
The
syntax
In linguistics, syntax ( ) is the study of how words and morphemes combine to form larger units such as phrases and sentences. Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure (constituenc ...
of the
C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting
object code
In computing, object code or object module is the product of an assembler or compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' ...
, and yet provide relatively high-level
data abstraction. C was the first widely successful high-level language for portable
operating-system development.
C syntax makes use of the
maximal munch principle.
C syntax has heavily influenced the syntax of succeeding languages, including but not limited to
C++ syntax,
Java syntax, and
C# syntax.
Basics
Reserved keywords
The following words are
reserved
Reserved is a Polish apparel retailer headquartered in Gdańsk, Poland. It was founded in 1999 and remains the flagship brand of the LPP (company), LPP group, which has more than 2,200 retail stores located in over 38 countries and also owns su ...
, and may not be used as identifiers:
*
alignas
*
alignof
*
auto
*
bool
*
break
*
case
*
char
*
const
*
constexpr
*
continue
*
default
*
do
*
double
*
else
*
enum
*
extern
*
false
*
float
*
for
*
goto
*
if
*
inline
*
int
*
long
*
nullptr
*
register
*
restrict
*
return
*
short
*
signed
*
sizeof
*
static
*
static_assert
*
struct
*
switch
*
thread_local
*
true
*
typedef
*
typeof
*
typeof_unqual
*
union
*
unsigned
*
void
*
volatile
*
while
The following keywords are often substituted for a macro or an appropriate keyword from the above list. Some of the following keywords are deprecated since C23.
*
_Alignas
*
_Alignof
*
_Atomic
*
_BitInt
*
_Bool
*
_Complex
*
_Decimal32
*
_Decimal64
*
_Decimal128
*
_Generic
*
_Imaginary
*
_Noreturn
*
_Static_assert
*
_Thread_local
Implementations may reserve other keywords, although implementations typically provide non-standard keywords that begin with one or two underscores. The following keywords are classified as extensions and conditionally-supported:
*
asm
*
fortran
Preprocessor directives
The following tokens are recognised by the
preprocessor
In computer science, a preprocessor (or precompiler) is a Computer program, program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which i ...
in the context of preprocessor directives.
*
#if
*
#elif
*
#else
*
#endif
*
#ifdef
*
#ifndef
*
#elifdef
*
#elifndef
*
#define
*
#undef
*
#include
*
#embed
*
#line
*
#error
*
#warning
*
#pragma
*
defined
(follows a conditional directive)
*
#__has_include
*
#__has_embed
*
#__has_c_attribute
The token
_Pragma
is recognised by the preprocessor outside of the context of preprocessor directives as well.
The following macros are often ubiquitously used in C:
*
NULL
(expands to
(void*)0
, used prior to the introduction of
nullptr
to represent a null pointer)
*
NDEBUG
(a macro meaning "no-debug", used primarily to control whether
assert()
calls are ignored)
*
assert()
(a macro with arguments, which terminates the program if the argument evaluates to
false
,
0
, or
nullptr
, and can be disabled by
NDEBUG
)
Comments
Text starting with the
token is treated as a
comment and ignored. The comment ends at the next ; it can occur within expressions, and can span multiple lines. Accidental omission of the comment terminator is problematic in that the next comment's properly constructed comment terminator will be used to terminate the initial comment, and all code in between the comments will be considered as a comment. C-style comments do not nest; that is, accidentally placing a comment within a comment has unintended results:
/*
This line will be ignored.
/*
A compiler warning may be produced here. These lines will also be ignored.
The comment opening token above did not start a new comment,
and the comment closing token below will close the comment begun on line 1.
*/
This line and the line below it will not be ignored. Both will likely produce compile errors.
*/
C++ style line comments start with and extend to the end of the line. This style of comment originated in
BCPL and became valid C syntax in
C99; it is not available in the original K&R C nor in
ANSI C:
// this line will be ignored by the compiler
/* these lines
will be ignored
by the compiler */
x = *p/*q; /* this comment starts after the 'p' */
Case sensitivity
C identifiers are case sensitive (e.g., , , and are the names of different objects). Some linkers may map external identifiers to a single case, although this is uncommon in most modern linkers.
Command-line arguments
The
parameter
A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
s given on a
command line are passed to a C program with two predefined variables - the count of the command-line arguments in and the individual
arguments
An argument is a series of sentences, statements, or propositions some of which are called premises and one is the conclusion. The purpose of an argument is to give reasons for one's conclusion via justification, explanation, and/or persua ...
as
character strings in the pointer array . So the command:
myFilt p1 p2 p3
results in something like:
While individual strings are arrays of contiguous characters, there is no guarantee that the strings are stored as a contiguous group.
The name of the program, , may be useful when printing diagnostic messages or for making one binary serve multiple purposes. The individual values of the parameters may be accessed with , , and , as shown in the following program:
#include
int main(int argc, char *argv[])
Evaluation order
In any reasonably complex expression, there arises a choice as to the order in which to evaluate the parts of the expression: may be evaluated in the order , , , , or in the order , , , . Formally, a conforming C compiler may evaluate expressions in ''any'' order between ''
sequence points'' (this allows the compiler to do some optimization). Sequence points are defined by:
* ''Statement ends'' at semicolons.
* The ''sequencing operator'': a comma. However, commas that delimit function arguments are not sequence points.
* The ''short-circuit operators'': logical ''and'' (, which can be read ''and then'') and logical ''or'' (
, ,
, which can be read ''or else'').
* The ''
ternary operator'' (): This operator evaluates its first sub-expression first, and then its second or third (never both of them) based on the value of the first.
* Entry to and exit from a ''function call'' (but not between evaluations of the arguments).
Expressions before a sequence point are always evaluated before those after a sequence point. In the case of short-circuit evaluation, the second expression may not be evaluated depending on the result of the first expression. For example, in the expression , if the first argument evaluates to nonzero (true), the result of the entire expression cannot be anything else than true, so is not evaluated. Similarly, in the expression , if the first argument evaluates to zero (false), the result of the entire expression cannot be anything else than false, so is not evaluated.
The arguments to a function call may be evaluated in any order, as long as they are all evaluated by the time the function is entered. The following expression, for example, has undefined behavior:
printf("%s %s\n", argv = 0 argv +i;
Data structures
Primitive data types
The C programming language represents numbers in three forms: ''
integral
In mathematics, an integral is the continuous analog of a Summation, sum, which is used to calculate area, areas, volume, volumes, and their generalizations. Integration, the process of computing an integral, is one of the two fundamental oper ...
