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Dead State
''Dead State'' is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. ''Dead State'' was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to ''Dead State: Reanimated''. Gameplay ''Dead State'' splits its time between scavenging - where the player explores the environment for food, fuel, luxury items, medical supplies, and antibiotics - and base management back at the Shelter - assigning jobs, building upgrades, creating items, and interacting with fellow survivors. Standard action in ''Dead State'' is in real-time, switching into turn-based mode when combat initiates. Character creation Character Creation consis ...
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DoubleBear Productions
DoubleBear Productions is an indie game studio founded in June 2009 by writer and game designer Brian Mitsoda. Founding In both the ''Making of Dead State'' book and various interviews, Brian Mitsoda stated that his primary motive for founding DoubleBear was to make the games that he wanted to create, and not have to worry about the heartbreak of a publisher changing their mind and killing the project: Regarding the studio's peculiar name, Mitsoda said: Games ''Dead State'' DoubleBear's first project was ''Dead State'', a turn-based role-playing game set in a zombie apocalypse scenario. The studio worked with Iron Tower Studio on the project, and the game utilized ''The Age of Decadence''s game engine. Information regarding the theme and setting was divulged in a Rock, Paper, Shotgun article, including a quote from Mitsoda that reveals that one of the goals of the game is a "serious examination of a national crisis or natural disaster," and that the game draws inspiratio ...
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Torque Game Engine
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth modeling, cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal mapping, normal and parallax occlusion mapping, screen space ambient occlusion, depth o ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Post-apocalyptic Video Games
Apocalyptic and post-apocalyptic fiction is a Genre, subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The Global catastrophic risk, apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; Eschatology, end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, AI takeover, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, ...
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Crowdfunded Video Games
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfunding has been suggested to be highly li ...
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Indie Video Games
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming * Independent video game development, video games created without financial backing from large companies * Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game **Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry **Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop **Indie electronic, a music genre ** I ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Penny Arcade Expo
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by appro ...
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Crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfunding has been suggested to be highly li ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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