Arkham Horror
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Arkham Horror
''Arkham Horror'' is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game ''Call of Cthulhu'', which is set in the Cthulhu mythos of H.P. Lovecraft and other horror writers. The game's second edition was released by Fantasy Flight Games in 2005, with a third edition in 2018. Overview The game board is set in Lovecraft's fictional Massachusetts town of Arkham in 1926. Street, building and outdoor locations are featured. Gates to other planes open throughout the town (represented by tokens placed on the board.) Players take on the role of investigators, represented by a character card. Each investigator has several attributes (such as "sanity"), and cards representing items, spells, and other things. The investigators travel through the city, avoiding or fighting the monsters that enter through the gates, visiting city locations to acquire tools, and ultimately entering th ...
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Cooperation
Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal and plant species cooperate both with other members of their own species and with members of other species (symbiosis or mutualism). Among humans Humans cooperate for the same reasons as other animals: immediate benefit, genetic relatedness, and reciprocity, but also for particularly human reasons, such as honesty signaling (indirect reciprocity), cultural group selection, and for reasons having to do with cultural evolution. Language allows humans to cooperate on a very large scale. Certain studies have suggested that fairness affects human cooperation; individuals are willing to punish at their own cost (''altruistic punishment'') if they believe that they are being treated unfairly. Sanfey, et al. conducted an experiment where 19 ind ...
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Elder Sign (card Game)
''Elder Sign'' is a cooperative card and dice game, based on the Cthulhu Mythos of horror writer H.P. Lovecraft and Chaosium's Call of Cthulhu roleplaying game. It is published by Fantasy Flight Games, which also produces the Cthulhu Mythos games ''Arkham Horror'', '' Call of Cthulhu: The Card Game'', '' Mansions of Madness'', and '' Eldritch Horror''. Play * Players randomly select a monster (known as an Ancient One) to oppose. The Ancient One requires a certain number of elder sign tokens to "seal" or imprison it. Conversely, the Ancient One can be "awakened" or released by a number of doom tokens. There are also many other less powerful monsters that can appear during the game. * Each player chooses an investigator to play as (usually randomly), each investigator having unique abilities. * Players take turns exploring a randomly generated room (there are Adventure cards and Other World cards). If a player succeeds at completing all of the tasks in the room they are explo ...
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The Dunwich Horror
"The Dunwich Horror" is a horror novella by American writer H. P. Lovecraft. Written in 1928, it was first published in the April 1929 issue of '' Weird Tales'' (pp. 481–508). It takes place in Dunwich, a fictional town in Massachusetts. It is considered one of the core stories of the Cthulhu Mythos. Plot In the desolate, decrepit Massachusetts village of Dunwich, Wilbur Whateley is the hideous son of Lavinia Whateley, a deformed and unstable albino, and an unknown father. Strange events surround Wilbur's birth and precocious development; he matures at an abnormal rate, reaching manhood within a decade. Locals shun him and his family, and animals fear and despise him due to his repellent appearance and an unnatural, inhuman odor emanating from his body. All the while his grandfather, a sorcerer called only Old Whateley, indoctrinates him into certain dark rituals and the study of witchcraft. Various locals grow suspicious after Old Whateley buys more and more cattle, ye ...
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Gen Con
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2019, Gen Con had nearly 70,000 unique attendees. Established in 1968 as the Lake Geneva Wargames Convention by Gary Gygax, who later co-created ''Dungeons & Dragons'', Gen Con was first held in Lake Geneva, Wisconsin. The convention was moved to various locations in Wisconsin from 1972 to 1984 before becoming fixed in Milwaukee, Wisconsin, in 1985, where it remained until moving to Indianapolis, Indiana, in 2003. Other Gen Con conventions have been held sporadically in various locations around the United States, as well as internationally. In 1976, Gen Con became the prop ...
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Nyarlathotep
Nyarlathotep is a fictional character created by H. P. Lovecraft. The character is a malign deity in the Cthulhu Mythos, a shared universe. First appearing in Lovecraft's 1920 prose poem "Nyarlathotep", he was later mentioned in other works by Lovecraft and by other writers. Later writers describe him as one of the Outer Gods, an alien pantheon. Appearances In the works of H. P. Lovecraft In his first appearance in "Nyarlathotep" (1920), he is described as a "tall, swarthy man" who resembles an ancient Egyptian pharaoh. In this story he wanders the Earth, seemingly gathering legions of followers, the narrator of the story among them, through his demonstrations of strange and seemingly magical instruments. These followers lose awareness of the world around them, and through the narrator's increasingly unreliable accounts, the reader gets an impression of the world's collapse. Fritz Leiber proposes three interpretations of the character based on this appearance: the universe's mo ...
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Elder Sign (Cthulhu Mythos)
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify the settings, tropes, and lore that were employed by Lovecraft and his literary successors. The name "Cthulhu" derives from the central creature in Lovecraft's seminal short story "The Call of Cthulhu", first published in the pulp magazine ''Weird Tales'' in 1928. Richard L. Tierney, a writer who also wrote Mythos tales, later applied the term "Derleth Mythos" to distinguish Lovecraft's works from Derleth's later stories, which modify key tenets of the Mythos. Authors of Lovecraftian horror in particular frequently use elements of the Cthulhu Mythos. History In his essay "H. P. Lovecraft and the Cthulhu Mythos", Robert M. Price described two stages in the development of the Cthulhu Mythos. Price called the first stage the "Cthulhu Mythos ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Roleplaying
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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