval Kingdom of Aragon. In northeastern Spain, the Aragonese autonomous community comprises three provinces (from north to sou ...
ese origin. * Trut or Truc, reported in the west of France from the 16th century, also known in Catalonia and South America (as ''Truco'').


Rules

A new card game starts in a small way, either as someone's invention, or as a modification of an existing game. Those playing it may agree to change the rules as they wish. The rules that they agree on become the "house rules" under which they play the game. A set of house rules may be accepted as valid by a group of players wherever they play, as it may also be accepted as governing all play within a particular house, café, or club. When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set of rules. This need is often met when a particular set of house rules becomes generally recognized. For example, when
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
became popular in 18th-century
England England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe b ...
, players in the Portland Club agreed on a set of house rules for use on its premises. Players in some other clubs then agreed to follow the "Portland Club" rules, rather than go to the trouble of codifying and printing their own sets of rules. The Portland Club rules eventually became generally accepted throughout England and Western cultures. There is nothing static or "official" about this process. For the majority of games, there is no one set of universal rules by which the game is played, and the most common ruleset is no more or less than that. Many widely played card games, such as Canasta and
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by form ...
, have no official regulating body. The most common ruleset is often determined by the most popular distribution of rulebooks for card games. Perhaps the original compilation of popular playing card games was collected by
Edmund Hoyle Edmond Hoyle (167229 August 1769) was an English writer best known for his works on the rules and play of card games. The phrase "according to Hoyle" (meaning "strictly according to the rules") came into the language as a reflection of his gene ...
, a self-made authority on many popular parlor games. The U.S. Playing Card Company now owns the eponymous Hoyle brand, and publishes a series of rulebooks for various families of card games that have largely standardized the games' rules in countries and languages where the rulebooks are widely distributed. However, players are free to, and often do, invent "house rules" to supplement or even largely replace the "standard" rules. If there is a sense in which a card game can have an official set of rules, it is when that card game has an "official" governing body. For example, the rules of tournament
bridge A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ...
are governed by the
World Bridge Federation The World Bridge Federation (WBF) is the international governing body of contract bridge. The WBF is responsible for world championship competitions, most of which are conducted at a few multi-event meets on a four-year cycle. The most prestigiou ...
, and by local bodies in various countries such as the
American Contract Bridge League The American Contract Bridge League (ACBL) is a governing body for contract bridge in the United States, Canada, Mexico, and Bermuda. It is the largest such organization in North America having the stated mission ''"to promote, grow and sustain th ...
in the U.S., and the
English Bridge Union The English Bridge Union or EBU is a player-funded organisation that promotes and organises the card game of duplicate bridge in England. It is based at offices in Aylesbury. The EBU is a member of the European Bridge League and thus affiliat ...
in England. The rules of skat are governed by The International Skat Players Association and, in
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
, by the ''Deutscher Skatverband'' which publishes the ''Skatordnung''. The rules of French tarot are governed by the Fédération Française de Tarot. The rules of Schafkopf are laid down by the ''Schafkopfschule'' in Munich. Even in these cases, the rules must only be followed at games sanctioned by these governing bodies or where the tournament organisers specify them. Players in informal settings are free to implement agreed supplemental or substitute rules. For example, in Schafkopf there are numerous local variants sometimes known as "impure" Schafkopf and specified by assuming the official rules and describing the additions e.g. "with Geier and Bettel, tariff 5/10 cents".


Rule infractions

An infraction is any action which is against the rules of the game, such as playing a card when it is not one's turn to play or the accidental exposure of a card, informally known as "bleeding." In many official sets of rules for card games, the rules specifying the penalties for various infractions occupy more pages than the rules specifying how to play correctly. This is tedious but necessary for games that are played seriously. Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used. When playing privately, this will normally be a question of agreeing house rules. In a tournament, there will probably be a tournament director who will enforce the rules when required and arbitrate in cases of doubt. If a player breaks the rules of a game deliberately, this is cheating. The rest of this section is therefore about accidental infractions, caused by ignorance, clumsiness, inattention, etc. As the same game is played repeatedly among a group of players, precedents build up about how a particular infraction of the rules should be handled. For example, "Sheila just led a card when it wasn't her turn. Last week when Jo did that, we agreed ... etc." Sets of such precedents tend to become established among groups of players, and to be regarded as part of the house rules. Sets of house rules may become formalized, as described in the previous section. Therefore, for some games, there is a "proper" way of handling infractions of the rules. But for many games, without governing bodies, there is no standard way of handling infractions. In many circumstances, there is no need for special rules dealing with what happens after an infraction. As a general principle, the person who broke a rule should not benefit from it, and the other players should not lose by it. An exception to this may be made in games with fixed partnerships, in which it may be felt that the partner(s) of the person who broke a rule should also not benefit. The penalty for an accidental infraction should be as mild as reasonable, consistent with there being a possible benefit to the person responsible.