'', ''
real'' and ''
complex
Complex commonly refers to:
* Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe
** Complex system, a system composed of many components which may interact with each ...
''. This distinction reflects similar distinctions in the
instruction set
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. A device or program that executes instructions described by that ISA, s ...
architecture of most
central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
s. ''Integral'' data types store numbers in the set of
integer
An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
s, while ''real'' and ''complex'' numbers represent numbers (or pair of numbers) in the set of
real number
In mathematics, a real number is a number that can be used to measure a continuous one- dimensional quantity such as a duration or temperature. Here, ''continuous'' means that pairs of values can have arbitrarily small differences. Every re ...
s in
floating-point
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that ba ...
form.
All C integer types have and variants. If or is not specified explicitly, in most circumstances, is assumed. However, for historic reasons, plain is a type distinct from both and . It may be a signed type or an unsigned type, depending on the compiler and the character set (C guarantees that members of the C basic character set have positive values). Also,
bit field
A bit field is a data structure that maps to one or more adjacent bits which have been allocated for specific purposes, so that any single bit or group of bits within the structure can be set or inspected. A bit field is most commonly used to repre ...
types specified as plain may be signed or unsigned, depending on the compiler.
Integer types
C's integer types come in different fixed sizes, capable of representing various ranges of numbers. The type occupies exactly one
byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
(the smallest addressable storage unit), which is typically 8 bits wide. (Although can represent any of C's "basic" characters, a wider type may be required for international character sets.) Most integer types have both
signed and unsigned varieties, designated by the and keywords. Signed integer types always use the
two's complement representation, since
C23 (and in practice before; in older C versions before C23 the representation might alternatively have been
ones' complement
The ones' complement of a binary number is the value obtained by inverting (flipping) all the bits in the Binary number, binary representation of the number. The name "ones' complement" refers to the fact that such an inverted value, if added t ...
, or
sign-and-magnitude, but in practice that has not been the case for decades on modern hardware). In many cases, there are multiple equivalent ways to designate the type; for example, and are synonymous.
The representation of some types may include unused "padding" bits, which occupy storage but are not included in the width. The following table provides a complete list of the standard integer types and their ''minimum'' allowed widths (including any sign bit).
The type is distinct from both and , but is guaranteed to have the same representation as one of them. The and types are standardized since 1999, and may not be supported by older C compilers. Type is usually accessed via the
typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of ...
name defined by the standard header
< stdbool.h>
, however since C23 the type has been renamed , and
has been deprecated.
In general, the widths and representation scheme implemented for any given platform are chosen based on the machine architecture, with some consideration given to the ease of importing source code developed for other platforms. The width of the type varies especially widely among C implementations; it often corresponds to the most "natural" word size for the specific platform. The standard header
limits.h defines macros for the minimum and maximum representable values of the standard integer types as implemented on any specific platform.
In addition to the standard integer types, there may be other "extended" integer types, which can be used for s in standard headers. For more precise specification of width, programmers can and should use s from the standard header
stdint.h.
Integer constants may be specified in source code in several ways. Numeric values can be specified as
decimal
The decimal numeral system (also called the base-ten positional numeral system and denary or decanary) is the standard system for denoting integer and non-integer numbers. It is the extension to non-integer numbers (''decimal fractions'') of th ...
(example: ),
octal
Octal (base 8) is a numeral system with eight as the base.
In the decimal system, each place is a power of ten. For example:
: \mathbf_ = \mathbf \times 10^1 + \mathbf \times 10^0
In the octal system, each place is a power of eight. For ex ...
with zero () as a prefix (), or
hexadecimal
Hexadecimal (also known as base-16 or simply hex) is a Numeral system#Positional systems in detail, positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbo ...
with (zero x) as a prefix (). A character in single quotes (example: ), called a "character constant," represents the value of that character in the execution character set, with type . Except for character constants, the type of an integer constant is determined by the width required to represent the specified value, but is always at least as wide as . This can be overridden by appending an explicit length and/or signedness modifier; for example, has type . There are no negative integer constants, but the same effect can often be obtained by using a unary negation operator "".
Enumerated type
The
enumerated type
In computer programming, an enumerated type (also called enumeration, enum, or factor in the R (programming language), R programming language, a status variable in the JOVIAL programming language, and a categorical variable in statistics) is a data ...
in C, specified with the keyword, and often just called an "enum" (usually pronounced or ), is a type designed to represent values across a series of named constants. Each of the enumerated constants has type . Each type itself is compatible with or a signed or unsigned integer type, but each implementation defines its own rules for choosing a type.
Some compilers warn if an object with enumerated type is assigned a value that is not one of its constants. However, such an object can be assigned any values in the range of their compatible type, and constants can be used anywhere an integer is expected. For this reason, values are often used in place of preprocessor directives to create named constants. Such constants are generally safer to use than macros, since they reside within a specific identifier namespace.
An enumerated type is declared with the specifier and an optional name (or ''tag'') for the enum, followed by a list of one or more constants contained within curly braces and separated by commas, and an optional list of variable names. Subsequent references to a specific enumerated type use the keyword and the name of the enum. By default, the first constant in an enumeration is assigned the value zero, and each subsequent value is incremented by one over the previous constant. Specific values may also be assigned to constants in the declaration, and any subsequent constants without specific values will be given incremented values from that point onward.
For example, consider the following declaration:
enum colors paint_color;
This declares the type; the constants (whose value is 0), (whose value is one greater than , 1), (whose value is the given value, 5), and (whose value is one greater than , 6); and the variable . The constants may be used outside of the context of the (where any integer value is allowed), and values other than the constants may be assigned to , or any other variable of type .
Floating-point types
A floating-point form is used to represent numbers with a fractional component. They do not, however, represent most rational numbers exactly; they are instead a close approximation. There are three standard types of real values, denoted by their specifiers (and since
C23 three more decimal types): single precision (), double precision (), and double extended precision (). Each of these may represent values in a different form, often one of the
IEEE floating-point formats.
Floating-point constants may be written in
decimal notation, e.g. .
Decimal scientific notation may be used by adding or followed by a decimal exponent, also known as
E notation, e.g. (which has the value 1.23 × 10
2 = 123.0). Either a decimal point or an exponent is required (otherwise, the number is parsed as an integer constant).
