Null Pointer
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Null Pointer
In computing, a null pointer or null reference is a value saved for indicating that the pointer or reference does not refer to a valid object. Programs routinely use null pointers to represent conditions such as the end of a list of unknown length or the failure to perform some action; this use of null pointers can be compared to nullable types and to the ''Nothing'' value in an option type. A null pointer should not be confused with an uninitialized pointer: a null pointer is guaranteed to compare unequal to any pointer that points to a valid object. However, depending on the language and implementation, an uninitialized pointer may not have any such guarantee. It might compare equal to other, valid pointers; or it might compare equal to null pointers. It might do both at different times; or the comparison might be undefined behaviour. C In C, two null pointers of any type are guaranteed to compare equal. The preprocessor macro NULL is defined as an implementation-defined n ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "normal ...
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Eiffel (programming Language)
Eiffel is an object-oriented programming, object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of ''Object-Oriented Software Construction'') and Eiffel Software. Meyer conceived the language in 1985 with the goal of increasing the reliability of commercial software development; the first version becoming available in 1986. In 2005, Eiffel became an International Organization for Standardization, ISO-standardized language. The design of the language is closely connected with the Eiffel programming method. Both are based on a set of principles, including design by contract, command–query separation, the uniform access principle, uniform-access principle, the Single choice principle, single-choice principle, the open–closed principle, and option–operand separation. Many concepts initially introduced by Eiffel later found their way into Java (programming language), Java, C Sharp (programming language), C#, and other langua ...
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Swift (programming Language)
Swift is a general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. and the open-source community. First released in 2014, Swift was developed as a replacement for Apple's earlier programming language Objective-C, as Objective-C had been largely unchanged since the early 1980s and lacked modern language features. Swift works with Apple's Cocoa and Cocoa Touch frameworks, and a key aspect of Swift's design was the ability to interoperate with the huge body of existing Objective-C code developed for Apple products over the previous decades. It was built with the open source LLVM compiler framework and has been included in Xcode since version 6, released in 2014. On Apple platforms, it uses the Objective-C runtime library, which allows C, Objective-C, C++ and Swift code to run within one program. Apple intended Swift to support many core concepts associated with Objective-C, notably dynamic dispatch, widespread late binding, extensible programming ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversi ...
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Tagged Pointer
In computer science, a tagged pointer is a pointer (concretely a memory address) with additional data associated with it, such as an indirection bit or reference count. This additional data is often "folded" into the pointer, meaning stored inline in the data representing the address, taking advantage of certain properties of memory addressing. The name comes from "tagged architecture" systems, which reserved bits at the hardware level to indicate the significance of each word; the additional data is called a "tag" or "tags", though strictly speaking "tag" refers to data specifying a ''type,'' not other data; however, the usage "tagged pointer" is ubiquitous. Folding tags into the pointer There are various techniques for folding tags into a pointer. Most architectures are byte-addressable (the smallest addressable unit is a byte), but certain types of data will often be '' aligned'' to the size of the data, often a word or multiple thereof. This discrepancy leaves a few of the lea ...
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Tagged Union
In computer science, a tagged union, also called a variant, variant record, choice type, discriminated union, disjoint union, sum type or coproduct, is a data structure used to hold a value that could take on several different, but fixed, types. Only one of the types can be in use at any one time, and a tag field explicitly indicates which one is in use. It can be thought of as a type that has several "cases", each of which should be handled correctly when that type is manipulated. This is critical in defining recursive datatypes, in which some component of a value may have the same type as the value itself, for example in defining a type for representing trees, where it is necessary to distinguish multi-node subtrees and leaves. Like ordinary unions, tagged unions can save storage by overlapping storage areas for each type, since only one is in use at a time. Description Tagged unions are most important in functional languages such as ML and Haskell, where they are called dataty ...
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Tagged Architecture
In computer science, a tagged architecture is a particular type of computer architecture where every word of memory constitutes a tagged union, being divided into a number of bits of data, and a ''tag'' section that describes the type of the data: how it is to be interpreted, and, if it is a reference, the type of the object that it points to. In contrast, program and data memory are indistinguishable in the von Neumann architecture, making the way the memory is referenced critical to interpret the correct meaning. Notable examples of American tagged architectures were the Lisp machines, which had tagged pointer support at the hardware and opcode level, the Burroughs large systems, which have a data-driven tagged and descriptor-based architecture, and the non-commercial Rice Computer. (mostly written in r before1994, and archived by the Wayback Machine on a date indicated y "20080224"in the URL) Both the Burroughs and Lisp machine are examples of high-level language computer arch ...
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Lisp (programming Language)
Lisp (historically LISP) is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in 1960, Lisp is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, the self-hosting compiler, and the read†...
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C++11
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mathematical special functions. C++11 was published as ''ISO/IEC 14882:2011'' in September 2011 and is available for a fee. The worki ...
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The C++ Programming Language
''The C++ Programming Language'' is a computer programming book first published in October 1985. It was the first book to describe the C++ programming language, written by the language's creator, Bjarne Stroustrup. In the absence of an official standard, the book served for several years as the ''de facto'' documentation for the evolving C++ language, until the release of the ''ISO/IEC 14882:1998: Programming Language C++'' standard on 1 September 1998. As the standard further evolved with the standardization of language and library extensions and with the publication of technical corrigenda, later editions of the book were updated to incorporate the new changes. History The first edition of ''The C++ Programming Language'' was published in 1985. As C++ evolved, a second edition was published in July 1991, reflecting the changes made. The third edition of the book was first published on 30 June 1997; a hardcover version of the third edition, with two new appendices, was later pub ...
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Interrupt Descriptor Table
The interrupt descriptor table (IDT) is a data structure used by the x86 architecture to implement an interrupt vector table. The IDT is used by the processor to determine the correct response to interrupts and exceptions. The details in the description below apply specifically to the x86 architecture and the AMD64 architecture. Other architectures have similar data structures, but may behave differently. Use of the IDT is triggered by three types of events: hardware interrupts, software interrupts, and processor exceptions, which together are referred to as ''interrupts''. The IDT consists of 256 interrupt vectors–the first 32 (0–31 or 0x00–0x1F) of which are used for processor exceptions. Real mode In real mode, the interrupt table is called IVT (interrupt vector table). Up to the 80286, the IVT always resided at the same location in memory, ranging from 0x0000 to 0x03ff, and consisted of 256 far pointers. Hardware interrupts may be mapped to any of the vectors by way ...
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