Brian Mitsoda
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Brian Mitsoda
Brian Mitsoda (also credited as B. Mitsoda and b mitsoda) is an American video game designer and writer best known for his work on the 2004 game '' Vampire: The Masquerade – Bloodlines''. He is the founder of DoubleBear Productions. Biography Early career and Black Isle Studios Brian Mitsoda earned a B.A. in English at Florida State University in 1997, moving out to Los Angeles to pursue a career writing for television and film. After playing the game ''Fallout'', he was inspired enough to look up the developer and apply for a job. This resulted in him entering the game industry as a quality assurance tester at Interplay in 1999. Shortly thereafter, he was promoted to designer/writer at Black Isle Studios, and took on the role of lead writer for ''TORN'', a PC RPG that used Monolith's Lithtech engine, and a modified version of ''Fallouts SPECIAL system. However, the title was cancelled in July 2001. Troika and Obsidian Around mid-to-late 2002, Mitsoda joined Troika Games, wh ...
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The Masquerade – Bloodlines
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Annie VanderMeer
Annie VanderMeer (also credited as Annie VanderMeer Mitsoda, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer) is an American video game designer specializing in role-playing video games, best known for her narrative work on 2021's ''Unpacking'' and her design work on the 2012's ''Guild Wars 2''. Biography Annie VanderMeer attended Macalester College and earned an Honors B.A. in English in 2003, writing about science fiction and fantasy in contemporary American literature. After the discovery that there were limited opportunities to study and teach English/gaming in graduate school, VanderMeer (then Annie Carlson) started work at Papaya Studio in the summer of 2004, where she worked on ''Taxi Driver'', a video game "sequel" to the film of the same name. Soon after ''Taxi Driver'' was cancelled, VanderMeer joined Obsidian Entertainment in January 2006, beginning work on "Project New Jersey" (a rumored unreleased role-playing video game). When it was cancelled, VanderMe ...
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Paradox Interactive
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers. Paradox is best known for releasing historically themed strategy video games, especially grand strategy games, and has published strategy games in different settings, as well as games of other genres such as role-playing video games and management simulators. They typically continue development of their games after initial release with the creation of downloadable content, and are also known for creating games that are easy to mod ...
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The Masquerade – Bloodlines 2
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Hardsuit Labs
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers. Paradox is best known for releasing historically themed strategy video games, especially grand strategy games, and has published strategy games in different settings, as well as games of other genres such as role-playing video games and management simulators. They typically continue development of their games after initial release with the creation of downloadable content, and are also known for creating games that are easy to mod ...
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Tides Of Numenera
''Torment: Tides of Numenera'' is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's '' Planescape: Torment''. The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG ''Numenera''. It uses the Unity game engine. ''Torment: Tides of Numenera'', like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role. The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. At the campaign's conclusion, ''Torment: Tides of Numenera'' had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back ...
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InXile Entertainment
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games ''The Bard's Tale'' and '' Hunted: The Demon's Forge'', along with various games for Flash and iOS such as '' Fantastic Contraption'' in its first decade of development. In 2012, inXile released the post-apocalyptic game ''Wasteland 2'', following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop '' Torment: Tides of Numenera'', a spiritual successor to Interplay's '' Planescape: Torment''. inXile has since finished developing ''Wasteland 3''. History inXile Entertainment was founded on October 26, 2002, by Brian Fargo in Newport Beach, California. In an interview with Joystiq, inXile's President Matthew ...
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PANIC At Multiverse High!
Panic is a sudden sensation of fear, which is so strong as to dominate or prevent reason and logical thinking, replacing it with overwhelming feelings of anxiety and frantic agitation consistent with an animalistic fight-or-flight reaction. Panic may occur singularly in individuals or manifest suddenly in large groups as mass panic (closely related to herd behavior). Etymology The word "panic" derives from antiquity and is a tribute to the ancient god Pan. One of the many gods in the mythology of ancient Greece, Pan was the god of shepherds and of woods and pastures. The Greeks believed that he often wandered peacefully through the woods, playing a pipe, but when accidentally awakened from his noontime nap he could give a great shout that would cause flocks to stampede. From this aspect of Pan's nature Greek authors derived the word ''panikos'', “sudden fear,” the ultimate source of the English word: "panic". The Greek term indicates the feeling of total fear that i ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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Kieron Gillen
Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie and published by Image, as well as numerous projects for Marvel, such as ''Journey into Mystery'', ''Uncanny X-Men'', ''Young Avengers'' and '' Eternals''. In video game journalism, he is notable for creating the New Games Journalism manifesto. Career Journalism As a reviewer, Gillen has written for publications such as '' Amiga Power'' (under the pseudonym "C-Monster"), ''PC Gamer UK'', '' The Escapist'', ''Wired'', ''The Guardian'', ''Edge'', '' Game Developer'', ''Develop'', ''MCV/Develop'', '' GamesMaster'', ''Eurogamer'' and ''PC Format'', as well as the PC gaming-oriented website ''Rock Paper Shotgun'', which he co-founded in 2007. In 2000, Gillen became the first-ever video game journalist to receive an award from the Periodical P ...
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The Age Of Decadence
''The Age of Decadence'' is a role-playing video game for Microsoft Windows developed by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, the game aims to return to the 'golden era' of role-playing games by emphasizing choices and consequences and providing multiple solutions to quests. Gameplay Character The player can choose from eight backgrounds and professions for their character at the start of the game. These range from the honor-bound knight to the crafty grifter. The player can also choose to start with no background at all. Different backgrounds result in very different gameplay styles. A background determines a character's initial relationship to various factions. A thief, for example, starts as a member of the Thieves Guild and gets reputation bonuses with other thieves but reputation penalties with enemies. Backgrounds are not classes. They do not restrict or guide a ch ...
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