Hexadecimal floating-point constants follow similar rules, except that they must be prefixed by and use or to specify a binary exponent, e.g. (which has the value 2.5, since A
h × 2
−2 = 10 × 2
−2 = 10 ÷ 4). Both decimal and hexadecimal floating-point constants may be suffixed by or to indicate a constant of type , by (letter ) or to indicate type , or left unsuffixed for a constant.
The standard header file
defines the minimum and maximum values of the implementation's floating-point types , , and . It also defines other limits that are relevant to the processing of floating-point numbers.
C23 introduces three additional ''decimal'' (as opposed to binary) real floating-point types: _Decimal32, _Decimal64, and _Decimal128.
: NOTE C does not specify a radix for float, double, and long double. An implementation can choose the representation of float, double, and long double to be the same as the decimal floating types.
Despite that, the radix has historically been binary (base 2), meaning numbers like 1/2 or 1/4 are exact, but not 1/10, 1/100 or 1/3. With decimal floating point all the same numbers are exact plus numbers like 1/10 and 1/100, but still not e.g. 1/3. No known implementation does opt into the decimal radix for the previously known to be binary types. Since most computers do not even have the hardware for the decimal types, and those few that do (e.g. IBM mainframes since
IBM System z10
IBM System z10 is a line of IBM Mainframe computer, mainframes. The z10 Enterprise Class (EC) was announced on February 26, 2008. On October 21, 2008, IBM announced the z10 Business Class (BC), a scaled-down version of the z10 EC. The System ...
), can use the explicitly decimal types.
Storage class specifiers
Every object has a storage class. This specifies most basically the storage ''duration,'' which may be static (default for global), automatic (default for local), or dynamic (allocated), together with other features (linkage and register hint).
:
1 Allocated and deallocated using the and library functions.
Variables declared within a
block by default have automatic storage, as do those explicitly declared with the
[The meaning of auto is a type specifier rather than a storage class specifier in C++0x] or
storage class specifiers. The and specifiers may only be used within functions and function argument declarations; as such, the specifier is always redundant. Objects declared outside of all blocks and those explicitly declared with the
storage class specifier have static storage duration. Static variables are initialized to zero by default by the
compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primaril ...
.
Objects with automatic storage are local to the block in which they were declared and are discarded when the block is exited. Additionally, objects declared with the storage class may be given higher priority by the compiler for access to
registers; although the compiler may choose not to actually store any of them in a register. Objects with this storage class may not be used with the address-of () unary operator. Objects with static storage persist for the program's entire duration. In this way, the same object can be accessed by a function across multiple calls. Objects with allocated storage duration are created and destroyed explicitly with
, , and related functions.
The
storage class specifier indicates that the storage for an object has been defined elsewhere. When used inside a block, it indicates that the storage has been defined by a declaration outside of that block. When used outside of all blocks, it indicates that the storage has been defined outside of the compilation unit. The storage class specifier is redundant when used on a function declaration. It indicates that the declared function has been defined outside of the compilation unit.
The
(
thread_local
in
C++, and in C since
C23, and in earlier versions of C if the header
is included) storage class specifier, introduced in
C11, is used to declare a thread-local variable. It can be combined with or to determine linkage.
Note that storage specifiers apply only to functions and objects; other things such as type and enum declarations are private to the compilation unit in which they appear. Types, on the other hand, have qualifiers (see below).
Type qualifiers
Types can be qualified to indicate special properties of their data. The type qualifier
const
indicates that a value does not change once it has been initialized. Attempting to modify a
const
qualified value yields undefined behavior, so some C compilers store them in
rodata or (for embedded systems) in
read-only memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM). The type qualifier
volatile
indicates to an
optimizing compiler that it may not remove apparently redundant reads or writes, as the value may change even if it was not modified by any expression or statement, or multiple writes may be necessary, such as for
memory-mapped I/O.
Incomplete types
An incomplete type is a
structure or union type whose members have not yet been specified, an
array type whose dimension has not yet been specified, or the type (the type cannot be completed). Such a type may not be instantiated (its size is not known), nor may its members be accessed (they, too, are unknown); however, the derived pointer type may be used (but not dereferenced).
They are often used with pointers, either as forward or external declarations. For instance, code could declare an incomplete type like this:
struct thing *pt;
This declares as a pointer to ''and'' the incomplete type . Pointers to data always have the same byte-width regardless of what they point to, so this statement is valid by itself (as long as is not dereferenced). The incomplete type can be completed later in the same scope by redeclaring it:
struct thing ; /* thing struct type is now completed */
Incomplete types are used to implement
recursive structures; the body of the type declaration may be deferred to later in the translation unit:
typedef struct Bert Bert;
typedef struct Wilma Wilma;
struct Bert ;
struct Wilma ;
Incomplete types are also used for
data hiding; the incomplete type is defined in a
header file, and the body only within the relevant source file.
Pointers
In declarations the asterisk modifier () specifies a pointer type. For example, where the specifier would refer to the integer type, the specifier refers to the type "pointer to integer". Pointer values associate two pieces of information: a memory address and a data type. The following line of code declares a pointer-to-integer variable called ''ptr'':
int *ptr;
Referencing
When a non-static pointer is declared, it has an unspecified value associated with it. The address associated with such a pointer must be changed by assignment prior to using it. In the following example, ''ptr'' is set so that it points to the data associated with the variable ''a'':
int a = 0;
int *ptr = &a;
In order to accomplish this, the "address-of" operator (unary ) is used. It produces the memory location of the data object that follows.
Dereferencing
The pointed-to data can be accessed through a pointer value. In the following example, the integer variable ''b'' is set to the value of integer variable ''a'', which is 10:
int a=10;
int *p;
p = &a;
int b = *p;
In order to accomplish that task, the unary
dereference operator, denoted by an asterisk (*), is used. It returns the data to which its operand—which must be of pointer type—points. Thus, the expression *''p'' denotes the same value as ''a''. Dereferencing a
null pointer
In computing, a null pointer (sometimes shortened to nullptr or null) or null reference is a value saved for indicating that the Pointer (computer programming), pointer or reference (computer science), reference does not refer to a valid Object (c ...
is illegal.