Playing cards

The oldest surviving reference to the card game in world history is from the 9th century
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
, when the
Collection of Miscellanea at Duyang
', written by
Tang-dynasty The Tang dynasty (, ; zh, t= ), or Tang Empire, was an Dynasties in Chinese history, imperial dynasty of China that ruled from 618 to 907 AD, with an Zhou dynasty (690–705), interregnum between 690 and 705. It was preceded by the Sui dyn ...
writer Su E, described Princess Tongchang (daughter of Emperor Yizong of Tang) playing the " leaf game" with members of the
Wei clan Wei or WEI may refer to: States * Wey (state) (衛, 1040–209 BC), Wei in pinyin, but spelled Wey to distinguish from the bigger Wei of the Warring States * Wei (state) (魏, 403–225 BC), one of the seven major states of the Warring States per ...
(the family of the princess's husband) in 868 .Temple, Robert K.G. (2007). ''The Genius of China: 3,000 Years of Science, Discovery, and Invention'' (3rd edition). London: André Deutsch, pp. 130–131. .Zhou, Songfang. "On the Story of Late Tang Poet Li He", ''Journal of the Graduates Sun Yat-sen University'', 1997, Vol. 18, No. 3:31–35
Needham, Joseph Noel Joseph Terence Montgomery Needham (; 9 December 1900 – 24 March 1995) was a British biochemist, historian of science and sinologist known for his scientific research and writing on the history of Chinese science and technology, init ...
and
Tsien Tsuen-Hsuin Tsien Tsuen-hsuin (; 11 January 19109 April 2015), also known as T.H. Tsien, was a Chinese-American bibliographer, librarian, and sinologist who served as a professor of Chinese literature and library science at the University of Chicago, and wa ...
. (1985). ''Science and Civilization in China: Volume 5, Chemistry and Chemical Technology, Part 1, Paper and Printing''. Cambridge University Press., reprinted Taipei: Caves Books, Ltd.(1986), Page 131
The
Song dynasty The Song dynasty (; ; 960–1279) was an imperial dynasty of China that began in 960 and lasted until 1279. The dynasty was founded by Emperor Taizu of Song following his usurpation of the throne of the Later Zhou. The Song conquered the rest ...
statesman and historian
Ouyang Xiu Ouyang Xiu (; 1007 – 1072 CE), courtesy name Yongshu, also known by his art names Zuiweng () and Liu Yi Jushi (), was a Chinese historian, calligrapher, epigrapher, essayist, poet, and politician of the Song dynasty. He was a renowned writer a ...
has noted that paper playing cards arose in connection to an earlier development in the book format from scrolls to pages. Playing cards first appeared in Europe in the last quarter of the 14th century. The earliest European references speak of a
Saracen upright 1.5, Late 15th-century German woodcut depicting Saracens Saracen ( ) was a term used in the early centuries, both in Greek and Latin writings, to refer to the people who lived in and near what was designated by the Romans as Arabia Pe ...
or
Moorish The term Moor, derived from the ancient Mauri, is an exonym first used by Christian Europeans to designate the Muslim inhabitants of the Maghreb, the Iberian Peninsula, Sicily and Malta during the Middle Ages. Moors are not a distinct or se ...
game called ''naib'', and in fact an almost complete
Mamluk Mamluk ( ar, مملوك, mamlūk (singular), , ''mamālīk'' (plural), translated as "one who is owned", meaning " slave", also transliterated as ''Mameluke'', ''mamluq'', ''mamluke'', ''mameluk'', ''mameluke'', ''mamaluke'', or ''marmeluke'') ...
Egyptian deck of 52 cards in a distinct oriental design has survived from around the same time, with the four suits ''swords'', ''polo sticks'', ''cups'' and ''coins'' and the ranks ''king'', ''governor'', ''second governor'', and ''ten'' to ''one''. The 1430s in Italy saw the invention of the
tarot deck The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, ...
, a full Latin-suited deck augmented by suitless cards with painted motifs that played a special role as
trumps A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''tru ...
.
Tarot card games Tarot games are card games played with tarot decks, that is, decks with numbered permanent trumps parallel to the suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, ...
are still played with (subsets of) these decks in parts of Central Europe. A full tarot deck contains 14 cards in each suit; low cards labeled 1–10, and court cards (jack), (cavalier/knight), (queen), and (king), plus the fool or excuse card, and 21 trump cards. In the 18th century the card images of the traditional Italian tarot decks became popular in cartomancy and evolved into "esoteric" decks used primarily for the purpose; today most tarot decks sold in North America are the occult type, and are closely associated with fortune telling. In Europe, "playing tarot" decks remain popular for games, and have evolved since the 18th century to use regional suits (spades, hearts, diamonds and clubs in France; leaves, hearts, bells and acorns in Germany) as well as other familiar aspects of the English-pattern pack such as corner card indices and "stamped" card symbols for non-court cards. Decks differ regionally based on the number of cards needed to play the games; the French tarot consists of the "full" 78 cards, while Germanic, Spanish and Italian Tarot variants remove certain values (usually low suited cards) from the deck, creating a deck with as few as 32 cards. The French suits were introduced around 1480 and, in France, mostly replaced the earlier