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Annie VanderMeer (also credited as Annie VanderMeer Mitsoda, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer) is an American
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
specializing in role-playing video games, best known for her narrative work on 2021's '' Unpacking'' and her design work on the 2012's ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild ded ...
''.


Biography

Annie VanderMeer attended
Macalester College Macalester College () is a private liberal arts college in Saint Paul, Minnesota. Founded in 1874, Macalester is exclusively an undergraduate four-year institution and enrolled 2,174 students in the fall of 2018 from 50 U.S. states, four U.S te ...
and earned an Honors B.A. in English in 2003, writing about science fiction and fantasy in contemporary American literature. After the discovery that there were limited opportunities to study and teach English/gaming in graduate school, VanderMeer (then Annie Carlson) started work at
Papaya Studio Papaya Studio was an independent American video game developer based in Irvine, California. Papaya Studio was known for titles on the Xbox 360, Wii, PC, PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by S ...
in the summer of 2004, where she worked on ''Taxi Driver'', a video game "sequel" to the film of the same name. Soon after ''Taxi Driver'' was cancelled, VanderMeer joined
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
in January 2006, beginning work on "Project New Jersey" (a rumored unreleased role-playing video game). When it was cancelled, VanderMeer joined the ''
Neverwinter Nights 2 ''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's ''Neverwinter Nights (2002 video game), Neverwinter Nights'', based on the ''Dungeons & ...
'' team, where she worked on handling the in-game items, then as a writing assistant on ''
Alpha Protocol ''Alpha Protocol'' is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, whic ...
'', working with creative lead Brian Mitsoda, where she was credited with helping create some of the characters. While working on ''Alpha Protocol'', VanderMeer assisted with additional design for the first expansion to ''Neverwinter Nights 2'', '' Mask of the Betrayer''. In early 2008, she was moved onto the second expansion for ''Neverwinter Nights 2'', '' Storm of Zehir'' as a designer and lead writer. She also assisted with work on the cancelled '' Aliens RPG'' before she left the company in October 2008 to move to
Seattle Seattle ( ) is a seaport city on the West Coast of the United States. It is the seat of King County, Washington. With a 2020 population of 737,015, it is the largest city in both the state of Washington and the Pacific Northwest regio ...
. In 2009, VanderMeer joined
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing ga ...
as a game designer, first working on the personal story for ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild ded ...
'' before moving on to the Living Story team, working in particular on the updates "Lost Shores" and "Flame & Frost". From 2013 to 2014, VanderMeer worked as a game designer at
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
on ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' before becoming a full time member of
DoubleBear Productions DoubleBear Productions is an indie game studio founded in June 2009 by writer and game designer Brian Mitsoda. Founding In both the ''Making of Dead State'' book and various interviews, Brian Mitsoda stated that his primary motive for foundin ...
, from April 2014 to January 2018, where she worked as a writer and designer on their first title, ''
Dead State ''Dead State'' is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the f ...
'', and as the project lead on their second, '' PANIC at Multiverse High!''. In January 2018 she joined at System Era Softworks as a content designer on
Astroneer ''Astroneer'' is a sandbox adventure game developed by indie game developer System Era Softworks. The game was released through early access in December 2016 before a full release on December 16, 2019. The player is tasked with colonizing plan ...
, shipping the game and multiple updates before her departure in October 2019. In September 2019, she founded the Tiamat Collective - a collection of freelancers across multiple disciplines available for hire on upcoming creative projects - and released their first game, ''The Passenger'', in January 2020 on itch.io. She also contributed narrative design to the indie game '' Unpacking (videogame)'', for which she would go on to win Best Narrative (along with Wren Brier and Tim Dawson) at the BAFTA Games Awards in April 2022. Shortly thereafter, in December 2019, VanderMeer rejoined
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing ga ...
as a senior game designer for ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild ded ...
'', first on their Living World Season "The Icebrood Saga," and later on their third expansion, ''End of Dragons''. She left ArenaNet in April 2022 and went on to freelance work, becoming a Narrative Lead at Digimancy Entertainment in August 2022. VanderMeer has contributed as a fiction writer to multiple projects at
Fantasy Flight Games Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a subsidiary of Asmodée Éditions. History Fantasy Flight Publish ...
, including ''
Legend of the Five Rings Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertai ...
'', ''The Investigators of Arkham Horror'' (a fiction collection based on their
Arkham Horror ''Arkham Horror'' is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game ''Call of Cthulhu'', which is set in the Cthulhu mythos of H.P. ...
franchise), the ''Twilight Imperium'', and ''Legacy of Dragonholt'', a narrative adventure game set in the Runebound universe.


Panels and interviews

* ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
2006'' - "'Neverwinter Nights 2'" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
2008'' - 'Women in the Game Industry' * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
2011'' - "The Agony and Ecstasy of RPG Writing" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
Prime 2013'' - "From Tabletop to Digital: Crafting Stronger Interactive Narratives" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
Prime 2014'' - "Be So Good They Can't Ignore You: Tales of Successful Indies" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
Prime 2015'' - "CLASSIC RPGs FOREVER!" * ''PAX Prime 2015'' - "Surviving Success: How to Handle a Winning Kickstarter" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
Prime 2016'' - "Choose Your Own Adventure: Women in Video Game Writing" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
Prime 2017'' - "Real Feels: Crafting Meaningful Relationships in Games" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
Prime 2017'' - "That's It, That's the Joke: Humor, Games, and Humorous Games." * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
West 2018'' - "I See What You Did There: Environmental Storytelling GO!" * ''Matt Chat'' - interviews * ''Seattle
IGDA The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower video game developers, game developers around the world in achieving fulfilling and sustainable careers. ...
'' - "BECOMING: Game Leadership" * ''LudoNarraCon 2021'' - "Good Stories Must End" * ''LudoNarraCon 2022'' - "Trials of Gameplay Design"


References


External links

* * {{DEFAULTSORT:VanderMeer, Annie American video game designers Year of birth missing (living people) Living people Macalester College alumni Video game writers Women video game designers Obsidian Entertainment people