Arrays
Array definition
Arrays are used in C to represent structures of consecutive elements of the same type. The definition of a (fixed-size) array has the following syntax:
int array 00
which defines an array named ''array'' to hold 100 values of the primitive type . If declared within a function, the array dimension may also be a non-constant expression, in which case memory for the specified number of elements will be allocated. In most contexts in later use, a mention of the variable ''array'' is converted to a pointer to the first item in the array. The
operator is an exception: yields the size of the entire array (that is, 100 times the size of an , and will return 100). Another exception is the & (address-of) operator, which yields a pointer to the entire array, for example
int (*ptr_to_array) 00= &array;
Accessing elements
The primary facility for accessing the values of the elements of an array is the array subscript operator. To access the ''i''-indexed element of ''array'', the syntax would be , which refers to the value stored in that array element.
Array subscript numbering begins at 0 (see
Zero-based indexing). The largest allowed array subscript is therefore equal to the number of elements in the array minus 1. To illustrate this, consider an array ''a'' declared as having 10 elements; the first element would be and the last element would be .
C provides no facility for automatic
bounds checking for array usage. Though logically the last subscript in an array of 10 elements would be 9, subscripts 10, 11, and so forth could accidentally be specified, with undefined results.
Due to arrays and pointers being interchangeable, the addresses of each of the array elements can be expressed in equivalent
pointer arithmetic. The following table illustrates both methods for the existing array:
Since the expression is semantically equivalent to , which in turn is equivalent to , the expression can also be written as , although this form is rarely used.
Variable-length arrays
C99 standardised
variable-length arrays (VLAs) within block scope. Such array variables are allocated based on the value of an integer value at runtime upon entry to a block, and are deallocated at the end of the block.
As of
C11 this feature is no longer required to be implemented by the compiler.
int n = ...;
int a
a = 10;
This syntax produces an array whose size is fixed until the end of the block.
Dynamic arrays
Arrays that can be resized dynamically can be produced with the help of the
C standard library
The C standard library, sometimes referred to as libc, is the standard library for the C (programming language), C programming language, as specified in the ISO C standard.International Organization for Standardization, ISO/International Electrote ...
. The
malloc
function provides a simple method for allocating memory. It takes one parameter: the amount of memory to allocate in bytes. Upon successful allocation, returns a generic () pointer value, pointing to the beginning of the allocated space. The pointer value returned is converted to an appropriate type implicitly by assignment. If the allocation could not be completed, returns a
null pointer
In computing, a null pointer (sometimes shortened to nullptr or null) or null reference is a value saved for indicating that the Pointer (computer programming), pointer or reference (computer science), reference does not refer to a valid Object (c ...
. The following segment is therefore similar in function to the above desired declaration:
#include /* declares malloc */
...
int *a = malloc(n * sizeof *a);
a = 10;
The result is a "pointer to " variable (''a'') that points to the first of ''n'' contiguous objects; due to array–pointer equivalence this can be used in place of an actual array name, as shown in the last line. The advantage in using this
dynamic allocation is that the amount of memory that is allocated to it can be limited to what is actually needed at run time, and this can be changed as needed (using the standard library function
).
When the dynamically allocated memory is no longer needed, it should be released back to the run-time system. This is done with a call to the function. It takes a single parameter: a pointer to previously allocated memory. This is the value that was returned by a previous call to .
As a security measure, some programmers then set the pointer variable to :
free(a);
a = NULL;
This ensures that further attempts to dereference the pointer, on most systems, will crash the program. If this is not done, the variable becomes a
dangling pointer which can lead to a use-after-free bug. However, if the pointer is a local variable, setting it to does not prevent the program from using other copies of the pointer. Local use-after-free bugs are usually easy for
static analyzers to recognize. Therefore, this approach is less useful for local pointers and it is more often used with pointers stored in long-living structs. In general though, setting pointers to is good practice as it allows a programmer to -check pointers prior to dereferencing, thus helping prevent crashes.
Recalling the array example, one could also create a fixed-size array through dynamic allocation:
int (*a) 00= malloc(sizeof *a);
...Which yields a pointer-to-array.
Accessing the pointer-to-array can be done in two ways:
(*a) ndex
index a
Iterating can also be done in two ways:
for (int i = 0; i < 100; i++)
(*a)
for (int *i = a i < a i++)
*i;
The benefit to using the second example is that the numeric limit of the first example isn't required, which means that the pointer-to-array could be of any size and the second example can execute without any modifications.
Multidimensional arrays
In addition, C supports arrays of multiple dimensions, which are stored in
row-major order. Technically, C multidimensional arrays are just one-dimensional arrays whose elements are arrays. The syntax for declaring multidimensional arrays is as follows:
int array2d OWSCOLUMNS];
where ''ROWS'' and ''COLUMNS'' are constants. This defines a two-dimensional array. Reading the subscripts from left to right, ''array2d'' is an array of length ''ROWS'', each element of which is an array of ''COLUMNS'' integers.
To access an integer element in this multidimensional array, one would use
array2d 3]
Again, reading from left to right, this accesses the 5th row, and the 4th element in that row. The expression is an array, which we are then subscripting with
to access the fourth integer.
Higher-dimensional arrays can be declared in a similar manner.
A multidimensional array should not be confused with an array of pointers to arrays (also known as an
Iliffe vector
In computer programming, an Iliffe vector, also known as a display, is a data structure used to implement multi-dimensional array data structure, arrays.
Data structure
An Iliffe vector for an ''n''-dimensional array (where ''n'' ≥ 2) ...
or sometimes an ''array of arrays''). The former is always rectangular (all subarrays must be the same size), and occupies a contiguous region of memory. The latter is a one-dimensional array of pointers, each of which may point to the first element of a subarray in a different place in memory, and the sub-arrays do not have to be the same size. The latter can be created by multiple uses of .
Strings
In C, string literals are surrounded by double quotes () (e.g., ) and are compiled to an array of the specified values with an additional
null terminating character (0-valued) code to mark the end of the string.
String literal
string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where , "foo ...
s may not contain embedded newlines; this proscription somewhat simplifies parsing of the language. To include a newline in a string, the
backslash escape may be used, as below.
There are several standard library functions for operating with string data (not necessarily constant) organized as array of using this null-terminated format; see
below.
C's string-literal syntax has been very influential, and has made its way into many other languages, such as C++, Objective-C, Perl, Python, PHP, Java, JavaScript, C#, and Ruby. Nowadays, almost all new languages adopt or build upon C-style string syntax. Languages that lack this syntax tend to precede C.
Backslash escapes
Because certain characters cannot be part of a literal string expression directly, they are instead identified by an escape sequence starting with a backslash (). For example, the backslashes in indicate (to the compiler) that the inner pair of quotes are intended as an actual part of the string, rather than the default reading as a delimiter (endpoint) of the string itself.