Latin suits of ''swords'', ''clubs'', ''cups'' and ''coins''. (which are still common in Spanish- and Portuguese-speaking countries as well as in some northern regions of Italy) The suit symbols, being very simple and single-color, could be stamped onto the playing cards to create a deck, thus only requiring special full-color card art for the court cards. This drastically simplifies the production of a deck of cards versus the traditional Italian deck, which used unique full-color art for each card in the deck. The French suits became popular in English playing cards in the 16th century (despite historic animosity between France and England), and from there were introduced to British colonies including North America. The rise of Western culture has led to the near-universal popularity and availability of French-suited playing cards even in areas with their own regional card art. In Japan, a distinct 48-card hanafuda deck is popular. It is derived from 16th-century Portuguese decks, after undergoing a long evolution driven by laws enacted by the
Tokugawa shogunate The Tokugawa shogunate (, Japanese 徳川幕府 ''Tokugawa bakufu''), also known as the , was the military government of Japan during the Edo period from 1603 to 1868. Nussbaum, Louis-Frédéric. (2005)"''Tokugawa-jidai''"in ''Japan Encyclopedia ...
attempting to ban the use of playing cards The best-known deck internationally is the English pattern of the 52-card French deck, also called the International or Anglo-American pattern, used for such games as
poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
and
contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions o ...
. It contains one card for each unique combination of thirteen ''ranks'' and the four French '' suits'' ''spades'', ''hearts'', ''diamonds'', and ''clubs''. The ranks (from highest to lowest in bridge and poker) are ''ace'', ''king'', ''queen'', ''jack'' (or ''knave''), and the numbers from ''ten'' down to ''two'' (or ''deuce''). The trump cards and ''knight'' cards from the French playing tarot are not included. Originally the term ''knave'' was more common than "jack"; the card had been called a jack as part of the terminology of All-Fours since the 17th century, but the word was considered vulgar. (Note the exclamation by Estella in
Charles Dickens Charles John Huffam Dickens (; 7 February 1812 – 9 June 1870) was an English writer and social critic. He created some of the world's best-known fictional characters and is regarded by many as the greatest novelist of the Victorian e ...
's novel ''
Great Expectations ''Great Expectations'' is the thirteenth novel by Charles Dickens and his penultimate completed novel. It depicts the education of an orphan nicknamed Pip (Great Expectations), Pip (the book is a ''bildungsroman''; a coming-of-age story). It ...
'': "He calls the knaves, Jacks, this boy!") However, because the card abbreviation for knave ("Kn") was so close to that of the king, it was very easy to confuse them, especially after suits and rankings were moved to the corners of the card in order to enable people to fan them in one hand and still see all the values. (The earliest known deck to place suits and rankings in the corner of the card is from 1693, but these cards did not become common until after 1864 when Hart reintroduced them along with the knave-to-jack change.) However, books of card games published in the third quarter of the 19th century evidently still referred to the "knave", and the term with this definition is still recognized in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
. In the 17th century, a French, five-trick, gambling game called Bête became popular and spread to Germany, where it was called La Bete and England where it was named Beast. It was a derivative of
Triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
and was the first card game in history to introduce the concept of bidding. Chinese handmade mother-of-pearl gaming counters were used in scoring and bidding of card games in the West during the approximate period of 1700–1840. The gaming counters would bear an engraving such as a coat of arms or a monogram to identify a family or individual. Many of the gaming counters also depict Chinese scenes, flowers or animals. Queen Charlotte is one prominent British individual who is known to have played with the Chinese gaming counters. Card games such as Ombre, Quadrille and Pope Joan were popular at the time and required counters for scoring. The production of counters declined after
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
, with its different scoring method, became the most popular card game in the West. Based on the association of card games and gambling,
Pope Benedict XIV Pope Benedict XIV ( la, Benedictus XIV; it, Benedetto XIV; 31 March 1675 – 3 May 1758), born Prospero Lorenzo Lambertini, was head of the Catholic Church and ruler of the Papal States from 17 August 1740 to his death in May 1758.Antipope ...
banned card games on October 17, 1750.Dublin Gazette (1750). ''The Dublin Gazette'' (Number 26). Dublin: Richard James and John Butler, 1750. Context: "In the Edict lately published against all Games on the Cards, it is enacted, that the Penalty on Delinquents shall be a Fine of 500 Crowns ; but if any Persons of high Rank or Distinction are convicted of suffering or promoting Gaming of that Kind in their house, they shall incur the Pope's Indignation, and be liable to such arbitrary Punishment as to his'Holiness shall seem meet."


