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Dereference Operator
In computer programming, the dereference operator or indirection operator, sometimes denoted by "*" (i.e. an asterisk), is a unary operator (i.e. one with a single operand) found in C-like languages that include pointer variables. It operates on a pointer variable, and returns an l-value equivalent to the value at the pointer address. This is called "dereferencing" the pointer. For example, the C code int x; int *p; // * is used in the declaration: // p is a pointer to an integer, since (after dereferencing), // *p is an integer x = 0; // now x 0 p = &x; // & takes the address of x // now *p 0, since p &x and therefore *p x *p = 1; // equivalent to x = 1, since p &x // now *p 1 and x 1 assigned 1 to variable x by using the dereference operator and a pointer to the variable x. Composition The unary * operator, as defined in C and C++, can be used in compositions in cases of multiple indirection, where multiple acts of dereferenci ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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BCPL
BCPL ("Basic Combined Programming Language") is a procedural, imperative, and structured programming language. Originally intended for writing compilers for other languages, BCPL is no longer in common use. However, its influence is still felt because a stripped down and syntactically changed version of BCPL, called B, was the language on which the C programming language was based. BCPL introduced several features of many modern programming languages, including using curly braces to delimit code blocks. BCPL was first implemented by Martin Richards of the University of Cambridge in 1967. Design BCPL was designed so that small and simple compilers could be written for it; reputedly some compilers could be run in 16 kilobytes. Further, the original compiler, itself written in BCPL, was easily portable. BCPL was thus a popular choice for bootstrapping a system. A major reason for the compiler's portability lay in its structure. It was split into two parts: the front end p ...
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Segmentation Fault
In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general protection fault. The operating system kernel will, in response, usually perform some corrective action, generally passing the fault on to the offending process by sending the process a signal. Processes can in some cases install a custom signal handler, allowing them to recover on their own,''Expert C programming: deep C secrets'' By Peter Van der Linden, page 188 but otherwise the OS default signal handler is used, generally causing abnormal termination of the process (a program crash), and sometimes a core dump. Segmentation faults are a common class of error in programs written in languages like C that provide low-level memory access and ...
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Scalar Variable
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a ''value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a physi ...
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Sigil (computer Programming)
In computer programming, a sigil () is a symbol affixed to a variable name, showing the variable's datatype or scope, usually a prefix, as in $foo, where $ is the sigil. ''Sigil'', from the Latin '' sigillum'', meaning a "little sign", means ''a sign or image supposedly having magical power''. Sigils can be used to separate and demarcate namespaces that possess different properties or behaviors. Historical context The use of sigils was popularized by the BASIC programming language. The best known example of a sigil in BASIC is the dollar sign ("$") appended to the names of all strings. Many BASIC dialects use other sigils (like "%") to denote integers and floating point numbers and their precision, and sometimes other types as well. Larry Wall adopted shell scripting's use of sigils for his Perl, Perl programming language. In Perl, the sigils do not specify fine-grained data-types like strings and integers, but the more general categories of scalar (computing), scalars (using ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversi ...
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Makefile
In software development, Make is a build automation tool that automatically builds executable programs and libraries from source code by reading files called ''Makefiles'' which specify how to derive the target program. Though integrated development environments and language-specific compiler features can also be used to manage a build process, Make remains widely used, especially in Unix and Unix-like operating systems. Besides building programs, Make can be used to manage any project where some files must be updated automatically from others whenever the others change. Origin There are now a number of dependency-tracking build utilities, but Make is one of the most widespread, primarily due to its inclusion in Unix, starting with the PWB/UNIX 1.0, which featured a variety of tools targeting software development tasks. It was originally created by Stuart Feldman in April 1976 at Bell Labs. Feldman received the 2003 ACM Software System Award for the authoring of this widesprea ...
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Shell Scripting
A shell script is a computer program designed to be run by a Unix shell, a command-line interpreter. The various dialects of shell scripts are considered to be scripting languages. Typical operations performed by shell scripts include file manipulation, program execution, and printing text. A script which sets up the environment, runs the program, and does any necessary cleanup or logging, is called a wrapper. The term is also used more generally to mean the automated mode of running an operating system shell; each operating system uses a particular name for these functions including batch files (MSDos-Win95 stream, OS/2), command procedures (VMS), and shell scripts (Windows NT stream and third-party derivatives like 4NT—article is at cmd.exe), and mainframe operating systems are associated with a number of terms. Shells commonly present in Unix and Unix-like systems include the Korn shell, the Bourne shell, and GNU Bash. While a Unix operating system may have a different d ...
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C Syntax
C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" comes from the same letter as "G". The Semites named it gimel. The sign is possibly adapted from an Egyptian hieroglyph for a staff sling, which may have been the meaning of the name ''gimel''. Another possibility is that it depicted a camel, the Semitic name for which was ''gamal''. Barry B. Powell, a specialist in the history of writing, states "It is hard to imagine how gimel = "camel" can be derived from the picture of a camel (it may show his hump, or his head and neck!)". In the Etruscan language, plosive consonants had no contrastive voicing, so the Greek ' Γ' (Gamma) was adopted into the Etruscan alphabet to represent . Already in the Western Greek alphabet, Gamma first took a '' form in Early Etruscan, then '' in Classical Etru ...
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Syntactic Sugar
In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express. It makes the language "sweeter" for human use: things can be expressed more clearly, more concisely, or in an alternative style that some may prefer. Syntactic sugar is usually a shorthand for a common operation that could also be expressed in an alternate, more verbose, form: The programmer has a choice of whether to use the shorter form or the longer form, but will usually use the shorter form since it is shorter and easier to type and read. For example, many programming languages provide special syntax for referencing and updating array elements. Abstractly, an array reference is a procedure of two arguments: an array and a subscript vector, which could be expressed as get_array(Array, vector(i,j)). Instead, many languages provide syntax such as Array ,j/code>. Similarly an array element update is a procedure consisting of three arguments, for ...
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Exclamation Mark
The exclamation mark, , or exclamation point (American English), is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show emphasis. The exclamation mark often marks the end of a sentence, for example: "Watch out!". Similarly, a bare exclamation mark (with nothing before or after) is often used in warning signs. The exclamation mark is often used in writing to make a character seem as though they are shouting and/or excited/surprised. Other uses include: * In mathematics, it denotes the factorial operation. * Several computer languages use at the beginning of an expression to denote logical negation. For example, means "the logical negation of A", also called "not A". This usage has spread to ordinary language (e.g., "!clue" means no-clue or clueless). * Some languages use to denote a click consonant. History Graphically, the exclamation mark is represented by variations on the theme of a full stop point with a vertical l ...
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Main Function
In computer programming, an entry point is the place in a program where the execution of a program begins, and where the program has access to command line arguments. To start a program's execution, the loader or operating system passes control to its entry point. (During booting, the operating system itself is the program). This marks the transition from load time (and dynamic link time, if present) to run time. For some operating systems and programming languages, the entry point is in a runtime library, a set of support functions for the language. The library code initializes the program and then passes control to the program proper. In other cases, the program may initialize the runtime library itself. In simple systems, execution begins at the first statement, which is common in interpreted languages, simple executable formats, and boot loaders. In other cases, the entry point is at some other known memory address which can be an absolute address or relative address ( of ...
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