Backslashes may be used to enter various control characters, etc., into a string:
The use of other backslash escapes is not defined by the C standard, although compiler vendors often provide additional escape codes as language extensions. One of these is the escape sequence
\e
for the
escape character with ASCII hex value 1B which was not added to the C standard due to lacking representation in other
character set
Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using computers. The numerical values that make up a c ...
s (such as
EBCDIC
Extended Binary Coded Decimal Interchange Code (EBCDIC; ) is an eight- bit character encoding used mainly on IBM mainframe and IBM midrange computer operating systems. It descended from the code used with punched cards and the corresponding si ...
). It is available in
GCC,
clang
Clang () is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, and the software frameworks OpenMP, OpenCL, RenderScript, CUDA, SYCL, and HIP. It acts as a drop-in replacement for the GNU Compiler ...
and
tcc.
Note that
printf format strings use to represent literal character; there is no escape sequence in standard C.
String literal concatenation
C has
string literal concatenation, meaning that adjacent string literals are concatenated at compile time; this allows long strings to be split over multiple lines, and also allows string literals resulting from
C preprocessor defines and macros to be appended to strings at compile time:
printf(__FILE__ ": %d: Hello "
"world\n", __LINE__);
will expand to
printf("helloworld.c" ": %d: Hello "
"world\n", 10);
which is syntactically equivalent to
printf("helloworld.c: %d: Hello world\n", 10);
Character constants
Individual character constants are single-quoted, e.g. , and have type (in C++, ). The difference is that represents a null-terminated array of two characters, 'A' and '\0', whereas directly represents the character value (65 if ASCII is used). The same backslash-escapes are supported as for strings, except that (of course) can validly be used as a character without being escaped, whereas must now be escaped.
A character constant cannot be empty (i.e. is invalid syntax), although a string may be (it still has the null terminating character). Multi-character constants (e.g. ) are valid, although rarely useful — they let one store several characters in an integer (e.g. 4 ASCII characters can fit in a 32-bit integer, 8 in a 64-bit one). Since the order in which the characters are packed into an is not specified (left to the implementation to define), portable use of multi-character constants is difficult.
Nevertheless, in situations limited to a specific platform and the compiler implementation, multicharacter constants do find their use in specifying signatures. One common use case is the
OSType, where the combination of Classic Mac OS compilers and its inherent big-endianness means that bytes in the integer appear in the exact order of characters defined in the literal. The definition by popular "implementations" are in fact consistent: in GCC, Clang, and
Visual C++, yields
0x31323334
under ASCII.
Like string literals, character constants can also be modified by prefixes, for example has type and represents the character value of "A" in the wide character encoding.
Wide character strings
Since type is 1 byte wide, a single value typically can represent at most 255 distinct character codes, not nearly enough for all the characters in use worldwide. To provide better support for international characters, the first C standard (C89) introduced
wide characters (encoded in type ) and wide character strings, which are written as
Wide characters are most commonly either 2 bytes (using a 2-byte encoding such as
UTF-16) or 4 bytes (usually
UTF-32), but Standard C does not specify the width for , leaving the choice to the implementor.
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
generally uses UTF-16, thus the above string would be 26 bytes long for a Microsoft compiler; the
Unix
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
world prefers UTF-32, thus compilers such as GCC would generate a 52-byte string. A 2-byte wide suffers the same limitation as , in that certain characters (those outside the
BMP) cannot be represented in a single ; but must be represented using
surrogate pairs.
The original C standard specified only minimal functions for operating with wide character strings; in 1995 the standard was modified to include much more extensive support, comparable to that for strings. The relevant functions are mostly named after their equivalents, with the addition of a "w" or the replacement of "str" with "wcs"; they are specified in , with containing wide-character classification and mapping functions.
The now generally recommended method
[see ]UTF-8
UTF-8 is a character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode Transformation Format 8-bit''. Almost every webpage is transmitted as UTF-8.
UTF-8 supports all 1,112,0 ...
first section for references of supporting international characters is through
UTF-8
UTF-8 is a character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode Transformation Format 8-bit''. Almost every webpage is transmitted as UTF-8.
UTF-8 supports all 1,112,0 ...
, which is stored in arrays, and can be written directly in the source code if using a UTF-8 editor, because UTF-8 is a direct
ASCII extension.
Variable width strings
A common alternative to is to use a
variable-width encoding, whereby a logical character may extend over multiple positions of the string. Variable-width strings may be encoded into literals verbatim, at the risk of confusing the compiler, or using numerical backslash escapes (e.g. for "é" in UTF-8). The
UTF-8
UTF-8 is a character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode Transformation Format 8-bit''. Almost every webpage is transmitted as UTF-8.
UTF-8 supports all 1,112,0 ...
encoding was specifically designed (under
Plan 9) for compatibility with the standard library string functions; supporting features of the encoding include a lack of embedded nulls, no valid interpretations for subsequences, and trivial resynchronisation. Encodings lacking these features are likely to prove incompatible with the standard library functions; encoding-aware string functions are often used in such cases.
Library functions
Strings, both constant and variable, can be manipulated without using the
standard library
In computer programming, a standard library is the library (computing), library made available across Programming language implementation, implementations of a programming language. Often, a standard library is specified by its associated program ...
. However, the library contains many
useful functions for working with null-terminated strings.
Structures and unions
Structures
Structures and
unions in C are defined as data containers consisting of a sequence of named members of various types. They are similar to records in other programming languages. The members of a structure are stored in consecutive locations in memory, although the compiler is allowed to insert padding between or after members (but not before the first member) for efficiency or as padding required for proper
alignment by the target architecture. The size of a structure is equal to the sum of the sizes of its members, plus the size of the padding.
Unions
Unions in C are related to structures and are defined as objects that may hold (at different times) objects of different types and sizes. They are analogous to variant records in other programming languages. Unlike structures, the components of a union all refer to the same location in memory. In this way, a union can be used at various times to hold different types of objects, without the need to create a separate object for each new type. The size of a union is equal to the size of its largest component type.
Declaration
Structures are declared with the
keyword and unions are declared with the keyword. The specifier keyword is followed by an optional identifier name, which is used to identify the form of the structure or union. The identifier is followed by the declaration of the structure or union's body: a list of member declarations, contained within curly braces, with each declaration terminated by a semicolon. Finally, the declaration concludes with an optional list of identifier names, which are declared as instances of the structure or union.