See also

* Game of chance * Game of skill *
R. F. Foster (games) Robert Frederick Foster (May 31, 1853 – December 25, 1945) of New York City, known as R. F. Foster, was a memory training promoter and the prolific writer of more than 50 nonfiction books. He wrote primarily on the rules of play and methods fo ...
*
Henry Jones (writer) Henry Jones (2 November 1831 – 10 February 1899) was an English writer under the name "Cavendish", an authority on whist and other card games, tennis and other lawn games. Biography Henry Jones was born in London, the eldest son of surgeon Hen ...
who wrote under the pseudonym "Cavendish" *
John Scarne John Scarne (; March 4, 1903 – July 7, 1985) was an American magician and author who was particularly adept at playing card manipulation. He became known as an expert on cards and other games, and authored a number of popular books on cards, g ...
* Dice game * List of card games by number of cards


References


Bibliography

*
Depaulis, Thierry Thierry Depaulis (born 1949) is an independent historian of games and especially of playing cards, card games, and board games. He is President of the International Playing-Card Society, President of the association ''Le Vieux Papier'', a member of ...
(1985). "Le Jeu de Cartes: Quelques Regles du Passe" in ''The Playing-Card''. Vol. XIII (3). February 1985. pp. 74–80. *
Depaulis, Thierry Thierry Depaulis (born 1949) is an independent historian of games and especially of playing cards, card games, and board games. He is President of the International Playing-Card Society, President of the association ''Le Vieux Papier'', a member of ...
(1990). "Pochspiel: an 'International' Card Game of the 15th Century – Part I" in ''The Playing-Card'', Vol. 19, No. 2 (November 1990), pp. 52–67. * Florio, John (1591). ''Second Frutes''. London: Woodcock. * Parlett, David (2007). "The origins of Euchre" in ''The Playing-Card'', 35 (4), Apr–June 2007. pp. 255–261. * Parlett, David (1991). ''A History of Card Games'', OUP, Oxford. * * Skelton (1522). ''Why not to Court''. Cited in the OED. See
David Parlett David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many pop ...
's article
''Laugh and Lie Down''


External links


International Playing Card Society



Collection of rules to many card games
{{DEFAULTSORT:Card Game Tabletop games