For example, the following statement declares a structure named that contains three members; it will also declare an instance of the structure known as :
struct s tee;
And the following statement will declare a similar union named and an instance of it named :
union u n;
Members of structures and unions cannot have an incomplete or function type. Thus members cannot be an instance of the structure or union being declared (because it is incomplete at that point) but can be pointers to the type being declared.
Once a structure or union body has been declared and given a name, it can be considered a new data type using the specifier or , as appropriate, and the name. For example, the following statement, given the above structure declaration, declares a new instance of the structure named :
struct s r;
It is also common to use the
typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of ...
specifier to eliminate the need for the or keyword in later references to the structure. The first identifier after the body of the structure is taken as the new name for the structure type (structure instances may not be declared in this context). For example, the following statement will declare a new type known as ''s_type'' that will contain some structure:
typedef struct s_type;
Future statements can then use the specifier ''s_type'' (instead of the expanded ... specifier) to refer to the structure.
Accessing members
Members are accessed using the name of the instance of a structure or union, a period (), and the name of the member. For example, given the declaration of ''tee'' from above, the member known as ''y'' (of type ) can be accessed using the following syntax:
tee.y
Structures are commonly accessed through pointers. Consider the following example that defines a pointer to ''tee'', known as ''ptr_to_tee'':
struct s *ptr_to_tee = &tee;
Member ''y'' of ''tee'' can then be accessed by dereferencing ''ptr_to_tee'' and using the result as the left operand:
(*ptr_to_tee).y
Which is identical to the simpler above as long as ''ptr_to_tee'' points to ''tee''. Due to
operator precedence ("." being higher than "*"), the shorter
*ptr_to_tee.y
is incorrect for this purpose, instead being parsed as
*(ptr_to_tee.y)
and thus the parentheses are necessary. Because this operation is common, C provides an
abbreviated syntax for accessing a member directly from a pointer. With this syntax, the name of the instance is replaced with the name of the pointer and the period is replaced with the character sequence . Thus, the following method of accessing ''y'' is identical to the previous two:
ptr_to_tee->y
Members of unions are accessed in the same way.
This can be chained; for example, in a linked list, one may refer to
n->next->next
for the second following node (assuming that
n->next
is not null).
Assignment
Assigning values to individual members of structures and unions is syntactically identical to assigning values to any other object. The only difference is that the ''lvalue'' of the assignment is the name of the member, as accessed by the syntax mentioned above.
A structure can also be assigned as a unit to another structure of the same type. Structures (and pointers to structures) may also be used as function parameter and return types.
For example, the following statement assigns the value of 74 (the ASCII code point for the letter 't') to the member named ''x'' in the structure ''tee'', from above:
tee.x = 74;
And the same assignment, using ''ptr_to_tee'' in place of ''tee'', would look like:
ptr_to_tee->x = 74;
Assignment with members of unions is identical.
Other operations
According to the C standard, the only legal operations that can be performed on a structure are copying it, assigning to it as a unit (or initializing it), taking its address with the address-of () unary operator, and accessing its members. Unions have the same restrictions. One of the operations implicitly forbidden is comparison: structures and unions cannot be compared using C's standard comparison facilities (, , , etc.).
Bit fields
C also provides a special type of member known as a
bit field
A bit field is a data structure that maps to one or more adjacent bits which have been allocated for specific purposes, so that any single bit or group of bits within the structure can be set or inspected. A bit field is most commonly used to repre ...
, which is an integer with an explicitly specified number of bits. A bit field is declared as a structure (or union) member of type , , , or ,
[Other implementation-defined types are also allowed. C++ allows using all integral and enumerated types and a lot of C compilers do the same.] following the member name by a colon () and the number of bits it should occupy. The total number of bits in a single bit field must not exceed the total number of bits in its declared type (this is allowed in C++ however, where the extra bits are used for padding).
As a special exception to the usual C syntax rules, it is implementation-defined whether a bit field declared as type , without specifying or , is signed or unsigned. Thus, it is recommended to explicitly specify or on all structure members for portability.
Unnamed fields consisting of just a colon followed by a number of bits are also allowed; these indicate
padding. Specifying a width of zero for an unnamed field is used to force
alignment to a new word. Since all members of a union occupy the same memory, unnamed bit-fields of width zero do nothing in unions, however unnamed bit-fields of non zero width can change the size of the union since they have to fit in it.
The members of bit fields do not have addresses, and as such cannot be used with the address-of () unary operator. The operator may not be applied to bit fields.
The following declaration declares a new structure type known as and an instance of it known as . Comments provide a description of each of the members:
struct f g;
Initialization
Default initialization depends on the
storage class specifier, described above.
Because of the language's grammar, a scalar initializer may be enclosed in any number of curly brace pairs. Most compilers issue a warning if there is more than one such pair, though.
int x = 12;
int y = ; //Legal, no warning
int z = ; //Legal, expect a warning
Structures, unions and arrays can be initialized in their declarations using an initializer list. Unless designators are used, the components of an initializer correspond with the elements in the order they are defined and stored, thus all preceding values must be provided before any particular element's value. Any unspecified elements are set to zero (except for unions). Mentioning too many initialization values yields an error.
The following statement will initialize a new instance of the structure ''s'' known as ''pi'':
struct s ;
struct s pi = ;
Designated initializers
Designated initializers allow members to be initialized by name, in any order, and without explicitly providing the preceding values. The following initialization is equivalent to the previous one:
struct s pi = ;
Using a designator in an initializer moves the initialization "cursor". In the example below, if
MAX
is greater than 10, there will be some zero-valued elements in the middle of
a
; if it is less than 10, some of the values provided by the first five initializers will be overridden by the second five (if
MAX
is less than 5, there will be a compilation error):
int a AX= ;
In
C89, a union was initialized with a single value applied to its first member. That is, the union ''u'' defined above could only have its ''int x'' member initialized:
union u value = ;
Using a designated initializer, the member to be initialized does not have to be the first member:
union u value = ;
If an array has unknown size (i.e. the array was an
incomplete type), the number of initializers determines the size of the array and its type becomes complete:
int x[] = ;
Compound designators can be used to provide explicit initialization when unadorned initializer lists
might be misunderstood. In the example below,
w
is declared as an array of structures, each structure consisting of a member
a
(an array of 3
int
) and a member
b
(an
int
). The initializer sets the size of
w
to 2 and sets the values of the first element of each
a
:
struct w[] = ;
This is equivalent to:
struct w[] =
;
There is no way to specify repetition of an initializer in standard C.
Compound literals
It is possible to borrow the initialization methodology to generate compound structure and array literals:
// pointer created from array literal.
int *ptr = (int[]);
// pointer to array.
float (*foo) = &(float[]);
struct s pi = (struct s);
Compound literals are often combined with designated initializers to make the declaration more readable:
pi = (struct s);
Operators
Control structures
C is a
free-form language.
Bracing style varies from
programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
to programmer and can be the subject of debate. See
Indentation style for more details.
Compound statements
In the items in this section, any
can be replaced with a compound statement. Compound statements have the form:
and are used as the body of a function or anywhere that a single statement is expected. The declaration-list declares variables to be used in that scope, and the statement-list are the actions to be performed. Brackets define their own scope, and variables defined inside those brackets will be automatically
deallocated at the closing bracket. Declarations and statements can be freely intermixed within a compound statement (as in C++).
Selection statements
C has two types of selection statements: the statement and the statement.
The statement is in the form:
if ()
else
In the statement, if the in parentheses is nonzero (true), control passes to . If the clause is present and the is zero (false), control will pass to . The part is optional and, if absent, a false will simply result in skipping over the . An always matches the nearest previous unmatched ; braces may be used to override this when necessary, or for clarity.
The statement causes control to be transferred to one of several statements depending on the value of an expression, which must have integral type. The substatement controlled by a switch is typically compound. Any statement within the substatement may be labeled with one or more labels, which consist of the keyword followed by a constant expression and then a colon (:). The syntax is as follows:
switch ()
No two of the case constants associated with the same switch may have the same value. There may be at most one label associated with a switch. If none of the case labels are equal to the expression in the parentheses following , control passes to the label or, if there is no label, execution resumes just beyond the entire construct.
Switches may be nested; a or label is associated with the innermost that contains it. Switch statements can "fall through", that is, when one case section has completed its execution, statements will continue to be executed downward until a statement is encountered. Fall-through is useful in some circumstances, but is usually not desired.
In the preceding example, if is reached, the statements are executed and nothing more inside the braces. However, if is reached, both and are executed since there is no to separate the two case statements.
It is possible, although unusual, to insert the labels into the sub-blocks of other control structures. Examples of this include Duff's device and Simon Tatham's implementation of coroutine
Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative task ...
s in Putty
PuTTY () is a free and open-source terminal emulator, serial console and network file transfer application. It supports several network protocols, including SCP, SSH, Telnet, rlogin, and raw socket connection. It can also connect to a se ...
.
Iteration statements
C has three forms of iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration.
...
statement:
do
while ( ) ;
while ( )
for ( ; ; )
In the and statements, the sub-statement is executed repeatedly so long as the value of the remains non-zero (equivalent to true). With , the test, including all side effects from , occurs before each iteration (execution of ); with , the test occurs after each iteration. Thus, a statement always executes its sub-statement at least once, whereas may not execute the sub-statement at all.
The statement:
for (e1; e2; e3)
s;
is equivalent to:
e1;
while (e2)
except for the behaviour of a statement (which in the loop jumps to instead of ). If is blank, it would have to be replaced with a .
Any of the three expressions in the loop may be omitted. A missing second expression makes the test always non-zero, creating a potentially infinite loop.
Since C99, the first expression may take the form of a declaration, typically including an initializer, such as:
for (int i = 0; i < limit; ++i)
The declaration's scope is limited to the extent of the loop.
Jump statements
Jump statements transfer control unconditionally. There are four types of jump statements in C: , , , and .
The statement looks like this:
goto ;
The identifier
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, person, physical countable object (or class thereof), or physical mass ...
must be a label
A label (as distinct from signage) is a piece of paper, plastic film, cloth, metal, or other material affixed to a container or product. Labels are most often affixed to packaging and containers using an adhesive, or sewing when affix ...
(followed by a colon) located in the current function. Control transfers to the labeled statement.
A statement may appear only within an iteration statement and causes control to pass to the loop-continuation portion of the innermost enclosing iteration statement. That is, within each of the statements
while (expression)
do
while (expression);
for (expr1; expr2; expr3)
a not contained within a nested iteration statement is the same as .
The statement is used to end a loop, loop, loop, or statement. Control passes to the statement following the terminated statement.
A function returns to its caller by the statement. When is followed by an expression, the value is returned to the caller as the value of the function. Encountering the end of the function is equivalent to a with no expression. In that case, if the function is declared as returning a value and the caller tries to use the returned value, the result is undefined.
Storing the address of a label
GCC extends the C language with a unary operator that returns the address of a label. This address can be stored in a variable type and may be used later in a instruction. For example, the following prints in an infinite loop:
void *ptr = &&J1;
J1: printf("hi ");
goto *ptr;
This feature can be used to implement a jump table.
Functions
Syntax
A C function definition consists of a return type ( if no value is returned), a unique name, a list of parameters in parentheses, and various statements:
functionName( )
A function with non- return type should include at least one statement. The parameters are given by the , a comma-separated list of parameter declarations, each item in the list being a data type followed by an identifier: .
The return type cannot be an array type or function type.
int f() // Error: function returning an array
int (*g()) // OK: function returning a pointer to an array.
void h()(); // Error: function returning a function
void (*k())(); // OK: function returning a function pointer
If there are no parameters, the may be left empty or optionally be specified with the single word .
It is possible to define a function as taking a variable number of parameters by providing the keyword as the last parameter instead of a data type ad variable identifier. A commonly used function that does this is the standard library function , which has the declaration:
int printf (const char*, ...);
Manipulation of these parameters can be done by using the routines in the standard library header .
Function Pointers
A pointer to a function can be declared as follows:
(*)();
The following program shows use of a function pointer
A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments ...
for selecting between addition and subtraction:
#include
int (*operation)(int x, int y);
int add(int x, int y)
int subtract(int x, int y)
int main(int argc, char* args[])
Global structure
After preprocessing, at the highest level a C (programming language), C computer program, program consists of a sequence of declarations at file scope. These may be partitioned into several separate source files, which may be compiled separately; the resulting object modules are then linked along with implementation-provided run-time support modules to produce an executable image.
The declarations introduce functions, variables and types
Type may refer to:
Science and technology Computing
* Typing, producing text via a keyboard, typewriter, etc.
* Data type, collection of values used for computations.
* File type
* TYPE (DOS command), a command to display contents of a file.
* Ty ...
. C functions are akin to the subroutines of Fortran or the procedures of Pascal.
A ''definition'' is a special type of declaration. A variable definition sets aside storage and possibly initializes it, a function definition provides its body.
An implementation of C providing all of the standard library functions is called a ''hosted implementation''. Programs written for hosted implementations are required to define a special function called , which is the first function called when a program begins executing.
Hosted implementations start program execution by invoking the function, which must be defined following one of these prototypes (using different parameter names or spelling the types differently is allowed):
int main()
int main(void)
int main(int argc, char *argv[])
int main(int argc, char **argv) // char *argv[] and char **argv have the same type as function parameters
The first two definitions are equivalent (and both are compatible with C++). It is probably up to individual preference which one is used (the current C standard contains two examples of and two of , but the draft C++ standard uses ). The return value of (which should be ) serves as ''termination status'' returned to the host environment.
The C standard defines return values and as indicating success and as indicating failure. ( and are defined in ). Other return values have implementation-defined meanings; for example, under Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
a program killed by a signal
A signal is both the process and the result of transmission of data over some media accomplished by embedding some variation. Signals are important in multiple subject fields including signal processing, information theory and biology.
In ...
yields a return code of the numerical value of the signal plus 128.
A minimal correct C program consists of an empty routine, taking no arguments and doing nothing:
int main(void)
Because no return
statement is present, main
returns 0 on exit. (This is a special-case feature introduced in C99 that applies only to main
.)
The function will usually call other functions to help it perform its job.
Some implementations are not hosted, usually because they are not intended to be used with an operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
. Such implementations are called ''free-standing'' in the C standard. A free-standing implementation is free to specify how it handles program startup; in particular it need not require a program to define a function.
Functions may be written by the programmer or provided by existing libraries. Interfaces for the latter are usually declared by including header files—with the preprocessing directive—and the library objects are linked into the final executable image. Certain library functions, such as , are defined by the C standard; these are referred to as the standard library
In computer programming, a standard library is the library (computing), library made available across Programming language implementation, implementations of a programming language. Often, a standard library is specified by its associated program ...
functions.
A function may return a value to caller (usually another C function, or the hosting environment for the function ). The function mentioned above returns how many characters were printed, but this value is often ignored.
Argument passing
In C, arguments are passed to functions by value while other languages may pass variables by reference. This means that the receiving function gets copies of the values and has no direct way of altering the original variables. For a function to alter a variable passed from another function, the caller must pass its ''address'' (a ''pointer'' to it), which can then be dereferenced in the receiving function. See Pointers for more information.
void incInt(int *y)
int main(void)
The function scanf works the same way:
int x;
scanf("%d", &x);
In order to pass an editable pointer to a function (such as for the purpose of returning an allocated array to the calling code) you have to pass a pointer to ''that'' pointer: its address.
#include
#include
void allocate_array(int ** const a_p, const int A)
int main(void)
The parameter is a pointer to a pointer to an , which is the address of the pointer defined in the ''main'' function in this case.
Array parameters
Function parameters of array type may at first glance appear to be an exception to C's pass-by-value rule. The following program will print 2, not 1:
#include
void setArray(int array[], int index, int value)
int main(void)
However, there is a different reason for this behavior. In fact, a function parameter declared with an array type is treated like one declared to be a pointer. That is, the preceding declaration of is equivalent to the following:
void setArray(int *array, int index, int value)
At the same time, C rules for the use of arrays in expressions cause the value of in the call to to be converted to a pointer to the first element of array . Thus, in fact this is still an example of pass-by-value, with the caveat that it is the address of the first element of the array being passed by value, not the contents of the array.
Since C99, the programmer can specify that a function takes an array of a certain size by using the keyword . In void setArray(int array tatic 4 int index, int value)
the first parameter must be a pointer to the first element of an array of length at least 4. It is also possible to add qualifiers (const
, volatile
and restrict
) to the pointer type that the array is converted to by putting them between the brackets.
Anonymous functions
Miscellaneous
Undefined behavior
An aspect of the C standard (not unique to C) is that the behavior of certain code is said to be "undefined". In practice, this means that the program produced from this code can do anything, from working as the programmer intended, to crashing every time it is run.
For example, the following code produces undefined behavior, because the variable ''b'' is modified more than once with no intervening sequence point:
#include
int main(void)
Because there is no sequence point between the modifications of ''b'' in "''b''++ + ''b''++", it is possible to perform the evaluation steps in more than one order, resulting in an ambiguous statement. This can be fixed by rewriting the code to insert a sequence point in order to enforce an unambiguous behavior, for example:
a = b++;
a += b++;
Attributes
Added in C23 and originating from C++11, C has support for attribute specifier sequences. Attributes can be applied to any symbol that supports them, including functions and variables, and any symbol marked with an attribute will be specifically treated by the compiler as necessary. These can be thought of as similar to Java annotation
In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. Class (computer programming), Classes, Method (computer programming), methods, Variable (computer science), variables ...
s for providing additional information to the compiler, however they differ in that attributes in C are not metadata that is meant to be accessed using reflection. Furthermore, one cannot create custom attributes in C, unlike in Java where one may define custom annotations in addition to the standard ones. However, C does have implementation/vendor-specific attributes which are non-standard. These typically have a namespace associated with them. For instance, GCC and Clang have attributes under the gnu::
namespace, and all such attributes are of the form , though C does not have support for namespacing in the language.
The C standard defines the following attributes:
See also
* C++ syntax
* Java syntax
* C Sharp syntax
* Blocks (C language extension)
* C programming language
* C variable types and declarations
* Operators in C and C++
* C standard library
The C standard library, sometimes referred to as libc, is the standard library for the C (programming language), C programming language, as specified in the ISO C standard.International Organization for Standardization, ISO/International Electrote ...
* List of C-family programming languages
The C-family programming languages share significant features of the C programming language. Many of these 70 languages were influenced by C due to its success and ubiquity. The family also includes predecessors that influenced C's design such a ...
(C-influenced languages)
Notes
References
;General
*
* American National Standard for Information Systems - Programming Language - C - ANSI X3.159-1989
*
*
External links
''The syntax of C in Backus–Naur form''
''The comp.lang.c Frequently Asked Questions Page''
{{DEFAULTSORT:C Syntax
C (programming language)
Source code
Articles with example C code
Programming language syntax